An alternate history. It's 2005 again, shortly after SJC Indianapolis. Instead of Cybernetic Revolution being the next set to come out, it's a set called Pharaoh's Insight. One that’s promised to empower a wide variety of strategies found in the game already. Sets are also announced to be coming out much slower from now on, giving players time to hone strategies and keep playing the cards they love and cherish without losing relevance quite so easily. This thread may be outdated, so be sure to CLICK HERE for the doc of the current rules.
At A Glance
The Goal
A format that expands upon Goat Format with a new banlist, new cards, and even new rules, but remains fundamentally the same sort of gameplay expected from Goat Format. Expand on strategies and card types that are considered to be weak or unplayable, while also limiting the number of generically good cards so players will be more incentivized to build a theme. New cards will also be added over time to keep the format from being completely stale. Now that it's been 6 years, I've experienced a lot more of Goat Format, and my game design philosophy has changed a bit, I have decided to start working on a brand-new, improved, and much easier to jump into version of my Hindsight Format.
New Cards
The following cards are from the initial 150 card set to be added to the format: Pharaoh's Insight.
Every 6-12 months, a new 30 card set will be released into the format with cards suggested by players, with cards ranging from those just wanted for aesthetic purposes, those to boost niche or casual strategies, and those meant to help push weak decks into a more meta status.
New Rules
While the rules will generally remain the way they are for Goat Format, such as priority rules and period-accurate rulings, all cards newly added to the format will use their current card text and rulings except where contradicted by Goat Format. However, certain rules and rulings have the potential to be altered in the future, as we will be acting as UDE ourselves in this alternate history format! This means we could potentially have our own "Master Rules" to improve the game down the line. Currently, there are only 3 rules changes:
- Players can play 1 copy total of 1 "Legacy Card" (name pending change) in their deck. This bypasses the rules for Forbidden cards. The legacy cards are Change of Heart, Monster Reborn, Ring of Destruction, and Snatch Steal.
- Deck size is limited to 60 cards max and the Fusion Deck will be limited to 15 cards max.
- Twin-Headed Behemoth is a hard once per duel effect, meaning only a single copy can use its effect.
The Forbidden / Limited List
The following Forbidden/Limited list is currently in use for the format.It has the possibility of being changed every 6 months when a new set is released, or when emergency action is needed. Cards that are altered from the usual Goat Format banlist are included at the end to help players coming in from Goat to easily read.
Goodstuff List
Players have 6 Goodstuff points which they can spend on cards from this list to include a copy of that card in either their main deck or side deck. Each individual copy of a card will cost either 3, 2, or 1 point as indicated in the list below! This system helps to prevent players from loading up an entire deck with the same good cards, and encourages both building toward a theme as well as using less often seen cards.
You can view the Goodstuff List here. Forbidden = 3 pts, Limited = 2, Semi=Limit = 1