
Nocromontodos
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Nocromontodos last won the day on February 6
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Cardinal Virtue (LIGHT Dragons and Warriors archetype)
Nocromontodos replied to Nnesineg's topic in Custom Card Discussions
Hm, I find the deck quite dependent on the first 5 cards, I think 3 "Knight" with search effects will make the deck easier to run. And maybe add a dark monster with quick effect to add it to the opponent's hand or summon it to the opponent's field to find Spell/Trap for you. -
Nocromontodos started following I hop my Opponent get angry when they play against this deck! , Cardinal Virtue (LIGHT Dragons and Warriors archetype) , Memento card idear and 6 others
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Cardinal Virtue (LIGHT Dragons and Warriors archetype)
Nocromontodos replied to Nnesineg's topic in Custom Card Discussions
it's fun, a very heavy punishment for Dark monster deck, but i find it a bit of a un-effective in combos if the other side uses other elemental decks. and zombies hate this deck (i like zombies). -
2 Memento monster. You can also Special Summon this card from your Extra Deck if a "Memento" card has activated its effect this turn by shuffling the required materials from your Hand, Field, or GY to your Deck/Extra deck. If this card is Special Summoned, you can add 1 "Memento" card from your Deck or Banishment to your hand. Once per turn, you can destroy 1 "Memento" monster on your Hand of Field (Quick effect): Flip all card Opponent control face-down, then, they cannot activate Spell/Trap card this turn. If this card is destroyed by battle or card effect: Fusion Summon a Fusion monster in your Extra Deck by sending monsters from your Deck and/or Hand to the GY as material.
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I realized that you can only attach a certain amount of pictures, so no pictures this time! ************************************************************************************************************************************************************************************************** Fire of the Five-Headed (Fire attribute) Level 8 Dragon/Effect. ATK: 3300, DEF: 2300 (1) You can Special Summon this card from your hand if you control no monster or only "Five-Headed" monster. (2) Once per turn, during your main phase: Set 1 "Five-Headed" Spell/Trap form your Deck, GY, or Banishment on the field. (3) During Opponent turn (Quick effect): Special Summon 1 "Five-Headed" from Extra-deck using this card and monsters on the field and/or hand that meet the requirement as material (this treated as a proper Link, Fusion, Xyz, or Synchro summoned). ************************************************************************************************************************************************************************************************** Water of the Five-Headed (Water attribute) Level 8 Dragon/Effect. ATK: 3300, DEF: 2300 (1) You can Special Summon this card from your hand if you control no monster or only "Five-Headed" monster. (2) Once per turn, during your main phase: Special Summon 1 "Five-Headed" Monster form your Deck, GY, or Banishment. (3) During Opponent turn (Quick effect): Special Summon 1 "Five-Headed" from Extra-deck using this card and monsters on the field and/or hand that meet the requirement as material (this treated as a proper Link, Fusion, Xyz, or Synchro summoned). ************************************************************************************************************************************************************************************************** Earth of the Five-Headed (Earth attribute) Level 8 Dragon/Effect. ATK: 3300, DEF: 2300 (1) You can Special Summon this card from your hand if you control no monster or only "Five-Headed" monster. (2) Once per turn, during your main phase: Shuffle 1 card from hand to the deck, then add 1 "Five-Headed" card form your Deck, GY, or Banishment to your hand. (3) During Opponent turn (Quick effect): Special Summon 1 "Five-Headed" from Extra-deck using this card and monsters on the field and/or hand that meet the requirement as material (this treated as a proper Link, Fusion, Xyz, or Synchro summoned). ************************************************************************************************************************************************************************************************** Wind of the Five-Headed (Wind attribute) Level 8 Dragon/Effect. ATK: 