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Showing most liked content on 02/08/2023 in all areas

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    That's a case of "the grass is always greener on the other side". The other respective games have their own cases of powercreep and complexity creep going on for a while. Pokemon's stats have been going up over time. Back in its first set Charizard at 120 HP was king in stats. Nowadays you see 330 HP pokemon with similar difficulty to play as back then's Stage 1 pokemon. There's also special mechanics that essentially are akin to "you get a stronger pokemon" but "if it dies your opponent can claim 2 prizes". We even have some triple prize mons like Tag Team and VMAX. This all comes with stronger attacks as well where you can one-shot an opponent with the right type machup or a particularly well charged move. I like Pokemon card arts in recent history though, just look at full arts and alt arts... xD MTG is going through pure chaos. Even if you ignore all the issues out of the actual gamplay like the bad customer service, bad product quality control, bad PR moves, etc. you still have a game that's been getting more complex and fast. Powercreep is a thing even in rotation formats because the developers still feel the need to "keep things fresh". From what I heard they very much have 1 good format left in the form of Commander, while Standard and Legacy are suffering and sanctioned play in general iirc has been eliminated altogether in recent history. I'm no MTG player but I like purchasing sample decks of card games and testing them out, and I haven't been able to find non-commander decks for like 2 or 3 years, other than in a Comic Book store that has this weird looking product that costs like 3 times the price of a Yugioh deck. Let me tell you that from my experience being taught a bit of MTG back in like 2012-2014-ish. They can be just as combo-licious as Yugioh but they go an extra step for everything to harness more mana and speed up the placing of Basic Land cards. It also has some less limitations, like the field size (which in MTG is infinite) so if you ever get trapped in a snowball effect believe me it can be dreadful. Yugioh's tier 0 problem is objectively speaking arguably not an issue. I don't like it at all myself but I think Konami tries to have one sometimes throughout history. Usually there's an audience that wants to play against a much more predictable opponent (and it doesn't get better than against the same deck). Well this is so long as the mirror match of the tier 0 deck is skillfull enough. Dragon Ruler format, TeleDAD, and currently Tearlaments I've seen have people that advocate for them. Not so much something like the Frog FTK from back in the day so being tier 0 doesn't inherently make things skillful either. The polar opposite is players that want a diverse format where they can homebrew and customize a bit more things. During these "eras" of the game the side deck is very different, trying to cover for the deck's own potential weaknesses rather than to hard counter a specific part of the more narrow choices of a tier 0 environment. It is temporary..... although I agree power creep in Yugioh has been picking up lately. This I say based on how early in 2022 we had stuff like Virtual Worlds, Sword Souls, even some stuff like Sky Strikers popped up, and by December those relevant decks weren't even making it to tier 3 according to most pie charts I got to see of event tops. Another thing to note from Yugioh I noticed is that archetypes have been shying away from having their own omni-negate options. There are the decks use stuff like Fleur or Toadally Awesome but those cards were already there before. Despite the powercreep aspect Konami seems to be attempting somewhat of a change in direction here. I haven't even seen as many floodgate effects beyond the odd Sythe or Barrier Statue. Still the game is in somewhat of a transition point so it might or might not turn bad. Honestly I've been having stuff to complain about since almost the start of the game. TeleDAD felt like the definitive deck, the pinacle of evolution, the "we can't go further" point in the game... have you tried building it nowadays? It feels often weaker than a deck you'd build from buying 3 modern era structure decks. Chess is never the best comparison. Chess is unchanging and uncustomizable and eliminates as much luck from it as possible. TCGs are a never-ending piling of pieces into a card castle, and demands a balance between skill and luck. Too much luck and no informed move from the player will seem to matter, but luck is a little fun and makes the game sometimes be just unpredictable enough to alter the way you manage your resources or flip things around. It doesn't hurt to try out other games, but keep in mind often enough even when a card game pops up that seems to be doing better, they tend to not be able to keep up in the long run. I know of at least 1 overhaul that CardFight Vanguard had. Wixoss is I believe also in its 3rd incarnation. I lost track of Force of Will altogether. And some indie games have popped up to weird results... have you seen MetaZoo? I think it's awful but that's just me....
  4. 1 like
    First things first: Other card games are not inherently more balanced. Pokemon has wild issues with powercreep and set design, and MTG has plenty of complexity creep. Especially in modern times as they march onward to people's wallets alone, it is not a great time to be saying MTG is more balanced. Next up, as far as the Performapal Performage format went... It was entirely kneejerk. The deck is widely accepted to be the weaker variant between Dracopal and itself, despite the former surviving and thriving even after PePe died. Not to mention, they were strong cards printed into a power vacuum after everything else had been hit. For Christ's sake, Kozmo was a premiere deck. People wanted Kozmo to be nerfed into the ground and, not long after, for Blue-Eyes to get bans because it was the "best deck"... ignoring that these were cases of decks being good in formats where the actual good cards got hit. Not to say the Pal variants weren't good, just that the "Tier 0" nature was due to the vacuum they sat in, not due to their power level being creep. A lot of the ZeXal and VRAINS era decks were far worse game environments than PePe or Dracopal ever were. People just hate pendulums and have since launch, so it was easy to kneejerk when they were good. Complexity is a thing in yugioh, but we have (for the most part) hit a peak with it. Unlike other card games that have marched on with complexity creep in recent times. Yugioh has it bad in wording for sure, and that's an issue that's been around for a long time, not anything new. I'd like to codify it more, but it's largely an issue with the rather strict rules that yugioh is built upon, as opposed to looser rules of other card games. This is a major structural issue, but please do not act as if it is only yugioh that has pushed forward with complexity. You're also making a false equivalency with a game like Chess as a comparison. They are day and night, and there's not much of any point in saying "but does it have the longevity of chess", when Chess is a solved and static game. This is not to call it a bad game by any means, but it is absolutely incomparable. Saying that it's too luck based to be strategic is also just incorrect. I know you stated it as a joke, but it's... not a joke that needs to keep being brought up. Yes, sometimes you just lose, because one hand was better than the other. But that is not nearly as common as it is implied to be. There's a lot about matchups to learn, not to mention about how other players play if you're going to be regularly participating against them. To answer why I play yugioh... not even close to just nostalgia. I enjoy the openness of the card game, despite its strict rules, and the ability to solve and go through things. Sure, combos that start with Firewall Defender and use almost all of your ED for one "strong" board aren't good, but they are uniquely Yu-Gi-Oh. And that's not even all that I find fun. I tend towards Midrange, which ygo has in spades, but it has its fair share of control, stun, and even combo or beatdown. The game is more varied and open than it is given credit for at many points. Sure, there are decks I fucking hate playing against (as does anyone else), but that doesn't mean that the game is ruined due to them or any such drivel.
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