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8bit Moonside

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About 8bit Moonside


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  • Member ID: 151


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  • Joined: 01/14/2019


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  1. Number 108: Unchained Spirit Collective Rank 8 | DARK | Fiend/Xyz/Effect 2500 ATK / 2500 DEF 2 Level 8 Fiend-Type monsters Gains 300 ATK and DEF for each Xyz Material attached to it. Once per turn (Quick Effect): You can target 2 other cards you control and 1 face-up monster your opponent controls; destroy the first targets, and if you do, attach the second target to this card as Xyz Material. You can detach any number of Xyz Material from this card, then target 1 "Unchained" Link monster in your GY whose Link Rating equals the number of detached monsters; Special Summon it, but its effects are negated. You can only use this effect of "Number 108: Unchained Spirit Collective" once per Duel. Next: An Xyz retrain of a Synchro monster (of your choice)
  2. Had a dream last night that AoJ became a tier 1 deck because they got a really OP Xyz monster, and now I kind of want to see that happen even though I know it never will

    1. UltimateIRS

      UltimateIRS

      Allies of Justice would need to be completely overhauled to be a deck.

  3. Chronomaly Eiserne Mann Rank 4 | EARTH | Rock/Xyz/Effect 0 ATK / 2500 DEF 2 Level 4 "Chronomaly" monsters While this card is face-up on the field, it cannot change its battle position. During either player's turn, if your opponent activates a monster effect: You can detach 1 Xyz Material from this card; negate the activation, then apply the appropriate effect, based on the Attribute of the detached monster. LIGHT: Reduce the ATK of a monster your opponent controls to 0, until the End Phase of this turn. EARTH: Send 1 "Chronomaly" monster from your Deck to the GY. You can only activate 1 effect of "Chronomaly Eiserne Mann" per turn, and only once that turn. Next: A Lunalight Xyz
  4. Talwar Master Archfiend Level 6 | DARK | Fiend/Ritual/Effect 2400 ATK / 2150 DEF Can be Ritual Summoned using "Ceremonial Talwar". This card can make up to 2 attacks on monsters during each Battle Phase. If this card declares an attack, and you control no Spell/Trap cards: You can Equip 1 Equip Spell Card from your GY to this face-up card. Ceremonial Talwar Ritual Spell Card Ritual Summon 1 "Talwar Master Archfiend" from your hand by Tributing monsters from your hand or field whose total Levels equal 6. While this card is in the GY, it is treated as an Equip Spell Card with the following effect: The equipped monster gains 300 ATK. If the equipped monster battles: You can activate this effect; your opponent cannot activate cards or effects until the end of the Damage Step, also destroy this card during the End Phase. Next: A Ritual monster for a Duel Terminal archetype that doesn't have one yet.
  5. Apothecary of the Six Samurai Level 4 | LIGHT | Warrior/Pendulum/Effect Scale 7 1600 ATK / 1800 DEF Pendulum Effect: You cannot Pendulum Summon monsters, except "Six Samurai" monsters. This effect cannot be negated. Once per turn: You can target up to 3 of your "Six Samurai" monsters that are either banished or in the GY; shuffle them into the Deck, then draw 1 card. Monster Effect: You can Tribute this card, then target 1 face-up monster your opponent controls (Quick Effect); reduce its ATK and DEF by 100 for each Bushido Counter on the field, until the End Phase of this turn. You must control another face-up "Six Samurai" monster to activate and resolve this effect. Next: A Gem-Knight (or just Gem-) Pendulum monster.
  6. Mightiest Wight DARK | Zombie/Link/Effect 1500 ATK / LINK-3 SW S SE 3 Normal monsters, except Tokens If this monster was Link Summoned using at least one "Skull Servant" as Link Material, it gains 1500 ATK. If you have 4 or more "Skull Servant"s in your GY, this card gains the following effect: (Quick Effect) You can banish any number of "Skull Servant"s from your GY; all monsters your opponent controls lose 500 ATK and DEF for each monster banished this way, until the end of this turn. You can only activate this effect of "Mightiest Wight" once per turn. Next: A Link-3 monster with all the upward-pointing arrows
  7. Cloud Crasher Level 8 | LIGHT | Cyberse/Synchro/Effect 2000 ATK / 2000 DEF 1 Cyberse Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can banish 1 Cyberse monster from your hand or GY to target up to 2 cards your opponent controls; destroy those targets, then this card gains ATK equal to half the original ATK of that banished monster. If this card is destroyed by battle or an opponent's card effect: You can target up to 3 of your banished Cyberse monsters; shuffle those targets into the Deck. Next: A Level 2 Synchro
  8. I like Mathmechs, they're a fun beatdown archetype. So here's some support that leans into Final Sigma's "while in the Extra Monster Zone" effects, while focusing more on the Xyz Summoning side of things. Mathmech Rooter Level 8 | EARTH | Cyberse/Effect 0 ATK / 2500 DEF You can Normal Summon this monster without Tributing, but its Level becomes 4. You can only control one "Mathmech Rooter". If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 card your opponent controls; negate its effects until the End Phase of this turn. You must control a face-up "Mathmech" monster to activate and to resolve this effect. Mathmech Squarer Level 8 | EARTH | Cyberse/Effect 1600 ATK / 900 DEF If your opponent controls a monster and all monsters you control are "Mathmech" monsters (min. 1): You can Special Summon this card (from the hand), but for the rest of the turn you cannot Special Summon monsters, except Cyberse monsters. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can Special Summon 1 "Mathmech" monster from your hand. Mathmech Editor Lagrangian Rank 8 | EARTH | Cyberse/Xyz/Effect 2000 ATK / 0 DEF 3 Level 8 Cyberse monsters Gains 300 ATK for each "Mathmech" monster in your GY with different names. While this card is in the Extra Monster Zone, it cannot be destroyed by card effects. While this card is in the Extra Monster Zone (Quick Effect): You can detach 2 Xyz Materials from this card; banish 1 "Mathmech" monster from your Extra Deck, and if you do, this card gains ATK equal to that monster's original ATK until the End Phase of this turn, but it cannot attack directly this turn. Prime Mathmech Euler DARK | Cyberse/Link/Effect 1500 ATK / LINK-2 L D 2 Cyberse monsters "Mathmech" monsters in zones this card points to are also treated as being in the Extra Monster Zone. Once per turn, if another "Mathmech" monster you control is targeted by a card effect: You can banish 1 "Mathmech" Spell/Trap from your GY; negate the activation, and if you do, destroy that card. Mathmech Simplification Continuous Spell During either player's turn, if a "Mathmech" monster you control is sent to the GY: You can Special Summon 1 "Mathmech" monster from your Deck whose Level is exactly 4 less than that monster's original Level/Rank, but it cannot activate its effects on the field. You can banish this card from your GY, then target 3 "Mathmech" monsters in your GY; shuffle them into the Deck, then draw 1 card. You can only activate each effect of "Mathmech Simplification" once per turn. Mathmech Divider Fukashigi Equip Spell Equip only to a "Mathmech" monster in the Extra Monster Zone. Once per turn, if the equipped monster battles an opponent's monster: You can banish 1 "Mathmech" monster from your GY; apply the appropriate effect, based on that monster's Attribute. * FIRE: The equipped monster gains 1000 ATK during damage calculation only. * EARTH: If the equipped monster destroys an opponent's monster by battle, inflict damage to your opponent equal to half that monster's original ATK. * LIGHT: Your opponent cannot activate Spells/Traps or monster effects until the end of the Damage Step. * DARK: If the equipped monster destroys an opponent's monster by battle, it can attack once again in a row.
  9. oh right neo card maker exists

