If you click into the Imgur link, you'd see the words are from Germany. Carrying on.
So here we have the first of some things I'll be taking a look at from some random grocery store I was near a couple days ago. The place calls itself "a european food experience" and I found plenty to support that claim. Puffed wheat type cereal instead of crispy rice is an interesting take, and depending on how many times I'm able to go back, I would definitely not mind getting another some time. It complements Kinder's delicious chocolate that is very appropriate for kids surprisingly well, but then I'm left to wonder that it must have something to do with still having that milky filling. Like omg, that is quite a good fit. Even still, not the type of grains I prefer in my chocolate, as weird as that sounds. All in all, was the least interesting of the chocolates I ended up getting just yet for me, kind of supports that thought, but is really good in it's own way, just gets a 6.5/10.
First: Attributes/Elements/Colors. Cards in general need them. I don't think I've seen a card game that doesn't have them in some form for the sake of variety in the pool. Be it the straight-forward Avatar elements, to stuff like Pokemon Types, Vanguard Clans, or even Elements of Harmony in My Little Pony. I like Yugioh's line up of FIRE, WATER, WIND, EARTH, LIGHT, DARK, but am into the idea of adding a CLEAR/Colorless one, and debating myself on Ice and Thunder here. There's also how in MTG, there are golden-colored cards that are used when something has 2 or more of these elements at the same time, but isn't exactly considered as either. At least I think it doesn't? I've never asked that question before, but they have split color when a card is specifically 2 colors so I assume they are different things....
I'll skip the equivalent of Type/Sub-Type right now, I think that can be tackled once more important stuff is taken care of.
-For starters we'll definitely have an ATK value. Though other than this, I have to elaborate on the others.
- HP (Health): There are two ways to implement this in cards that I've seen. The MTG way or the Pokemon way. MTG's "Toughness" stat is primarily damaged by battles with other creatures, and retains the damage dealt until the owner's turn re-starts, at which point it heals up. The Pokemon way has a bigger bar that is meant to be taken down through more of a grind. It's not too hard to find a way to one-hit KO a Pokemon, but the process is at least slower than MTG's. Pokemon's health is not automatically healed up though, and I like this concept a bit more to be honest.
-Speed: Here's a somewhat new concept. For those who have played MTG, there's the concepts of First Strike and Double Strike. For those unfamiliar: In MTG, creatures colliding use essentially their ATK stat to damage the other creature's health in the form of a simultaneous hit, no matter who the attacker is, but with "First Strike's ability, a creature with it will strike first, which means the other creature won't get to hit back if it dies from that quicker damage. "Double Strike" is the same, but with a second strike at normal speed on top of it.
Instead of making a key term like MTG, I'd like to add a standard speed value to monsters. Upping the value would amount to the same as a "first strike", and effects could manage attack responses in the form of lowering down the speed instead of outright stopping attacks. This would provide some variety of usage to even vanillas when cards come out with low stats but higher speed for example. 0 speed = no attack velocity = no attack, if you wonder.
-Here's where I get a bit of a conflict. DEF and the ability to flip monsters is one of the most strategically enriching mechanics that seems to be unique to Yugioh. At least in older formats where such a thing was used, like in Goat Control days. It's not quite stall and it's not quite the same as Pokemon resistance or Summoning Sickness in MTG. It slows steps down a bit and makes some mindgames. I wanna implement it in some fashion but I don't wanna trace it 100%. There surely is some way to tweak it. I'm putting a note on it for now.
-Finally, there's the concept between Levels' system in Yugioh or some sort of energy system like those from most other games.
In Pokemon, you have Energy Cards that have to be administered, one to one Pokemon once per turn, but only serve to fill up conditions to perform certain attacks.
In MTG, there's Land Cards that exponentially help you grow your field over time. They are also one each turn but they are required to play pretty much all other cards. They are luckily enough not attached to a certain card and will remain in play for the rest of the game providing you 1 energy/mana each turn.
In Force of Will, these energy cards are placed in their own separate deck and you'll get to them consistently without the issue of the previous models where you can potentially draw only energy, or not enough of it. You still don't fully decide which energy you'll draw though, from what I've seen it's pretty much a non-issue, making the whole thing feel a little bland to me honestly.
