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  1. source my psct-fu is out of date since i haven't made a yugioh card in a few years but sometimes you relisten to a banger song and remember that there's a yugioh archetype with a similar name and while you want to make a shitpost but also you want to put some effort into it and make it look nice. that's not just me, right? for the stats i just stole from danger! chupacabra since the effects are similar.
  2. Hi, I’m new to this. I was wondering if you could import your custom cards. If so, how do I do that?
  3. Trishula, Destroyer of Ice Barrier lv 12 WATER Dragon/Synchro/Effect 1 WATER Tuner monster + 2+ non-Tuner WATER monsters Must be Synchro Summoned. When this card is Synchro summoned: Banish cards on your opponents field and/or GY equal to the number of cards used as Synchro Material to summon this card. Your opponent cannot activate cards or effects in response to the activation of this effect. If this card attacks a Defense Position monster, inflict piercing battle damage. You can only Synchro Summon "Trishula, Destroyer of Ice Barrier" once per turn. ATK/3700 DEF/3000
  4. Taste the Rainbow! Spell Card Declare 1 monster type; Gain LP equal to the number of monsters in your GY with the declared type but with different Attributes x 500, then, if you gain 2000 or more LP this way: Draw 2 cards. During the turn you activated this card, you cannot summon monsters except monsters with the declared type. You can only activate "Taste the Rainbow!" once per turn. So Taste the Rainbow is a card dedicated to same type multiple Attribute archetypes where it first grants LP gain where if you have 4 monsters with the same type but different attributes in grave it lets you draw additional cards. In addition this card locks you into one type for that turn and has a hard OPT clause on it.
  5. Devastating Duststorm Trap Card Target up to 2 Spell/Trap Cards on the field; Destroy the targeted cards. If you control no Spell/Trap cards and your opponent controls 4 or more cards, you can activate this card from your hand. You can only activate 1 "Devastating Duststorm" per turn. So Devastating Duststorm is a upgraded Typhoon for being a Hand Trap version of Heavy Storm Duster minus the prevention of going into the Battle Phase but hit with a hard OPT clause.
  6. Target 1 "HERO" monster in your GY; Special Summon the targeted monster ignoring its summoning conditions, then, double the summoned monsters original ATK and DEF until the End Phase this turn. For the rest of the turn after this card resolves, you cannot Special Summon monsters. If you control no monsters and your opponent controls a monster that was Special Summoned from the Extra Deck, you can activate this card from your hand. You can only activate 1 "HERO's Resolve" per turn. So with the image I found I made this card not only as revival for HERO's but also as a Stat boosting card for the turn the monster was summoned while also giving it hand trap conditions if you had no monsters and your opponent controls a Extra Deck monster and finally balanced it with a hard OPT clause. P.S. Sorry that the image ended up being huge on here.
  7. Red-Eyes Alternative Darkness DragonDARKLink: DDragon/Link/Effect1 Level 7 DARK Dragon monster with 2400 or more ATKGains 300 ATK for each Dragon monster in both players GY. (Quick Effect): Tribute 1 Dragon monster this card points to and target 1 face-up card on your opponents side of the field; negate the targeted cards effects and banish it, then, return that card to the bottom of the Deck during the End Phase this turn. You can only use this effect of "Red-Eyes Alternative Darkness Dragon" once per turn.ATK/2800 LINK-1
  8. Kozmo Master WizardLIGHTLink: DL, DRPsychic/Link/Effect2 "Kozmo" monstersIf you control "Kozmotown", this card cannot be targeted for attacks or by your opponents card effects. During your Main Phase: You can target 1"Kozmo" monster you control except "Kozmo Master Wizard"; shuffle the targeted card into your Deck, then, apply the following effect depending on the type of the targeted monster:* Psychic monster: Special Summon 1 "Kozmo" Machine monster from your Deck to a zone this card points to.* Machine monster: Special Summon 1 "Kozmo" Psychic monster from your Deck to a zone this card points to.You can only use this effect of "Kozmo Master Wizard" once per turn.ATK/2000 LINK-2So Master Wizard based on the Wizard of Oz is a Kozmo monster that can shuffle around your Kozmo monsters with ease and also gains protection with Kozmotown in play.
  9. Marco PolomerizationQuick-Play Spell Card(This card is always treated as "Polymerization".)Fusion Summon 1 Fusion Monster from your Extra Deck, using 1 or monsters you control and 1 monster from your hand Fusion Material. You can banish this card from your GY; Target 1 Fusion monster you control: Banish the targeted monster until the End Phase this turn, and if you do, gain LP equal to the targeted monsters ATK. You can only use each effect of "Marco Polomerization" once per turn.
  10. Trick GuardQuick-Play Spell CardTarget 1 monster you control; the targeted monster is unaffected by your opponents Spell/Trap cards until the End Phase this turn.
  11. Effect: "Genex Controller" + 1+ non-Tuner DARK monsters When this card is Synchro Summoned, declare 1 Phase: Skip that Phase during your opponent's next turn.
