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  1. Felt like dropping in something I made around a year ago to see what people think. I'm really into ancient board games and thought an archetype based on Senet, or "The Game of Passing", would be appropriately themed considering the ancient Egypt aesthetic of early yugioh. I also took the opportunity to make a "zones matter" archetype, caring about adjacent zones and zone columns sense i love the idea but don't see it used very often, and no, this isn't based one the card Senet switch (mostly because i forgot it exists) but it did end up synergizing with it really well. Monsters The main deck monsters are each named for one of the parts of the soul in Egyptian mythology, six in total (one for each part of the soul plus the physical body), and have effects that either reference their namesake or based on an aspect of Senet. the monsters each follow a basic pattern for their effects, they can each only be summoned to your left most monster zone (the furthest from your graveyard) and once per turn can either move "forward" one zone (move to the zone on their right), send themselves to your gy if they are in your furthest right zone, or activate an effect unique to that card. Khet - The Body "Can only be summoned to your left-most Monster Zone. you take no damage from battles involving this card. Once per turn you can activate one of the following effects; ● Move this card to a right-adjacent Monster Zone. ● Tribute this card, Special Summon one Level 6 or lower Zombie-Type monster to the zone this card occupied from your Hand or Deck (ignore summoning conditions)." Ren - The Name "Can only be summoned to your left-most Monster Zone. Once per turn you can activate one of the following effects; ● Move this card to a right-adjacent Monster Zone. ● If this card is in your right-most Monster Zone, send it to your GY. ● Normal Summon one Zombie-Type monster in addition to your Normal Summon/Set. If you have five "Next World" monsters with different names in your GY (including this card) that were sent by their own effects you win the duel." Ba - The Personality "Can only be summoned to your left-most Monster Zone. Once per turn you can activate one of the following effects; ● Move this card to a right-adjacent Monster Zone or, if that zone is occupied, the next Monster Zone to the right. ● If this card is in your right-most Monster Zone, send it to your GY. ● Move a left-adjacent Zombie-Type monster to the right-adjacent zone." Ib - The Heart "Can only be summoned to your left-most Monster Zone. Once per turn you can activate one of the following effects; ● Move this card to a right-adjacent Monster Zone. ● If this card is in your right-most Monster Zone, send it to your GY. ● Add one Continuous Spell from your Deck or GY to your Hand." Ka - The Double/Essance "Can only be summoned to your left-most Monster Zone. Once per turn you can activate one of the following effects; ● Move this card to a right-adjacent Monster Zone. ● If this card is in your right-most Monster Zone, send it to your GY. ● Adjacent Zombie-Type monsters cannot be destroyed (Quick Effect)." Sheut - The Shadow "Can only be summoned (except by it's own effect) to your left-most Monster Zone. Once per turn you can activate one of the following effects; ● Move this card to a right-adjacent Monster Zone. ● If this card is in your right-most Monster Zone, send it to your GY. ● When a "Next World" monster is destroyed Special Summon this card from your Hand to the Main Monster Zone the destroyed monster occupied." "1 Zombie Type monster Once per turn you can tribute a linked monster, activate the appropriate effect; ● If the tributed monster is a "Next World" monster send one monster from your Deck to the GY, it is treated as being sent by it's own effect. ● if the tribute monster is not a "Next World" monster this card gains that monsters ATK." "2 Zombie-Type Monsters Linked "Next World" monsters are immune to your opponents card effects. Once per turn you can send one face-up Continuous Spell you control to the GY, Special Summon a "Next World" monster from your Hand or GY to a Linked Zone (ignore summoning conditions)." "2+ "Next World" Monsters Once per turn you can move a linked "Next World" monster you control to another linked zone. Once per turn you can return one face-up Continuous Spell you control to the Deck, add one Spell Card from your Deck or GY with a different name to your Hand." Spells the archetype has no spells or traps technically but i did give it four related but technically generic continuous spells named for the marked spaces on a Senet board. Each affects all cards in the its column. "When a card enters in this cards column from the Hand, Deck, or GY draw one card. When this card leaves the field add one Continuous Spell from your Deck or GY to your Hand." "Once per turn you can move a Zombie-Type monster in an adjacent column to this cards Column (Quick Effect). Other cards in the same Column as this card cannot be removed from the field." "Level 4 and lower monsters in this cards column can activate their effects an additional time during their controllers turn." "Once per turn you can move another card in this cards column to an adjacent column. When this card leaves the field return all cards in this cards column to the Hand."
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