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Summer Damian

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Everything posted by Summer Damian

  1. BAKANA! It's gone! My whole long-winded explanation of the limitations of an actually simple ability was erased, like it never happened!
  2. I added the Stand to my original app post before I saw this message.
  3. Just to give you a heads up if I ever say anything offensive please don't be afraid to talk to me about it. There is a 99% chance I didn't mean to offend you, and just couldn't foresee the effect of my statement.

    1. Show previous comments  1 more
    2. Summer Damian

      Summer Damian

      Well, there's not much I can do about that.

    3. Hina's Simp

      Hina's Simp

      That's fair. I am sorry for getting mad.

    4. Summer Damian

      Summer Damian

      I'm sorry for offending you.

  4. I'm sorry that I offended you. I didn't mean to throw shade, it's just that when I get on the Internet, my ability to foresee how people will be affected by my statements goes to Egypt to kill a vampire. Anyway, I completed the app.
  5. I do have Discord, but I try to avoid PMing people if I can. Also, I haven't read Purple Haze Feedback yet so if Distortion is some upgraded form of Purple Haze I won't get that reference.
  6. Okay, so the Quirk turns the user's lungs into a factory of viruses. The "default" form of the viruses is vulnerable to light and air, vanishing after just five minutes, but once inside a human host, it attacks the lungs, causing a disease similar to The Reason We Have So Much Free Time These Days, but worse and more fatal. However, with practice (and you can bet the user got lots) every aspect of the virus can be controlled, from what it's vulnerable to, like ultraviolet light or air, what lifeforms it attacks, what symptoms it causes, and even whether or not it changes the DNA (don't worry, altering the genome is a looooooooong way away for the user). Currently, the user is able to control how long the virus lives when exposed to certain stimuli like ultraviolet light, make it target pigs, mice, and monkeys instead of humans, and alter the type and lethality of the symptoms, as well as how long the disease lasts. He can even make a virus that completely cripples you with respiratory disease, but disappears after a couple days with few lasting effects (unless you're immunocompromised or already sick, in which case there may be a lawsuit in his future). It does have a lot of nonlethal applications like making villains sick, increasing allies' physical abilities, and committing bacterial genocide, but if we're doing the same entrance exam as canon, I see little way this ability can damage the robots. After all, they aren't living things. The only way I can see him getting in is through recommendations or if UA has taken Aizawa's advice and changes the entrance exam to more accurately test non-combat-type Quirks.
  7. Hmm... I'm thinking of joining, but I'm not sure if the guy I'm thinking of would be able to pass the entrance exam with a Quirk that lets him breathe viruses that he can't even fully control. Anyone want to discuss with me on this? Also, out of curiosity, who is the number one hero currently, and who currently wields One For All?
  8. Technically this isn't really a JoJo's RP, it's just an RP with Stands, but I'm calling myself from the grave to join it anyway.
  9. You've Just Activated My Trap Card! Normal Trap When this card is activated, you can activate any Spell or Trap on your field or from your hand, or the effect of any card on your field, in your hand, or in your GY, provided the activation conditions are met, ignoring whose turn it is, and Chain it to this card's activation, or you can instead activate a Normal Spell or Trap from your GY and Chain it to this card, but banish it when it leaves the field. Your opponent cannot activate cards or effects in response to this card or any card or effect Chained to it. You can only activate 1 "You've Just Activated My Trap Card!" per turn.
  10. Uh, could you please change mine? I'm a religious person, and this is kinda making me uncomfortable.
  11. Character creation is fun, though, so would anyone mind if I posted what I was going to do here?
  12. Dropping interest here. Might go for a "we live in a society" type. By the way, at what point in canon is this taking place? I don't want to get spoiled.
  13. Premonition of Thunderstorm Level 3/WIND/Thunder/Effect 0/1500 You can Normal Summon this card in face-up Defense Position. If this card was not Summoned this turn: You can Tribute it; Special Summon 1 "Catastrophic Thunderstorm" from your Deck (This Special Summon is also treated as a Tribute Summon), then destroy 1 Spell/Trap on the field. Catastrophic Thunderstorm Level 7/WIND/Thunder/Effect 2500/1500 When this card is Tribute Summoned: Destroy 1 monster on the field, then if this card was also Special Summoned, you may return one monster on the field to the Deck. If this card was Tribute Summoned: Your opponent's monsters lose 300 ATK X the number of monsters Tributed for this card's Tribute Summon. When an opponent's monster declares an attack while this Tribute Summoned using a WIND monster is on the field, they lose 700 ATK until the end of the Damage Step. Next: WATER/Insect
  14. Ah, Super Sentai and Power Rangers! I remember those fondly. I ended up more of a Kamen Rider person, though.