3300, DEF: 2300 (1) You can Special Summon this card from your hand if you control no monster or only "Five-Headed" monster. (2) Once per turn, during your main phase: Add 1 "Five-Headed" card from your deck to your hand. (3) During Opponent turn (Quick effect): Special Summon 1 "Five-Headed" from Extra-deck using this card and monsters on the field and/or hand that meet the requirement as material (this treated as a proper Link, Fusion, Xyz, or Synchro summoned). ************************************************************************************************************************************************************************************************** Light of the Five-Headed (Light attribute) Level 8 Dragon/Effect. ATK: 3300, DEF: 2300 (1) You can Special Summon this card from your hand if you control no monster or only "Five-Headed" monster. (2) Once per turn (Quick effect): Negate card effect(s) activated in response to "Five-Headed" card effect. (3) During Opponent turn (Quick effect): Special Summon 1 "Five-Headed" from Extra-deck using this card and monsters on the field and/or hand that meet the requirement as material (this treated as a proper Link, Fusion, Xyz, or Synchro summoned). ************************************************************************************************************************************************************************************************** Dark of the Five-Headed (Dark Attribute) Level 8 Dragon/Effect. ATK: 3300, DEF: 2300 (1) You can Special Summon this card from your hand if you control no monster or only "Five-Headed" monster. (2) Once per turn (Quick effect): Negate Face-up card(s) on the field up to the number(s) of "Five-headed" card(s) you control this turn. (3) During Opponent turn (Quick effect): Special Summon 1 "Five-Headed" from Extra-deck using this card and monsters on the field and/or hand that meet the requirement as material (this treated as a proper Link, Fusion, Xyz, or Synchro summoned). ************************************************************************************************************************************************************************************************** Five-Headed Exterminatus Dragon (Earth attribute) Level 12 Dragon/Fusion/Effect. ATK: 5000, DEF: 50000 5 dragon monsters with different attributes. (1) When your opponent activates a card or effect (Quick Effect): That effect become; Opponent Special Summon 1 "Five-headed" from their Hand, Deck, GY, or Banishment. You can only use this effect in response to each card type (Monster, Spell, Trap) once per turn. (2) If this card leaves the field: Special Summon 1 "Five-headed Dragon" from your Extra-Deck (ignore it's summoned condition, and if you do, double its ATK/DEF while its on the Field. ************************************************************************************************************************************************************************************************** Five-Headed Regenerate Continuous Spell (1) "Five-Headed" monster on the Field or in the GY cannot be target by Opponent's card effect(s). (2) Once per turn: Discard 1 card; Special Summon 1 "Five-Headed" monster from your Deck, GY, or Banishment. (3) Your Opponent cannot activate effect of the monster battled with a "Five-headed" monster. (4) Place 1 "Five-Headed" Counter on this card when a "Five-Head" monster leave the Field. ************************************************************************************************************************************************************************************************** Five-Headed Fusion Continuous trap (1) Your Opponent must battle monster with highest ATK you control. (2) Negate all Spell/Trap currently face-up on the Field during Battle Phase, except "Five-Head" Spell/Trap card(s). (3) Once per turn: Reveal 5 card from your GY or Banishment that meet the Summon requirement of a "Five-head" monster in your Extra-deck, then Special summon that monster (This treated as a Link, Fusion, Xyz, or Synchro summoned). (4) If "Five-Headed" Spell/Trap card(s) your control would be leaved the Field by opponent's card effect, while you have "Five-Headed counter" any where on the Field, you can remove 2 counter, instead. **************************************************************************************************************************************************************************************************
