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SK79LinkXyz

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About SK79LinkXyz


  • User Group: Members


  • Member ID: 133


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  • Post Count: 14


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  • Joined: 01/12/2019


  • Been With Us For: 830 Days


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  1. Please comment on my champion mechanic thread

    1. LordCowCow
    2. Tormented

      Tormented

      It might help if you actually linked the thread...

  2. Please comment on my champion mechanic thread

    1. worK
    2. SK79LinkXyz

      SK79LinkXyz

      Please comment on my champion mechanic thread

  3. Check out the Champion Monsters and their mechanics as they may be entirely broken and will break the new master rules

    1. yui

      yui

      You mean... the custom cards that will do fuck all to MR5 unless both players agree to use them? Which they probably won't if they're so broken?

  4. The champion monsters mechanic is a new idea that I have came up with (borrowing slightly from the MTG champion a creature thing) with some twists and turns to make it truly unique and cool. - The champion monsters are really cool looking with a white frame with gold diagonal stripes. - The champion monsters go in your MAIN deck. - You can only Champion Summon during your Main Phase 1. - If your champion monster is level 5 or higher, you still need a tribute summon. (same logic applies for level 7 and 8 needing 2 tributes and etc.) - The champion monsters have regular levels and etc. but, have their way of getting summoned on the field and how they interact when they are there. - The champion monsters have to be Champion Summoned first and can not be set. (When they are Champion Summoned they can go into Defense Position through.) - When you champion summon a champion monster you place it in the main deck monster zone (either in Attack Position or Defense Position.) if the champion card is in fact a Champion monster. - Once per turn during your Main Phase 1, you can move 1 of your champion card in to the soul stack. (The soul stack is pretty important and yes you want to build it up to some degree.) - Once per turn during your Main Phase 2, you can move 1 of your champion card out of the soul stack. (The soul stack is pretty important and yes you want to build it up to some degree.) - Champion cards have champion effect(s) IF they are in the Soul Stack and use the Soul(s) in the Soul Stack as fuel to use their effects. - Champion cards can not use champion effects if they are not in the soul stack. - Spell Cards and/or Trap Cards can also be Champion cards as well. - The champion spell cards and the champion trap cards also go in your main deck, duh. - The champion spell cards are green with gold diagonal stripes. - The Champion Trap cards are purple with gold diagonal stripes. - You can champion your champion Spell cards but they will be activated face-up or set. (when you champion a spell or trap, you reveal it then it is either activated or set face-down.) - You can champion your champion Trap cards but they will be set face-up down. - Champion Spells cards (so can Champion Trap cards) can be activated normally but will get their regular effect ONLY. - Your Soul Stack Zone must be empty in order to activate and use a Champion Spell card for its champion spell card effect or Champion Trap card for its champion trap card effect. - The champion summon a champion monster, you must send 1 monster that shares a type, attribute, level or etc. with the champion monster you are trying to champion summon plus 1 additional OTHER card from your side of the field or 1 card from your hand to the SOUL Stack. - Soul Stack is a new zone where champion cards can exist at but only 1 can occupy that zone at a time. (your opponent will get their own soul stack so there will be no fighting for it. XD) - If a Champion monster leaves the field, you get back ONE card that shares a level, attribute, type or etc. with that champion monster back on the field. - If a Champion