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  1. 1 like
     "Heads up!" "Heh...hell of a toss up there Nani!" Randy laughed, rushing past the Mimikyu with a wide grin on his face. His gold eyes flashed for a split second as he prepared a three fold move. This one would definitely be a combination that he'd have to definitely remember for later. First, Acrobatics...his movements became a bit quicker...but he could get higher and faster than this. He leaped with the use of Acrobatics and immediately fired a Fire Blast right underneath him, rocketing the Incineroar upward at quite a fast pace. With another grin, he was preparing this move as he soared towards his paralyzed target. This wouldn't be anything to finish him off...but he'd be fairly certain it would hurt like hell that would await people like him. "These fists of mine...ARE PULSING DARK!!! Their roaring dark grip is telling me to defeat you!!!" Randy roared loudly, as now his arms were engulfed in the dark energy. "HERE I GO!!! DARKEST LARIAT...AND CLOSE COMBAT!!!" This was the moment where things would hurt for this lolo. A Dark and Fighting Type combination...just like him copying the Dark and Fire Type combination earlier...if it worked once...it would work again...he was sure of it. With another loud roar, Randy proceeded to strike at Kura with everything he had, launching this Darkest Lariat and Close Combat assault right into the back of this Mega Houndoom. His goal at this point? Other than striking the hell out of him with this, it was to keep him in the air. Nani seemed to have a good idea with keeping this loser in the air, especially while being paralyzed. Nothing he could do to stop it! Once the assault was over, Randy smirked, seeing Kura's face slightly before flipping him the double Pidgey and immediately taking his legs and slamming them into his back, practically using this Houndoom as a springboard to get him back onto the ground. "I served! Anyone else wanna shot?" Randy laughed, rolling after his landing back onto the ground.
  2. 1 like
    I’m going with card A. It provides a ridiculous amount of stun to the opponent and can potentially shut down boards depending on the archetype. While Card B does practically fuel itself to extend synchro plays even on the opponent’s turn, I think that A’s stun mechanics are too powerful to be outclassed by B.
  3. 1 like
    Card B My experience with Yugioh these days is in RPs (so basically nil) but I found Card B easier to grok, I guess? It makes a tuner, can find a tuner, and can synchro more things. While Card A does something similar, combining a lot of the things Agents already do, it doesn't scratch that same Melvin-y (mtg jargon) itch Card B does.
  4. 1 like
    Didn't notice before but don't let @Yui fool you he's mid-tier rper at best ?
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