  10. Purpp, Strategist of Dark World DARK | Fiend/Link/Effect 1200 ATK / LINK-2 ↙ ↘ 2 DARK monsters If this card is Link Summoned: You can draw 1 card, then discard 1 card, then if you discarded a "Dark World" monster by this effect, this card's ATK becomes double its original ATK until the End Phase of this turn. "Dark World" monsters in the GY cannot be targeted by your opponent's card effects. Once per turn, If this card is attacked: You can discard 1 card; Special Summon one "Dark World" monster from the GY to a zone that this card points to, but its effects are negated, also change the attack target to that monster. [Eric Andre voice] What if it was purple? Next: A Cloudian Link
  11. Vylon Digamma Level 9 / LIGHT / Fairy / Synchro / Pendulum / Effect Scale 4 2600 ATK / 2000 DEF Pendulum Effect: If a "Vylon" monster you control would be destroyed by battle or card effect, you can discard 1 "Vylon" card instead. Once per turn: You can activate one of the following effects. ●Take 1 "Vylon" Spell Card from your GY, and either Set it to your side of the field, or add it to your hand. ●Synchro Summon 1 "Vylon" monster, using cards from your field and/or hand. Monster Effect: 1 Tuner + 1+ non-Tuner "Vylon" monsters When this card is Synchro Summoned: You can target any number of Equip Spell Cards on the field; equip them to this card, and if they were originally equipped to a non-"Vylon" monster, destroy that monster. Other monsters you control gain 300 ATK for each card equipped to this card. If a card equipped to this card would be destroyed, it is banished instead. Next: To round it out, a Fusion Pendulum monster for a non-anime archetype.
  12. Borreload Xceed Dragon Rank 4 | DARK | Cyberse | Xyz | Effect 3000 / 2500 2+ Level 4 Monsters You can also Xyz Summon this card by using up to 2 Link-4 Cyberse monsters in your GY as Xyz Material. While this card has Xyz Material, neither player can target it with monster effects. (Quick Effect) You can detach 1 Xyz Material from this card and target 1 face-up monster on the field; it loses 500 ATK/DEF. At the start of the Damage Step, if this card attacks an opponent's monster while it has no Xyz Material: You can attach that opponent's monster to this card as Xyz Material. You can only use each effect of "Borreload Xceed Dragon" once per turn. A Blue-Eyes or Eyes of Blue Xyz monster
  13. I really like the Batteryman archetype, and I really feel like they could use some modern support, like a Link monster. So... Batteryman Duplex LIGHT / Thunder / Link / Effect 100 ATK / LINK-2 ↙ ↓ 2 Level 4 or lower "Batteryman" monsters This card gains ATK equal to the combined original ATK of the monsters used as Link Material for its Link Summon. Once per turn: You can pay 1000 LP; Special Summon up to 2 Level 6 or lower "Batteryman" monsters with different names from your hand or GY to zones this card points to, but their original ATK is halved, also destroy them during the End Phase. If you do, this card cannot attack this turn. If this card would be destroyed, you can send one "Batteryman" card from your hand to the GY instead.
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