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  1. Next Post→ Ruin has come to our family… You remember our venerable house, opulent and imperial, gazing proudly from its stoic perch above the moor. I lived all my years in that ancient, rumor-shadowed manor fattened by decadence and luxury, and yet, I began to tire of conventional extravagance. Singular unsettling tales suggested the mansion itself was a gateway to some fabulous and unnameable power. With relic and ritual, I bent every effort towards the excavation and recovery of those long-buried secrets, exhausting what remained of our family fortune on swarthy workmen and sturdy shovels. At last, in the salt-soaked crags beneath the lowest foundations, we unearthed that damnable portal of antediluvian evil. Our every step unsettled the ancient earth, but we were in a realm of death and madness! In the end, I alone fled laughing and wailing through those blackened arcades of antiquity. You remember our venerable house, opulent and imperial. It is a festering abomination! I beg you, return home, claim your birthright, and deliver your family from the Darkest Dungeon. Content Warning: The plot of this game is basically your ancestor being like “I got into some shit please save us from the consequences of my actions,” and, as the game progresses, he narrates exactly what those consequences are. Given that this is a gothic cosmic horror tale (in case you couldn’t tell by the purplest of prose going on in that narration), very little is off the table in terms of potential triggers. Suicidal ideation is going to be present throughout, and the mental illnesses that it is a symptom of is not exactly treated with care, as per the “driven to madness” trope. The end of the intro listed above even has a gunshot at the end, with the letter implied to have been sent posthumously. Also present is body horror in basically every form you could imagine it. It’s “Rated T for Teen” level body horror, but also the squickiest part of the game. I brought up body horror specifically because that’s the most visual element. The T rating comes despite everything I’m going to list throughout the playthrough because it largely comes through Wayne June’s narration, and that can be abstracted in the translation over to a let’s play. That being said, I’m including the character bio comics made to help promote the game, and they’re both more intense with the theming discussed above (especially gore) and occasionally dwell into other potential triggers largely to do with this recurring motif of background female characters in peril. It’s not present in all of them (especially, you know, a good portion of the female characters), but it is there. So those will be spoiled away as well. With all that out of the way… The initial inklings of this run formed in my head around the release date announcement for the Early Access of Darkest Dungeon 2 (2 Darkest 2 Dungeon) way back in September of last year, but I had several other writing projects at the time, not the least of which was my anime blog. There’s no big other Darkest Dungeon occasion to warrant doing this now, I just have been taking a break from anime and decided to become a gamer instead of a weeb. I’ve beaten this game before, so at least I know what I’m doing, even if this challenge is new to me. Speaking of, here is the basic gist of the challenge. Normally, one of the few blessings a run of Darkest Dungeon will provide for you is that it is always winnable. Losses will set you back whole in-game weeks worth of effort, but there are always new recruits coming in off the stagecoach, and time is one of your few infinite resources. The official way the game clamps down on this in its Stygian/Bloodmoon difficulty is to limit both deaths allowed to sixteen and time allowed to about two years, but we’re taking a different route. The Highlander challenge is this: Instead of a constant drip-feed of new stagecoach recruits, the stagecoach instead drops off a mass of new recruits when we first arrive -- one of each class in the game -- and ceases function after that. Obviously, this imposes a hard death limit (and, given a mechanic we’ll get to later, it may be lower than you’d think), but surviving adventurers advance more quickly than you might think in this game, and adventurers in Darkest Dungeon are a fickle folk who aren’t always interested in helping their fellows progress (we’ll go over this later too if we make it that far) so there’s a pseudo-time limit introduced as well. I have given myself a few advantages, though. The first is that I will be including all of Marvin Seo’s mods for the game, which range from new trinkets to some new minibosses to, importantly for us, six extra classes to play with. Marvin Seo’s mods are generally regarded as high quality -- enough so that he was brought on as an official developer for the final DLC of Darkest Dungeon, the Butcher’s Circus, and Darkest Dungeon 2 -- so they should be of use here. The second advantage is, well, you. I hope to channel some sort of energy from using some name-alikes here, at the very least, the pressure of people watching. There was a good response to the status I posted earlier this week, but I would like to offer readers the option to choose the class to receive their nom de plume. To that end, here are the classes for you to peruse. As mentioned, I’ve included their biography comic, as well as the Ancestor’s quote about them, “canon” name, and a brief blurb from me about their playstyle. Feel free to comment below with who you would like to play, and the Let’s Play itself will start next week. Base Game Classes Marvin Seo Classes i just realized how much of a pain all these spoilers are going to be to edit around. i still will but forgive me if it doesn't look all pretty Next Post→
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