Super Vehicroid - Mass Transit
11/EARTH/Machine/Fusion
2500/3500
3 "roid" Machine monsters
When this card is Special Summoned: You can negate the effects of all other face-up monsters on the field, except Fusion Monsters. Once per turn, when a "roid" monster you control battles an opponent's monster: You can switch each battling monster's ATK with its respective DEF. When this Fusion Summoned card on the field is destroyed by battle or card effect: You can target 1 Level 10 or lower Machine Fusion Monster in your GY; Special Summon it, ignoring its Summoning conditions, and if you do, switch its ATK/DEF.
Megaroid Factory
Continuous Spell Card
When this card is activated: You can target 1 "roid" Machine monster in your GY, except a WIND monster: Special Summon it, and if you do, it gains 500 ATK/DEF, also it is unaffected by Trap effects. If all face-up cards you control are "roid" cards and/or Fusion Monsters: You can target 1 other card you control: send 1 "roid" card from your Deck to the GY, and if you do, that targeted card is unaffected by the effects of cards with the same card type (Monster, Spell or Trap) as the sent card, until the end of the next turn. You can only use each effect of "Megaroid Factory" once per turn.
Monsters and Vampires,
We are out to round 3 of NCM singles with a support, or rather a pair this time, for one of the most underwhelming archetypes imaginable: Vehicroids. The first thing of note here is our new Fusion, Mass Transit. Perhaps the most important thing about this card more than anything is that this is finally a "roid" Fusion that is not requiring a specific material or particularly clunky. You can run the good "roid" monsters, you can get your mats into this, and it's pretty solid with Connection Zone. Since Megaroid City technically can search any "roid" card, you could actually use Terrortop to facilitate some easier mats for the card, and Expressroid could fetch whatever materials you use back pretty easily.
This is further assisted by the second card I present, Megaroid Factory. Not only does this get your "roid" Machines back to use for more materials for the Megazord, but it also works alongside "roid" monsters like Expressroid and Ambulanceroid, or for Tribute Summoning Armoroid if that truly is your calling. The mill not only makes Mixeroid more easily to send and therefore more easily live, but offers some slight protection for the monsters you keep on the field over the next turn. Combine this with Mass Transit and/or Mobile Base and some backrow and you have a pretty sizeable beast. Neither of these cards are a be-all-end-all solutions to all of the problems associated with Vehicroids, we could spend all day going through those, but this is a start to connect Syrus' smiling machinery.