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Weeks Thirteen and Fourteen: The Long Road to Redemption
Yup! I teased this last time, but it’s a long dungeon ahead of us now, and with some extra consideration as to how the team is going to play out. Now, the biggest problem with an Antiquarian, Shieldbreaker, Crusader, Man-At-Arms team like this one is its lack of healing. Josephine technically has a heal, though its best use is just keeping people off of Death’s Door, and LordCowCow can work as a secondary healer if you forgo one of his other staple moves. The latter runs into a bit of a problem, though: Upgrades.
It’s a small thing, but with the gold we’ve already accumulated and the amount I expect to gain, it’s finally time to start upgrading units. I still want to keep most of the money, though, because of our bank, so I didn’t actually buy Battle Heal, instead relying on Inspiring Cry and planning to stall a decent amount to keep everyone’s health up. Inspiring Cry will also be important for a key feature of Amani’s that I’ll get to once we’re in the dungeon. Speaking of Amani, perhaps the biggest problem with the Shieldbreaker is all of her moves are quite good in various contexts, so she’s going to be expensive to maintain going forward. For now, though, I gave her Puncture because of the Courtiers and Arbalists I expect to be fighting.
The basic plan, besides the stalling, is to take advantage of LordCowCow’s low speed to create a bit of a dancing cycle. Amani will leap forward with Puncture or Pierce, which moves CowCow into position three where he can use Holy Lance. Both of these moves can pick apart the enemy backline, which means there’s plenty of time afterward to stall out a fight on the frontline tanks.
In any case, if we’re planning on stalling out most of the fights, this is probably a bit of overpreparation again. I certainly don’t need the seventeen torches if CowCow is going to be lighting up the stage every other fight, not to mention the two campfires that return the torch level to 100 when used, but it’s better to be more prepared than not prepared at all.
This preparation is pretty simple. It’s the Warrens, here are a bunch of characters who are good in the Warrens, including a healer who can take care of all the bleeding that’s going to be going on. I’m hopeful that we’ll find one of those scrolls, but it’s not necessary. I also learned to cut back on food purchases since we can clean up some of the food that’s in there as long as you don’t think about it.
That’s it for this week’s post. I would have gone further, but our efforts in both the Ruins and Warrens have stirred bosses in both, and I need to decide which we’re going to face next, the Swine Prince or the Sonorous Prophet. I guess let me know in the comments if you feel like engaging with that? Until next time,
-r
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