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Jolly Glot

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  1. Did you guys right here know that thanks to Yugioh's rush duel we got like 5 new monsters types?

    1. Blake

      Blake

      i mean they're exclusive to Fyujon monsters, so it's not super relevant outside of explicitly rush duels and their equivalent of fusion

  2. 1 Insect monster You can also use a face-down “Krawler” monster as material to Link Summon this card. And if you do, add 1 "Krawler" or "World Legacy" card from your Deck or GYs to your hand. Once per Chain, when your opponent activates a card or effect (Quick Effect): You can make a "Krawler" Monster you control lose exactly 600 ATK, and if you do, the effect becomes "Change the battle position of a monster your opponent control (your opponent's choice) to face-up Attack Position or face-down Defense Position. Also this card and monster(s) changed to face-up this way cannot be destroyed by battle this turn". If this card is destroyed by battle, or leaves the field because of an opponent's card effect: You can target up to 2 "Krawler" monsters with different names in GYs; Special Summon them in face-down Defense Position.
  3. Mtg player out there:

    What do you think about jumpstart historic horizon?

    1. radio414

      radio414

      I'd probably care if I played Arena, but I don't.

      besides there have been too many spoilers lately, to the point it's difficult to get excited for anything, so it's nice to have a break from all that.

    2. (o ×)

      (o ×)

      Apprehensively ambivalent

  4. If MTG.Design updates their template with Class Enchantment of course the next step is making Strixhaven Learn-matter class enchantment~

  5. Cannot be Normal Summoned. Cannot be Special Summoned other than being Special Summoned in face-down position. During your Main Phase: You can Reveal this card from your hand; Add 1 "Dis-Astray" card from your Deck to your hand. and then immediately after this effect resolve, you can Set this card. You can only use this effect of "Dis-Astray's Citizen" once per turn Cannot be Normal Summoned. Cannot be Special Summoned other than being Special Summoned in face-down position. During your Main Phase: You can Reveal this card from your hand; You can Set 1 "Dis-Astray" monster in addition to your Normal Summon/Set this turn, and then immediately after this effect resolve, you can Set this card. You can only use this effect of "Dis-Astray's Delegates" once per turn. Cannot be Normal Summoned. Cannot be Special Summoned other than being Special Summoned in face-down position. During your Main Phase: You can Reveal this card from your hand; Special Summon 1 "Dis-Astray" Monster from you GY in facedown Defense Position. and then immediately after this effect resolve, you can Set this card. You can only use this effect of "Dis-Astray's Taskforces" once per turn. "Dis-Astray" Monster + 1+ facedown monster(s) / You can also Fusion Summon this card from your Extra Deck by sending its listed Fusion Material you control and/or in your hand to GY. If this card is Fusion Summoned: You can Target a number of "Dis-Astray" Monster and/or facedown monster in your control or in GY up to number of times your opponent activate card or effect this turn +1; Special Summon the targets in your GY in facedown Defense Postion. then all those targets cannot be targeted by opponent's card effect until the end of your next turn. You can only use this effect of "Anjikuni, Dis-Astray's Horror" once per turn "Dis-Astray" Monster + 1+ facedown monster(s) / You can also Fusion Summon this card from your Extra Deck by sending its listed Fusion Material you control and/or in your hand to GY. If this card is Fusion Summoned during your turn: You can Target a number "Dis-Astray" Monster in your GY up to number of times your opponent activate card or effect this turn +2; Special Summon them in facedown Defense Postion. You can only activate the effects of "Marixelet, Dis-Astray's Beauty" once per turn "Dis-Astray" Monster + 1+ facedown monster(s) / You can also Fusion Summon this card from your Extra Deck by sending its listed Fusion Material you control and/or in your hand to GY.If this card is Fusion Summoned: You can send a number "Dis-Astray" card from your deck to GY up to number of times your opponent activate card or effect this turn then target a number of card on the field equal the card sent +1; Destroy them. You can only use this effect of "Qul-Tara, Dis-Astray's destroyer" once per turn. Shuffle any number of "Dis-Astray" Monster in multiple of 2 with equal number card shuffled from your field and GY, Either Special summon Level 4 or lower "Dis-Astray" or Flip monster up to number the card shuffled from your Deck face-down OR Special Summon Level 5 or higher "Dis-Astray" Fusion or Flip Monster for each multiple of 2 card shuffled from you Deck or Extra Deck in either face-up or facedown defence position (Fusion Monster summoned this way is treated as being Fusion Summon). You can only activate 1 "Dis-Astray's Initiative" per turn When your opponent activate card or effects while all face-up non-Flip monster in your possession is either "Dis-Astray" and/or monster that has "change this card to face-down defense position" in its text: Pay 2000 LP; Negate the activation. and if you do, destroy it. You can also activate this card from your hand. and if you do, Set it when it resolved instead sending it to GY. Reveal "Dis-Astray" card from your hand: You can send the revealed card and then draw 2 cards. otherwise, draw 1 card and send 2 "Dis-Atray" card from your Deck to GY. You can only use this effect of "Everpresence, Ronok's Commerce" once per turn. Face-down monsters and "Dis-Astray" Fusion Monsters that placed inbetween 2 adjacent face-down monsters you control cannot be destroyed by card effect.
  6. yes the ra one is mdfc with uncastable frontside so you do have to cast the back or somehow dump it for reanimation as intended Indestructible part is experimental it meant that its indestructible only from effects and abilities thus its still killable by combat (immune to deathtouch though) im all ears for better alternative to this wording
  7. You can Ritual Summon this card with "Windchosen's everforging Arms". Must be Ritual Summoned. Unaffected by the card effects other than card(s) in the same column as this card. at the end of the Damage Step: You can move this card to an adjacent Main Monster Zone closer to an opponent monster this card haven't attack this Battle Phase (if there a monster on the zone you would move this card to, rearrange this card and that monster so both of them switch zones, instead). then if there a equip card in the same column as this card, this card can attack an opponent monster once again during this Battle Phase. Ritual Summon "Sir Windchosen" from your hand or GY to a Monster zone in the same column as this card, by Tributing 2 or more monsters from your hand or field whose total Levels equal to 9 or more, and equip this card to it. You can pay 1000 LP and shuffle any number of equip card you control; Excavate your deck until Excavated a number of Equip Spell card(s) equal to the number of card(s) you shuffled (if any) +1 and equip those card(s) among WIND monster you control. also place the rest on the bottom of the Deck in any order. You can only use each effect of "Windchosen's everforging Arms" once per turn
  8. welp super late reply from me lol yeah i can see what you mean, i prolly nerf so that it only remove 1 or 2 things only with tap cost and full sorcery speed
  9. ey i manage to log in again

