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  1. Not reviewing a character this time, but went back and made a deck that I couldn't for a character I already reviewed. I'm making Good Choices, I promise.

     

  2. Holy fuck, this was a year and a half ago. Anyways, since this finally happened, I'm going to try a different kind of entry this time around. Tagforce 1 #5-2: The Return of Bawnji I may be doing a few of these before getting back to the rest of the characters. I finally beat the game and took the opportunity to unlock a bunch of the endgame packs. I've gotten everything except for the heal and the burn packs, but that's because I need to partner up with Sadie and Dorothy and beat the game with them. I got the Spellcaster, Zombie, Princeton Dragon, a weird pack based off of "hot guys" (thanks a lot Mindy, because of you I had to wait fifty bazillion years just to get Mataza the Zapper) and the vanilla trashbin pack with 170 Normal Monsters in it. I also got two other packs that are there to help me yoink up any cards I haven't gotten yet, but I never was a fan of these kinds of packs. Bawnji's deck is a mesh of a Skull Servant deck and a Blasting the Ruins deck held together by Human-Wave Tactics. I liked the concept, but he runs a lot of cards that he really shouldn't, most notably the vanilla Zombies that are too high-level to even use. I don't have all the copies of Blasting the Ruins, so I won't be able to give my own take on this exact deck idea, but I can still make a Skull Servant deck. Too bad there are only two Skull Servants. It takes a bit of effort to make the King have even 3k+ ATK, and while Foolish Burial helps a ton it's still a lategame boss. There are better choices for early game aggression but you'll need to use a Pyramid Turtle to get that set up. Vampire Lord is incredibly good here because the AI isn't smart enough to understand that it comes back every time it's destroyed by an effect. Baiting Sakuretsu or Torrential with this card is incredibly good. BTH, not so much. Ryu Kokki can probably be replaced with Vampire's Curse, which starts with 400 less ATK but can be raised to 100 more. Plus with the ability to float off of battle destruction, you can try to stall into a comeback. Ryu Kokki's effect is negligible here since there are only a few monsters that it's useful against, plus with as much other removal as I'm running it tends to be redundant. If neither of those are good enough for establishing an offense, then you can instead hide behind a Spirit Reaper. Immunity to battle destruction is really good during this time period. Even with effect removal being readily available, a lot of people aren't going around running a bunch of Fissures or Smashing Grounds. Cards like BTH and Sakuretsu were better because you could stop threats even faster than with Spell cards, but those cards can't counter Spirit Reaper. In case you don't draw Pyramid Turtle, Goblin Zombie is halfway decent here. It's not very great (for now) because you can't float into Vampire Lord and you have to spend a Normal Summon on what you search for. I'd like to swap them out for something else but I don't know what for yet. An earlier version of this deck had Mystic Tomato, but that was even worse. Not only were you forced to summon monsters in Attack, which is particularly bad since you have a bunch of weak monsters, it can't even Special Summon the King because its ATK is technically not 1500 or less. Sangan is a Goblin Zombie that can't search King, but it can search Pyramid Turtle which I think is ultimately better. BTH and Sakuretsu offer a huge safety net against powerful monsters, while the triple Dust Tornadoes are excellent at countering backrow. Creature Swap is an evil card here, letting you swap a Pyramid Turtle, GobZom, or Sangan for an opponent's monster and then killing it to get yourself another card. I could have probably ran a few less copies of some of these cards to make room for Zombie support such as Book of Life but I'm not entirely sure if I want to do that. There's probably too much backrow for Cyber Jar to be good here but I can't stop running it. My next post will probably be something like this. There were a few characters I wanted to revisit once I got some more cards, and now that I have almost every card in the game I can do that. I'll need to hurry through with the rest of the cast because I did finally beat this game and I want to get onto the next Tagforce. I never played 2-4 or 6, so I'm really interested in that. But I don't wanna skip a bunch of peeps.
  3. In part one you go around making friends to find someone for the Tag Duel Tournament. Part 2 is that Tag Duel Tournament. And then in Part 3 the Shadow Riders invade the school and proceed to be a bunch of dicks because they want to destroy/conquer/cover the world in an ominous fog. I did a bit of part 3 and yes you do have to tag duel the Shadow Riders (or at least the first one).
  4. Yugioh totally pro tip, like trust me it can't possibly be bad: You can use Exiled Force to destroy an opponent's Fire Hand. Not only do you get to avoid its effect if Exiled Force was your only monster, you'll be Forcing their Hand.

