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  1. Hello, fine peoples! I had a previous version of this, but when the YCM site updated the old thread kinda broke, so I'm reposting it! This is a card thread, but it has a story alongside it. If you are interested in the story at all (and I really recommend it ?), you can check it out in the thread HERE. Anyways, before I jump into it, lemme just explain what this is. This is a group of five archetypes that are all tied together because they all have ""Drift" Quick-Play Spell" in their card text. I am using these "Drift" cards as the means to tie the archetypes together and they act as generically usable spells for all the archetypes. Because of how critical these are, I am just going to take this first week to just post those spells and then get into the real archetypes next week. Full disclosure: I am generally posting these with minimal changes. As I begun focusing more and more on the story, I recognize that the power level of the cards may have gotten warped in the process. On top of that, I have not actually played the game in any kind of serious setting in a long time, so if the archetypes seem under/overpowered please let me know! Without further ado, let's ride!
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