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Note: Rewritten from an old idea on YCM Idea: parasitism, stealing monsters, mutation. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 1st, the parasite with same (1) and (2) effects. (1) If this card leaves the Field or is sent from your hand or Deck to the GY, banish it instead. (2) You take control of any monster equipped with this card, but the Player must banish it Face-down when this card leaves the Field. (3) During either player turn, if this card is face up in the banishment (Quick Effect): ● Equip this card to a monster on the Field, also negate effect(s) and activation(s) of that Monster. ● Choose 1 Monster from either GY or Banishment and Special Summon it to your Field (Ignore it's summon condition), then, equip this card to it. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ (1) If this card leaves the Field or is sent from your hand or Deck to the GY, banish it instead. (2) You take control of any monster equipped with this card, but the Player must banish it Face-down when this card leaves the Field. (3) During either player turn, if this card is face up in the banishment (Quick Effect): Choose 1 Monster from either GY or Banishment and Special Summon it to your Field (Ignore it's summon condition), then, equip this card to it.) (4) Once per turn, While this card Equipped to a Monster (Quick Effect): Discard 1 card; Fusion Summon 1 "Necro" Fusion monster using this card and 1 monster equipped with it as material. (This card is always treated as "Necro Bacteria".) ------------------------------------------------------------------------------------------------------------------------------------------ (1) If this card leaves the Field or is sent from your hand or Deck to the GY, banish it instead. (2) You take control of any monster equipped with this card, but the Player must banish it Face-down when this card leaves the Field. (3) During either player turn, if this card is face up in the banishment (Quick Effect): Equip this card to a monster on the Field, also negate effect(s) and activation(s) of that Monster. (4) Once per turn, While this card Equipped to a Monster (Quick Effect): Destroy this card, and if you do, add 1 "Necor" Spell/Trap from your deck to your hand. (This card is always treated as "Necro Bacteria".) ------------------------------------------------------------------------------------------------------------------------------------------- 2nd, Starter cards (1) If this card leaves the Field, is detached from an Xyz,, or is sent from your hand or Deck to the GY, banish it instead. (2) You can Normal Summon this card in addition to your Normal Summon/Set once per turn without tributing by banish 1 Level 1 "Necro" monster from your deck, and if your do, you can only Special Summon Zombie Monster this turn. (3) If this card is Normal Summoned: add 1 "Necro" card from your deck or Banishment to your hand., (4) If this card is Banished: Set 1 "Necro" Spell/Trap from your deck. ------------------------------------------------------------------------------------------------------------------------------------------- (1) If this card leaves the Field, is detached from an Xyz,, or is sent from your hand or Deck to the GY, banish it instead. (2) You can Normal Summon this card in addition to your Normal Summon/Set once per turn without tributing by banish 1 Level 1 "Necro" monster from your deck, and if your do, you can only Special Summon Zombie Monster this turn. (3) If this card is Normal Summoned: Shuffle 2 Cards from the Field or GY to the deck. (4) If this card is Banished: Set 1 "Necro" Spell/Trap from your deck. ------------------------------------------------------------------------------------------------------------------------------------------- (1) If this card leaves the Field, is detached from an Xyz,, or is sent from your hand or Deck to the GY, banish it instead. (2) You can Normal Summon this card in addition to your Normal Summon/Set once per turn without tributing by banish 1 Level 1 "Necro" monster from your deck, and if your do, you can only Special Summon Zombie Monster this turn (3) If this card is Normal Summoned: Banish Face-down 2 Cards on the Field. (4) If this card is Banished: Set 1 "Necro" Spell/Trap from your deck. ------------------------------------------------------------------------------------------------------------------------------------------- 3rd, The Fusion, (Fusion because the parasite merge with the host). "Necro Bacteria" + 1 Monster. (1) You can Special Summon this card form your Extra-deck by tributing 