In my previous entry I talked about the energy/mana system as well as the field:
In this entry I'll talk about the actual creature/monster cards used.... Let's go with monsters.
Like any other game, they are gonna potentially come with effects, but I'm gonna disregard that here and present a "vanilla" concept.
My idea first of all, needs to team up with my previous entry (the mana system).
With this, it'd have mana cost, ditching the idea of requiring on-field Tributes that can potentially make cards dead in hand. Not having enough mana also can do it but if the mana system is gonna be here anyways we don't need an extra factor that can make a card unusable. I don't think I have an ideal way to prevent the Rock/paper/scissors effect without resorting to effects, so path of least damage it is xD
-Monsters need ATK obviously. A hitting stat is necessary.
-The Monsters need HP. You drop them with their full HP, and hits would (permanently) damage said HP until depleted (much like Pokemon HP).
Having HP needs both monsters battling can now wound the other even if they don't win. Flavor-wise I find it kind of silly that a 2900 ATK monster loses "easily" against a 3000 ATK monster without so much as a scratch on the winner in Yugioh. The one that has the initiative of attacking would naturally have a little bit of an upperhand though.
*Attacker inflicts full ATK to the opponent's health.
*Attack target does half its ATK (which is weaker but it is not "nothing" as the attacked monster is reacting).
-I've also been thinking of an SP stat. Speed for attacking, if you will. Let's say "2" is the standard number for most monsters.
This is very much like how "First Strike" works in Magic the Gathering, except that in MTG your creature either has it, or doesn't.
A monster with 3 SP would be faster at inflicting the damage, while a monster with 1 SP would be slower than most at delivering. A monster with 0 SP would naturally not be able to put damage in, as it has null attacking speed.
Such a mechanic needs to be implemented more scarcely as it can be very effective according to tests I've ran. Though I'd still like for it to exists.
Flavor-wise, it'd allow attack stoppers to only stop cards to a certain amount, and have some monster still find value in being able to pull through unless something else is used against it.
In terms of comparing things to Yugioh, it is as if Level 1 or 2 vanillas had gotten that extra speed and extra HP to make up for it.
The idea is that there are more factors to add dimension to battles overall.
I'm not yet thinking about adding a sort of "Defense Position" since it is already a lot of factors to take into account.
- - - - -
What are your thoughts people? Too complicated perhaps?
I've made other planning entries but I think they were a bunch of ideas scattered and going on tangents. An nonsensical soup with no clear answers.
I figured it'd be better to scrap things and start a concept here again.
Energy Systems in other games.
- - - -
Based on the above brainstorms which you don't really NEED to read through, my idea to present a Finite field map that is an empty grid. Imagine the Zones are empty holes and you gradually put on the field to fill them up.
-You'd have an Extra Deck of sorts where you once per turn can pick it up and grab one of the "Zones" to fill the part you want of the grid with.
-The cards can be for creatures or for spells depending on the Zone, and they'd be of a certain color/element/Attribute, providing anywhere from 1 to 3 mana of that color/element/Attribute.
-Your mana/actions/energy is based on the total in the combined Zones you've assembled, and they'd potentially even have effects attached to them, like a geographical advantage of sorts.
-Oh, and to be more specific, I'm thinking on a small field similar to that of Duel Links... Maybe 4 columns of zones instead of 3, but that is a tentative estimate. It is hard to think of standards with just an early concept because the total actions might be too few on full field, and the maximum potential number of monsters on board might be too big. Numbers need to be tweaked but I think it'd be a good starting number of zones (6) for simplicity.
-An Extra Deck for the Zones in terms of size will always adjust itself to be around 150% the max amount you can fit on a field, allowing for some choices to be made.
This would potentially create an intricate enough experience even if the rest of the game were just monsters/creatures.
- - - -
What are people's thoughts on this mana and field hybrid system for a custom card game?
Whoa now, don't be a Hop about it. If this is a one and done or less cocky, we're gucci.
Welcome back, beauties and gentlebeauties! It's finally time for the start of the league, and this guy wants to take us there!
I wanna say no, but I have no real reason to...
Any my number is revealed at last! First person to figure out the significance gets a prize!
Bree is not allowed to guess.
Ooon with the show!
Looks like a pretty neat cast of leaders. Knowing the type up-front is nice for planning ahead, though I do wonder who the mystery leader is, hm...
Good for you, Hop. I can't say I entirely disagree, buuuuuut.
ah shit more plot
The Chairman introduces himself and waxes for a bit, and then just kinda leaves. Weird. Wonder what his deal is...
If you say so?
Oh my God an excuse to escape, Hop, you did something useful!
And so we unlocked HM02: Fly! And by that I mean fuck HMs we ride a Corviknight taxi.