Spell or Champion Trap card leaves the field, (if it was championed) you get back ONE card that is either a Spell card or Trap card back to the field (That card is set face-down.) - Champion cards that uses their champion card effects shuffle cards in the soul stack back into the deck to use the champion card's champion effect. (EX soul 2: draw 1 card.) - Use too much of your soul stack and your champion card leaves the field, you get nothing back so if you are not careful, you lose the recovery that the champion cards offer. - You can champion, a champion card (but if you have already move something in and/or out of the soul stack then you are out of luck because you will not be able to move the new champion into the soul stack.) Here is an example of a Champion Monster Card: Mirvor Soul Wen : | Level 4 | EARTH | Warrior-Type | Champion Monster | Effect monster | 1000 ATK | 1550 DEF | 1 Warrior Type monster + 1 card you control or 1 card in your hand. Champion Effect: Soul 2: Add 1 level 3 or lower monster from your Deck or GY to your hand. Regular Effect: If this card is Summoned: you can add 1 level 3 or lower Champion monster from your Deck to your hand. Here is an example of a Champion Spell card Mirvor Soul Binding : | Normal Spell | Champion Spell | 1 Normal Spell card + 1 card your control or 1 card in your hand Champion Effect: Soul 1: Special Summon 1 level 4 or lower non-Champion monster from your Deck or GY to your Main Monster Zone. Regular Effect: If this card is activated: you can add 1 level 4 or lower Champion monster from your Deck to your hand. Tell me what you think of this!
  5. This is a MTG EDH Commander deck. This deck is a Legendary Tribal deck that focuses around getting creatures with keywords on the field to deal massive damage to opponents. Plays aggressively and beat the pulp out of your opponents, quickly. Cards like entomb, buried alive, jarad's orders is in the deck to thin the deck while getting cards like brawn, anger, filth, genesis and etc. to give creatures on the field keywords. //Main Commanders Commander 1: 1 Ikra Shidiqi, the Usurper Commander 2: 1 Bruse Tarl, Boorish Herder //Other Commanders that I am considering instead, maybe 1 Tana, the Bloodsower 1 Ravos, Soultender //Main Deck (98 Total) 1 Anger 1 Arguel's Blood Fast // Temple of Aclazotz 1 Ash Barrens 1 Aurelia, the Warleader 1 Berserkers' Onslaught 1 Beseech the Queen 1 Birds of Paradise 1 Blackblade Reforged 1 Blood Crypt 1 Brainspoil 1 Brawn 1 Buried Alive 1 Captain Sisay 1 Chromatic Lantern 1 Chrome Mox 1 Clifftop Retreat 1 Command Tower 1 Cryptic Caves 1 Cultivate 1 Dark Petition 1 Demonic Tutor 1 Doomed Necromancer 1 Dragonskull Summit 1 Driven // Despair 1 Entomb 1 Exotic Orchard 1 Farseek 1 Filth 1 Fires of Yavimaya 1 Fleshwrither 4 Forest 1 Genesis 1 Gisela, Blade of Goldnight 1 Godless Shrine 1 Gorm the Great 1 Grand Abolisher 1 Greed 1 Guardian Project 1 Hammer of Purphoros 1 Harrow 1 Iroas, God of Victory 1 Isolated Chapel 1 Jarad's Orders 1 Kodama's Reach 1 Magus of the Wheel 1 Mirri, Weatherlight Duelist 4 Mountain 1 Mox Diamond 1 Odric, Lunarch Marshal 1 Overgrown Tomb 1 Pathbreaker Ibex 1 Phyrexian Reclamation 4 Plains 1 Raise Dead 1 Return to Nature 1 Rhonas the Indomitable 1 Rhythm of the Wild 1 Rootbound Crag 1 Sacred Foundry 1 Sakura-Tribe Elder 1 Saskia the Unyielding 1 Signal the Clans 1 Skullwinder 1 Smothering Tithe 1 Sol Ring 1 Solemn Simulacrum 1 Stomping Ground 1 Sun Titan 1 Sunpetal Grove 3 Swamp 1 Swiftfoot Boots 1 Swords to Plowshares 1 Temple Garden 1 Teshar, Ancestor's Apostle 1 Thalia, Heretic Cathar 1 Time of Need 1 Torment of Hailfire 1 True Conviction 1 Tymna the Weaver 1 Urborg, Tomb of Yawgmoth 1 Vindicate 1 Virtus the Veiled 1 Viscera Seer 1 Whip of Erebos 1 Woodland Cemetery 1 Xenagos, God of Revels 1 Yahenni, Undying Partisan //Sideboard (13 Total) SB: 1 Abzan Charm SB: 1 Anguished Unmaking SB: 1 Arcane Signet SB: 1 Commander's Sphere SB: 1 Darksteel Ingot SB: 1 Evolving Wilds SB: 1 Lotus Petal SB: 1 Manalith SB: 1 Mortify SB: 1 Path to Exile SB: 1 Sylvan Library SB: 1 Terramorphic Expanse SB: 1 Toxic Deluge Tell me what you think of it!