    Anyway, new blog post.

     

  5. So I finally, after 84 years or whatever, made it to the second part of this game. The second part is a lot shorter than the first part since you don't have two entire months to make at least one friend. This opened up the Tag Survivor pack which gave me some absolute bangers like United We Stand, every LV monster that existed at the time, Snatch Steal, Ancient Gears. Raigeki Break, a bunch of weird Battle Phase fuckery cards, Final Countdown, and fuckin' Yu-Jo Friendship. So right now I am in the middle of completing part 2 once for each of the main characters. The balancing they did here is... interesting. Like for example, Zane can OTK a bitch from out of nowhere but his deck is built in a way where if you can counter his Fusion, maybe counter a second one, then he's a sitting duck. Duelists with much weaker decks, like Syrus and Alexis with whatever the fuck garbage they got, are supplemented with a ton of goodstuff backrow (as well as occasional hogshit cards like fucking Malfunction which I will complain about Syrus having even though it just won me 5 medals for countering a Solemn Judgment). But with the way I'm tackling the characters, as well as having such a long wait between entries, I may or may not get to that before I die of old age. Tagforce 1 #38: Matthew I could've ran with a joke likening this character that we used to know on YCM, but there's like 5 of them. How would I be able to choose the Optimal Matthew? There are simply too many Matthews. Anyway, Matthew is a character who is always with Craig (Cliff in the mornings, Volcano in the afternoon), because, you know, they're friends. That's what friends do, or so I heard. Matthew will give a tip to players about the importance of deck-thinning, specifically with the card Jar of Greed. He is one of the many duelists who do not follow their own advice, but in Matthew's case it's because he doesn't think that deck-thinning is even that important. It's better than the stock tips that we get from a lot of the other duelists. Matthew is the foil to Craig's character. Where Craig is a brash, struggling tryhard who can only make it to Ra Yellow, Matthew is relaxed and chill. He's constantly spacing out, not paying attention, and still manages to make it to Obelisk Blue. It isn't explained whether he is in Obelisk Blue because of a rich family or if he's just that good, but it fits the foil better if it's the latter, so you know what, it is the latter. And to better fit the foil to Craig, I don't think he says your name even once. Overall as a character, he's kinda boring, but his strength is in his being a foil to Craig. As adversarial and determined as Craig is, Matthew is RIGHT THERE to one-up him by doing absolutely nothing. Matthew runs a Final Attack Orders beatdown deck, its simplicity and brain-off playstyle fitting his character very well. Doesn't search the regular Goblins with RotA. He runs a 42-card deck while bashing on the concept of deck-thinning. This deck aims to overwhelm the opponent with high-ATK monsters. Final Attack Orders not only covers his monsters' big weakness by forcing them back into Attack Position, but it also prevents you from blocking him by playing monsters in Defense Position. Almost all of his monsters are the same exact thing, the only exceptions being Chainsaw Insect and GMG. Chainsaw Insect can attack without Final Attack Orders, but the card draw means that you have to be careful not to turn this into an advantage machine for your opponent. Great Maju Garzett is in a weird position where it's basically two monsters in one card; you could just Normal Summon another monster and get the same damage as Tribute Summoning this. One thing that you can do, but Matthew doesn't, is to make a bad attack with a Goblin, then tribute the Defense-Positioned Goblin for GMG so it doesn't just get killed the next turn. But at the same time, there are only so few monsters like Goblin Attack Force. He is running triple Giant Orc and Toon Goblins, so using