Alright, we should have just enough time left in the episode to get another encounter, so let's gooo!
But I'm not ;_;
Hattie is able to beat the Wooloo, but not without getting Crit. It was a bit touch and go, but overall fairly plain.
C R I T, sobble hit Piano hard, but not too bad.
CRIIIIIIIIT PIANO HIT SOBBLE HARD, and killed it the next turn.
Then Piano quickly took down the Rookidee and I forgot to take pics. Oops. It was a one-shot, though.
I don't want this. Especially not as a reward for "doing well" in your eyes.
What's this? That's not my trainer card!
Yui is a guest in this episode, with his fiery-eyed trainer! Say hi to Yui!
And next time, we'll tackle Route 3! Maybe more, time permitting!
We return to Sonia! And Hop. I guess. If we have to.
She begins to tell us that she's begun researching the legend of the Young Hero of the Sword and Shield (behind her) and the Darkest Day he defeated.
I got the tl;dr because she was nice enough to turn it into bullet points, but...
Yes. As strong as Leon. Totally. I suppose Leon will save us from the Darkest Day. Yes.
Sorry, Sonia, but I need to check in. And escape Hop.
Ah shit. Guys, please, don't be too loud, that's all I ask.
If it will keep you from attracting Hop I will do anything.
no please do not break out the vuvuzela
Cool just do it quietly qq
Okay, good, you guys are satisfied now, right?
It's okay, you never made enough noise to-
Look what you fuckers did. He's on a kick again.
2 Turns. Hop was useless. The usual.
Apparently what you heard was a goth girl. With an accent.
Oh, it's THAT girl! I'm shocked she came back.
Marnie explains that Team Yell is just a group of her fans, and she's sorry for their actions. She seems really nice.
Hop tries to muscle in something about her having fans but it was zzzzzz.
Thank you! It's nice to be appreciated, though I'm sorry I didn't deal with the worst of them.
With that, the day draws to a close...
Pokemon Trainer Hop wants to Krump!
You said that yesterday Hop...
Why are you like this
Aaaand that's it for this time around! Thank you for reading, and I'm sorry it's slow, but we'll be into better stuff soon!
The unbeatable champion is here for me so soon oh shit oh fuck oh damn
Oh wait, it's just a decent reward. I was scared for a second there.
Up the gear elevator and what do I see? An interesting fellow talking to a child and an old man? At least there's no Hop in sight!
On one hand, Ball Guy is a friend and he makes me happy.
On the other, Hop popped into existence from the aether. Damn you Hop.
At least I know I'll get to see Ball Guy again!
As you can see, Hop is excited. I don't think I'll get another chance to speak for a wh-
Oh my God, I can finally speak!
What you see here is the aftermath of Hop flaunting that he is the brother of the champion and he is the best so register him RIGHT NOW, even though the guy was doing so.
Now that he's run off, I can talk to the others. Liiiike...
This cute duo! I'm sure I'll never see them again.
Or this prick. At least he seems like he's at least aware he's a prick.
I guess that's everyone of note, so time to leave.
thank you for helping me walk a block it was very nice thank you sir
Buuuut fuck this guy! I'm gonna explore the town!
This kid needs help finding a Mincinno, and I am happy to oblige! So, he says it's near water and makes a Mworp noise...
This old man was swimming in a pond. Going Bworp. Yeah, I know, Mworp, but... What the hell? Do I wanna drink this water?
Is it gamer grandpa bath water? Eeeeewwwww
Here's the actual little rascal! What reward do we get for this?
Ah. Yes. Throat Spray. Very helpful. Very cool. I love consumable items.
Welp, time for the item rundown of the town!
And what's that I spot down and to the left? A fishing spot? Time for an encounter!
R A W R
Andante joins the team! Not the greatest nature ever, but I will definitely take it.
And that's all for this time! Next time, we should get to see the Gym Leaders, barring any unforeseen troublemakers.
Ta-ta for now~
Welcome back to the climb to the city! There are entirely too many steps here!
Welcome to scenic Motostoke! In this town, we have gears, ball guys, stadiums, and fashion!
Sonia takes us inside the Pokecenter to tell us how to use the Rotomi (the Rotom PC) to make a League Card... but we need to look better before we get to that part.
Sonia says k and ok a looooooooot...
Next up is this dude!
Now, I know this is a valuable part of the Crap Guide to Getting a Sirfetch'd but we're playing Shield so there will be no chad brads.
And then this dude!
You can battle him (and each of the cafes we find later) once per day in order to get a treat. In particular, this is the earliest access to the Sweets used to evolve Milcerie, so let's go!
Hattie can take this down, right?
oh shit oh fuck it knows bug bite run
Luckily, Hattie's single shot at it caused it to become confused! Nice! Time to switch out before Hattie dies.