    1. LordCowCow

      LordCowCow

      Congrats!

      Hello

  10. University of Unorthodox Solutions Field Spell Once per turn, You can return up to 5 "Mal-Gamion cards from your hand, field, GY, and/or Banished face-up to the bottom of your Deck: Special Summon that many Mal-Gamion Token (DARK/Level 1/Aqua/ATK 0/DEF 0) it can be used as a substitute for any 1 Fusion Material, but the other Fusion Material(s) must be either correct OR only using "Mal-Gamion" Monster(s). also it cannot be used as Tribute or Material except to summon a Fusion Monster using "Mal-Polymerization". You can Target 1 each of "Mal-Gamion" Monster on your field and in your GY: Target on the field gain ATK equal to the ATK or DEF of the target in GY (whichever is lower). Additionally, if the target on the field is a Fusion monster, the target in the GY is treated as if its 1 of the Fusion Material of that monster while in your GY. You can only used this effect of "University of Unorthodox Solutions" once per turn "Welcome dear new interns! thank you for choosing and trusting us as your first experience in the eternally exciting work of high science! you must be exhausted from the long trip passing those 10 layer Level 100 securities on this not-yet-to-be-publicly-mapped island, so you may rest for a bit in either your dorms and our canteen...after following just 1 more security protocol of deep sanitazing. other than that, feel free to get our out of this world-Buttered-Hot Choco! its so delicious its practically our second source of incomes and research fundings" Mal-Gamion Overblob FIRE / Level 2 / Aqua / Effect Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of "Mal-Gamion" card or "De-Fusion". This card can be used as a substitute for any 1 Fusion Material, but the other Fusion Material(s) must be either correct OR only using "Mal-Gamion" Monster(s). During your Main phase, you can Discard this card from your hand: Excavate the top card of your Deck until you Excavated atleast 1 each of "Mal-Gamion" card and "De-Fusion", add any number of "De-Fusion" among them, then you can either add up to same number of "Mal-Gamion" card and/or Special Summon "Mal-Gamion Overblob" among them equal to "De-Fusion" you add this way, also shuffle the rest to back to your Deck. You can only use this effect "Mal-Gamion Overblob" once per turn. ATK 50 / DEF 200 "what?" "oh...that?" "well every failure is a milestone of success you know? so we keep it! growing...rooting in the building's frame...occasionally prank someone in the toilet whenever it gain temporary sentience in their boredom...they are good guys you know? saving maintenance budget by either fixing the wall or become the wall. you will get use to that fleshy-winking-ceiling in no time" Mal-Gamion Stagbile WATER / Level 6 / Beast / Effect Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of "De-Fusion". This card can be used as a substitute for any 1 Fusion Material, but the other Fusion Material(s) must be either correct OR only using "Mal-Gamion" Monster(s). "Mal-Gamion" Monster you control cannot be destroyed by opponent card effect. Also they gain 400 ATK. While this card is face-up on the field or in your GY, "Mal-Gamion" Cards in your GY cannot be Banished or be returned to your Deck by opponent's card effect. ATK 2400 / DEF 1000 "Great lab assistant. although to be fair, you do need to keep your distance from him. sure its somewhat-majestic-looking-centaur-deer skull headed prototype, but with lower half being semi-jellied digestive fluid that constantly morphing in to dozen of silently-screaming animal heads, its only matter time that at least 1 of 3 of you interns will get their first of many 2nd degree burn by the end of this week ahahahahahahaha~" "oh, you can get on his good side with Mint gum though" Mal-Gamion Genegator LIGHT / Level 7 / Reptile / Effect Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of "De-Fusion". This card can be used as a substitute for any 1 Fusion Material, but the other Fusion Material(s) must be either correct OR only using "Mal-Gamion" Monster(s). When a card or effect is activated (Quick Effect); the card and/or activated effect becomes "Your opponent gain 1000 LP. and then, make him/her look at the top card of his/her deck, he/she then can return that card to the top or the bottom of his/her Deck.". You can only use this effect of "Mal-Gamion Genegator" up to a number of times you activate "De-Fusion" that