1 Monster equipped with a "Necro" card. (2) If this card leaves the Field, is Detached from an Xyz, or is sent from your Extra-Deck to the GY, banish it instead. (3) During the Standby Phase, while this card has been Banished: Special Summon this card. (4) Once per turn, When a Monster card activated it's effect (Quick effect): Tribute this card; Negate that effect, and if you do, banish that card Face-down, then, if this effect activates during your opponent's turn, Activate 1 "Necro" Spell/Trap from your Hand, Deck or Banishment. ------------------------------------------------------------------------------------------------------------------------------------------- "Necro Bacteria" + 1 Monster. (1) You can Special Summon this card form your Extra-deck by tributing 1 Monster equipped with a "Necro" card. (2) If this card leaves the Field, is Detached from an Xyz, or is sent from your Extra-Deck to the GY, banish it instead. (3) During the Standby Phase, while this card has been Banished: Special Summon this card. (4) Once per turn, When a Spell/Trap card activated it's effect (Quick effect): Tribute this card; Negate that effect, and if you do, banish that card Face-down, then, if this effect activates during your opponent's turn, Skip their Battle Phase this turn. ------------------------------------------------------------------------------------------------------------------------------------------- 4th Spells (10 Select 2 "Necro" Monsters of the same Level in your hand or Banishment, then special summon 1 "Necro" Xyz monster in your Extra-deck that has the same Level as those two monsters, then attach them to it as material (This treated as an Xyz summoned). (2) If this card leaves the Field or is sent from your hand or Deck to the GY, banish it instead. (3) If your Normal Summon a Monster while this card has been Banished: Add this card to your hand. You can only use each effect of 'Necro Format" once per turn. ------------------------------------------------------------------------------------------------------------------------------------------ (1) Banish 1 card form your hand: Add 1 "Necro" Monster from your Deck or Banishment to your hand, or if you have a Monster that has been banish this turn, your can add 2 "Necro" card instead. (2) If this card leaves the Field or is sent from your hand or Deck to the GY, banish it instead. (3) If your Normal Summon a Monster while this card has been Banished: Add this card to your hand. You can only use each effect of 'Biological Division" once per turn. ------------------------------------------------------------------------------------------------------------------------------------------- (1) During opponent Turn (Quick Effect): Add 2 Level 5 or higher "Necro" Monster From your Banish zone to your hand. (2) All "Necro" Monsters you control gain 200 ATK/DEF for each Banish card, also they cannot be used as material for a tribute summon, except for a tribute summon of a "Necro" Monster. (3) If this card leaves the field or is sent from your hand or Deck to the GY, banish it instead. (4) Once per turn, while this card has been banished: Banish 1 card from your hand; add this card to your hand. ------------------------------------------------------------------------------------------------------------------------------------------- 5th traps (1) Add 1 "Necro" Monster from your deck to your hand. After this effect resolved, if you have a "Necro" card in Banish Zone or on the Field, Normal Summon 1 monster in your hand. (2) If this card leaves the Field or is sent from your hand or Deck to the GY, banish it instead. (3) When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Shuffle this card back to the Deck; negate the Summon or activation, and if you do, Shuffle that card back to the Deck. You can only use each effect of "Necro Parasite Contact" once per turn. ------------------------------------------------------------------------------------------------------------------------------------------- (10 Select 1 card on the Field or in the GY and make your opponent Banish it Face-down, also you banish 1 "Necro" card from your deck. (2) If this card leaves the Field or is sent from your hand or Deck to the GY, banish it instead. (3) While this card has been banished: Shuffle this card back to the Deck; Normal summon 1 monster from your hand. You can only use each effect of "Necro Parasite Contact" once per turn.
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Yeah, they very good for your health!