  6. The Mirvor Archetype focuses around quick link plays and equipping creatures out of the gy for advantages while setting up the GY with ideal targets that will equip to other creatures. Ancient Mirvor Summoning Scroll: Quick-Play Spell Special Summon 1 level 4 or lower "Mirvor" monster from your Deck. While this card is in the GY you can discard 1 "Mirvor" monster card to add this card to your hand. You can only activate "Acient Mirvor Summoning Scroll" once per turn. New Mirvor Calling Scroll: Normal Spell Add 1 level 4 or lower "Mirvor" monster from your Deck to your hand. While this card is in the GY you can discard 1 "Mirvor" monster card to add this card to your hand. You can only activate "New Mirvor Calling Scroll" once per turn. Mirvor Temple: Field Spell card When this card is activated: you can add 1 "Mirvor" Spell or Trap card except for Field Spell card from your Deck to your hand. If a "Mirvor" monster your control is equipped with a "Mirvor" monster in your Spell & Trap Zone, the equipped monster gain ATK and DEF equal to the ATK of the equip monster's ATK. If this card would be destoryed or targeted by your opponent's card effects, you can send 1 "Mirvor" monster in your Spell & Trap Zone to the GY instead. While this card is in the GY you can discard 1 "Mirvor" monster card to add this card to your hand. Tricky Mirvor Equip Scroll: Normal Trap Discard 1 card then, Target up to 2 level 4 or lower "Mirvor" monster(s) from your GY and equip the targeted card(s) to 1 face-up "Mirvor" monster you control. While this card is in the GY you can discard 1 "Mirvor" monster card to add this card to your hand. You can only activate "Tricky Mirvor Equip Scroll" once per turn. Mirvor Shi : | Level 3 | EARTH | Pyro-Type | Effect monster | 1200 ATK | 1150 DEF | You can discard this card to shuffle 1 "Mirvor" monster with a different name in your GY into your Deck, send 1 "Mirvor" monster from your Deck to the GY then draw 1 card. If this card is Summoned: add 1 Level 4 "Mirvor" monster from your GY to your hand. If this card is in your Spell & Trap Zone and equip to a "Mirvor" monster, once per turn you can Special Summon 1 "Mirvor" monster in your Spell & Trap Zone. Mirvor Li : | Level 4 | WIND | Aqua-Type | Effect monster | 1300 ATK | 1250 DEF | While this card is in the GY, this card is treated as a level 3 EARTH Pyro-Type monster. Once per turn during either player's turn you can discard this card to send 1 "Mirvor" monster with a different name than this card then, draw 1 card. If this card is Summoned: target 1 level 3 or lower EARTH Pyro-Type monster from your GY and equip the targeted card to this card as a equip spell. If this card would be destroyed by battle or your opponent's card effects you can send 1 "Mirvor" monster equipped to this card to the GY instead. If this card is equipped with a "Mirvor" monster would battle a monster, before the damage step you can target 1 Spell or Trap card your opponent controls and if you do banish the targeted card face-down. You can only use each effect of this card's name once per turn. Mirvor Mei : | Level 4 | WIND | Aqua-Type | Effect monster | 1400 ATK | 1350 DEF | While this card is in the GY, this card is treated as a level 3 EARTH Pyro-Type monster. Once per turn during either player's turn you can discard this card to send 1 "Mirvor" monster with a different name than this card then, draw 1 card. If this card is Summoned: target 1 level 3 or lower EARTH Pyro-Type monster from your GY and equip the targeted card to this card as a equip spell. If this card would be destroyed by battle or your opponent's card effects you can send 1 "Mirvor" monster equipped to this card to the GY instead. If this card is equipped with a "Mirvor" monster would battle a monster, before the damage step you can have your opponent randomly banish 1 card from their hand face-down. You can only use each effect of this card's name once per turn. Mirvor Zhi : | Level 4 | WIND | Aqua-Type | Effect monster | 1500 ATK | 1450 DEF | While this card is in the GY, this card is treated as a level 3 EARTH Pyro-Type monster. Once per turn during