GMG as extra copies of his best monsters seems like a decent deal. Gaia Power is a meh ATK booster here. 2800-ATK Goblins and 2900 Chainsaw Insects are definitely way tougher than the base 2300-2400 ATK ones, but a lot of the time this card is just there. The neat thing about Mage Power is that it boosts both ATK and DEF. You could use this to boost one of your monster's stats so high that it's totally fine for it to get shifted to Defense Position. The problem is that even with a ton of backrow, this pretty much only works on the Elite Goblins, and Matthew is more than content to throw this card onto whatever monster he has. Matthew tries to do the thing Hide does where he pays a bit of LP to make a suped up monster with Megamorph, but since he doesn't commit as much to this combo it hardly ever pays off for him. It's great if he's behind though. A 4600-ATK monster you can just Normal Summon is nothing to sneer at, plus them going into Defense after attacking partially counters the drawback of Megamorph. But yeah, this card makes more sense for Hide than it does for Matthew. It's kinda eh here. Nobleman of Crossout takes out a monster so that he can hit you directly for 2300 damage. It makes it harder for you to simply put a monster down and deter him from attacking if he doesn't draw FAO (that does not stand for Ford Art Online, trust me). Even if he does have it, it still can be used to counter Flip/floaty effects and provide a bit extra damage. I like Shrink here a lot. It guarantees that he wins most possible combats. If you were planning to make a comeback by somehow getting a stronger monster than him, then this card stops you hard. Sakuretsu also does, but I think Shrink is actually better here for the extra damage. Cyber Jar is a card that I suggest for a lot of decks, but there is no deck that benefits from it as much as this one. Tossing an entire OTK's worth of ATK onto the board from your deck, drawing into FAO or other backrow, this card is just so incredibly good here that it's worth the symmetrical effect. To make room for this, as well as to try to get to 40 cards, I'd take out the Gaia Powers and either Megamoroh or Mage Power. I'm not too sure which should stay, but I'm leaning more towards Mage Power atm. There's also the issue of him relying so heavily on FAO that without it he's just kinda there. There are a few extra cards to address this, but I'm not too sure what to take out to make room for them. So instead, I'll make an entirely new deck: With triple Labyrinth of Nightmare and Zero Gravity, you're much more free to attack if you are unable to pull FAO. With these cards, you could also turn this into a Clown Control deck, which I did. In this game if you attack a face-down Crass Clown with FAO up, it'll switch to Attack Position and use its effect immediately in the middle of the battle. If you bounce the attacking monster, it just straight-up cancels the attack. Also today I learned that the translated name for Crass Clown is Murder Circus. I thought it would be Evil Clown or something but no it's way more metal than that. Dream Clown is even more effective here. If you play Zero Gravity with FAO up (and sometimes you don't even need it), then Dream Clown just kills a bitch pretty much whenever you need it to. With FAO you can even use multiple Zero Gravities so that a single clown can kill multiple monsters. It's wild. I added D.D. Warrior Lady and Exiled Force because Goblin Attack Force and Dream Clown are already searchable by RotA. With them, the clowns, and strong beaters, monsters are not an issue at all for this deck. Backrow however kinda is. Probably should run some Dust Tornadoes or something, idk. Matthew gets a 7.5/10 from me. He makes an excellent foil to Craig, his deck fits him like a glove, and he's pretty competent. The only thing keeping him down is that he's a bit boring on the surface.
  6. Don't forget to read this new blog entry, because if you do forget then Horus is going to negate every spell you cast in any game ever again.