target monster you control this turn +1 per turn ATK 2000 / DEF 3000 "Oh you mobile gamer like me? well well well you gonna love the fact that the lab's electricity is free for all to use even for recreational activity! no milady, no salary-cutting to back it either! you see...our state of the art electric aligator clones provides free clean energies" "what's that?" "of course their swimming in orange-lemon-Lime flavored soda tank....its their natural habitat!" Mal-Gamion Ewe-reka! DARK / Level 5 / Pyro / Effect Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of "De-Fusion". This card can be used as a substitute for any 1 Fusion Material, but the other Fusion Material(s) must be either correct OR only using "Mal-Gamion" Monster(s). If either this card OR Fusion Monster that summoned by "Mal-Polymerization" using this card as its Material is Summoned: You can pay 1500 LP and Target 1 card on the field; Destroy 1 card among either the Target or cards adjacent to it even in the column (Horizontally and Vertically). Your opponent cannot activate the targeted card or its effects to respond to this effect. ATK 2100 / DEF 2200 "Amazing isn't it?" " a Sheep-Ghost that also a walking-Volcano, made purely by the sweat and blood of the previously unknown science!" " sure its hyper-destructive and nigh-impossible to contain other than on this lab, BUT STILL! my dear interns" "A SHEEP-GHOST-WALKING-VOLCANO! the stuff that dreams made of" Mal-Gamion Controlgrouper WIND / Level 3 / Fish / Fusion / Effect 2 or more "Mal-Gamion" Monsters / During your Main Phase, You can Fusion Summon this card from your Extra Deck, using monsters listed on this card from your hand or field as Fusion Material. During your Main Phase: You can shuffle any number of "De-Fusion" 1 each from your field, GY, and/or Banished face-up to your Deck; Draw that many cards +1. also for the rest of this turn, the activation and effects of your "Mal-Polymerization" and "De-Fusion" cannot be negated. You can only use each effects of "Mal-Gamion Controlgrouper" once per turn. Once Per turn, During the End Phase of the turn this card is Summoned or Flipped face-up: Destroy This card. ATK 0 / DEF 0 "noble-cucko-old farts they are. i believe they from 1st through 20th generation? mad enough making themselves as test subject obviously. but even i find it odd why they keep repeating that Orangutan-Sea bass-hybrid-cyborg-transmutation project? to be fair i did tell you we keep our failures i guess" Mal-Polymerization Normal Spell (this card also treated as "Mal-Gamion" card) You can only activate 1 "Mal-Polymerization" per turn. You may apply the following effect when either this card is activated OR Whenever "De-Fusion" is resolved during the rest of this turn. ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. but for the rest of this turn, you cannot Fusion Summon monsters with the same name as monster summoned by "Mal-Polymerization" by using monster(s) with the same combination of names used by that summoned monster as Fusion Material , also you cannot Special Summon non-Fusion monsters from your Extra Deck. Banish any non-"Mal-Gamion" monsters that Fusion Summoned this way During the End Phase of this turn. "well boys and girls...this is the heart of operation" "pretty much the reason while this lab is built and still standing today despite our ungodly high numbers of work related accident" "crux so important you will always alert to its constant instability" "yes billy, even you" "What? you only the janitor department's interns?" " hah, nonsense. you will also come to handle this when we call you and you will do it even when you currently scrubbing the furthest part of our facility" Mal-Gamion Efficiency Counter Trap You may activate one or more of the following effect. And if you, do it will resolved in sequence. ● Banish 1 of either "Mal-Polymerization" or "De-Fusion" from your hand, Deck, or GY, this card name and effect (when that card is activated) become same as that card ● When your opponent Summon or Attack with a Special Summoned monster while all monster you control and in your GY is either Fusion monster and/or "Mal-Gamion" monster: you can negate that Summon or Attack and destroy that monster That wasn't so bad eh? Lets go get Curry Cutlet over rice~ [ LOG ENTRY 086653 - Intern Supervisor, Dr Oliver first words after he and his interns revived post-220th Instablity Incident]
  11. Ey ycm is alive again!