either player's turn you can discard this card to send 1 "Mirvor" monster with a different name than this card then, draw 1 card. If this card is Summoned: target 1 level 3 or lower EARTH Pyro-Type monster from your GY and equip the targeted card to this card as a equip spell. If this card would be destroyed by battle or your opponent's card effects you can send 1 "Mirvor" monster equipped to this card to the GY instead. If this card is equipped with a "Mirvor" monster would battle a monster, before the damage step you can target 1 other monster your opponent controls and if you do banish the targeted card face-down. You can only use each effect of this card's name once per turn. Mirvor Rou : | Level 3 | EARTH | Pyro-Type | Effect monster | 1100 ATK | 1050 DEF | You can discard this card to shuffle 1 "Mirvor" monster with a different name in your GY into your Deck, send 1 "Mirvor" monster from your Deck to the GY then draw 1 card. If this card is Summoned: add 1 Level 4 "Mirvor" monster from your Deck to your hand. If this card is in your Spell & Trap Zone and equip to a "Mirvor" monster, once per turn you can Special Summon 1 "Mirvor" monster in your Spell & Trap Zone except this card. Mirvor Wen : | Level 4 | WIND | Aqua-Type | Effect monster | 1000 ATK | 1550 DEF | While this card is in the GY, this card is treated as a level 3 EARTH Pyro-Type monster. Once per turn during either player's turn you can discard this card to send 1 "Mirvor" monster with a different name than this card then, draw 1 card. If this card is Summoned: target 1 level 3 or lower EARTH Pyro-Type monster from your GY and equip the targeted card to this card as a equip spell. If this card would be destroyed by battle or your opponent's card effects you can send 1 "Mirvor" monster equipped to this card to the GY instead. If this card is equipped with a "Mirvor" monster would battle a monster, before the damage step you can banish the top 3 cards of your opponent's Deck face-down then draw 1 card. You can only use each effect of this card's name once per turn. Mirvor Xing : | Link 2 | WIND | Aqua-Type | Link Effect monster | 2000 ATK | Link-2 | Pointers: Points south and south east | 2 non-Link "Mirvor" monsters | When this card is Link Summoned: you can discard 1 card then, target up to 2 level 4 or lower "Mirvor" monster(s) from your GY and equip the targeted card(s) to this card. While this card is in the GY, this card is treated as a level 3 EARTH Pyro-Type monster. Once per turn during either player's turn you can discard 1 level 4 or lower "Mirvor" monster to send 1 "Mirvor" monster with a different name then, draw 1 card. If this card would be destroyed by battle or your opponent's card effects you can send 1 "Mirvor" monster equipped to this card to the GY instead. If this card is equipped with a "Mirvor" monster would battle a monster, before the damage step you can inflict damage to your opponent's Lie Points equal to the number of banished face-down cards x 200 then banish the top 3 cards of your opponent's Deck face-down. You can only use each effect of this card's name once per turn.
  7. the password that everyone is looking for starts with a f has luck in it but with out that LOSER letter and most importantly contains you. Please do not hack my account lol

    1. DragonSage

      DragonSage

      Don't disrespect the L.

    2. Unlisted Member

      Unlisted Member

      I don't know... It was pretty funny when your YCM profile's theme song was "Barbie Girl" or that one "Chicken & Chips" song that wish I knew where it was from.

  8. Really? its gone as in forever? that sucks! I has TONS of CaC archetype content on there.... (no one cares but hey I wasted my life on them through)
  9. Old YCM still down. Will it ever come back? We will have to wait and see. May start posting here.
  10. Old YCM Forums are still down. I came out of boredom. Got some new ideas for CaC archetypes and what not and want to see if any other old ycmers are here because of recent events.
  11. Making a Bruse Tarl and Ikra Shidiqi Partner EDH Commander Deck!

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