     

  7. I'm just gonna put some filler text up here while I write the rest of the post, and if it's still here when I'm done then that means that I forgot. I don't remember the last time I forgot something. Tagforce 1 #37: Masha Masha can be found at the Obelisk Blue Girls Dorm during the mornings. Just take a right and she's by the edge of the... dorm's moat? I guess that's what it's called. She just stands there, keeping her distance from the Ra Yellow students who most definitely belong here. She returns to the same location in the afternoons, except this time she's closer to where you are when you enter the area. I feel bad for her since she spends so much time near Deron. Masha struggles with school. She studies hard on the night before a big exam, but due to her poor memory issues she cannot remember everything. Her memory is such a problem for her that she considers dropping out. This is also taken to a comical level when it takes her a second to remember what a duel is when you challenge her to one, or whether or not she needs a sandwich. Yes that is Deron spying on us in the background. After a duel, she says not to forget her. Because she surely will forget you, and it'd be sad if the two of you forgot each other. So someone has to remember. As a character, Masha is decent, which is great considering that she's just a background character. She's plagued with worry from her forgetfulness. It's not much but it's a lot better than what a lot of other characters have. Looks like we need to ping @MUTANT MONSTER RAEG-HAPYPbecause this is a Horus deck. The gimmick of Horus is a growing resistance to Spells that eventually results in you being able to negate any Spell you want with the LV8 Horus. You can back this up with Royal Decree, leaving all of your opponent's backrow cards useless. The only effects that the opponent can use, once this is set up, are monster effects. Masha is a challenging duelist who forces you to not rely purely on Spells and Traps as a counter for every threat. Even if you have outs for Horus in the form of monsters, she can still bog you down by making a good portion of your deck useless. Jinzo is her 4th copy of Royal Decree. Needing to Tribute Summon it kinda sucks but 2400 ATK is very nice. Plus you can just grab it with a Premature or CotH. Solar Flare Dragon is not a bad card, but it also doesn't really fit in here that well. It benefits from Molten Destruction, can form an attack lock with itself, and can ping the opponent for 500, but I feel like this card should be replaced by a Dragon monster for her Five-Headed Dragon. Despite its name, this is a Pyro monster. Tenkabito Shien also doesn't help out her FGD, but it fits in more nicely than Solar Flare Dragon. It's a decent monster, much better with Molten Destruction. It's a good opener if you don't have Royal Decree ready since it's immune to your opponent's Traps like BTH or Saku. The idea is to use this, then when you get Royal Decree then you can move over to the Horus line and then negate those Traps. Dragon's Mirror is great with Horus because you will toss several Dragons into your GY as you evolve your monster, letting you use this more easily. The one problem is that her only Dragons are the Horus line (and other FGDs). She definitely needs more Dragons since she hardly ever gets to use this. Level Modulation is a card that rewards your opponent too much, and places too many restrictions on your own monster, to be worth it. Well, that would be true in every deck but this one. I feel like summoning Horus LV8 with this while you have a Royal Decree up will curb the opponent's draws enough that using this card would be a good idea. You still have to watch out for monster effects though. Level Up! is a nice, clean, and easy way for you to level up Horus. Getting Horus LV6 out in the early game means you can almost assuredly evolve it. It is still a bit combo-centric, needing both itself and a Horus monster on the field to use, but the speed tends to pay off. Molten Destruction is a here to provide an ATK boost for her level 4 lineup. Horus LV4 having 2100 is excellent, so is Tenkabito Shien having 2000 ATK to put it above almost every other easy-to-summon monster. It's also nice for Solar Flare Dragon I guess. With Spells and Traps covered, Masha's big weakness is monster effects. Nobleman of Crossout helps her get around this by eliminating a face-down monster for her. Bonus points if it's a FLIP monster because then it'll banish all other copies from your deck. I have always hated this card. Pot of Avarice is a stupidly good card, but I think it conflicts with Dragon's Mirror a bit too much here. This card is great for the extra draws and potentially allowing for you to evolve into Horus 8 an extra time, but if you use this then you're not going into FGD any time soon. This is a big part of why I think she needs more Dragons in her deck in general. Shrink is amazing with the Horus line. Not only do you get to sidestep BTH with it some of the time, you can use this so that any Horus will kill virtually any other monster in the game, thus ensuring an evolution. Getting that kill when you otherwise wouldn't have provides so much value for this deck. United We Stand is pretty much here just for Tenkabito Shien, maybe as a temporary boost for a Horus LV4 but that's not nearly as good. I don't really think it's particularly great here. I do not have access to any of the LV monsters still, so I won't be able to use her deck. This means that I can only theoretically speculate on what changes I think are good instead of actually testing them out. I think that if she wants to continue to use FGD, then she should swap out the Solar Flare Dragons and the United We Stand for Masked Dragon. This lets her block a few attacks, Tribute Summon Horus 6 more easily, and fills her GY with Dragons for FGD. Masked Dragon would only be able to float into itself, so it might be worth adding Twin-Headed Behemoth as a final card to float into. This card has a once-per-duel effect to revive itself after being destroyed, which means that you will have it to Tribute Summon regardless of how many attacks your opponent can make. Another possibility is Gilasaurus. Even if the AI is too cowardly to use it if the opponent could possibly benefit from it whatsoever, this allows you to Tribute Summon Horus 6 very quickly. Just kill the monster your opponent revived or use Level Up! and now you get to bring out Horus 8. Overall, Masha actually has some character and her deck is pretty good. 7/10. Kinda a bit weird that such a forgetful character who is at danger of dropping out is this good at Yugioh, but aside from that she's a really solid character. Stay tuned for Matthew, who doesn't have any of the problems Masha is having.
  8. I'm going to bed. You should go see this blog post (and maybe go to bed, idk when you're reading this).