Piano dunked on it faster than you can say "Buzz". Thank you, Piano.
Hattie learned Rock Tomb thanks to this battle, too! Wish I had it before, but que sera sera.
Hey, that's not a sweet!
Guess I'll have to try again later. At least it's a nice healing item.
After that we dropped by the boutique and the salon, before returning to make a League Card at last. Figure I'll update the league card decently regularly and include it in the sign offs as well.
Speaking of... That's all for now! Byeonara~
And we come to you, live from a different Pokémon game altogether! Yeah, I thought I would take a break from the Black Nuzlocke for a bit, namely because of how things went with it and how much motivation I lost with it specifically after my dad died. Because of that, I decided to take a break...try a different region.
Unfortunately, there was no regular version of Platinum I had available (namely cause I didn’t feel like searching), so this one...it’s Moemon thanks to Yui and Sai. So, with that in mind...time to take a dive into a Platinum Nuzlocke!
Truth be told, out of the many Pokémon Professors in the games, Rowan here always struck me as an oddball. Quite a gentleman, rocking the moustache...it definitely puts him in the running for unique Professor…ya know, until we got Kukui in SM/USUM. And with this one, at least he asks if this is your first adventure and offers to go over the information as needed...HOWEVER! We won’t need his assistance this go round.
Of course! Sonic, Typecast Shonen Protagonist Extraordinaire, at your service! Now to name my rival…
Well, Yui named his Reptile in his Plat run...and Sai named his Yui in his...soooo of course I’d go for using Sai’s name in this scenario. YA HEAR THAT! WE’RE RIVALS NOW, SAI!!
...what is it with all the rivals, aside from Blue, Silver, and I believe May/Brendon, and them waltzing into my room? Sheesh…
Yeah, easy there Barry Allen. Haven’t even gotten our starters yet! Also...this is leading into the one thing I remember the most about Sai’s Platinum run…
Basically, you HAVE to answer yes to progress the game with this question. Almost like Game Freak was saying “you have no choice in the matter, now do you?”. Yeah, Sai was the one who brought this up in his run, but it’s still hilarious to me though.
Anyway...it’s time. What we’ve been waiting for! I don’t think anything could top Ho-oh as a starter, but we shall see. COMMENCE DRUM ROLLING!
Gorebyss, Eevee, and Shieldon...well...I mean I wasn’t expecting anything too grandiose...but still. This is...well…
Well, out of the three...Shieldon it is. With Sai challenging me, it’s time to see what my Shieldon has!
....how the hell did you manage to get a Shellder when it wasn’t offered to me, Sai?! Okay, time to focus. What does Shield boi have?
Thief and...Superpower. Jeez louise…
NEVERMIND! TWO WOODHAMMERS AND I’M DOWN! JEEEEEEEEZ!
Okay, these choices are a bit better than the first time. Hmmmm, it’s almost that time of the year, so I think I’ll take Delibird! Why? Cause it’s Santa Bird!!
SAI!!! FIGHT ME!!!
Also it appears I was able to fix that problem where Sai got a different starter than the ones that were offered. So he has Scyther...now, Delibird, what do you know?
Now THIS is a moveset! I can roll with this!
...unfortunately, Sai’s Scyther knows Shadow Force...so yeah, I lost that. I honestly am not counting that this time. Why? Because going through that whole process just to get back to the starter selection is a P A I N! So enjoy your little victory this time, Sai. Because next time...me and Delibird are coming for you.
In the meanwhile, plot. Sorta forgot that we had to go to Lake Verity before we could go to Sandgem Town and Rowan. Of course...cause why not?
Now back to our regularly scheduled nuzlocke...finally! Now I can nickname my Christmas bird!
...Rowan are you drunk? Delibird doesn’t evolve...eh whatever.
Calling it St. Nick, because of course I would. Though I’m betting you lot were expecting me to just name it Santa. Well negative on that, skipper! After all this, then we can take a look at Nick’s full stats.
A Jolly nature? For Santa Bird? ...okay you can’t write this stuff, cause that’s actually hilarious!
Yes Dawn, it’s called “Free Poké-Medicare”, everyone knows this. So yeah, now I’m being drug around like a new hatchling of a trainer to be shown how to do things. Ugh. Also for the record, the T.M. that Rowan gave us wasn’t return, but Payback. That should possibly come in handy later.
Well mom, this old man gave me this Delibird, a PokéDex and then a Technical Machine and told me to basically become a Pokémon Trainer. Soooo unfortunately, I’m not going to be home for Taco Tuesday tonight…
Thanks mom! I’m gonna endanger myself in dangerous Pokémon battles now!
...were you trying to feed him Growlithe again?
