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Unlisted Member last won the day on January 3

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  1. I love it! Simple, yet truthful to the style of matryoshka... The variations of the faces is a plus.
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  4. Pardon the double post, but I just realize something... Is that a 3rd on of these in the Chain has to be activated to start the endless loop given that the 1st one can only be activated in response 2 other non-"Timefold" cards that you get to alter in the Chain. So to correct my suggestion I would say for a clause something along the lines like: "Only up to 2 'Timefold" can be activated per Chain." While it would be an illegal move to start the loop and pretty rare too considering 3 or more copies need to be activated. I think it would at least be wise to add the clause to make it look like you considered the possibility of a loop being started by 3 or more copies of itself. Might have to revisit my version to see if I made a boo-boo. XD
  5. I made something similar to this awhile ago, but it was in the form of Quick-Play and it arranged everything within the Chain Link but itself. I do firmly believe we need something that rearranges Chain Links though as it has potential to stop negates in a different way. Of course the Counter Trap gives it option to mess with other Counter Traps which is cool as it could make Solemn Strikes and Judgments fail to negate what they were initially aiming for. The only thing I would do is make it so you can't declare its own name in the event that one would do so... It would cause an endless loop of rearranging Chain numbers within the Chain Link (if 2 copies are present in the same Chain Link).
  6. Hmmmm.... That seems fairer considering you still need to boost or Tribute or Special Summon something big enough to boot. The range of monsters is thin so boosting is going to be your best bet to activate this card, but there are a few exceptions to the rule. I do notice that Meklords did recently get this that is pretty accessible to them to pair with your card: Meklord_Emperor_Wisel_-_Synchro_Absorption. But, it is still a 3 card investment. At the very least, Holding Hand Genie.dek is still a potential threat to reckon with if this card was in existence. XD
  7. I didn't consider adjusting the multiplier count on the first wave effect... I think that is good way to go. 750 makes it a little less abusable for those 2000 DEF monsters as it would make it -2 on your opponent for the price of -2... It neutralizes the minimal investment fairly. It is good start. The only thing that is bothersome is the drawn monsters being spun into the Deck for not meeting ≥ 2000 DEF... But, I think there isn't much to do about that, except for a different removal method or making Draw Phase check more lenient on the stats of the monsters it shuffles. Although perhaps, it needs to spin to distinguish itself from the other Virus cards. As far as the changing the range, I would just make the minimal requirement 2000 as you say instead of a 3000 cap... While it would make the first effect potentially more devastating... You are pretty much forced to combo with other cards to raise DEF to increase it's potency which could make the combo a -3 on you at investment at best (in most cases anyways further down the comment I thought of something that could abuse the like of a max. cap with minimal resource usage)... Considering that anything beyond 3000 DEF in the DARK cardpool is extremely scarce. Best way I can think of that softens the devastation on advantage you would lose while potentially devastating your opponent is with Hand-Holding_Genie and Ties_of_the_Brethren. Still combo heavy though and it really makes your Deck likely to run a lot of DEF oriented monsters. It makes a whole different Deck than conventional Lair of Darkness builds that is for sure. XD
  8. While the inspiration is inspired by the current, scary pandemic... It take a surprisingly lighter approach on what it does compared to rest of the Virus cards, flavor-wise. It is like it was made with contemporary discretion. XD Now onto the card's applications... As far as DARK monsters with readily available 3000 DEF to get the "best" results of the effect, it is surprisingly not a very common occurrence... To name a few: Earthbound_Immortal_Uru , Darklord_Morningstar , Archnemesis_Protos , etc. Just a lot of monsters that aren't easily Summonable... Best target I can think of his Hand-Holding_Genie paired with Ties_of_the_Brethren to pan out it's DEF to be 3000 and even then that is still requiring certain cards. Perhaps aiming for 2500-2950 mark is much easier, but definitely 2000-2450 for sure. Now for the actual power of the card itself... It is actually quite frightening as spinning is the 2nd strongest forms of removal in the game next to banishing, face-down. Especially considering most archetypes these days aren't known for their high DEF, barring Superheavy_Samurai which even then has a lot of smaller bodied members that susceptible to being put back into the Deck. Hell, you even have to consider that most Normal Summonable monsters these days don't even have 2000 DEF (which would say that is the minimal threshold to do a lot of damage to a lot of Decks with this card). Of course, like all Virus cards the draw back goes with whether you made your opponent exceed your -2 from using it or not. But, I'd wager this card would more often than not screw over a lot of Decks without even trying if you at least Tribute 2000 +. I myself wouldn't know to balance it... Maybe more Tributes that combine into 3000 DEF? Or maybe shorten the timer? Or maybe make it return monsters instead, but make any monster that they had returned and they drawn stay stuck in the hand (to keep quarantine flavor) until the turn count is over?
  9. Big-Tusked Mammoth EARTH | Level 5 | [Beast/Effect] ATK/ 2000 | DEF/ 1000 Monsters your opponent control cannot be attack the turn they are Summoned. So I was trying out this guy in the Merfae archetype and had some good successes with it as it paired well with their passive play style by halting OTK-esque stragies with big boards while they do their stuff. Usually how I would get it is via Merfae_Cathy to search it and Merfae_Fenny to Special Summon it OR through Ninjitsu_Art_of_Transformation after Normal Summoing Ninja_Grandmaster_Hanzo (bc Merfae don't really need their Normal Summon except for things like Rescue Cat or Nimble Beaver). The thing it does best is prevent you from dying right away on less opportune hands, and it protects your key play smaller bodied stunners like Merfaes_of_the_Forest and Herald_of_the_Arc_Light from easily being ran over. Merfae of the Forest can also stop other monsters from attacking that have been on the field for longer than a turn they were Summoned. I definitely consider it a one of in Merfae. Discuss?
  10. We did also recently get the Snowflower archetype which makes the Princesses significantly easier to make as a Deck if you splash a few of the Snowflower monsters in there... Just not anything competitive yet as the Princesses don't do anything game-breaking by themselves. (Yes, I have a build I attempted to modernize :P) Now about the card itself: 3 of the Princesses off hand card be Special Summoned with the 1st effect via targetting other Princesses: just short of Chirubime whose DEF is 2800 instead of its ATK. Also, Talaya ATK gets boosted by herself being summoned so you can't target her to Summon another Plant Princess persay, however, you can Summon Mardel,_Generaider_Boss_of_Light which is notable to search out Lonefire, Snowflowers, another Princess, or Rose_Lover. I am not sure if the Extra Deck restriction is ideal though as you are already needing specific ATK stats to go into other Plant monsters with a different Attribute and specific Level range... That is already a hurdle in itself. Last effect also includes a few lower Level Plants: Rose_Princess , Sylvan_Princessprite , and Sylvan_Princessprout for what that is worth. Trade-in and using the Plant Princess as Extra Deck Material makes that last effect live... So I see no problem there. In all it is decent card, I would just get rid of the Extra Deck restriction on 1st effect.
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