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    So the new support for Witchcraft helps with sorting out recycling your spells where Tessitura (Weaving) discards to shuffle an in theme spell into the deck to then search a in theme spell with a different name from the deck and add it to your hand. Next Apprentice Elda (cook) can special summon itself to act as tribute/link fodder and can generate you a lot of LP. Next we move onto the field spell workshop which not only adds ATK power to Spellcasters and like the continuous Spells allows you to use them for the effects of Witchcraft monsters and recycle them but also allows you to recycle other Witchcraft spells from your deck without waiting for the End phase and not limiting you to not being able to use them during the turn they returned to the hand. Next we have Circle which can summon a Witchcraft monster if one battles and opponents monster and also can banish itself to add a Witchcraft spell form your deck or grave to the hand. Witchcraft Tessitura lv 6 WIND Spellcaster/Effect During your Main Phase: you can discard 1 Spell card from your hand; shuffle 1 "Witchcraft" Normal Spell from your GY into your deck, then, add 1 "Witchcraft" Normal Spell with a different name your deck to your hand. You can only activate this effect of "Witchcraft Tessitura" once per turn. ATK/2200 DEF/2200 Witchcraft Apprentice Elda lv 1 DARK Spellcaster/Effect If you control no monsters or only control "Witchcraft" monsters, you can Special Summon this card from your hand. You can only Special Summon "Witchcraft Apprentice Elda" this way once per turn. During your Main Phase: you can discard 1 Spell card from your hand; increase your LP equal to the number of "Witchcraft" Spell cards in your GY with different names x 800. You can only activate this effect of "Witchcraft Apprentice Elda" once per turn. ATK/0 DEF/1800 Witchcraft Workshop Field Spell Card Increase the ATK and DEF of all Spellcaster monsters by 500. You can only activate 1 of the following effects of "Witchcraft Workshop" per turn and only once that turn. * During your Main Phase: you can add 1 "Witchcraft" Spell card from your GY to your hand. * If a "Witchcraft" monster would discard a card(s) to activate an effect, you can send this card to the GY instead. * During your End Phase, if you control a "Witchcraft" monster and this card is in your GY: you can place this card face-up in your Field Spell Zone. Witchcraft Circle Trap Card Activate this card when "Witchcraft" monster you control battles an opponents monster. Special Summon 1 "Witchcraft" monster from your deck in Defence Position. During your Main Phase: you can banish this card from your GY; add 1 "Witchcraft" Spell card from your Deck or GY to your hand. You can only activate 1 "Witchcraft Circle" effect per turn and only once that turn.
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    i guess i'll just throw a general rec for ryuuou no oshigoto/ryuo at work. its a shogi LN with lolis (got an anime, not very good quality but i liked it tbh) but hear me out first if you're not into that usually with this sort of thing its basically cute lolis hanging together with some kind of activity as the side dish (which is perfectly fine, i will not condemn that sort of thing ever) but ryuuou is the opposite. lolis and lolicon jokes are very much the side dish to the two volumes i read in english so far, and its honestly some rlly intense shogi. its a story about people not just being into a weird hobby, but trying to make their living off of it. its about a real life field of very passionate people who honestly just sit down and move pieces of wood on the board but it captures why shogi is so charming so well. it gets into its characters' heads, it shows why people want to win, why they want to keep living off shogi and what kind of pressures they face as a professional (aspiring or actual) in that field and god its so intense. i've only played casual shogi but i admire how much love this has for the game and the people playing it. and it still throws in dozes of fairly predictable romcom hijinks and loli jokes and i dont know, i like that
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