So now we’re being tasked with delivering something to Sai, who’s in Jubilife...unfortunately, now comes the catching tutorial. Yay…but once that’s over and we get Pokéballs…
Time for Route 201 first!
Lv 2 Manectric...well alright then!
Got it! ...the onslaught of Barrages though...and almost ran out of Pokéballs! Still, we got the sparky girl!
Naughty Nature, Snow Cloak and her moveset. Could be worse, I’ll just say that. Still, Misaka here should be a fine addition to the team.
And now Misaka has a new move as well as being up to the same level as St. Nick. So with that, Rt. 202, give me my new friend!
That’s awesome! Let’s catch it! [All PokéBalls used up later] ...IT WON’T STAY IN THE DAMN BALL!!! ...so Rt. 202 is dead now...great, just great. Well, at least it isn’t like the bulk of my Black runs where I couldn’t get a single Pokémon off the first route.
And with the first two Trainers of Rt. 202, Machamp and then Claydol...yeesh! I was not expecting things to go crazy THAT fast. Last one was a Hypno...but that isn’t too scary.
We’re here at Jubilife City! Now to find Sai…
OR BEING KIDNAPPED IS ALSO GOOD, THANKS DAWN!! Jeez…
Wait...Sai went to school? That sounds nothing like him! He wouldn’t be caught dead in a place like Pokémon School! Man this game has him all wrong…well I guess the Pokémon School is where I’ll be heading...next time.
Team [Cool Name in Progress]
Welcome back to Blake Plays!
This episode with 100% less Hop and 100% more freedom!
The wild area is too vast to cover every little shot, so I'll give you the highlight reel. There are 7 areas available to you (at least, as far as catching pokemon goes) from the start. We hit one last time, so the other 6 are...
This first area gave us a Mincinno, which is nice... But I wish he had Skill Link. Named him in the hopes he did.
Another cutie! Piano seems like she's gonna be a great addition to the team, very helpful at the first Gym.
Next up is the living dreidel! I don't think it's the best nature, but neat all the same.
And this lady gave me $12000 for 100 watts! Steal!
M O A R B U G
That said, nature really, really hurts... Granted, Vikavolt has absurd SpAtk, so maybe it can still work.
Pan! Nature also kinda sucks rip
Oh... we should NOT be here... but... I'm a brave Blake!
I got the goods! Now time to run like a bitch!
Finally, we have Funk! I think this nature is pretty okay, and I've never used a Stunky before...
That should wrap up today's journey, but wait! There's more!
The battle for Funk gave us one very special prize!
Lo-fi evolved into Dottler!
Upon evolving, Lo-fi learned Reflect, Light Screen, and Confusion. Tanky Bug.
And that is all for this entry! Next time we enter Motostoke, allowing us to change our appearance and begin the plot in earnest!
Even during the next day, Galarian Hau still has endless points to bring up.
This time, he explains that moving slow in the grass allows you to sneak up on a Pokemon, while pressing the left stick makes you whistle to attract them.
It's... slightly helpful, though the mechanic is hardly used.
Time for the walk back.
More like if you keep stopping me to say stuff like this.
Aaaaand then you run ahead and do this. Thank you for the cutscene I did not need.
Well, okay, I'll take it back. At least he was nice enough to give me a decent early TM.
... I don't know how to burn Hop worse than his own mother just did. Damn.
Welp, time for Train.
Well, that was a short train. Ah well, time to head out and get some encounters!
After the nice lady gives me free "don't lose the nuzlocke" items. Thank you nice lady.
Is that... a max raid in the haunted tower area? Well, I know where I'm headed first!
Ouch. I feel bad for her, damn. What is with these maternal burns?
Thank you easy box access. Now, off to the battle!
I'm allowing myself 1 Dynamax Encounter (in place of the rest of the tower encounters) out of this early batch... So, who do we get
Giant Monkey fights Giant Teacup, more at 9.
And the monkey has broken some of the teacup's armor! Will the faster speed help it or hurt it?
Daaaamn that's a good first haul. But Sinistea has now joined the team! I think I'll call you...
Oh. Uh. Huh. Minor is a good name, but you cannot join the team. Yet. Wait until we're closer to the first gym baby.
And the save screen is how I'll sign off from now on, because it's a nice little overview.
That's all for now, folks! Next time, you'll get to see all of my early encounters in the wild area, so look forward to it!
Welcome back, everyone! Last time, we got Lo-fi the Blipbug and a Pokedex! And this tiiiiiiiiiiiiime
I healed between parts to make this a bit quicker, but he tried to explain to me how a Pokemon Center works. It was boring.
I wish I had a proper rival.