     

  9. Sometimes I wonder if I should've just waited to do this series once I had unlocked all the cards, but given that it's the year of our lord 2020 *checks calendar* chapter 3 and I'm still not done, this would have never been posted. This character is one such person, as the healing pack is endgame material (because LP gain is famously OP in Yugioh). Tagforce 1 #36: Marcel Not to be confused with Marcel Bonaparte, the weird French kid who was possessed by Yubel because they were sick of how French he was. He isn't in this game. The Marcel from the show didn't make an appearance in the show until A Jewel of a Duel: Part 1, which aired in America after Tagforce 1 came out. Them having the same name is just a coincidence because why would the people dubbing the show care about a video game. The Marcel I am going to talk about is also a Ra Yellow student and is notably less French. Marcel has a very standard schedule, heading to class early and he heads back to the Ra Yellow Dorm after school. However, what's interesting is that in both cases he is standing right next to the teacher in the area (Crowler in the Classroom, Sartyr at the dorm). From this and his deck choice, I imagine that Marcel is the teacher's pet. Always on his best behavior and excelling at all of his classes. He gets confused by Jaden and Bastion referring to each other as #1 and #2. (It means that Jaden is peepee and Bastion is poopoo.) He also has this line when you beat him in a duel. Thanks, Marcel. There isn't really much else to say about him. With such little dialogue in the game, it is difficult to discern his entire character. Right now, I'm convinced that his personality is that he goes to class. The main appeal to Marcel isn't his character though, it's his deck (this comes off as weird as the line about how I creamed him). Marcel runs Agents in the first form, which focused on creating a LP gap between you and your opponent so that you could achieve big numbers on either Mars or Saturn's burn. I think he's one of the best Ra Yellow duelists in the game, even though he has no answer for Marshmallon or Spirit Reaper. He also has the only healing deck in the game that actually tries to win instead of sit around. He can tutor up his own Marshmallon or a surprise Mars with Shining Angel, which is pretty nice for consistency but as an AI this usually means you get to attack an Attack-Positioned Marshmallon several times if you know that it's coming. He can't float into Kelbek since it's EARTH, but Kelbek is still pretty good at buying him some extra time or clearing up the board for a sudden Mars kill. Nimble Momonga is here for the reason it's in any other deck: healing and potential Tribute fodder. It's one of the best heals in this game because he can gain up to 3000 LP while blocking up to 3 attacks, then on top of that you're also thinning your deck. The Agent Mars/Saturn win condition is ok I guess. If he's able to be more aggressive than your opponent or if you manage to find an early heal you can leverage that into a monstrously good Mars. Saturn is less useful until it becomes time to go for the win since you need to Tribute Summon it and it's just a 2400 vanilla until It's Time to Tribute It. But on the other hand, if you are quickly overwhelmed and can't possibly have more LP than your opponent, then you're just fucked. Both Mars and Saturn are dreadful when you're losing. Zolga has some decent ATK, and the 2k healing when you Tribute it is... there. This is definitely the place for it, but it's just such a meh card. Celestial Transformation lets him toss a Saturn onto the board, which is really nice. Lets him do a double Saturn burn for game, except his AI isn't smart enough to go for that. He won't ever Tribute Saturn unless the one Saturn can kill you. So this is just a dead card for him even though it's pretty good here. Cestus of Dalga is a card that seems like it would be great here, but I think it's underwhelming tbh. It only boosts the monster's ATK by 500, which is pretty low for an Equip. The healing is nice but this is usually only by a small amount. It does mean that if the equipped monster manages to score a direct attack then Mars/Saturn becomes very threatening, but he's just not aggressive enough for this to happen very often. Giant Trunade and Heavy Storm lets him