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    "You made it to the next floor! Congrats! That means you all are one floor closer to the end. Keep up the good work, okay? Oh, I almost forgot! Be careful... You're not alone." Part of him wasn't surprised...but part of him was. Another floor, another challenge... The room Marv and company found themselves in had a total of three Cleffa, two Staryu and a strange looking cracked boulder. Marv racked his brain to figure out what it was for a moment, while the others continued to battle the other Pokémon present. Star shaped...but not a Staryu or Starmie...so what else could it be? he thought, silently groaning before finally thinking of something... "Did you see the reveal trailer for the new games, Sun and Moon?" "I did. Honestly, seems like the island region may end up doing well. What was the Pokémon in the reveal you enjoyed seeing?" "Loved seeing Golisopod...just the general design it has is just too cool. What about yours?" "Mine? Well...it's definitely Mi-..." "..-nior..." Marv muttered, trying to figure out where that little conversation even came from. Who was he talking to? Questions for another, perhaps, but now it made sense. Minior...a meteor Pokémon. The Pokémon was identified to his remembrance, but what was it's gimmick...that was something he was still fuzzy on. "Star and space themed Pokémon...honestly, makes sense but this don't look like Mt. Moon to me, so makes even less sense." he muttered, before noticing something on the ground. Before him and now at this moment the Clobbopus, who moved in front of him, was a plate with a green arrow on it. If Marv was correct, that might've been a sort of stat boosting plate, if this worked like how he remembered those Mystery Dungeon games played. "Worth a shot..." he shrugged, before making a mad dash towards it, swerving around the Clobbopus. "'scuse me for a moment!" With that, his feet landed on the plate and...nothing. Marv waited a few more moments...still nothing. "...Arceus damnit again..." Marv groaned before calling to the others. "Just a heads up, this plate isn't a stat boosting one..." He glanced over, seeing the Noibat fighting against a Staryu, but he knew this song and dance, especially with himself having the Type Advantage. With it also being distracted by the Flying Type...it would be a back stabbing attack. "Let's get rid of this one real quick...Leafage!!" he said, using Leafage again as the leaves struck at the back of the Staryu before causing the Pokémon to faint and be defeated. "Alright, one down..." Once the attack concluded, he hopped off the plate, still disappointed that nothing happened there. Though another thought lingered: ...why did he shout out the attack name...?
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    ←Previous Post -- Next Post→ Weeks Thirteen and Fourteen: The Long Road to Redemption Yup! I teased this last time, but it’s a long dungeon ahead of us now, and with some extra consideration as to how the team is going to play out. Now, the biggest problem with an Antiquarian, Shieldbreaker, Crusader, Man-At-Arms team like this one is its lack of healing. Josephine technically has a heal, though its best use is just keeping people off of Death’s Door, and LordCowCow can work as a secondary healer if you forgo one of his other staple moves. The latter runs into a bit of a problem, though: Upgrades. It’s a small thing, but with the gold we’ve already accumulated and the amount I expect to gain, it’s finally time to start upgrading units. I still want to keep most of the money, though, because of our bank, so I didn’t actually buy Battle Heal, instead relying on Inspiring Cry and planning to stall a decent amount to keep everyone’s health up. Inspiring Cry will also be important for a key feature of Amani’s that I’ll get to once we’re in the dungeon. Speaking of Amani, perhaps the biggest problem with the Shieldbreaker is all of her moves are quite good in various contexts, so she’s going to be expensive to maintain going forward. For now, though, I gave her Puncture because of the Courtiers and Arbalists I expect to be fighting. The basic plan, besides the stalling, is to take advantage of LordCowCow’s low speed to create a bit of a dancing cycle. Amani will leap forward with Puncture or Pierce, which moves CowCow into position three where he can use Holy Lance. Both of these moves can pick apart the enemy backline, which means there’s plenty of time afterward to stall out a fight on the frontline tanks. In any case, if we’re planning on stalling out most of the fights, this is probably a bit of overpreparation again. I certainly don’t need the seventeen torches if CowCow is going to be lighting up the stage every other fight, not to mention the two campfires that return the torch level to 100 when used, but it’s better to be more prepared than not prepared at all. This preparation is pretty simple. It’s the Warrens, here are a bunch of characters who are good in the Warrens, including a healer who can take care of all the bleeding that’s going to be going on. I’m hopeful that we’ll find one of those scrolls, but it’s not necessary. I also learned to cut back on food purchases since we can clean up some of the food that’s in there as long as you don’t think about it. That’s it for this week’s post. I would have gone further, but our efforts in both the Ruins and Warrens have stirred bosses in both, and I need to decide which we’re going to face next, the Swine Prince or the Sonorous Prophet. I guess let me know in the comments if you feel like engaging with that? Until next time, -r ←Previous Post -- Next Post→
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