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If you Normal or Special Summon a "Zombie" monster while this card in your GY: Add this card to your hand. Once per turn, you can discard this card and 1 card in your hand: add 1 "Zombie" Spell/Trap From your deck to your hand. This card can be treated as a non-tuner if you control a Zombie monster except "Rabies Dog". If this card has been banished: Special Summon this card. --------------------------------------------------------------------------------------------------------------------------------------- Once per turn, when you Special Summon a "Zombie" monster, Except "Red-Eye Erosion Dragon": Special Summon this card from your GY. Once per chain, when your opponent activates a Spell/Trap effect (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Red-Eye Erosion Dragon" again this turn). ● Banish Face-down 1 Spell/Trap from opponent Field, in GY, or their hand (at Random). ● The activated effect becomes "Your opponent Sent 1 "Zombie" card in their hand, or Deck to the GY". --------------------------------------------------------------------------------------------------------------------------------------- If this card is sent to the GY: Pay 500LP; add 1 Spell/Trap with Zombie in its text to your hand. If you Special Summon 1 Zombie Monster while this card in your GY: Add this card to your hand, then Special Summon 1 "Zombie" from your hand. After this effect resolved, you can only activate "Zombie" monster effect this turn. --------------------------------------------------------------------------------------------------------------------------------------- If this card is sent to the Gy: Special summon this card, then change this card's level from 1 to 10 (Your choice). You can discard this card and 1 card in your hand: select 2 "Zombie" monsters from your Deck, Banish one of them, then send the other to the Graveyard. If this card has been Banished: Pay 500LP; Add 1 Spell/Trap with "Zombie" in its text to your hand. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- If your Opponent activates a card effect: Negate that effect, then if you have "Zombie Word" face up on the Field or in your GY, you can set this card instead of sending it to the GY. If this card is sent to the GY: Add this card to your hand. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use each effect of “Zombie Erroneous Lifeform” once per turn. --------------------------------------------------------------------------------------------------------------------------------------- Send 1 monster from your Deck to the GY, then, if that monster in your GY is a "Zombie" Monster, you can send 1 more "Zombie" monster from your Deck to the GY. You can only activate 1 "Zombie Archeology" per turn, also, after this effect resolved, you cannot Special Summon monster, except "Zombie" monster. During your Main Phase, if this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use this effect of "Zombie Archeology" once per turn. --------------------------------------------------------------------------------------------------------------------------------------- "Zombie-Tuner" monster + "Zombie" monster If this card is Special Summoned: Zombie monsters cannot be banished by the Opponents card effects this turn, also you cannot activate monster Effect, except "Zombie" monster. Once per turn: Send the top 5 cards of your Deck to the Graveyard, then if none of them have "Zombie" in it's text; Shuffle all cards in your Graveyard to your Deck. If this card is banished or sent to the Graveyard: Excavate the top 5 cards of your Deck and send 1 excavated card with "Zombie" in it's text to the Graveyard. --------------------------------------------------------------------------------------------------------------------------------------- 1 "Zombie" Tuner Monster + 1 + 1 "Zombie" Monster. When this card is Special Summoned: Your opponent must Banish all "non-Zombie" Monster Face-down. During Standby Phase, if you have "Zombie" Monster in your GY or Banishment: Special Summon this card from the Banishment (if it was there) or GY (even if not). Once per chain, up to twice per turn, when Opponent activate a card Effect (quick effect): You can apply 1 of these effects. ● Negate that effect. ● Banish 1 card from the field or GY.
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I was bored and saw Temu's ad here, so I made Temu!!!!!! After this effect resolves, every time your opponent activates a card effect or special summons a monster this turn, you immediately open a 'Temu' advertisement, and if you do so, your opponent must watch the entire advertisement and summarize it for you!
