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Showing most liked content on 02/15/2019 in all areas

  1. 3 likes
    [Normal Spell] Draw 2 cards, then your opponent can set 1 Trap from their Deck or GY, and can activate it the turn it was set. You can only activate 1 "Trick & Treat" per turn. You cannot activate this card if you have a "Trick & Treat" banished face-up or in your GY. - - - - - It's more like an Upstart but instead of a boring +0 single draw that gives some chump change LP to the opponent, it is a +0 that draws 2, but you give your opponent an immediate extra weapon that you have no control over. The idea is that it's a Pot of Greed right out of the bat unless the opponent techs at least 1 Trap in their build. It is meant to encourage Trap usage. It has a hard OPT clause to prevent looping, and even when you can use a copy again, you better get rid of the one you previously used. I don't really like all that much how the modern philosophy in Deck-building encourages maxing out on copies you can't use multiple times, risking dead draws because you know that first usage of them in a duel will make it or break it and that probably there isn't gonna be a late game to go into, but I'll take it over having this be an easy "draw 2" every turn. I'm considering giving the Trap some sort of protection... maybe protection from Monster Effects so it can only be rid of by something like MST-like Spells, pretty much nullifying the extra draw, though what are your thoughts people?
  2. 2 likes
    Kuribohulder LIGHT Level 1 [Rock/Effect] 300/200 Your opponent cannot attack monsters you control, except this one. This card is unaffected by monster effects from monster effect that have not battled with it. If a player takes battle damage from a battle involving this card: After damage calculation, you can gain LP equal to the damage. - - - - Just a classical protection card. You need to find ways to protect it from battle destruction and to put it on the field, but it either cancels out the damage you take (provided you don't die from it first) and can also give you more LP if you happen to be the one damaging the opponent with it. Also, it's effect protection ought to be a little annoying xD
  3. 1 like
  4. 1 like
    I like this one a lot. If the opponent plays no Traps, then you get all the benefits, but if it does, you have to anticipate or deal with it, and most likely the Trap will be either Impermanence, a floodgate, or a thematic Icarus Attack or omni Counter. Guess this card is good paired with backrow removal in the main deck :v That, or resort to good and reliable Knightmare Phoenix.
  5. 1 like
    For context, a Twitter user by the name of Hazukari had a lot of allegations of sexual assault (Such as preying on underage girls, or outright raping someone who was drunk) levied against him, though he had also commented on Vic's behavior in the past. Anime News Network cut ties with him, and since Hazukari was being held accountable for his actions, some of the reactions were that if all this attention could be put on Hazukari, it's only appropriate for people to be consistent by putting as much attention on Vic. So, this behavior hasn't come out of nowhere. It's very much a part of Me Too, where women feel comfortable sharing their experiences, either because they know that other women have been victims at the hands of the same individual, or because they know the men who preyed on them aren't the only ones guilty. In Vic's case, it's been an open secret that his behavior is inappropriate, though I don't believe that allegations were ever this serious before? The only other precedent for Funimation publicly cutting ties with a voice actor like this was after Scott Freeman was convicted for possession of child pornography. It's likely that Vic is being held to the same standard, and I'm inclined to believe their judgment in their investigation.
  6. 1 like
    Paradox Axe [Equip Spell] This card and the equipped monster are unaffected by the effects of opponent's monsters with higher ATK than the equipped monster, except monsters that have battled with the equipped monster. Battle damage to players from battles involving the equipped monster is halved. If the equipped monster is destroyed by battle: Special Summon it, and if you do, switch its ATK with the ATK of the monster it battled, then negate the effect of the monster it battled. - - - - It's meant to combo with my other card to produce a beater and gain some LP. It's probably just a cute play xD EDIT: Added Blue text.
  7. 1 like
    Big Bang Golem LIGHT Level 12 [Rock/Effect] 1600/1800 If you control no monsters, you can Special Summon this card from your hand. If used as a Tribute or Material, the Summoned monster gains the following effect when Summoned, depending on the type of Summon. If this card was Pendulum Summoned when used as a Tribute or Material, you can use 3 of the following instead (including the correct effect) (cannot choose the same effect twice this way). You can only use this effect of "Big Bang Golem" once per turn. Tribute Summon: Destroy all monsters your opponent controls. Ritual Summon: Draw 1 card. Fusion Summon: Discard 1 random card from your opponent's hand. Synchro Summon: Target 1 monster in any GY; Special Summon it. Xyz Summon: Once this turn (quick effect), when a card/effect is activated; you can negate it and attach it to this card as material. Link Summon: Destroy all face-up Spell/Trap Cards your opponent controls. - - - - I hope the card proves challenging enough to use due to its high Level. It's not impossible but shrinking Level is a surprisingly rare feat. Still not impossible. I'd say it'd be worth trying "Star Blast" and "Feedback Warrior" for these in a fun build. ;9
  8. 1 like
    Rabble-Rousing [Normal Trap] If there is a Link monster on the field, you can activate this card from your hand. Rearrange any number of monsters on both player's fields into their controller's Main Monster Zones.
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