clear up backrow for a game-winning push with Mars or Saturn, though Marcel's AI likes to use these spells much earlier than he needs to. Another bad thing about the Agent wincon is that Sanctuary in the Sky just sucks. The damage prevention is useful for maintaining your lead over your opponent's LP, but if you are losing monsters to attacks then you're still very much in trouble. The best thing about it is that he can float his Shining Angel into Marshmallon and not have to worry about taking any damage. Ceasefire and The Spell Absorbing Life are pretty nasty for being able to nullify Flip Effects, not to mention the damage/healing they do helps Marcel out a ton. The AI waits for a threshold of monsters on the field before playing these, which is fair and all, but I've seen times where I would Heavy Storm him and he refuses to chain either of these cards because it just isn't worth gaining 400 LP even when he's about to lose that card. Draining Shield is annoying. Stopping an attack and gaining 2000+ LP is really good for him. Marcel needs a win condition that isn't Agent Mars or Saturn, something that helps him out when he is behind. I think that replacing one or two copies of Zolga with Mudora, which can get some respectable ATK once he gets a few Fairies into the GY. He should also run Magic Cylinder since it's a Draining Shield that gets you closer to victory rather than further away from defeat. There are probably some other fixes that could be made to his deck but I would need access to his heals in order to playtest for myself. Marcel gets a 4/10 from me. As a character he's just there, strangely close to teachers all the time. But his deck is pretty decent and cool.
  10. It's not like I want you to read this new blog post or anything, b-baka!

     

    1. LordCowCow

      LordCowCow

      sorry I can't "like" this one out of principle, but I respect your decision to have the wrong take

  11. I'd say I'm excited for this next character but April Fools already passed. Tagforce 1 #35: Maki Maki is one of the academy's few female students, and as such you can expect to find her in places that would make sense for an Obelisk Blue girl to be. In Maki's case, you can find her at *squints* *continues squinting* *raises eyebrow slightly* the boys dorm all day long. When you go to ask her "What are you doing at the Obelisk Blue boys dorm? I think this might be slightly illegal?" She dodges the question by talking about someone living in the forest. As you can see, she's very good at changing the topic abruptly. She goes from talking about Damon to immediately accusing you of being a criminal for reasons that our top scientists are trying to figure out. As you can tell from that final line, yep, Maki is one of them. A tsundere. In addition to this being such a tired trope, it also means that everything she says is said in multiple dialogue boxes. She talks so damn much. Wao look at this crybaby I don't like this character, and unlike Maki my dislike is genuine. Interacting with her in any way leads to her being a tsundere for multiple dialogue boxes. She isn't a baka (entertaining), she's a baka (annoying). Don't be any kind of dere to me, please and thank you. The one saving grace of this character is that her deck is actually pretty good. She uses Giant Germ, Mystic Tomato, Newdoria, and Sangan for Creature Swap, getting a very good deal much of the time since she still benefits when those cards are destroyed. If you think of trying something similar with your own floaters, then she can counter that with Dark Ruler Ha Des. And if you try to summon a monster stronger than Ha Des, she can counter that as well, not only with the Creature Swaps, but with her traps and with Megamorphing a Slate Warrior/Goblin. Her ability to counter backrow is pretty much the standard, but she does run Giant Trunade which the AI seems to use pretty well. They're not the best with it, but they won't Trunade the first chance they get usually. The only change I can think of would be to replace a Ha Des with Great Maju Garzett because this deck could get a pretty strong power spike with it and Creature Swap. Maki gets a 3/10. Her deck is really good and her lines can be slightly funny, but I just don't like this trope.
  12. Steam: Omg the games on your wishlist are on sale!!!! Again!!!!