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Outer Entity Shub-Niggurath
Nocromontodos replied to Mimighoul Yuma's topic in Custom Card Discussions
Oh, I just thought this card's ATK was 3000 and thought it could only clear the field 3 times (Since the summoning condition is 2 syncho/Fusion + 1 XYZ) and thought it's fair because it can be negated (There's no +1 in the requirement). If it's more than 3K, I think you should reference the material notes at "Yubel, Love Defender Forever" or something similar. Besides, since it's a Unity monster, adding an Effect and a Pendelum monster in the material requirement will be more fun. -
Outer Entity Shub-Niggurath
Nocromontodos replied to Mimighoul Yuma's topic in Custom Card Discussions
It's interesting, I think the "pay life points" part of the Pendulum effect should be done after it Special Summons. And for a card that seems like a Boss like this, its self-protection is pretty weak, Maybe add an effect like "this card can't be banished", or something like that. -
You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. If this card is sent from its owner's hand or field to the GY: Add 2 "Nemleria" monsters from your Deck or GY to your hand. During the main Phase, you can banish this card from your GY: Special Summon 1 banishment Face-down monster (ignore its summoning condition). --------------------------------------------------------------------------------------------------------------------------------------- Pendulum Effect While this card is face-up in the Pendulum Zone, your opponent cannot respond to "Dreaming Nemleria" effects activation. You can Special Summon this card form your Pendulum Zone by tributing 1 "Dreaming Nemleria" on the Field. Effect "Dreaming Nemleria" + 1 Fairy monster If this card is Special Summon: Set 1 "Nemleria" Spell/Trap from your Deck or Gy, and if you do, Place this card in your Pendulum Zone. --------------------------------------------------------------------------------------------------------------------------------------- 3 LV 10 "Nemleria" monster. If this card is Special Summoned: target 1 banishment card: attach it to this card as material. During your opponent's Main or Battle Phase (Quick Effect): You can add 1 card attached to this card to the hand, and if you do, Banish this card and 1 card on the Field, Face-down. Once per turn, if your Opponent activates a card effect while this card has a material attached to it (Quick Effect): return 1 banishment card to your deck or Extra-deck; Negate that effect, and if you do, banish it face-down. --------------------------------------------------------------------------------------------------------------------------------------- You can banish 2 face-down cards from your Deck, face-down; add 1 banishment card to your hand. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Pendulum Monsters. If "Nemleria" Spell/Trap(s) you control would be Destroyed or Banish by an opponent's card effect, while you have "Dreaming Nemleria" face-up in your Extra Deck, you can banish 1 face-down card from your Deck face-down, instead. --------------------------------------------------------------------------------------------------------------------------------------- Special Summon 1 banishment "Nemleria" monster (ignore its summoning condition) in Defense Position, but banished it Face-down during the End Phase. You can banish this card from your GY: Set 1 "Nemleria" Spell/Trap from your Deck or GY. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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Well I don't care if I loses to "Mind drain", it's fine with me. And I made this deck with the initial idea of playing with an empty field, at least. so all effects can only activate in the hand and do not allow activation anywhere else. I will refer back to the PSCT section and rewrite them more clearly. And the fact that they're all Tuners because.... I find it quite pointless to do that, and I love it! Thanks for the criticism.
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I removed the outdated version and revised it to a new one following the criticism I received. I hope it more clear This card cannot be Normal Summoned/Set or Special Summoned. You cannot activate Monster Effect(s) on the Field, in the Graveyard, or Banishment after activate this card. When your Opponent declares a direct attack (Quick Effect): Destroy this card in your hand; You choose the target for that battle, also the opponent take damage of this battle instead (if there is only one monster on the Field, you can make it attack Opponent directly). Immediately after this effect resolves, draw 1 card. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This card cannot be Normal Summoned/Set or Special Summoned. You cannot activate Monster Effect(s) on the Field, in the Graveyard, or Banishment after activate this card. When your opponent activates a card effect in response to an "Apepi" card effect activation (Quick Effect): Destroy this card in your hand; the activated effect becomes "Your Opponent draw 2 cards" Immediately after this effect resolves, draw 1 card, also destroy 1 Spell/Trap in your hand or deck. