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kevintriedge

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About kevintriedge


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  1. You're quite right on the three yellow/red flags. For Advance I just thought of a way for them to replenish resources, but I admit it's not creative, and I'm not too fond of that one either. I'm replacing it as soon as I get an idea. Overdrive is also similar to Icarus, but I keep it because I think it fits the theme and the monster floats. I'll try to think of things to replace/revise Advance and the Level 12 Synchro. Thanks for the feedback!
  2. Phantom Beast Gene-Splicer WIND / Machine / Level 4 / Pendulum Scale 2 / ATK 1700 / DEF 900 Pendulum Effect: You can discard 1 "Phantom Beast" card; Special Summon 1 "Artificial Phantom Beast Token" (Beast/Machine/Level 3/ATK 1000/DEF 1000). If a "Phantom Beast" monster you control is destroyed by battle or a card effect: You can Special Summon this card from your Pendulum Zone. You can only use each Pendulum effect of "Phantom Beast Gene-Splicer" once per turn. Monster Effect: When this card is Normal Summoned: You can add 1 non-Machine "Phantom Beast" monster from your Deck to your hand. You can only use this effect of "Phantom Beast Gene-Splicer" once per turn. Once per turn (Quick Effect): You can have all "Phantom Beast" monsters you currently control become Beast, Beast-Warrior, or Machine, until the end of the turn. Your opponent cannot target this card for an attack while you control another "Phantom Beast" monster. The idea is the engineers who made MPB took inspiration from the Beast PBs for their aerospace engineering, and used this robot to gather and analyze samples of PBs. The Pendulum Effect sets up PBs with GY effects while also providing easy Token for MPB costs. The monster effects are pretty self-explanatory. Next: A support card for Equip-based decks but that won't break the game.
  3. Edited the field. Now it can also summon a Tuner (but still needs a minimum of 2 counters removed), and it allows the GY effects to trigger by any card effects, not only when they are sent there by a "Scarlet Terror" card.
  4. I like this card. Makes Ancient Gear Fusion's from-Deck effect so much more accessible without needing to brick yourself by running many Golems. The second effect is also neat to setup for your next turn.
  5. Seems like a fun card for Decks that lack their own in-archetype Link and just want to open zones. A 1000-ATK advantage in battle (+500 and -500) isn't shabby either. I'm thinking maybe the float effect can be modified to specifically revive the Link-2 to an EMZ (overriding the normal game mechanic), so the Link-2's arrows are usable so they're not just beatsticks or Link fodder.
  6. This seems pretty scary to be honest. With the 2-3 materials spent to summon her (that can use tokens) you get an additional 2 materials for Link summoning generic Links and Link climbing. Perhaps make her require 3 monsters to summon? or put a limitation on what you can do with the tokens.
  7. Archetype/series posts have a lot of cards to read through, and this can seem like a daunting task at first glance. By first giving a summary of what their playstyle is, the readers know what to expect and have an image of how they work together, instead of needing to first read (at least) 3-5+ cards and piece together themselves how the cards work and synergize. This is also already a thing in the Archetype Game workshop thread, and I believe this should be--while not to the point of being an iron-fist requirement--encouraged more.
  8. Edited the effects of Howitzer Dragon and Launcher Dragon so they are better when you are going first.
  9. I love the way you draw face, it makes the character look bubbly and very cute. Good coloring too! Is that using a copic marker?
  10. Phalanx Rusher EARTH / Rock / Level 6 / ATK 2000 / DEF 2600 2 EARTH monsters with 1500 or more DEF Cannot be destroyed or banished by card effects that activated in a different column from this card's. Your opponent cannot target cards in your Main Monster Zone and Spell/Trap Zone in this card's column, except this card. Can attack while in Defense Position, and if it does, apply its DEF for damage calculation. Once per turn: You can pay 800 LP; move this card to an adjacent Monster Zone (horizontally). Next: a monster that personifies two Attributes, that is not LIGHT+DARK
  11. 3X-Saber Neo Gottoms EARTH / Beast-Warrior / ATK 2500 / Link-3 (Bottom-Left, Right, Bottom-Right) 2+ EARTH Beast, Warrior, or Beast-Warrior monsters If this card is Link Summoned by using 3 "X-Saber" monsters as materials, this card gains 600 ATK and cannot be targeted by your opponent's card effects. You can only activate 1 of the following "3X-Saber Neo Gottoms" effects per turn, and only once that turn. When your opponent activates a monster effect (Quick Effect): You can Tribute 1 "X-Saber" monster this card points to; negate that effect, and if you do, destroy that monster. You can target 2 "X-Saber" monsters in your GY; Shuffle the first target into the Deck, and if you do, Special Summon the second target to a zone this card points to. The goal is to give X-Sabers a boss monster for their end board. If you don't think you're going to need the negate effect that turn, you can use the other effect to prepare ammo for next turn, or extend play, perhaps into summoning the Synchro Gottoms. The ATK boost effect is referencing the ATK of the Synchro Gottoms. Next: A Winged Beast Xyz monster with a (preferably unusual) useful effect!
  12. Wow that's a lot of archetypes. I wish I could be even half as creative as you. Good job!
  13. Wouldn't the prompt still in effect if skipped? Just that it's passed to the next commenter. I'll try to do both prompts so no one feels left behind. Spirit Interface Navigator DARK / Machine / Tuner / Level 1 / ATK 0 / DEF 0 If this card is used for a Synchro Summon, you can use 1 monster in your hand as 1 of the other materials, also regardless, all the Synchro material monsters are banished instead. Once per turn: You can pay 500 LP; This card becomes Level 3 until the end of the turn. You can only use 1 of the following "Spirit Interface Navigator" effects per turn, and only once that turn. If this card is sent to the GY: You can target 1 of your banished cards; Banish this card, and if you do, either add that target to your hand, or return it to the GY. If this card is banished: You can discard 1 card, then target 1 Level 3 monster in your GY; Special Summon it. This card can be used as an easy Tuner, Machine Duplication target, One for One target, Allure fodder, recycling banished monsters, used in Rank 3 engine, Fairy Tail Snow target, etc.. It's not perfect, but there it is. Ravenous Revenge Normal Trap If a Rank 7 or higher Insect Xyz monster you control is destroyed by battle, or destroyed/banished by an opponent's card effect: Destroy as many monsters your opponent controls as possible, then your opponent takes 200 damage x the Rank of that Xyz monster. If the destroyed/banished Xyz monster was Summoned this turn and had a material when it was destroyed/banished, you can activate this card from your hand. While you control a Rank 7 or higher Insect Xyz monster and this card is in your GY, except the turn it is sent there: You can banish this card and 1 Insect monster from your GY; Special Summon 1 Insect monster from your hand or GY, but halve its ATK/DEF, also negate its effects until the end of this turn. You can only use 1 "Ravenous Revenge" effect per turn, and only once that turn. Next: a Chemicritter support
  14. I love the concept and the artwork. A minor thought on PSCT, wouldn't the new stats be listed as an effect too? Like so it has two bullet points.
  15. Ah, good points. I did think of it just like a Flip-support Continuous Spell that can be searched with Summoner's Art, but you brought up good points. I'll edit it soon. Thanks!
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