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Truffle Shuffle


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About Truffle Shuffle

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  • Member ID: 332

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  • Post Count: 18

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  • Joined: 05/31/2019

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  1. Performance of the Garma Sword DARK | | Warrior/Ritual/Pendulum/Effect | <6> 2550 ATK | 1850 DEF Effect: Once per turn: You can send 1 Ritual Spell or Ritual Monster from your hand to the GY; Negate the effects of all monsters Special Summoned after this effect's activation until your opponent's next End Phase. If this card you control would be destroyed: You can banish 1 Ritual Spell or Ritual Monster from your hand, Deck or GY instead. Pendulum Effect: This card can Ritual Summon itself from the Pendulum Zone. You must also Tribute monsters from your hand or field whose total Levels equal 7 or more. This was an idea I had in mind for a while. Originally I was just going to make a Fusion/Pendulum that had to be made from the old Performance of the Sword and Garma Sword, but Garma Sword is a rare piece of cardboard in this day and age, going for over $100 on ebay, etc. Really took the wind out of my sails. So instead she's more of a retrained Ritual of both the original cards, with the design being as if the Performance of the Sword/Commencement Dance girl is performing the Garma Sword Oath, etc. The reason I'm putting her here in Experimental instead of Singles is because A) As far as I know there has never been a Ritual Pendulum before so I'm not really sure how far I can take the "Ritual Summons itself" idea, and B) I really didn't know what to do for her effect. Any help would be appreciated.
  2. Ha, I'm sorry about that. Maybe from now on Instead of editing the original I'll just add future images as new posts.
  3. Thanks! Hopefully I can add more to this in the near future.
  4. Thanks for the help! I'll try to touch them up a bit soon. The "Type"-type thing is an old habit I'm still trying to get out of, thanks for reminding me. Even though "Vampire Jiangshi" probably makes more sense compared to the other monsters in the archetype and how their names are structured, I dunno I just kind of prefer it as Hopping Vampire. Sounds better to me for some reason. I'll take your advice and get rid of LV3's OPT restriction, thanks. As for LV7, do you think at the very least I should copy over the same mill effect from LV5 (once per turn you can send one of your own zombies to the GY to declare a card and your opponent has to send that to the GY, etc)? Or even with that added would it still need some more oomf on top of it?
  5. Happy Halloween everyone. This was something I had in mind to make for a while but I finally buckled down and got them done in time for the holiday. Took a long time to get them all drawn, but I'm glad I went through with it. I always liked Jiangshi in Chinese folklore and I was interested in adding something to the Vampire archetype. Coincidentally, as many Vampire monsters are styled after Castlevania characters, and there happens to be a Jiangshi boss in one of the games, I was able to use its color scheme for my Hopping Vampire. First time I've made a LV Monster. It's another older feature of the game I remember fondly so I wanted to make one of my own. The Hopping Vampires would be unique as the only Zombie-type LV Monsters and the only LV Monsters (unless I'm blind and wasn't paying attention in my research) that summon each other from the graveyard instead of the hand or deck. A bit of a hurdle, but if you can get the LV7 version out on the field you can potentially lock down your opponent's ability to remove cards from their own graveyard. If you see anything that could be improved upon in any of these cards, give me a holler, and I'll see what I can do. In the meantime I'll post the card images in the art gallery, you guys are free to use them for your own cards if you want. Thanks for any feedback and have a Happy Halloween.