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This card cannot be Normal Summoned/Set or Special Summoned. You cannot activate Monster Effect(s) on the Field, in the Graveyard, or Banishment after activate this card. When your opponent activates a card effect in response to an "Apepi" card effect activation (Quick Effect): Destroy this card in your hand; you gain LP instead of taking damage this turn. Immediately after this effect resolves, draw 1 card. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This card cannot be Normal Summoned/Set or Special Summoned. You cannot activate Monster Effect(s) on the Field, in the Graveyard, or Banishment after activate this card. During either player turn, you can destroy this card in your hand (Quick Effect): draw a number of cards equal to the number of unused Spell/Trap cards and Monster Zones on your Field, then revealing Five card in your hand and shuffle the rest to your deck. Immediately after this effect resolves, draw 1 card. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This card cannot be Normal Summoned/Set or Special Summoned. You cannot activate Monster Effect(s) on the Field, in the Graveyard, or Banishment after activate this card. During either player turn (Quick Effect): Declare 1 "Apepi" card name; This activated effect become that card effect when it's activated. Immediately after this effect resolves, draw 1 card. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This card cannot be Normal Summoned/Set or Special Summoned. You cannot activate Monster Effect(s) on the Field, in the Graveyard, or Banishment after activate this card. During either player turn (Quick Effect): Target 1 Spell/Trap Card in your GY that meet it activate condition; This activated effect become that card effect when it's activated. Immediately after this effect resolves, destroy this card, also draw 1 card. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This card cannot be Normal Summoned/Set or Special Summoned. You cannot activate Monster Effect(s) on the Field, in the Graveyard, or Banishment after activate this card. During either player turn (Quick Effect): Destroy 1 Spell/Trap in your hand or deck that meets it's activate condition; apply that Spell/Trap effect as it is activates. Immediately after this effect resolves, destroy this card, also draw 1 card. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This card cannot be Normal Summoned/Set or Special Summoned. You cannot activate Monster Effect(s) on the Field, in the Graveyard, or Banishment after activate this card. During either player turn (Quick Effect): revealing this card and target all "Apepi" card(s) that are in your Graveyard or Banishment; Inflict 500 damage to your Opponent for each of them, then shuffle them and this card back to your deck. Immediately after this effect resolves, draw 1 card. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This card cannot be Normal Summoned/Set or Special Summoned. You cannot activate Monster Effect(s) on the Field, in the Graveyard, or Banishment after activate this card. During either player turn, you can destroy this card in your hand (Quick Effect): Shuffle all card(s) in Opponent GY and Banishment Zone to their deck. Immediately after this effect resolves, all cards Banished or sent to the GY this turn is Shuffle to the deck instead, also draw 1 card. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Excavate 5 cards of your deck, then you can add 1 of them that is "Apepi" monster, or Spell/Trap that mentions "Apepi" in it's text to your hand. After this effect resolved, you cannot Normal Summon/Set or Special Summon monster for the rest of this turn. If this card is in your GY when your opponent activates a card effect in response to an "Apepi" card effect activation: Banish this card in your Graveyard; negate that effect. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- If this card is destroyed or Banished by a card effect: Place this card face up on Field Zone, then Pay 500 LP. During either player turn (Quick Effect): Add 1 "Apepi" card from your Deck, Graveyard, or Banishment to your hand, then return this card and all Spell/Trap card on the Field to both player hand at the end of the turn after this effect resolved, and if you do, pay 2000 LP. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- You can activate this card in your hand during your opponent turn if you control no monster. Once per turn, destroy 1 "Apepi" card in your hand: Add 2 "Apepi" from your deck to your hand. After this effect resolved, you cannot Normal summon/Set, or Special Summoned monster for the rest of this turn. If this card in your GY when your opponent activates a card effect in response to an "Apepi" card effect activation (Quick Effect): Banish this card in your Graveyard; negate that effect. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- You can activate this card from your hand if you control no monster. This turn, your Opponent must shuffle 1 card in their Hand, Field, Graveyard, or Banishment to their deck when they Normal or Special Summon a monster. After this effect resolved, you cannot Normal summoned/Set, or Special Summoned monster for the rest of this turn. If this card in Your GY when your opponent activates a card effect in response to an "Apepi" card effect activation: Banish this card in your Graveyard; negate that effect. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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Cyber Dragon/Cyberdark Support
Nocromontodos replied to Thomas★Zero's topic in Custom Card Discussions
Oh, NVM I see why!