In Kaijudo/Duel Masters/Naruto's TCG, we don't need cards dedicated to fulfilling the role of the energy system. You are still limited to increasing your energy pool at a once per turn rate like in the previous models, but you use your regular cards of the respective elements/Attributes/colors as fuel, sacrificing them into the energy pool in a way that forces you to manage your resources and decide what you can or can't use. I find this to be the most interesting method, and IMO it doesn't prevent it from having effects specialized in supporting cards directed to be part of the energy system. Among these, Kaijudo is the weakest model though. So long as you have 1 of a certain color, you "unlock" the color forever no matter which energies you use, and pretty much all samples from competitive matches I saw always unlocked all card colors/attributes/elements in a few turns, making a color separation in cards borderline pointless IMO.
Duel Masters' functioned like MTG lands and would get tapped every turn from there on for new energy, while Naruto's were a 1-time resource. I'm not entirely sure which method I prefer, I'll have to test both models when a few cards are designed and see what feels best.
Levels are also an option here. Yugioh has used them in a number of intriguing ways, providing ranges of support, a quick grasp of the monster's size for the most part, and used them for Synchros, Xyzs, Rituals, Pendulums, and Tribute Summons. I am most definitely gonna go for having a finite-sized field unlike MTG. I think it provides a great deal of room for strategy. That said, the idea of being able to remove excess of cards in order to play better once in a way that's inherent to the rules is attractive. I am not gonna be using the above mentioned Special Summon mechanics since we are trying to design our own game here, but the concepts can help us come up with our own avenues. I think the ideas can survive potentially even if we go for an energy system rather than Levels. Also, there are ways to make it not conflict with the health system in cards. I'll provide more specific scamples in future entries.
Although I said ultimately this won't be an extension of Yugioh, I'll most likely be using it as reference a lot of the time as it is the card game I've played the most.
For starters we need a life source. We have :
-Life Points in Yugioh,
-Shields in Duel Masters,
-Prizes in Pokemon,
-Damage check in Vanguard,
-and even in some games, the deck itself is the life and the game ends when it empties out.
Shields and Prizes are opposite variations of the same method: At the beginning of a game, players will randomly pick a number of cards to turn into these shields/prizes.
In Pokemon's prize case, you are rewarded for knocking down another Pokemon, which means you are rewarded for taking a lead at face value, even though their mechanics of switching active/bench open up the concept that players might choose to put decoys to buy time for a come back so it's not too bad.
However, I think Duel Masters does it a little better, still furthering the game's goal but offering the attacked/loser of the exchange the prize (or in this case, the "shield") to even out the gamestate a bit. On top of that, this game has abilities that trigger when these prizes are collected, which I find pretty neat.
Then again, there's Vanguard. It improves on the previous model by having the damage taken from the top of the deck in real time. Both are random procedures to figure out which cards end up as "damage" but since the previous 2 models separate the prizes/shields/damage at the beginning of the game, this increases the chances you won't be able to play something that ends up there, while in Vanguard you can still search those out and whatnot until they are used as damage. On the downside of this model, unless you get a "Draw Trigger", unlike the previous 2 models, the advantage to either side is null through these exchanges. Furthermore, all of these present random choices by the game so I figure there should be a way to optimize the damage check/shield/prize model if I end up using it.
There's the model of "deck out a player to win" but I'll be short on this option, I like it being an alternative rather than the main goal.
About Life Point values, both Yugioh and MTG use this method. I believe the prize card models' benefits can still find a way to be implemented in a game with life point values, although it'd take effects kicking in rather than core mechanics in this case, but making it the other way around (implementing LP values in a game that functions with prize card models) is harder to achieve. I'm personally leaning towards this method.
Welcome back to the finale of Chapter 1! Anyone who's followed along this far, I hope you're enjoying!
However, upon approaching, the leader multiplies.
Seeing as I began with a Tepig, I have to fight...
The water trainer. Of course. Well, let's move Caine to the back, first and foremost.
Perfect. Now he won't get caught in any shenanigans.
Battle of Ideals - Striaton
Ah, it's a rotation battle. Damn.
Or not. Looks like we're still a little overtuned, and that Totodile went down in one, and I didn't even get a picture of the Oshawott.
The Panpour tried a Nasty Plot, but...
It tagged out for a Fake Out. Coward.
Swapping back almost got it one-shot, but it had a berry to heal up a bit.