  6. Future AshigaruLIGHT | Warrior | Effect | ATK 800 | DEF 600If this card in the GY is banished by the effect of a Gemini Monster: It is added to its owner's hand instead. If you control this face-up card: Your opponent cannot target face-up Gemini Monsters you control for attacks. Future Samurai SharpshooterLIGHT | Warrior | Gemini | Effect | ATK 1000 | DEF 2000This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.• The original ATK of this card becomes 2000. Once per turn: If this card attacks a Defense Position monster; you can banish 1 monster from your GY to inflict piercing battle damage to your opponent. Future Samurai LancerLIGHT | Warrior | Gemini | Effect | ATK 2200 | DEF 1400This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.• Once per turn: If a Gemini Monster you control would be destroyed by battle or by an opponent's card effect; you can banish 1 monster from your GY instead. Future Samurai RetainerLIGHT | Warrior | Effect | ATK 600 | DEF 2000Once per turn: You can tribute this card to Special Summon 1 "Future Samurai" or "Future Ashigaru" monster from your hand or Deck. If this card in the GY is banished by the effect of a Gemini Monster: It is returned to the GY during the End Phase. Honor Coding Quick-Play Spell CardTarget 1 "Future Samurai" Gemini Monster you control: It becomes an Effect Monster and gains its effects. Once per turn: If a card in your GY would be banished by the effect of a Gemini Monster; banish this card instead. During the End Phase: return this banished card to the GY. Next: Cockroach_Knight
  7. I did have another idea in mind to add to the effect, though I was worried it would make the text too long or break the card. "Once per turn while you control this equipped card: You can send 1 card on the field to its owners' hand." or something to that effect. Bump an opponent's card back to their hand, which has the side effect of automatically giving the equipped monster a free 300 ATK and DEF.
  8. Parasitic Muka Muka EARTH | Rock/Union/Effect | Level 2 ATK: 600, DEF: 300 "Once per turn, you can either: Target 1 EARTH monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 300 ATK and DEF for every card in the opponent's hand, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead." [Was trying to put together a workable Muka Muka deck. Didn't have any luck, but I felt like making a quick and simple card related to it. Might draw a card image later unless someone's got a good image for a rock...bug thing.]
  9. Thanks for the help. My intention is just for the name/type/attribute change to apply while the monster is in the deck and ends as soon as the monster leaves the deck. Once it's drawn, it reverts to its original info. So maybe something along the lines of "until a monster affected by this effect is drawn"? Not sure how that should be worded.
  10. Identity Theft! Quick-Play Spell Card Tribute 1 monster from your hand or field: Reveal 1 Normal monster in your Deck; the revealed monster's Name, Type and Attribute (in the Deck) become the same as the Tributed monster, then shuffle your Deck. As with some of my other cards I might need help with the grammar for the effect. Basically you treat a Normal monster in your deck with the same name, type, and attribute as a monster you tribute.
  11. As it's one of my favorite types, I might as well make a team for it. Beedrill, Crobat, Tenacruel, Toxicroak, Dragalge, and Scolipede. Alright the next poster will have to make a team of Fighting Pokémon.
  12. + = Gemini Metal Elf Level 5 | Machine/Effect | EARTH ATK: 2300 DEF: 1300 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or Deck) by Tributing "Gemini Elf" equipped with "Metalmorph". For each "Metalmorph" in your GY, this card gains 1 additional attack during each Battle Phase. Might need to edit this one a bit. Wanted to revisit the old "Metalmorph transformation" gimmick from way back when like with Red Eyes Black Metal Dragon and Metalzoa, but actually make a card that wasn't a pointless waste of time. So a beefed up Gemini Elf that can attack multiple times if you have Metalmorphs in your graveyard. However, I'm not 100 % if this one would be underpowered or overpowered at all. It's a lot harder to get this on the field than the average Link or Xyz monster, but I did the math and if you were to, for example, get three of these on the field, thus having three Metalmorphs in your GY, you'd have four attacks for each of them every battle phase. That's almost 30,000 damage per battle phase. And if you throw something like Limiter Removal in the mix you're getting over 50,000 points of damage. An unlikely scenario but not impossible, so I'm just not entirely sure if I may have gone overboard. Any help would be appreciated.
  13. Figured I'd post the cardless images I've drawn so far just in case anyone wants to use them for cards of their own. Canyon Battleguard Sword Slasher Mass-Production Model Malice Doll of Despair Gemini Metal Elf Identity Theft! Hopping Vampires I'll try to remember to add any more images here as I go along.
  14. Malice Doll of Despair Level 4| Fiend/Effect| DARK ATK: 1400 DEF: 1900 During your next Standby Phase after this card was sent from the field to the Graveyard by the effect of a Continuous Trap Card: Special Summon this card from the Graveyard. I swear she's not just Malice Doll of Demise wearing a dress. That would be silly.