    1. Thar

      Thar

      Good for it.

    2. Hina's Simp

      Hina's Simp

      More space to spread Hina's word.

  12. PHRA-JP022 Kikouga – Onkamikoto no Makami / Gizmek Mikoto, the Cut-throat Cyclone Canine Level 6 WIND Machine Effect Monster ATK 2150 DEF 2150 You can use each effect among the (2)nd and (3)rd effects with this card’s name only once per turn. (1) If you have 6 or more banished cards, you can Normal Summon this card without Tributing. (2) If this card is Normal or Special Summoned: You can discard 1 monster; add to your hand 1 monster from your Deck whose ATK equals its own DEF, except “Gizmek Mikoto, the Cut-throat Cyclone Canine”. (3) If this card in the Monster Zone is destroyed: You can shuffle exactly 6 of your banished cards into the Deck. source: https://ygorganization.com/windgizmekphra/
  13. Beautiful:

    fJalTeO.jpg

    1. LordCowCow

      LordCowCow

      I realize how not up to date on cards I am now

  14. zoomies Meklord Astro Dragon Triskelia DARK/Level 10/Machine/Special Summon/Effect ATK/3000 DEF/0 Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 3 “Meklord” monsters with different names from your GY. (1): Once per turn, when this card declares an attack: You can equip 1 monster from your opponent’s Extra Deck to this card. (2): This card gains ATK equal to the total ATK of all monsters equipped to it by its effect. (3): While this card is equipped with a Synchro Monster, it can attack monsters up to 3 times during the Battle Phase. Meklord Nucleus Infinity Core DARK/Level 1/Machine/Effect ATK/0 DEF/0 You can only use this card name’s (1) and (3) effects once per turn each. (1): If this card is Normal or Special Summoned: You can add 1 “Meklord” Spell/Trap Card from your Deck to your hand. (2): Cannot be destroyed by battle once per turn. (3): If this card is destroyed by a card effect: Special Summon 1 “Meklord Emperor” from your hand or Deck, ignoring its Summoning conditions, with a different Attribute from the monsters you control, also for the rest of this turn, only 1 monster you control can declare attacks. Kikou Heishou Obbligato (Meklord Army Arsenal of Obbligato) Level 4 LIGHT Machine Effect Monster You can only use the (1) and (2) effect of this card’s name once per turn. (1) During your Main Phase: You can destroy this card, and if you do, Special Summon 2 “Meklord Army” monsters from your Deck in Defense Position, except “Meklord Army Arsenal of Obbligato”, but you cannot Special Summon monsters for the rest of this turn, except Machine monsters. (2) If this card is sent to the GY: You can activate this effect; during the End Phase, inflict 100 damage to your opponent for each “Meklord” monster you control. DP24-JP020 Kikou Sousetsu (Meklord Assembly) Continuous Spell Card You can only activate a card with this card’s name once per turn, and you can only use the (2) and (3) effects of this card’s name once per turn each. (1) When this card resolves, you can add 1 “Meklord” monster from your Deck to your hand. (2) You can discard 1 card, then target 1 monster you control; destroy that monster. (3) If a face-up “Meklord” monster you control is destroyed by battle or effects: You can target 1 other face-up Spell/Trap on the field; destroy that card. DP24-JP021 Kikou Tousei (Meklord Control) Quick-Play Spell Card You can only activate a card with this card’s name once per turn. (1) Target 1 “Meklord” monster you control; that monster’s ATK becomes equal to the total original ATK of all “Meklord” monsters on your field, but your opponent takes no battle damage from battles involving that monster until the end of the turn. (2) If a “Meklord” monster you control would be destroyed by battle or effect, you can banish this card from your GY instead. DP24-JP022 Konsetsu no Kikoushin (Cruel Mercy of the Meklord Astro) Normal Trap Card The (1) and (2) effect of this card’s name can each only be used once per turn. (1) Target 3 “Meklord” monsters in your GY (each with a different name); either add those monsters to your hand or Special Summon them ignoring the summoning conditions, but you cannot Special Summon monsters until the end of your next turn, except Machine monsters. (2) If you control a “Meklord Astro” monster: You can banish this card from your GY; destroy 1 Synchro monster your opponent controls, and if you do, inflict damage to your opponent equal to its original ATK. Reprints of Meklord Emperor Granel, Meklord Emperor Wisel and Meklord Emperor Skiel source: https://ygorganization.com/josedobedointhedashonemtho/ Triskelia, Nucleus, and Assembly is fine. the rest is.....questionable