    Me: Cool thanks I have 17 cents.

    1. LordCowCow

      LordCowCow

      "33%? Call me when it's over half off"

    2. DragonSage

      DragonSage

      50% off? Call me when it's under 10 bucks.

    3. LordCowCow

      LordCowCow

      40ef8a08c7e0c1f0f97495e37afbde69.png

      I'm being called out

  13. After disappearing into the void for 2 months, I finally have done another one of these blog things.

     

    1. LordCowCow

      LordCowCow

      How was the void?

    2. Arbalest's Big Crossbow

      Arbalest's Big Crossbow

      A bit shit. Wouldn't recommend it as a place to visit.

  14. Wow where in the world have I been. It's been over two months since my last entry! Like, I've been here this whole time, just in a permanent state of Not In the Mood to Do Anything Ever Again. Then Master Duel came out and I got carried away with that. It's cool and pretty, but it is severely lacking in good single-player content. It's kinda weird putting single-player content in a multiplayer game like Yugioh but they've kept doing it for all these years and I really appreciate it. So hopefully they do more with the single-player in that game, or else it's back to Duel Links for me. Another thing, this blog has broken 10k views! Sure, most of them are from me or are from bots, but it's still pretty cool that this has happened. So here's the next duelist, a tree. Tagforce 1 #34: Loggy I imagine that his parents are named Trent and Camellia. Loggy can be found at the Main Gate during the mornings before class, and afterwards can be found at the Slifer Red dorm. These are generic placements for him but I think it serves his character well. Loggy is new to Duelist Academy, probably even being the newest student to enroll before you came along. He's also new to Yugioh in general, making rookie mistakes such as overloading his deck. That second image was a waste of a textbox. Could've easily merged 2 and 3 into one textbox but nooooooooooooooo. This tip seems obvious but it really isn't to people new to card games. I know that I used to make the same mistake when I was a tiny, insufferable child. Even as a medium, still insufferable adult I still have issues convincing myself to trim down on deck size in rougelike card games such as Slay the Spire and Monster Train. (Both of which are incredible games that I cannot possibly recommend enough. Seriously, check them out if you haven't already.) There is also a sense of camaraderie that he feels towards his fellow Slifer Red students. He's more willing to duel you than someone from another dorm. Loggy, to me at least, comes off as someone with stars in their eyes. He's excited about this new hobby and is only coming to terms with how difficult and serious Yugioh actually is (at least in this universe where card games save the world). It isn't a particularly deep personality but there's no way we could get anything like that from a generic character. Loggy runs a deck that is heavily themed around masks and could easily defeat the entire Coronavirus in single combat. Against other Yugioh decks, however, it isn't nearly as good. The goal of this deck is to get out The Masked Beast and own the Battle Phase, but in the meantime he can protect himself with Mask of the Accursed. He can also boost a monster with Mask of Brutality and go on the offensive. The main weakness of this deck is that in addition to there being no additional consistency to his Masked Beast at all due to a lack of Manju/other support, he runs like 30 filler cards. Yeah they're thematic, but they're just pretty bad. Then there's the Man-eating Black Shark, which not only requires three fusion materials for a monster with 2100 ATK, but doesn't fit in mechanically nor thematically. Mask of Darkness is a great card but Loggy only runs 5 Traps, 2 of which are Continuous and also antisynergistic with his deck's goals. Masked Sorcerer's stats are too low to really be used as an advantage engine. The best way to use a card like this is to protect it with stat-modifying cards like Mask of Weakness or a coin-flip Fairy