And then Panpour and Mudkip just got dunked. Squirtle followed very soon after.
With that, the spoils of the first gym in Unova are ours! I'm glad the team got through that so easily, because I don't know if I could have handled another death...
This one's for you, Velouria.
Alright, time to go heal an-
Oh. Hi. I was supposed to meet you. Right. Hey, can I drop by the Pokec-
Welp, we're signing off agaaaaaaain!
Bonjour! We return in front of the Striaton Gym, where the leader appears to now be waiting for us!
But, as promised, I'll show you the team before we enter.
14 might be a little high, but better safe than sorry. I don't think it's way too high, so it should be fine?
You want to know my Starter? And you want me to bring 3 or more Pokemon?
That's... kinda ominous. I am pretty scared of what's to come, now.
But all we can do is press forward!
Inside, the dude from before greets us and gives us a present for challenging the gym. Nice.
This puzzle is really easy, simply requiring you to hit the button that does Super Effective damage to the curtain.
And right behind the curtain is a waiter waiting to ambush me.
Seeing this caught me a bit off guard, because I was expecting Normal-types, but it went over fairly easily... Mostly thanks to the level gap, which may be a bit big.
However, the Slowpoke managed to make Reina sleepy, so she's out of commission for these next two.
Caine is ready to fight this doggo, when...
R O A R
Needless to say, this is a terrible situation for me. I switch back to Caine to finish it off, and I'm lucky enough for it to not use Roar again.
I think you can tell how this one goes.
And, same as before, we have the staff waiting to mug me. Not a very good restaurant, is it?
The hoppip jobs to Reina, and then we switch to the next fight.
The Slugma tries to yawn and make my birb sleepy, but it Magic Bounces back to it!
With a turn effectively wasted for it, Izana is able to dispatch it.
Then this happens and Oscar 2HKOs it.
And here we stand just before the gym leader. I'm going to head back and heal us up before we fight them, so I'll meet you back here...
By the power of getting a critical hit on a sleepy bird, Reina gets past Cheren's first pokemon with no issues.
Out comes the 'wott, and the held item he mentions comes into play, prolonging the battle a little...
But Oscar survives by the skin of his teeth, taking the otter out!
Cheren seems pleased with the results, seeing as the Oran Berry did help him almost make some sort of comeback, so he gives us a reward.
WE CAN NOW CUT TINY BUSHES, HELL YEAH!
And the changes this hack makes to Cut are nice, too. A 60 Power Grass move isn't that bad at this point. It'll just replace Oscar's vine whip.
Well, Cheren told us to go cut that tree in the Dreamyard, buuuut I wanna see what's down this way first.
Not the worst pair of items ever. I'll take it.
Chilling out with Oscar in the Dreamyard
Finding trouble, never looking too hard.
So, yeah, say hi to Izana! This little birb will round out our pre-Gym team, but we probably need to train a bit before then... But first, items!
Honestly, a pretty nice haul!
I also know that Incinerate was buffed to 50 power, so that's better than Ember, for now.
But that's all for now! Next time, we'll meet in front of the gym, and I'll show you guys the results of our training!
Aaaand we're back. I cooled my head off some, mourned Velouria, and I'm ready to continue.
Oooor maybe not, Reina is a lower level than their first. Damn it.
She manages to take down the Sentret, with some pretty heavy damage, so I tag out for Caine.
The Starly goes down after it got a crit and did some good damage. I was honestly pretty scared.
And then this bitch shows up.
After healing up and swinging, it decides to attract Caine, making him ignore my orders.
Rather, that would be the case, but Caine is a fucking badass. He fights through the attraction and finishes the Skitty in no time flat.
The Azurill also goes down easy. Caine is a beast.
Okay, I know I bet money that the last guy had a Rattata with Flame Wheel... BUT WE ARE GOING DOUBLE OR NOTHING!
hol up a minute joey how the fuck did you get here
It wasn't the easiest fight ever, but Caine got through. Not sure if it had Flame Wheel, but I'm inclined to check Rattata's Level Up changes...
I wouldn't normally consult the provided documents, but I just have to know if this is like other difficulty hacks. And the answer iiiiiiis
Yes. This is a rat that knows Flame Wheel.
Pay up, imaginary person I bet against!
