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Icy

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Everything posted by Icy

  1. Wow that render... okay.
  2. My current TV obsession. Not quite caught up but oh boy do I love every second.
  3. Icy

    Runescape 3

    Oh I feel the need to state that my name on RS is "Ciercy". And per above request; Been trying to set aside at least 30mins/day to try and get that darn KBD pet but he's so hard to afk.
  4. To quote a friend: Seems pretty bad. Doesnt do anything on the field, helps to recycle resources but WATER has much better. And the easily missed timing. Cute though. It would need a facilitator to want to summon during your opponents turn rather than just generic. First Written Singles yea, but there's been posted like 11 cards in the two set forums all in Written format.
  5. Icy

    Runescape 3

    Currently mining loads of Orichalcite and Drakolith for reasons unknown, I should really be working on Bane Ore moreso...
  6. Icy

    Runescape 3

    ", so nay" is hostile? I do not understand. Nothing was implied, nothing was stated beyond there. It was merely a gesture that I didn't want it in my topic due to the vast differences. That being said, if you do, I'd be happy to help you get into it again as a kind of helping hand. MMO's can be overwhelming and it is our duty to help especially on games like RS3.
  7. Icy

    Runescape 3

    Nope nope. Not having that discussion here. The engine is different, the economy is different, the way combat is handled is different. The material core elements are not the same, only visually similar on the outset. You want that, talk about it on a separate thread or something. That being said, I'm making a Dragon Bane Two Handed Sword and it has a progress bar of 8000... ugh.
  8. Icy

    Runescape 3

    OSRS may as well be a different game, so nay.
  9. Icy

    Runescape 3

    I've honestly seen more favoring towards Ranged and Magic than any melee at all. Mining out over 100 bane ore though and its maddenning even with a Bane +4 pick.
  10. Krow being here is now my second favorite thing.
  11. Icy

    Runescape 3

    It's my current obsession and the new Mining and Smithing Rework came out today and I'm loving it. Got a great clan and friends from it too.
  12. Pain Meds gotten. Now for Runescape.

  13. Cant sleep. Excited for RS3's update. Doc appointment in the morn. Ugh.

    1. Phantom Roxas

      Phantom Roxas

      Just checking out the Mining/Smithing update now. The beta was fun, and getting the Masterwork Armor is going to be my new long-term goal.