Box thing and using the draw to replace the cards you spend. It does seem like a neat idea for a really casual deck, especially with the Toon version. Mask of Brutality is only here for thematic reasons. It's almost entirely worse than Axe of Despair except for the very niche case of using it against an enemy wall to lower its DEF, except if you put it on your monster you get an equal boost in ATK and it doesn't go away afterwards. Mask of Dispel puts your opponent on a clock if they run any face-up backrow. It can be threatening at times, but at other times it can be entirely ignored. Mask of the Accursed is just a worse Nightmare Wheel unless you're willing to search for it with Iron Blacksmith Kotetsu. Ideally you would use this to shut down an early-game threat and then burn them for a couple of turns if you can't immediately counterattack. Otherwise you're better off running actual removal. Mask of Restrict is a powerful sidecard against Tribute Summons and Rituals. However, the boss of this deck is... a Ritual monster. So this card works against your owl goal. Mask of Weakness is similar to Rush Recklessly, but trades quick-play speed for the ability to work regardless of what battle position your monster is in. It works here because you can use it with your Defense-position Masked Sorcerer or an Attack-position Grand Tiki Elder. It still isn't a particularly great card, weaker than Shrink. My take on fixing this deck would be to remove the filler, add Ritual support, and probably go for Chaos Sorcerer since there's a good deal of LIGHT and DARK monsters to use. But since I still don't have Chaos Sorcerer and I also want to make a Chaos Ritual deck on a different entry, I'm going to try something new. I'm going to make a deck based off of one of the anime-only cards (well at least until 2018). See if you can guess what it is before you click the spoiler below! I've only tested this deck out a few times, but this entry has taken me all day to write (mostly thanks to just how easily distracted I am) and I kinda want to get over it already lol. So, yeah, the answer is Doom Lithmus Swordsman. If you guessed that correctly, you win a lifetime supply of air. Wait, I might actually have to hold up my end of the bargain with that. Uhhhh... let's not get hasty... While it isn't quite as strong as The Masked Beast, Doom Lithmus Swordsman cannot be destroyed by battle. This is great if you need to put up a barrier while you try to find a Continuous Trap. More importantly, it, like Tenkabito Shien, it completely unaffected by Traps. I could've made this deck when I was reviewing Deloge, but tbh I didn't have Doom Lithmus Swordsman at the time. You have to max out Bastion's friendship meter in order to get it. A monster with 3000 ATK, immunity to battle destruction, and can't die to BTH/Saku is actually pretty good. Gravity Bind and Begone, Knave! are excellent defensive options that you don't need to worry about at all once you get your Doom Lithmus out. Plus, as an added bonus, you can actually bounce your own Ritual searchers to re-use their effect. With this card bouncing your opponent's monsters as well, it should be even easier for you to get a hit in with a Manju. I'm not entirely sold on running triple Masks of Darkness since there are so few Normal Traps. I'd probably switch one of them out for something else, but I'm not too sure what. I want more monsters (that are at least Level 4), but I can't really think of many good options here. I've found myself using Ritual monsters as fodder and having to recycle them with Avarice if I want to use my other Ritual spells. I think that I'm going to give Loggy a 7/10. He manages to have a very useful gameplay tip for beginners to card games while still having an actual character. His deck isn't really great, kinda annoying because like Laurence before him, it's really easy to lose out on the no-LP-lost bonus. It's exciting when he does bring out Masked Beast, but when he doesn't he just rolls over and loses, which is kinda disappointing.
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