  15. Malbonded, Juna CMC 3: G,U/W,R/B Legendary Creature - Nightmare Druid X: Exile up to X target non-land permanent with converted mana cost X or less from the battlefield or graveyards. Activate this ability only any time you could cast sorcery unless X is 5 or more You may cast permanent you own that exiled with Malbonded, Juna ability without paying its mana cost but you can only cast one permanent that cast without using its mutate ability each turn 3/3
  16. Pridetaunter, Minoskenos FIRE / Level 4 / Beast-Warrior / Pendulum / Effect Pendulum Scale 3 / Pendulum Effect: - NONE - Monster Effect Effects of face-up cards your opponent control that has "You can" listed in its card text are treated as if the "You can" is not listed on that effect. If this card is destroyed by battle or card effect and sent to either GY or Extra Deck face-up: You can Special Summon 1 Beast-Warrior monster with 1500 or less ATK from your Deck, then shuffle 1 monster with the same name as that summoned card that's in your GY or face-up in your Extra Deck (whichever the same place this card was sent to) into your Deck, except this card. You can only use this effect of "Pridetaunter, Minoskenos" once per turn. ATK 1500 / DEF 200
  17. Ener-D Gear Quick-play Spell Set 1 "Ener-D Gear" from your Deck then Shuffle 1 "Ener-D Gear" from your GY to your Deck. Additionally, if you activate this set card that were set by the effect of "Ener-D Gear" that shuffle an "Ener-D Gear", you can either draw 1 card OR Special Summon 1 Tuner monster whose its Level is equal or lower than difference between the number of cards on both player's hand from your hand or GY. destroy that monster either during the End Phase of this turn OR whenever a Synchro monster is Summoned You can only activate 1 "Ener-D Gear" per turn.
  18. Timefold Counter Trap card Active only as Chain Link 3 or higher. Declare 2 names that among cards in the same Chain Link as this card and both has Chain Link number lower than this card, switch the Chain Link number of those declared cards.
  19. The Sacred Beast support we got no so long ago...is a nearly disappointing mixed bag to be honest. some card solved some problems or improving the previous wave of support while the rest is not amusing. which really irks me as an old time fan since they pretty much messed-up most of printed anime-god themed monster through out the entire series and they just play around and make either not viable or having the aforementioned bad support. well time to change that and inject some serious-but-fun power ups to this bad boys: Dark Sacrifice Beast of Uria DARK / Level 1 / Fiend / Effect This card also always treated as FIRE attribute Pyro monster . To Special Summon “Hamon, Lord of Striking Thunder”, “Raviel, Lord of Phantasms”, or “Uria, Lord of Searing Flames” using its own procedure, you can either Tribute or send this card you control to the GY (whichever listed on procedure) instead of 1 of the cards listed in the procedure (or any combination of both), and if you do, that monster gains the following effect. ● You can activate the effects of Level 10 or higher monsters you control as Quick Effect. While you control this card, your opponent must Set Spell/Trap Card(s) before activating them. Whenever your opponent Set a card(s), he/she cannot activate those card or its effects until their next turn after Setting them. ATK 0 / DEF 0 Dark Sacrifice Beast of Hamon DARK / Level 1 / Fiend / Effect This card also always treated as LIGHT attribute Thunder monster. To Special Summon “Hamon, Lord of Striking Thunder”, “Raviel, Lord of Phantasms”, or “Uria, Lord of Searing Flames” using its own procedure, you can either Tribute or send this card you control to the GY (whichever listed on procedure) instead of 1 of the cards listed in the procedure (or any combination of both), and if you do, that monster gains the following effect. ● Whenever a Level 10 or higher monster is summoned (including this card) by sending card(s) from the field to GY either as a Tribute