  14. MTG Variant: The Crown Archival Equip Spell This card is always treated as a "Saradomin" card. Cannot be activated from your hand except with its own effect If you negate the activation of an opponent's Spell/Trap Card(s), or opponent's monster effect(s), with a Counter Trap Card (except during the Damage Step): You can activate and equip this card from your hand to any monster you control. Activate these effects and resolve in sequence, depending on the type of card(s) negated by that Counter Trap when this card is activated: ● Spell: Inflict 1500 damage to your opponent. ● Trap: Target 1 card your opponent controls; destroy that target. ● Monster: Target 1 monster in your Graveyard; Special Summon it. The monster equipped with this card gains 1500 ATK. Your opponent can use the monster equipped with this card as a material monster or tribute as if they controlled it. You can only control 1 "The Crown Archival" and can only activate 1 "The Crown Archival" per turn. Altar to Saradomin Field Spell Card Can only be activated by banishing from your field of GY "Sanctuary In the Sky" or 1 card that would be treated as "Sanctuary in the Sky", except "Altar to Saradomin". While face-up on the field, this card is treated as "Sanctuary in the Sky" in addition to its normal name. You take no battle damage involving Fairy-type monsters. Once per turn, if you activate a Counter Trap Card you can set 1 Counter Trap Card from your deck. When you activate a Counter Trap Card, increase the ATK of 1 monster on the field by 500; it is unaffected by Monster Effects until your opponents next Main Phase 1. Saradomin's Wise Drop Off Counter Trap Card You can activate this card the turn it was Set. When a card or effect is activated: Activate 1 of the following effects, depending on whose turn it is. - Your turn: Add 1 Level 4 or lower monster which specific lists Counter Traps in its card text from your Deck to your hand, then, if you control "Sanctuary in the Sky", you can draw 1 card. - Your opponent's turn: Discard 1 card; negate that effect, then, if you control a LIGHT Fairy monster, shuffle that card into the Deck. Skypouncer LV2 Fairy/Effect/Level 2/LIGHT This card is treated as a "Saradomin" card. When this card is Summoned, add 1 "Drop Off" card from your deck to your hand. When you activate a "Drop Off" card, or Counter Trap Card, this card is unaffected by card effects until the end of the turn; at the end of this turn, banish this card face-down and Special Summon 1 "Skypouncer LV5" from your hand, Deck or GY. 350/2000 Skypouncer LV5 Fairy/Effect/Level 5/LIGHT This card is treated as a "Saradomin" card. When this card is Summoned, add 1 "Drop Off" card from your GY or Deck to hand. If this card was Special Summoned by the effect of "Skypouncer LV2", add 1 "Saradomin" card from your deck to your hand as well. If you activate a "Drop Off" or Counter Trap Card, this card is unaffected by Spell, Trap or Monster Effects and during the End Phase of this turn, banish this card face-down and Special Summon 1 "Skypouncer LV8" from your Extra Deck; if you cannot you lose 2000 Life Points. 2350/1650 Skypouncer LV8 Fairy/Effect/Link-3 3 "Skypouncer LV5" This card cannot be summoned except by the effect of "Skypouncer LV5", is treated as a "Saradomin" card and Level 8. Up to twice per turn, when you activate a "Drop Off" card or Counter Trap Card, a card you control is unaffected by Spell, Trap or Monster Effects (you choose) until the end of the turn. You can pay half your LP instead of the normal cost to activate Counter Trap Cards. When this card is removed from the field, gain 3000 Life Points. 3100 Saradominist Minelayer | LIGHT Warrior|Effect|Level 3 If this card is Summoned, you can set 1 Counter-trap card from your hand. If you activate a Counter Trap-Card or "Drop Off" card, you can Special Summon this card. You can only use this effect of "Saradominist Minelayer" once per turn. 1500/1500
  15. Not having Mr Keanne forget about the site to reboot it only when he notices the email or something.
  16. So a minus 1 that lets you search literally anything you'd need with no real downside? I mean plus on gimmicky decks. Locking down the "sacrificed" spell is nice though I guess as far as balance, which I think benefits slower decks... Iunno, this card makes me slide down a slope, stop and think a bit... which is a good sign.
  17. Worked on with a certain user god knows I've mentioned a lot in the last 5mins but... they are someone who I enjoy working with on ideas and stuff. There's a YGO variant of these very cards I will be hyperlinking eventually and updating together as we both have time. Saradominist Minelayer | 1UU Creature - Saradomin Knight When you counter a spell or ability while this card is in your hand, you can pay {1}. If you do, put this card from your hand onto the battlefield. Spells or mana abilities that counter a spell cost {1} less. 1/2 Saradomin's Wise Drop Off | 1U Tribal Instant - Saradomin Scry 2, then draw a card. Or Counter target spell that would draw, then scry for the amount instead. >>>>>>>> The Crown Archival Unactivated {4} Tribal Artifact - Saradomin Equipment Equipped creature gains +5/+5. Equip {5} Equip Wizard {2} When you counter a spell, transform The Crown Archival Unactivated. The Crown Archival Activated Tribal Artifact - Saradomin Equipment When The Crown Archival Activated transforms, equip it to target creature you control. Equipped creature gains +5/+5 and has this ability: "{1 WU}: Counter target spell. Activate this ability only once each turn." Equip {6} Equip Wizard {4} <<<<<<<<<< Altar to Saradomin 8WWW Tribal Enchantment - Saradomin Affinity for Saradomin Saradomin Creatures cannot take non-lethal damage. WW: Saradomin Creatures have First Strike this turn. UU: Saradomin Creatures have Hexproof this turn. R: Target Saradomin creature has Haste this turn.
  18. Most of you will know who I am. And just as I was wanting to get active again. Yay for validation?
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