It continues out onto Route 2, where Hop decides it's time for us to catch Pokemon. Reasonable, this is a Nuzl-
One skipped tutorial and 20 more pokeballs later, we're finally free to explore the route on our own. At first, Blipbugs keep attacking me mercilessly, but finally I get an adorable new member!
Her nature isn't the best, but still usable. Speed is always good. Wish she had Unnerve, as well, but...
The rest of the route is a breeze. Trainers with early game mons, some items, but nothing worth noting. This kid is the first trainer in the game, tho.
With that out of the way, I get to the end of the route, and...
Magnolia politely asks us to join her in her home to discuss... whatever the reason we came here was.
Seems to be to get her to guilt Leon into endorsing us. Nice job, Hop.
But all is well, because Leon decides that, before he endorses us, we need to fight it out! Prove to him that we're good enough for it!
Hop beats me outside, and, well...
That's fine, because I ran behind Magnolia's house and nabbed this little thing.
And that was the Hop battle. I would show it, but I think Hop hogged all of the film budget for this episode.
also i fight him 8 more times in the main story alone ._.
i think this speaks for itself
then Hop's luck kicks in and magical dynamax rocks fall from the sky which hop makes a wish on
Sonia comes from nowhere to make the dreaded food that shall not be named. And we skip to the next day!
But first, Sonia must interrogate about what happened with sleepy doggo!
Hop used IDK!
Sonia used Sarcasm!
It's super effective!
And that's all for this branch of the journey, folks! Next time should be much more interesting, as we begin our foray into... THE WILD AREA!
Until then, ciao~
*Spooky awoooo noises*
And we're back! Last time, we were about to rescue a Wooloo that ran into the spooky forest!
Also there were 2 Skwovets and a Rookidee, but I don't have Pokeballs yet, so they cannot be encounters.
And the fog gets even more intense! But what's that behind the fog...?
Oh no, a mysterious headgear wearing dog appeared!
Hitting it with a stick just makes it stare, but the game won't let me run... Guess I've gotta keep poking it.
Angry doggo decides to make more fog, and then... plop.
I wake up to the sounds of Leon calling and Hop laying next to me. Can you imagine how terrifying that is? Being stuck with these two?
hop is it really time to point out his personality quirk that makes him a totally human character
Well, that's a bit better. But I'm sure the unbeatable champion and father of millions Leon has already saved it.
See? What'd I tell you? Of course, we should just have faith in Charizard.
And that's it. A minor chewing out for entering the Spowoky Forest, then we head out. Hop tells me to tell my mother bye with some... colorful language?
I don't think anyone has used the word spare like that ever. But sure.
One Mum later and we're on the road! Hop is just as delusional as usual, but at least he points out the obviously different building for me. Thank you, Galarian Hau.
But for nooow... Team recap~
First up, we have the lovable Snare! Our starter is doing fine, and the nature, while not optimal is pretty nice!
But we also have sweet little Lo-fi joining us! She barely lived a scratch from Snare, but all's well that ends well.
With my first encounter out of the way, we head into the first town of the game...
Technically not our first visit, but this time Leon isn't at the station! Just his Charizard. But that's enough to keep the town safe.
First off, though, I should really heal up poor little Lo-fi...
Oh. Okay, sure, no Pokecenter yet. Move out of the waaaaaaaay.
Well, it's okay. We'll just... get clothes! Yeah, that seems like a good idea.
Now I can look less like shit!
Well, I did say less. Options here aren't great, but they're workable. Hopefully the next boutique is better...
Ooooh, a doll on the way out. Nice!
And berries for sale! I stock up on a decent amount of Oran and a few Pecha and Cheri Berries.
I suppose it's time for P L O T now, so here we goooo
So difficuuuuult. BTW, did you know Leon gets lost easily?
Yet he can't bear to describe his own rival as anything other than a good cook. Nice.
At least she's nice enough to help us out, regardless of his behavior.
And that's all for today! Next time, we tackle Route 2, get a new encounter, and possibly more!
After watching the opening segment, which introduces us to the Galar Region's unbeatable champion, Leon, we're greeted with a logo! Nice.
But even better, we get to see the regional mascot, Wooloo! Look at how cute it is! How can anyone hate a face like that?
(ignore the break, another lost image oops)
This fellow is hop. Questionable slang aside, he comes to inform us that his brother, the unbeatable champion Leon, is coming for a visit. And he has presents for us! After rushing me to get ready, I head to my room, and...
Blake is ready to go! Thought, I hope I can find some clothes soon... This outfit isn't doing it for me. At aaaaaall.
Outside, a cute wooloo! This certainly isn't foreshadowing. Nope. No waaaay.
Hey, be nice to the bag. It's supposed to be from my dad. He has other lines about it, too, so wtf.
W O O L O O T A X
After making it to Hop's house, we meet his mother, the NPC, and we learn something new about our unbeatable champion!