Here we are, the reason we came to this place! This nice lady promised me a Grookey if I came to meet her, and I'm all for meeting new Pokemon early.
wait what this isn't Grookey
You said Grass Monkey? God dammit.
Ah well, Oscar joins the team. Nature could be worse, but I wish this was Gen 7 Gluttony...
With that done, it's time to challenge the Striaton Gym. After a quick heal, I'll meet you back there!
Iiiis what I'd like to say, but this guy informs us the leader is AWOL. He suggest the building on the other side of the Pokecenter.
Cheren, where is the gym leader?
I see. Guess I should head back out...
Next time, we fight Cheren, then the gym (maybe)!
Bianca why are you suddenly here and being so forceful
WAIT WHOA HOLD UP
Ouch. Reina took too hard a hit from this ambush, so she's gonna tag out for Velouria.
Caine got revenge.
And the battle ends.
Bianca seems all too pleased with killing Velouria, despite losing. Fuck off.
And here's Striaton. First stop, the Pokecenter.
Good girl picked up one last item she found for us. Rest in peace, Velouria.
Ran a few errands while I was in town. Might as well get them out of the way.
And next time, we will tackle the Dreamyard. We have a new friend to make here, and a couple battles. Let's hope they go well.
Until next time.
Welcome back, my beautiful readers!
Last time, we finished up the beginning of the game, meeting a new rival(?) named N! The battle went smoother than I could have hoped for, and here we are.
But, with nothing else to do here in Accumula... Time to roll out.
Gah! Mom surprises with a call, only to tell us she is... right behind us?
Oh, well that's nice enough. I'll still mainly use the bike, but now I can nyoom inside, too.
Continuing, the grass yields a free potion. But, more importantly, who's the next member of our team!?
It's Reina the Spearow! The nature isn't the best ever, but speed is nice.
I hope you stay with us a long time, Reina!
After a quick heal for our new friend, it's time to press on.
I would be willing to bet money that this fuck has a Rattata with Flame Wheel.
Those aren't Rattatas.
W-well, it was never an official bet, anyway! So nothing can be done about it, haha.
And look! Good pupper Velouria gave us a Hyper Potion!
I'm very glad she's part of the team, what with picking up items and being a hard hitter this early.
Not pictured: A Meowth and another Pokemon that I forgot to take a cap for. Oops.
The fight went smoothly, though, so all is well.
Not really sure if I need the Everstone, but I guess the Oval Stone is nice if I ever need to evolve a Happiny? I don't even know where to get one in Blaze Black...
Kinda wish these were the same as base Black's tbh.
Oh, wait, I'm leading Reina. Huh.
She made quick work of the pupper, and then got even more killhappy.
These two went down without too much hassle, but the Bidoof was quite... Moody.
And that's about all for Route 2. Next up is Striaton Ci-
Cheren, no, why did you drag... Ah, forget it. I guess we'll just look over the results of our training while this man drones on.
Both of our team members got to Level 8, just to be safe. I am unsure what levels this impending fight will contain, but I doubt it'll be too much lower.
Mr. Villain monologues, the crowd contemplates what he says, then everyone disperses and leaves.
That is, except for one strange person.
Cheren, it's not that hard. It's not like the text speed is set to Fast... Oh, it is? My mistake, continue.
This fellow's name is N, and he believes in the words of Mr. Villain. In fact, he wants to challenge us, to see if we're... I don't even know.
The First Challenge
Level 6. Oh. Maybe a bit strong.
A critical hit Ember one-shots the Nincada, even though I was scared it may know a Ground-type move.
Caine dispatches the Mankey, and Velouria dispatches the Purrloin, both with relative ease.
I was way more scared of this than I needed to be, I guess.
Still not quite sure what they're saying, because you aren't explaining... and I can't hear them.
N wandered off after the fight, and this is all Cheren can come up with.
Yes, Cheren, he was. Definitely strange.
But, with that, we have officially gotten past the first leg of this story! We met our partner, found a new friend, and battled 3 rival characters.
What more awaits us in the following chapters? Stay tuned to find out!
Welcome back! When last we met, we were supposed to go meet Juniper, so let's get that done.
Bianca joins in, but Cheren is nowhere to be seen... Odd.
Why does he get to skip out, but I don't?
First, we learn about healing our Pokemon...
Then the PC...