  15. This is a set I've had in mind for a while: The "Malware" Archetype! "Malware" monsters are Level 3 Cyberse Effect monsters with 1000 ATK/DEF and varying attributes. They're hand traps that can Special Summon themselves to your opponent's field when your opponent does something, like interacting with the GY. They each have an effect that prevents or restricts your opponent from doing that thing, ranging from an Anti-Spell Fragrance that only affects your opponent to a complete lockdown of their Deck. This effect only applies if the person controlling the card doesn't own, it, though. They cannot be gotten rid of by normal means, but your opponent can pay LP (amount depends on the card) during their Standby Phase to destroy them. The goal is to repeatedly whittle your opponent down with this effect, then go in for the kill with battle damage. That's not all, though. In addition to the standard fare of Spells and Traps, they are supported by the "Antimalware" subarchetype, which have a variety of effects that provide services the Malwares desperately need, like searching and recovery, as well as things like field presence and battle protection so your opponent can't cheese you out on the first turn with good offensive cards. A lot of the "Antimalware" monsters can Special Summon themselves to stop something bad from happening to you or your cards, and a Continuous Effect to do what I just described. (I haven't really worked out the details yet...) Here are the cards I've got so far. More will be added later. Malwares: Antimalwares: Spells: Traps: Extra Deck:
  16. Hello! Nice to see some new blood around here. If you don;t mind me asking, what do you like about Super Quantums?
  17. I'm using Firefox, but not on mobile. I will try to keep that in mind.
  18. Whenever I try to check an item description in the shop, it gives me this message: [[Template membersshop/front/shop/view is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]] I tried it with all themes, and it doesn't work.
  19. Thanks for responding! I like what you did with Frostheart Tykes, but I'd still suggest getting a second opinion on Ravenform's strength. Speaking of Ravenform, I'd also like to make a quick correction to this sentence in its effect: At the start of the Damage Step, if a Fairy monster you control battles a monster on your opponent’s field, destroy that monster, also, if “Golden Castle of Stromberg” is in a Field Zone, if a monster you control that specifically lists the card “Golden Castle of Stromberg” attacks or is attacked, your opponent cannot activate any cards or effects until the end of the Damage Step. It seems like these two effects are one effect, because they're in the same sentence. In that case, the "you can't do anything, hahaha" effect only applies when the "Fairy Monster destroys all" effect applies. That's clearly not what you were going for, though, so I would suggest putting each effect in a separate sentence, like this: At the start of the Damage Step, if a Fairy monster you control battles a monster on your opponent’s field, destroy that monster. If a monster you control that specifically lists the card “Golden Castle of Stromberg” attacks or is attacked and “Golden Castle of Stromberg” is in a Field Zone, your opponent cannot activate any cards or effects until the end of the Damage Step. In addition to splitting the sentence, this removes the double "if" clauses on the "you can't do anything, hahaha" effect to make it less redundant. That being said, I still like a lot of the other cards, like "Eternal Cloak of Darkness." And, maybe, just a little extra power is needed to stay relevant in the era of 4000+ ATK OTKs. Anyway, have a nice day!
  20. Ooh, the canon effect of Golden Castle is broken. Too bad about the high costs, though... Anyway, I haven't seen the Golden Castle episodes, but I can tell the theme from this, and I like what I see here. It (probably) fits well with the anime. I do think Ravenform Dragon is too OP, though, as it can automatically destroy any of your opponent's monsters that dare to be attacked by a Fairy monster, and your opponent can't even activate cards or effects to do anything about it, and it does burn if Golden Castle is on the field. I would suggest removing the burn effect as Golden Castle already has that, and toning down the effects somehow. Maybe make the "can't do anything till the end of the Damage Step, hahaha" dependent on Golden Castle, or the other effect, or both. I also have some legal questions about Frostheart Tykes – the effect of a Frostheart Counter looks like it's a monster effect, which depends on Frostheart being on the field, but it Tributes itself to get the counter out, so... I like the effect itself, though, so you could ask for legal advice on how to better word this or just issue a custom ruling in this post. I like how the monsters aren't totally reliant on Golden Castle, and can in fact be played without it, but gain more powerful effects if it's there. That's all I have to say for now.
  21. I want to bring back an old archetype of mine, but the massive Data Loss Apocalypse on the old site. Also, you may figure out my identity, and I don't really want that.

  22. You could probably stand to add a more powerful effect to her, because Toons are really in a bad position right now. Maybe remove the "Cannot attack the turn it is Summoned" effect – that clause on every card really hurts the deck's viability. Or maybe make it not apply to Special Summons from her own effect, like this: Cannot attack the turn it is Summoned, except by its own effect. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: If this card is sent to the GY by the effect of a Toon monster or as Tribute for the Summon of a Toon monster; You can Special Summon this card. Or just have it so that her "Can attack directly if Toon World is out" doesn't apply the turn she is summoned, like so: While you control "Toon World" and your opponent controls no Toon monsters, if this card was not Summoned this turn, it can attack your opponent directly. Once per turn: If this card is sent to the GY by the effect of a Toon monster or as Tribute for the Summon of a Toon monster; You can Special Summon this card. Anyway, I like what's going on here. Toons need more love.
  23. Small things can lead to big changes. It's a domino effect: One thing leads to another, and another...
  24. I think I'll stick to Reddit. Gotta get that karma.
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