Riveting! Well, I suppose we're off to the station to find our wayward champion!
Oh my God it's hiiiiim!
okay, real talk, I cannot fucking stand Leon. Why? Well...
This. Just... this.
And what the fuck is a "champion time"? What does that even mean?
So yeah, let's cut the saccharine schtick. Fuck this asshat.
Even his insufferable brother sees him as a source of presents. But hey, they're nice presents!
Scorbunny, Sobble, and Grookey! I get one of my choice... Or, rather, one of your choice!
The results of the earlier poll are in, and my starter is...
The boy joins!
Snare joins the team!
After this, we have a cook out, go to sleep, and...
Do I have to? He kinda sucks.
Still doesn't mean anything, Leon.
Nnnnow, I had some screens of the Hop battle, but a couple of them got lost. Oops.
But he had Wooloo and Sobble, so... have some quick recap?
What? No. Never. Hell no.
... I don't have a choice qq
And this is the plot now. We must get our Pokedex so we can begin gyms, wheeeee
I head home to tell "Mum" we're leaving, but on the way there:
What a tweeeeeeeeest
So, next time, we head into the Slumbering Weald to find a lost sheep!
See ya later~
Welcome, one and all, to Blake Plays...
The first episode of the blog will be up very soon, but before I upload my playthrough, I need your help! After all, what's a good nuzlocke without a randomized starter?
That's right, I want anyone reading this to help me choose a starter!
Grookey, Scorbunny, and Sobble are the options for the 8th generation of Pokemon, and it's up to you to decide who!
The poll will close in 3.5 hours, so please vote by then!
Appearance & description:
An antlion Pokemon. The jaws are oversized compared to the rest of its body. Looks like it has a tough exoskeleton in flavor with its high defenses and access to moves such as Harden and Iron Defense.
Arena Trap | Strong Jaw
Groundbreak: Ground and Rock-Type status moves have +1 priority
It has been a while since I posted in the blog, and this is my latest Fakemon creation, and since I now include base stats in my written standard templates, it's much easier to drop Fakemon here.
Not to mention that I like how this turned out, even if it's a bit blatant with the specialization, in stats as well as ability and movepool. For instance, it's nasty from my part to give it a low base speed because it shouldn't need much anyway. The custom ability affecting 2 of the entry hazards available, as well as Shore Up for recovery, is too convenient as well. Still, IMO it's a fair thing to do for Smogon formats because they have Arena Trap banned AFAIK, and thus the new ability should keep it playable and legal for competitive play.
Also from now on I will be more lax with providing sample movesets, since sometimes they are too intuitive, and those who are not into competitive play don't really care about such details anyway. I will drop them only when I'm inspired enough so it's more of a hobby instead of a chore.
It was a little after last Christmas that a found out what a good job Italy does with chocolate.
And this was exactly what it basically looked like! I looked up what Gianduia was, and sure enough, chocolate hazelnut spread. This company's brand, I might add. As if it wasn't already chocolatey and hazelnutty enough already, that just had to make it so nice and creamy on the inside, when hazelnut chocolate bars usually are not. I couldn't get a picture like on the wrapper where it shows half a hazelnut, it's a small bar and whole hazelnuts. Anytime I took a bit I just ate a whole hazelnut, or 0% of one. That's marketing for ya, but won't stop how extremely pleasing to my taste buds this was. 9.5/10
Thankfully my local grocery store is doing some sort of taste of Italy right now, I did not see this many Italian looking treats before, it was only obvious enough with the Baci. Hope some of it stays, but before too long, dang, I'm gonna have to pick up a couple more of these.
If you click into the Imgur link, you'd see the words are from Germany. Carrying on.
So here we have the first of some things I'll be taking a look at from some random grocery store I was near a couple days ago. The place calls itself "a european food experience" and I found plenty to support that claim. Puffed wheat type cereal instead of crispy rice is an interesting take, and depending on how many times I'm able to go back, I would definitely not mind getting another some time. It complements Kinder's delicious chocolate that is very appropriate for kids surprisingly well, but then I'm left to wonder that it must have something to do with still having that milky filling. Like omg, that is quite a good fit. Even still, not the type of grains I prefer in my chocolate, as weird as that sounds. All in all, was the least interesting of the chocolates I ended up getting just yet for me, kind of supports that thought, but is really good in it's own way, just gets a 6.5/10.