And the PokeMart, as well as a message to go meet a woman named Fennel, an old friend of Juniper's.
I will definitely not forget that.
Bianca stands here trying to figure out how to spend 3000~ Pokedollars. Not sure why it takes so much thought, but to each their own.
But. before we can go anywhere... There seems to be a commotion we need to investigate!
I smell a fight coming up, so I should probably get Velouria whipped into shape, alongside Caine.
Next time, we'll check that out and see the results of our training!
And so we return, ready to head out on the first steps of our journey! Looks like Bianca is pretty antsy, so why don't we get rolling?
And here we are, at the very beginning of our adventure! What Pokemon await us? What challenges will we face?
Well, first we learn how to catch a Pokemon. After all, it's an invaluable skill that we don't yet know.
It's over in a flash (due to the magic of TURBO), so we can get going instead of learning basic things.
However, Bianca decides she wants to have a little contest.
I, uh... I'm doing a Nuzlocke. I can't catch more than 1. I guess that means I lose?
But it was a pretty good catch! An Adamant puppy like Velouria is preeeeetty neat, and pickup... Suits her nicely!
After that, this nice lady gives us a potion, and...
what was the point if none of us tried to even catch another pokemon, it's a contest to see who can catch the most what
However, Juniper cuts in to tell us to hurry up before I can get any answers, so I guess that's where we are.
Welcome to Accumula Town! We won't spend very long here, but it's still the first big step of our journey!
Next time, we meet up with Juniper!
And we're back! Last time, we met our unnamed partner, beat up some 'friendly rivals', and ruined our room! Time to head off on an adventure and let the room fix itself!
See? Fix. Itself.
Say bye to the chucklefucks for all of 5 seconds. For now, let's talk to mom, ye?
B I K E
B I K E
B I - wait no this part is fucking sad
So, after Bianca gathers herself and rebels against her father, we all meet up at the lab in the northwest of Nuvema Town, only to meet Professor Juniper.
A short bit about the Pokedex later, IT IS TIME TO NAME OUR BOY!
And he shall be... Caine!
There is a naming theme here, and Caine is a short version of his full name, but let's see if anyone figures that out~
A couple key items later, and Juniper plus the duo head off to route 1, ready to experience catching Pokemon. So, I guess that means it's time to sign off for now.
Until next time...
B I K E
Aaaaand we're back! With a grand total of four votes, with at least one in each... The good news is that at least one person won 1000 points! But who will it be?
It's teh pig! Er, I mean, Tepig.
The method of choosing this was by taking the last number of my trainer card and applying the value to the starters, to make it more random.
1-3 is Grass
4-6 is Fire
7-9 is Water
0 is Player's Choice
So, congratulations @radio414! You will receive 1000 points for correctly guessing Tepig!
But our meeting with our first team member is short lived. Bianca is... quite eager to fight me with her Snivy.
Tepig gets and early lead as it lowers my stats, and the Snivy manages to get a couple hits in... But it wasn't enough. It went down pretty easy to the buff piglet.
Well, you challenged me to a battle in a room made for sleeping, not battling...
Cheren heals us both up, but with the room being destroyed, decides he may as well fight, too. But this time, piggy has the level advantage!
On the second hit, pig gets a crit and absolutely smashes that Oshawott!
Well, those two scurried on downstairs to apologize for the room... But let's get to know our piggy friend before we go down, ye?
A D A M A N T
That's fucking sweet! I know this hack buffs the pig, too... Little sad he has Blaze, but that's the works, eh?
But that seems like a good place to stop. Our piggy has done a good job so far, and he'll get his name soon.!
Until next time... see ya!
Welcome, once again, to a Blaze Blacklocke by Blake!
However, this time will be different from the last times. In addition to that, the normal changes of the difficulty hack are in place! Higher levels, tougher trainers, more diversity, and more! But you already know most of the opening stuff, don't you? Let's move on!
Say hello to Cheren and Bianca. They will be our "companions" on this journey.
But hey, they're nice enough to let the birthday Blake go first! We shouldn't keep them waiting, should we?
Of course we should.
I decided to play as Hilbert instead of Hilda because... Well, Hilda looks like Miley Cyrus.
At least BW2 has best girl.
When we open up the box, we find an ad for the creator's YT channel. That's fair enough.
But we're really here for the Pokemon!