and/or Material OR as its Procedure, that monster gain the effect of 1 of those card. Whenever Spell/Trap card you control would be destroyed: Place 1 counter on this card, instead. At the Start of your Battle Phase: Remove all counter on this card, this card can make an additional attack on monsters up to number each counter removed during this Battle Phase ATK 0 / DEF 0 Dark Sacrifice Beast of Raviel DARK / Level 1 / Fiend / Effect The Summon of Level 10 or higher monster cannot be negated (This Effect apply even during the turn this card is removed from the field). To Special Summon “Hamon, Lord of Striking Thunder”, “Raviel, Lord of Phantasms”, or “Uria, Lord of Searing Flames” using its own procedure, you can either Tribute or send this card you control to the GY (whichever listed on procedure) instead of 1 of the cards listed in the procedure (or any combination of both), and if you do, that monster gains the following effect. ● Neither Player can Special Summon non-Level 10 or higher monster during his/her Main Phase 1 except during the turn he/she Normal Summon a monster. When your opponent either Special Summon a Monster OR activate his/her monster effect (Quick Effect): You can Tribute 1 Monster you control or in your hand: Negate that Summon or activation. And if you do destroy it. You can only use this effect once per turn ATK 0/DEF 0 the brand new branch to the "Dark X Beast" family, design not only to ease the summon procedure but also reward you either with powerful effects that tailor to either cover or combo with the demon's pre-existing effect with all is potential and flaws AND even has generic Level 10 support in form of lingering effects. Hamon's Beast protect the the important Fallen Paradise while making the terrible Attack-theme of the SD spell and trap less clunky, Raviel's Beast will help Raviel Token Effect usable as potent interruption, while Uria's Beast maximize Uria backrow removal while locking down any attempt to bypass it Dark Spawning Beast DARK / Level 3 / Fiend / Effect During your Main Phase, You can Tribute this card and pay 2000 LP: immediately after this effect resolved, either Special Summon and/or Normal Summon from your hand up to 3 Fiend monster with 0 ATK and DEF one each from your hand, Deck, and/or GY. And if you do, you cannot Summon monsters other than monster that has “Raviel, Lord of Phantasm”, “Hamon. Lord of the Striking Thunder”, “Uria, Lord of the Searing Flames” in its names and/or listed in its card text for the rest of this turn. You can only activate this effect of “Dark Spawning Beast” once per turn. ATK 0 /DEF 0 This pretty much self-explanatory. help the deck to swarm the above Sacrifice Beasts. "But Doc" you may ask " why even bother to make this while Summon Beast exist" "because its meant to make Hyper Blaze useful, fool" Phantom of Fury Continuous Spell You can Banish opponent monsters for “Dimension Fusion Destruction”requirement. You can Shuffle 4 cards that has “Hamon, Lord of Striking Thunder”, “Raviel, Lord of Phantasms”, “Uria, Lord of Searing Flames” as its name or listed on its card text from your GY or Banished: Target 1 Monster Your opponent control; that target name becomes same as one of shuffled monster name with the highest Level (if its a tie you get to choose) and treated as if it has Level equal to 10 until the End Phase and if you do, draw 1 card. When “Chaos Phantom” Fusion Monster is Fusion Summoned, Banish a number face-up card(s) your opponent control up to number of monster removed from your field by the Effect or procedure that Summon it +3. You can only use each effect of “Phantom of Fury”once per turn off course ill never forget the biggest of the bad boys, named after the best effect this boy got in the anime (besides that once jaw dropping 10000 ATK) this is Watson to the Sherlock that is Fallen Paradise. with Fallen being once per turn Pot of Greed now paired with this being once per turn Pot of Avarice. and thats not all! the effect change one of the opponent monster to a Sacred Beast of you happen shuffle one which combo with Dimension Fusion Destruction that got turned into pseudo-Super Poly and then Combo again with the final effect to possibly banish the entire board for OTK. even that dammed Trilojig can use this
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