First: Attributes/Elements/Colors. Cards in general need them. I don't think I've seen a card game that doesn't have them in some form for the sake of variety in the pool. Be it the straight-forward Avatar elements, to stuff like Pokemon Types, Vanguard Clans, or even Elements of Harmony in My Little Pony. I like Yugioh's line up of FIRE, WATER, WIND, EARTH, LIGHT, DARK, but am into the idea of adding a CLEAR/Colorless one, and debating myself on Ice and Thunder here. There's also how in MTG, there are golden-colored cards that are used when something has 2 or more of these elements at the same time, but isn't exactly considered as either. At least I think it doesn't? I've never asked that question before, but they have split color when a card is specifically 2 colors so I assume they are different things....
I'll skip the equivalent of Type/Sub-Type right now, I think that can be tackled once more important stuff is taken care of.
-For starters we'll definitely have an ATK value. Though other than this, I have to elaborate on the others.
- HP (Health): There are two ways to implement this in cards that I've seen. The MTG way or the Pokemon way. MTG's "Toughness" stat is primarily damaged by battles with other creatures, and retains the damage dealt until the owner's turn re-starts, at which point it heals up. The Pokemon way has a bigger bar that is meant to be taken down through more of a grind. It's not too hard to find a way to one-hit KO a Pokemon, but the process is at least slower than MTG's. Pokemon's health is not automatically healed up though, and I like this concept a bit more to be honest.
-Speed: Here's a somewhat new concept. For those who have played MTG, there's the concepts of First Strike and Double Strike. For those unfamiliar: In MTG, creatures colliding use essentially their ATK stat to damage the other creature's health in the form of a simultaneous hit, no matter who the attacker is, but with "First Strike's ability, a creature with it will strike first, which means the other creature won't get to hit back if it dies from that quicker damage. "Double Strike" is the same, but with a second strike at normal speed on top of it.
Instead of making a key term like MTG, I'd like to add a standard speed value to monsters. Upping the value would amount to the same as a "first strike", and effects could manage attack responses in the form of lowering down the speed instead of outright stopping attacks. This would provide some variety of usage to even vanillas when cards come out with low stats but higher speed for example. 0 speed = no attack velocity = no attack, if you wonder.
-Here's where I get a bit of a conflict. DEF and the ability to flip monsters is one of the most strategically enriching mechanics that seems to be unique to Yugioh. At least in older formats where such a thing was used, like in Goat Control days. It's not quite stall and it's not quite the same as Pokemon resistance or Summoning Sickness in MTG. It slows steps down a bit and makes some mindgames. I wanna implement it in some fashion but I don't wanna trace it 100%. There surely is some way to tweak it. I'm putting a note on it for now.
-Finally, there's the concept between Levels' system in Yugioh or some sort of energy system like those from most other games.
In Pokemon, you have Energy Cards that have to be administered, one to one Pokemon once per turn, but only serve to fill up conditions to perform certain attacks.
In MTG, there's Land Cards that exponentially help you grow your field over time. They are also one each turn but they are required to play pretty much all other cards. They are luckily enough not attached to a certain card and will remain in play for the rest of the game providing you 1 energy/mana each turn.
In Force of Will, these energy cards are placed in their own separate deck and you'll get to them consistently without the issue of the previous models where you can potentially draw only energy, or not enough of it. You still don't fully decide which energy you'll draw though, from what I've seen it's pretty much a non-issue, making the whole thing feel a little bland to me honestly.
In Kaijudo/Duel Masters/Naruto's TCG, we don't need cards dedicated to fulfilling the role of the energy system. You are still limited to increasing your energy pool at a once per turn rate like in the previous models, but you use your regular cards of the respective elements/Attributes/colors as fuel, sacrificing them into the energy pool in a way that forces you to manage your resources and decide what you can or can't use. I find this to be the most interesting method, and IMO it doesn't prevent it from having effects specialized in supporting cards directed to be part of the energy system. Among these, Kaijudo is the weakest model though. So long as you have 1 of a certain color, you "unlock" the color forever no matter which energies you use, and pretty much all samples from competitive matches I saw always unlocked all card colors/attributes/elements in a few turns, making a color separation in cards borderline pointless IMO.
Duel Masters' functioned like MTG lands and would get tapped every turn from there on for new energy, while Naruto's were a 1-time resource. I'm not entirely sure which method I prefer, I'll have to test both models when a few cards are designed and see what feels best.
Levels are also an option here. Yugioh has used them in a number of intriguing ways, providing ranges of support, a quick grasp of the monster's size for the most part, and used them for Synchros, Xyzs, Rituals, Pendulums, and Tribute Summons. I am most definitely gonna go for having a finite-sized field unlike MTG. I think it provides a great deal of room for strategy. That said, the idea of being able to remove excess of cards in order to play better once in a way that's inherent to the rules is attractive. I am not gonna be using the above mentioned Special Summon mechanics since we are trying to design our own game here, but the concepts can help us come up with our own avenues. I think the ideas can survive potentially even if we go for an energy system rather than Levels. Also, there are ways to make it not conflict with the health system in cards. I'll provide more specific scamples in future entries.
