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Truffle Shuffle

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About Truffle Shuffle


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  • Joined: 05/31/2019


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  1. Added the three images for The Snake Hairstyles.
  2. With Halloween on the way I began working on some zombie-related cards, and this year I decided to give some love to an old vanilla monster known as The Snake Hair. These are three Equip Spell Cards that play off of the theme of having snakes for hair. Like the Phantasm Spiral spells and traps, these cards can be equipped to and support any Normal Monster but only The Snake Hair herself can be equipped with all three at the same time, turning her from humble old school vanilla to manipulative, petrifying, venomous zombie powerhouse. Petrifying Ponytail: Biting Bun: Blinding Blowout: These were pretty fun to draw up. Enjoy and have a Happy Halloween https://vignette.wikia.nocookie.net/yugioh/images/3/31/TheSnakeHair-SBLS-EN-C-1E.png/revision/latest?cb=20190509220251
  3. Added an image of Hungry Burger and the Bistro Butcher to the first post. Originally I was planning on using it for a Ritual Spell or some kind of Ritual Support, but couldn't think of an effect for it, so it's free if anyone comes up with something.
  4. I'm really feeling my age reading these two. Gonna vote for Card A on this one. Card B's job as the link in a synchro chain is interesting but I feel like Card A jives with the effects of real Agents and has that stun going for it. Besides, Card B is clearly a dolphin! Mammalborgs are not to be trusted.
  5. Added Toon Swordmistress' art to the pile
  6. Toon Swordmistress EARTH | Warrior/Toon/Effect | 1400 ATK | 1400 DEF Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: If this card is sent to the GY by the effect of a Toon monster or as Tribute for the Summon of a Toon monster; You can Special Summon this card. + Randomly felt like making a counterpart for Kanan the Swordmistress and also to draw a toon monster for the first time. Normal Kanan looks so sultry I decided to go for a Jessica Rabbit sort of style for her toon version. Didn't have any groundbreaking effect in mind for her, so I went with a simple tribute fodder effect to give a little support to other toons, but I'm open to other ideas for her if anyone wants to take a swing at it.
  7. Rules:• The latest post will have a prompt of a monster attribute and a monster type (for example, EARTH Warrior, WIND Machine, etc).• The person that posts next can make one or more monsters with that prompted type and attribute. • You can make Spells and Traps to support the monster(s) you make if you want to.• Then, at the end of the post, add a prompt for the next poster with a new combination.• Include as many card details as possible. Combo to start off: WATER Pyro
  8. Performance of the Garma Sword DARK | | Warrior/Ritual/Pendulum/Effect | <6> 2550 ATK | 1850 DEF Effect: Once per turn: You can send 1 Ritual Spell or Ritual Monster from your hand to the GY; Negate the effects of all monsters Special Summoned after this effect's activation until your opponent's next End Phase. If this card you control would be destroyed: You can banish 1 Ritual Spell or Ritual Monster from your hand, Deck or GY instead. Pendulum Effect: This card can Ritual Summon itself from the Pendulum Zone. You must also Tribute monsters from your hand or field whose total Levels equal 7 or more. This was an idea I had in mind for a while. Originally I was just going to make a Fusion/Pendulum that had to be made from the old Performance of the Sword and Garma Sword, but Garma Sword is a rare piece of cardboard in this day and age, going for over $100 on ebay, etc. Really took the wind out of my sails. So instead she's more of a retrained Ritual of both the original cards, with the design being as if the Performance of the Sword/Commencement Dance girl is performing the Garma Sword Oath, etc. The reason I'm putting her here in Experimental instead of Singles is because A) As far as I know there has never been a Ritual Pendulum before so I'm not really sure how far I can take the "Ritual Summons itself" idea, and B) I really didn't know what to do for her effect. Any help would be appreciated.
  9. Ha, I'm sorry about that. Maybe from now on Instead of editing the original I'll just add future images as new posts.
  10. Thanks! Hopefully I can add more to this in the near future.
  11. Thanks for the help! I'll try to touch them up a bit soon. The "Type"-type thing is an old habit I'm still trying to get out of, thanks for reminding me. Even though "Vampire Jiangshi" probably makes more sense compared to the other monsters in the archetype and how their names are structured, I dunno I just kind of prefer it as Hopping Vampire. Sounds better to me for some reason. I'll take your advice and get rid of LV3's OPT restriction, thanks. As for LV7, do you think at the very least I should copy over the same mill effect from LV5 (once per turn you can send one of your own zombies to the GY to declare a card and your opponent has to send that to the GY, etc)? Or even with that added would it still need some more oomf on top of it?
  12. Happy Halloween everyone. This was something I had in mind to make for a while but I finally buckled down and got them done in time for the holiday. Took a long time to get them all drawn, but I'm glad I went through with it. I always liked Jiangshi in Chinese folklore and I was interested in adding something to the Vampire archetype. Coincidentally, as many Vampire monsters are styled after Castlevania characters, and there happens to be a Jiangshi boss in one of the games, I was able to use its color scheme for my Hopping Vampire. First time I've made a LV Monster. It's another older feature of the game I remember fondly so I wanted to make one of my own. The Hopping Vampires would be unique as the only Zombie-type LV Monsters and the only LV Monsters (unless I'm blind and wasn't paying attention in my research) that summon each other from the graveyard instead of the hand or deck. A bit of a hurdle, but if you can get the LV7 version out on the field you can potentially lock down your opponent's ability to remove cards from their own graveyard. If you see anything that could be improved upon in any of these cards, give me a holler, and I'll see what I can do. In the meantime I'll post the card images in the art gallery, you guys are free to use them for your own cards if you want. Thanks for any feedback and have a Happy Halloween.
  13. Future AshigaruLIGHT | Warrior | Effect | ATK 800 | DEF 600If this card in the GY is banished by the effect of a Gemini Monster: It is added to its owner's hand instead. If you control this face-up card: Your opponent cannot target face-up Gemini Monsters you control for attacks. Future Samurai SharpshooterLIGHT | Warrior | Gemini | Effect | ATK 1000 | DEF 2000This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.• The original ATK of this card becomes 2000. Once per turn: If this card attacks a Defense Position monster; you can banish 1 monster from your GY to inflict piercing battle damage to your opponent. Future Samurai LancerLIGHT | Warrior | Gemini | Effect | ATK 2200 | DEF 1400This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.• Once per turn: If a Gemini Monster you control would be destroyed by battle or by an opponent's card effect; you can banish 1 monster from your GY instead. Future Samurai RetainerLIGHT | Warrior | Effect | ATK 600 | DEF 2000Once per turn: You can tribute this card to Special Summon 1 "Future Samurai" or "Future Ashigaru" monster from your hand or Deck. If this card in the GY is banished by the effect of a Gemini Monster: It is returned to the GY during the End Phase. Honor Coding Quick-Play Spell CardTarget 1 "Future Samurai" Gemini Monster you control: It becomes an Effect Monster and gains its effects. Once per turn: If a card in your GY would be banished by the effect of a Gemini Monster; banish this card instead. During the End Phase: return this banished card to the GY. Next: Cockroach_Knight
  14. I did have another idea in mind to add to the effect, though I was worried it would make the text too long or break the card. "Once per turn while you control this equipped card: You can send 1 card on the field to its owners' hand." or something to that effect. Bump an opponent's card back to their hand, which has the side effect of automatically giving the equipped monster a free 300 ATK and DEF.
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