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About Me
1) Royal Oppression Rule applies: ANY. SUFFICIENTLY. GENERIC. ANTI-META CARD. Will inevitably become not only
2) Monsters that substitute for Counter Traps, without the limitation of Counter Traps (disposable/heavy cost) are cancer, and those in the Extra Deck are Patient Zero.
3) It's not THAT a card searches that makes it OP or no: IT'S. WHAT. IT SEARCHES.
4) There are 3 subcategories of Meta, there be: Meta that Creates (Category A, creating/defining a new direction for the game; Jinzo cutting down the Traps in the average player's Deck by a factor of magnitude) Meta that Breaks (Category B, making a facet of the game OP; Ultimate Offering, Spellbook of Judgment, Firewall Dragon) and Meta that Unmakes (Category C, preventing crucial parts of a Duel-or Dueling in particular-from
5) Turning removal into a playstyle is a exercise in powercreep.
6) THE ONLY. LIFE POINT. THAT MATTERS. IS. YOUR. LAST.
7) ...And If you're paying LP as an Archetype's mechanic, the only PAID Life Point that matters is one that puts another card on the board or negates one.
? Resource-reliant games are overrated. Yes, I include M
9) There is a difference, and a significant one to understanding balance in cardmaking, between a card that's bad because of what it is, and one that's bad because of what it supports. To confuse the two is to end by comparing Golden Apples to Space Gifts.
10) As DrJack said in so many words on his review of Dream Halls on Gatherer: it's not the cards that break the meta, it's the meta that breaks the cards.
THE BLADES OF CHANGE WORKSHOP IS ON A NEW FRONT BABY.
Expect me.