Although I said ultimately this won't be an extension of Yugioh, I'll most likely be using it as reference a lot of the time as it is the card game I've played the most.
For starters we need a life source. We have :
-Life Points in Yugioh,
-Shields in Duel Masters,
-Prizes in Pokemon,
-Damage check in Vanguard,
-and even in some games, the deck itself is the life and the game ends when it empties out.
Shields and Prizes are opposite variations of the same method: At the beginning of a game, players will randomly pick a number of cards to turn into these shields/prizes.
In Pokemon's prize case, you are rewarded for knocking down another Pokemon, which means you are rewarded for taking a lead at face value, even though their mechanics of switching active/bench open up the concept that players might choose to put decoys to buy time for a come back so it's not too bad.
However, I think Duel Masters does it a little better, still furthering the game's goal but offering the attacked/loser of the exchange the prize (or in this case, the "shield") to even out the gamestate a bit. On top of that, this game has abilities that trigger when these prizes are collected, which I find pretty neat.
Then again, there's Vanguard. It improves on the previous model by having the damage taken from the top of the deck in real time. Both are random procedures to figure out which cards end up as "damage" but since the previous 2 models separate the prizes/shields/damage at the beginning of the game, this increases the chances you won't be able to play something that ends up there, while in Vanguard you can still search those out and whatnot until they are used as damage. On the downside of this model, unless you get a "Draw Trigger", unlike the previous 2 models, the advantage to either side is null through these exchanges. Furthermore, all of these present random choices by the game so I figure there should be a way to optimize the damage check/shield/prize model if I end up using it.
There's the model of "deck out a player to win" but I'll be short on this option, I like it being an alternative rather than the main goal.
About Life Point values, both Yugioh and MTG use this method. I believe the prize card models' benefits can still find a way to be implemented in a game with life point values, although it'd take effects kicking in rather than core mechanics in this case, but making it the other way around (implementing LP values in a game that functions with prize card models) is harder to achieve. I'm personally leaning towards this method.
Drainulex (drain + culex, a mosquito species) Bug | Dark
Life drainer Pokemon
Appearance: A mosquito themed Pokemon. Around the size of Ribombee, so nothing big like Buzzwole.
Swarm | Infiltrator
Drainer: Gains 50% more HP from draining moves, as well as gradual recovery moves (e.g. Ingrain, Aqua Ring), than otherwise it would. If the foe is trapped, at the end of the turn, the user drains 1/16 of its HP.
Neglected my blog for a while, but feeling like dropping an entry today.
This Fakemon was originally posted in the Create-A-Pokemon game thread in YCM, but I have done some changes: edited its introduced Ability to drain the foe's HP while its trapped, removed a new move similar to Leech Seed, and simply gave it access to Leech Seed instead, as well as Mean Look to combo with the updated Ability.
Still unsure about making the Ability boost the power of offensive drain moves by 20~30%, but then it would have practically 3 effects (damage boost, enhanced HP recovery, and drain trapping), and that's too much for a single Ability IMO.
I watched someone's opinion of this which is what alerted me to it in the first place, but he didn't seem to notice or care about the issue I have, or maybe just didn't have the issue, but after 2 bars, basically half the package, I can safely say what I am going to say. So it has to do with what is different about it that doesn't make it s'mores, but I do still like it. It uses white chocolate to imitate the marshmallow which I'm sorry, but no. I don't dislike that about it, but it doesn't make it s'mores. What I'm really just disappointed in is that in each of those 2 bars I've consumed thus far, there was only 1 piece of what even really makes it stand out. 7/10 for being an overall solid product, but I'll dock a point for false advertising. 6/10
Honestly speaking, this is the least unique of them all, because it's literally nothing different other than shape, and I don't find the texture all that different from a normal Rolo. But all the same, it is delicious melty caramel goodness, inside an awesome milk chocolate shell 7/10
I do want to try to pick up some other things tomorrow (or the day after, if most things are closed Easter Monday, can never entirely remember these things too far in advance especially, getting this together over a week ahead) if I can, if there are good sales for the Easter clearance.
Wow oh wow, these just might have that cheesy cheesy goodness from the various cheese sauces I'm familiar with down, even more than the regular old Nacho Cheese Doritos! I guess the "rolled for an explosion of flavour" on the package was not a lie, and the actual kick from the nacho cheese sauce from like Old El Paso or something. Well, of course the regular one wouldn't be spicy, there seems to be a lot of other Doritos for that. Then for this, I definitely did expect spicy from the name and packaging. Seeing as I don't have Doritos all the time, I feel like I can easily handle this level of spiciness to go with this type of flavour representation. I'm gonna give this one an 8/10