  12. S.T. Slayerlv 4 DARKWarrior/EffectGains 300 ATK for each Set card your opponent controls. When the effect of a Flip monster is activated: you can pay 1000 LP; negate the activation, and if you do, destroy it. If this card attacks a Defense Position monster, inflict piercing battle damage.ATK/1700 DEF/1200
  13. Ghost Cell lv 1 DARK Zombie/Effect When this card is Normal Summoned or Special Summoned: You can discard 1 Spell from your hand; Special Summon up to 2 "Ghost Cell" from your hand, Deck or GY. You can only use this effect of "Ghost Cell" once per turn. You cannot Special Summon monsters the turn you activated this effect except Zombie monsters. ATK/0 DEF/0
  14. Master of DragonmaidDARKLink: DL, DRDragon/Link/Effect2 "Dragonmaid" monstersIf this card points to a non-Link "Dragonmaid" monster, this card cannot be targeted for attacks and your opponent cannot target this card with card effects. When a non-Link "Dragonmaid" monster is summoned to a zone this card points to: Apply 1 of the following effects.* Draw 1 card.* Increase your LP equal to the summoned monsters original ATK.* Add 1 "Dragonmaid" card from your GY to your hand.You can only use this effect of "Master of Dragonmaid" once per turn.ATK/1000 LINK-2
  15. Diverse SingularityContinuous Trap CardAfter activation, apply 1 of the following effects.* Each player can only control 1 Type of monster but all monsters they control must be different Attributes. Send all other face-up monsters they control to the Graveyard.* Each player can only control 1 Attribute of monster but all monsters they control must be different Types. Send all other face-up monsters they control to the Graveyard.
  16. Rebel Reborn Trap Card Target 1 Level 4 or lower monster in your GY; Special Summon the targeted monster in Attack Position. It cannot be destroyed by battle this turn, also any battle damage you take involving the summoned monster this turn is dealt to your opponent instead. If you control no monsters you can activate this card from your hand.
  17. Dark Magician of White Dragon LV ********** Type: Spellcaster/Fusion/Effect Attribute: Dark ATK: 3500 DEF: 3000 "Dark Magician" + "Blue Eyes White Dragon" This card cannot be Special Summoned except by Fusion Summon. This card is treated as a LIGHT monster while face-up on the field. Once per turn: You can add a card from your deck to your hand that lists "Dark Magician" or "Blue Eyes White Dragon" in its effect. While you control another face-up "Dark Magician" or "Blue Eyes White Dragon" monster; This card is unaffected by your opponent's card effects.
  18. There are not that many Xtra HERO Link monsters. It kinda sucks, especially since Isolde and Summon Sorceress are the only solid Honest Neos support links out there. I wanted to try out two different cards that I thought were useful. Xtra HERO Distress Instrumentalist Dark / Warrior / Link / Effect Attack 1800 | Link -2 (BL, BR) 2 "HERO" Effect monsters When this card is Link Summoned; add 1 Spell Card that specifically lists "Fusion Summon" in its text, from your Deck to your hand. You can only Summon 1 "Xtra HERO Distress Instrumentalist" per turn. Xtra HERO Angelic Muse Light / Warrior / Link / Effect Attack 2100 | Link -3 L, R, B) 2+ "HERO" Effect monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to; Draw 1 card. You can only activate this effect of "Xtra HERO Angelic Muse" once per turn. This card gains 200 ATK for each "HERO" monster Summoned this turn. If this card attacks a Defense Position monster, inflict piercing damage.
  19. DARK/LVL 11/ZOMBIE/XYZ/Effect/5000 ATK/4500 DEF 2 Level 10 monsters If "Anubis God of Death" destroys an opponents monster, attach it to this card as material. Once per turn: You can detach 1 material from this card, then banish 2 cards on the field. This effect cannot be negated.
  20. Vanity & Envy DARK [Spellcaster/Link/Effect] Link Rating:2 Link Arrows: ⬋ (SW), ⬊ (SE) ATK: 0 2 monsters with the same name While you control monsters other than "Vanity and Envy", this card cannot be targeted for attacks or by card effect. (Quick Effect): You can target 1 face-up monster your opponent controls; Special Summon 1 "Reflection Token" (Fiend/LIGHT/Level 1/ATK ?/ DEF 0) (When Summoned, its ATK becomes equal to the current ATK of the target +100). You can only use this effect of "Vanity & Envy" once per turn. Concept
  21. 1 "Edge Imp Needle" + 1 "Fluffal Bear" Once this is fusion summoned choose up to 2 cards on the field and attach them to this card. Once per turn you can detach 1 card and this card gains the ATK of the detached material, also while attached use their effects.
  22. Please add a Link Pendulum template to the Card Maker. Like this
  23. If this isn't allowed in this section, feel free to move it. So I was looking through some of the creatures in the Skylanders series and I saw this thing... It's stats are weird and probably need some adjusting also I'm unfamiliar with the new phrasing of things in the card game because I really don't play it much except through Legacy of the Duelist, but I tried basing it's effect off of one of it's abilities in the games, which is Anyway, here's the main card and now for the Piñata Token (Again, feel free to move this thread if in the wrong spot because of this) I know it's not much but I just had a bright brainstorm that this creature... and maybe a few more on the way... would make for some neat monsters in Yu-Gi-Oh
  24. Normal Trap If you control a Spellcaster monster; activate a Continuous Spell from your hand or GY. If you control a Level 7 or higher Spellcaster monster, you can activate it from your Deck or banished cards instead.
  25. You can reveal this card in your Hand; Your opponent chooses 1 random card from your entire Hand, then you discard the chosen card. If this discarded card was not “Danger! Spring-Heeled Jack!”, you can Special Summon 1 “Danger! Spring-Heeled Jack!” from your Hand, then draw 1 card. When an opponent’s monster declares an attack while this card is in the GY: You can discard 1 “Danger!” monster; Special Summon this card, and if you do, change the attack target to this card, also reduce that monster’s ATK by 1000. If this card was Special Summoned from the GY by its own effect, return it to Hand if it would be sent to the GY. You can only use this effect of “Danger! Spring-Heeled Jack!” once per turn.
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