Snivy! Tepig! Oshawott!
That's right, this is a traditional run, not a randomizer! We're going to showcase Blaze Black as-is, so people can see what it's like without random things obfuscating it.
So, why don't you guys tell me who you think I'm going to pick?
The regal Snivy?
The barbaric Tepig?
The honorable Oshawott?
There's a hint somewhere in this post... So be sure to vote! I'll divvy up points for those who guess correctly!
The poll ends in 24 hours, so hop to it.
Until next time, see ya!
Drainulex (drain + culex, a mosquito species) Bug | Dark
Life drainer Pokemon
Appearance: A mosquito themed Pokemon. Around the size of Ribombee, so nothing big like Buzzwole.
Swarm | Infiltrator
Drainer: Gains 50% more HP from draining moves, as well as gradual recovery moves (e.g. Ingrain, Aqua Ring), than otherwise it would. If the foe is trapped, at the end of the turn, the user drains 1/16 of its HP.
Neglected my blog for a while, but feeling like dropping an entry today.
This Fakemon was originally posted in the Create-A-Pokemon game thread in YCM, but I have done some changes: edited its introduced Ability to drain the foe's HP while its trapped, removed a new move similar to Leech Seed, and simply gave it access to Leech Seed instead, as well as Mean Look to combo with the updated Ability.
Still unsure about making the Ability boost the power of offensive drain moves by 20~30%, but then it would have practically 3 effects (damage boost, enhanced HP recovery, and drain trapping), and that's too much for a single Ability IMO.
I watched someone's opinion of this which is what alerted me to it in the first place, but he didn't seem to notice or care about the issue I have, or maybe just didn't have the issue, but after 2 bars, basically half the package, I can safely say what I am going to say. So it has to do with what is different about it that doesn't make it s'mores, but I do still like it. It uses white chocolate to imitate the marshmallow which I'm sorry, but no. I don't dislike that about it, but it doesn't make it s'mores. What I'm really just disappointed in is that in each of those 2 bars I've consumed thus far, there was only 1 piece of what even really makes it stand out. 7/10 for being an overall solid product, but I'll dock a point for false advertising. 6/10
Honestly speaking, this is the least unique of them all, because it's literally nothing different other than shape, and I don't find the texture all that different from a normal Rolo. But all the same, it is delicious melty caramel goodness, inside an awesome milk chocolate shell 7/10
I do want to try to pick up some other things tomorrow (or the day after, if most things are closed Easter Monday, can never entirely remember these things too far in advance especially, getting this together over a week ahead) if I can, if there are good sales for the Easter clearance.
Wow oh wow, these just might have that cheesy cheesy goodness from the various cheese sauces I'm familiar with down, even more than the regular old Nacho Cheese Doritos! I guess the "rolled for an explosion of flavour" on the package was not a lie, and the actual kick from the nacho cheese sauce from like Old El Paso or something. Well, of course the regular one wouldn't be spicy, there seems to be a lot of other Doritos for that. Then for this, I definitely did expect spicy from the name and packaging. Seeing as I don't have Doritos all the time, I feel like I can easily handle this level of spiciness to go with this type of flavour representation. I'm gonna give this one an 8/10
Smoother and melty-er than the Kit Kat partner, this tastes actually factually like that M&M's bar I even recently had, like that on point. It could have been because it was left out a little longer, but it is more expected of Smarties in general, so that's good. 7.5/10
Note: Kit Kat has been the only wafer I ever really liked. I guess should I see any others actually covered in chocolate, it might be something I'd be interested in trying.
The design of the egg and the bits of what make these what they are hidden inside (get it? or maybe that's not what the name implies...) are what I'm interested in (Kit Kat/Smarties/Rolo/Coffee Crisp, but I won't be covering Coffee Crisp, I don't like it in general). Kinda invested in the different texture it could provide, so I bit the bullet and got it before the after Easter sale, since I'm really unsure of if they could still be around by then.
Bits of wafers. Don't really know if it's a good idea. It tastes great, just like what I'm used to, but felt it kinda caught in my throat a bit on the first egg. Do I need to chew more and see? The egg design is nice, if you can see, it makes the texture kinda smooth, kinda bumpy. Mostly smooth, though. And yeah, you really need to chew your food, this is more than fine if you do. 7/10