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Found 2 results

  1. 3 mana 3/4 Battlecry: Your hero can't be targeted by spells or Hero Powers until your next turn. An interesting tech option that, at worst, is a 3/4 for 3. Seems pretty good honestly. Obviously if there's no Pyro to face or other sort of spell slinging combo deck around then this is not going to see play, but that's the nature of tech cards. Not much else to say, honestly. Really solid tech card.
  2. 7 Mana 6/6 Battlecry: If your deck is emply, summon 6/6 Greasefire Elementals. An interesting card that I can't really see working unless the meta becomes very control vs control honestly. Rogue could do some shenanigans with this and Myra's Unstable Elemental though - just draw everything, play this potentially on curve for a huge tempo swing, and then either win on the spot or refill the deck with Espionage if you didn't drop it on curve. Not sure if it would be meta defining since its kinda high rolly and control can probably clear the board, but hey sometimes they cant and you win.
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