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  1. Dimensional Magician Girl Dark/Spellcaster/Fusion/Effect Level: 7 ATK: 2500 DEF: 2200 “Dark Magician Girl” + 1 DARK Spellcaster-Type Monster This card must first be Fusion Summoned. Spellcaster-Type monsters you control are unaffected by your opponent’s Spell Cards. Once per turn: You can target a card your opponent controls; Destroy it, and if you do, Special Summon a Spellcaster-Type monster from your hand or GY. If this card is sent from the field to the GY, you can Special Summon a “Dark Magician Girl” from your Deck or GY. Dark Magical Flare Knight Dark/Warrior/Fusion/Effect Level: 6 ATK: 2200 DEF: 800 “Dark Magician” + 1 Warrior-Type or FIRE monster Must first be Fusion Summoned. This card gains ATK equal to half the ATK of the Warrior-Type or FIRE monster used for its Fusion Summon. You take no battle damage from battles involving this card. Once per turn: You can discard 1 card; add 1 “Dark Magician” or a card that mentions “Dark Magician” from your Deck or GY to your hand. If this card is sent from the field to the GY, by battle or card effect, you can Special Summon 1 “Mirage Knight” from your hand, Deck, or GY, ignoring its summoning conditions.
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  2. Continuing to rework and repost some of my old cards, here are two funny Counter Traps that could revitalize the use of trap cards, that is sadly in decline with modern yugioh (when was the last time that you saw or used a trap card that wasn't Imperm or a floodgate ?). My explanation of the cards are REALLY long, so you can just skip them and read only the card effects if you want. Here's the first one: Let's talk about the artwork and the intention behind the card first. As you can see, it's part of the semi-archetype "Solemn", like "Solemn Judgement". As such, it is a Counter Trap like most of them, and features that old guy saying "no" (as well as some of his friends ?". The background and poker table are (sadly) AI generated. I struggled a lot to make it do something like what I had in mind. I then removed the background from other Solemn cards and edited the old men in it with Photofiltre 7. I think the result is pretty funny, and I hope you like it too. Now for the effect, it was a huge mess to write accordingly to PSCT. I hope it won't be too hard to understand what the card is supposed to make. First, instead of setting it like a regular trap card, you have to activate it from your hand like a spell, which trigger its first effect. You have to target a monster on the field that may or may not be protected by the card depending the issue of the effect. Then you must choose and reveal another counter trap card from your deck. You shuffle that card along with Solemn Gamble, and your opponents have to chose 1 of these 2 cards face-down. You can then set the card he picked on your field like a regular trap card, and banish FACE-DOWN the other one. Which means your opponent don't know which card has been set (but you do). So there's 2 possibilities. Either Solemn Gamble is banished, and its effect was to search and set another counter trap from your deck. Either the other card was banished, and Solemn Gamble is now set on your field. You have the information of that outcome, but not your opponent. In that second scenario, you can now use Gamble's second effect, which is its regular counter trap effect. Remember the monster you targeted with the first effect ? It is now protected by Gamble, and when any effect that would affect this monster is activated, you can chose to negate it. That means that this monster is protected from being destroyed by card effects, but also from being banished, bounced to the hand or deck, sent directly to the GY (like with AA-Zeus), or even from having its effects negated by things like Effect Veiler or Imperm, etc, etc .... TLDR; you chose one monster to possibly be protected from any kind of effect (even non-targeting ones) once, chose 1 counter trap from your deck, your opps chose one to set and one to banish without knowing which is which. You end up either with a counter trap searched and set on your field, or one of your monster protected from anything once, and only you know which is it. That's it for my explanation of this card, I know it's a lot and I hope you're still here with me lol. Let's pass to the second card: The "art"work of this card was fully drawn on MS Paint, by me. You may think it's ugly (and you'd be right), but I'm really proud of it because I have no drawing skills whatsoever lol, and I think it's pretty recognisable. It depicts someone stealing another person's wallet, the same way this card allows you to steal your opponent's effects. Unlike the first card, you set it like a regular trap card. It's partially inspired from "Gravedigger's Traphole". The first effect let you steal an effect activated from the hand or GY freely. Allowing you to steal Special Summons from these places (like Bystial, your opp still choses which monster to banish, but you get to special summon the bystial monster on your field), any effect that searches a card (if you have it in your deck, like in a mirror matchup), etc ..., or even some handtraps like Maxx C or Nibiru. You could also steal Infinite Imperm, Ash blossom or Effect Veiler, but your opponent's still get to chose which card is negated, so it wouldn't be really useful for you. The second effect does the same but only with cards activated on the field, and at the cost of half your life points. Which allows you to steal most trap and spell cards like Raigeki, Feather duster, mirror force, dark ruler no more, etc.. as well as monster effects activated when they're on the field. Tho, as for the first effect, if the effect you're trying to steal implies a target, your opponent still choses the target. So if your opp want to destroy one of your spell/trap with, let's say Knightmare Phoenix, he still choses the card to destroy, and then you steal the effect. Making it so it's like you've destroyed your own card. Thanks for reading this very long topic (or at least the card effects). I hope everything is clear and understandable, I know those cards may be a little complex. Don't hesitate to give your opinions on these cards, even if you don't have any constructive comments to do for them. I hope you liked them, and thank u again for reading !
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  3. I like both, sounds really fun with the second card, but I like the first one better. It makes trap cards more versatile and that's great.
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  4. I really like the concept of that card. The wording is still a bit weird, but the effect is really cool and well-balanced. I specially like the fact that it summons itself on your opponent's field actually.
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  5. As the title suggests xD Tbh had never heard of this brand before the request.
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  6. Oh yes, there is "Chlamydosundew" that also has the ability to Fusion, but assuming "Verte Anaconda" is banned, there are 3 ways to Fusion. But I have this idea: Link 1 1 "Predaplant" Monster Once Per turn (Quick Effect): Sent 1 "Predaplant Spell/Trap card from your deck to GY. Once per turn, if this card is in your GY: You can target 1 of your Banished "Predaplant" Spell/Trap: Set it on your Field, and if you do, Special Summon this card to your Opponent Field. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I see that two "Predaplant" Trap cards both have the Graveyard effects with "Predaplanning" (destroy 1 card on Field when you Fusion summoned) and "Predaplanet" (Fusion summon). So I will use this link card with material is "Byblisp" (search 1 monster), then senT "Predaplanet" to GY, Banish "Predaplanet" to Fusion into "Ambulomelidus". Then set the Trap card you just banished, (and search 2 card).
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  7. Perfect 5/7. Didn't think a volleyball anime would be entertaining. I was wrong Sounds like our admin vs YCM I watched It's A Wonderful Life once a long time. Maybe next Christmas season I'll throw it on. I've seen Shawshank. Idk anyone who could dislike it. Solid movie
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  8. Dorothy from the game "Wizard of Oz: Beyond the Yellow Brick Road". A good ol' request I did this week~
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