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Make A Ritual Monster


FinalFan

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Rules:
1. The latest post will have a prompt for a Ritual Monster, be it a specific card name, asking for support for an archetype, or requesting a card that does a specific thing.
2. The person that posts next can either make a card to the request, or post "Skip".
3. The intent is to make cards, so if you don't like the prompt, too bad.
4. Then, at the end of the post, add a prompt for the next poster.
5. If there isn't a Ritual Spell for the Ritual Monster, make sure to include one as well.
6. Also, don't make any joke cards here.
7. Have fun.

Next Card: Make a Ritual Monster upgrade of a classic Yu-Gi-Oh! monster designed to be Summoned from "Chaos Form".

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  • 3 weeks later...

Red-Eyes Chaos ZERO Dragon
★★★★★★★
DARK
Dragon/Ritual/Effect
ATK 2400
DEF 2000
You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Cannot be destroyed by battle. If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled. If this Ritual Summoned card is destroyed by battle or card effect: You can Special Summon 1 "Red-Eyes B. Dragon" from your hand, Deck, or GY.

 

I tried making Red-Eyes a Chaos Form member.

 

N/C: A Ritual version of one of the Signer Dragons, that can be Ritual Summoned with "Odd-Eyes Advent".

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Sacred Stardust Dragon

Attribute: Light

LV: 10

Type:Dragon/Effect/Ritual

ATK:2500/DEF:3000

You can Ritual Summon this card with “Odd-Eyes Advent”. When this card is Ritual Summoned: Special Summon 1 “Synchron” from your deck in Defense Positon. Once Per Turn: You can half this card’s Level until the end of your next turn. During Your Opponent’s turn (Quick Effect): You can immediately after this effect resolves Synchro Summon using this card and 1 Tuner Monster. 

 

 

Next Card: D/D/D Ritual Monster ( Now they have conquered all Types of Special Summoning, bwahahah) 

 

Edited by TheLegalNinja
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D/D/D Calamity King Extinction
DARK/Lv 8/Fiend/Ritual/Effect/2800 ATK/2400 DEF
You can Ritual Summon this card with "Contract with the Abyss", or by the effect of a "Dark Contract" Continuous Spell/Trap Card. If this card was Ritual Summoned using only "D/D" monsters, your opponent cannot activate cards or effects in response to the activation of this card's effects, also, banish any monster destroyed by battle with this card. When this card is Ritual Summoned; banish a number of cards on the field, up to the number of monsters used for this card's Ritual Summon. If a card(s) on the field is banished: You can add 1 of your banished "D/D" monsters to your hand. You can only use each effect of "D/D/D Calamity King Extinction" once per turn.

 

Dark Contract with the Dark Master
Continuous Spell
During your Main Phase: You can Ritual Summon 1 Fiend Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. If Ritual Summoning a "D/D" Ritual Monster this way, you can also banish Fiend monsters from your Deck or GY for that Ritual Summon. You can only use this effect of “Dark Contract with the Dark Master” once per turn. Once per turn, during your Standby Phase: You can banish 1 Fiend monster with 1000 or more ATK from your GY, otherwise, take 1000 damage.

 

-----

 

Next Prompt: Give "Yu-Gi-Oh! GX" its own version of "Chaos Form", along with a Ritual Monster(s) that it can Ritual Summon.

Edited by KingdomXathers
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  • 4 months later...

Elemental HERO Elite Neos
★★★★★★★★
LIGHT
Warrior/Ritual/Effect
ATK 3000
DEF 2500
You can Ritual Summon this card with "Academy Form". Must be Ritual Summoned. Cannot be destroyed by battle. Once per turn, when your opponent activates a monster effect (Quick Effect): You can discard 1 "HERO" or "Neo-Spacian" monster; negate the activation.

Academy Form
Ritual Spell
This card can be used to Ritual Summon any "Elite" Ritual Monster. You must also Tribute monsters from your hand or field and/or banish Level 6 or higher monsters from your GY, whose total Levels exactly equal the Level of the "Elite" Ritual Monster you Ritual Summon.
 

In case someone wants to make an Elite for Chazz (referencing Armed Dragon LV7 or LV10), this is the next prompt for you.

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  • 1 month later...

Elite Armed Dragon
WIND/Dragon/Ritual/Effect/Level 10/3000 ATK/2000 DEF
You can Ritual Summon this card with "Academy Form". Must be Ritual Summoned. (Quick Effect): You can discard any number of cards; each player chooses a number of cards on their side of the field, up to the number of cards discarded, then sends the rest to the GY. You can only use this effect of "Elite Armed Dragon" once per turn.

Next:You know what? Let's keep rolling with this. Make another "Elite" Ritual for another GX character.

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Arcana Force EX - The Elite Ruler

LIGHT/Lv 10/Fairy/Ritual/Effect/4000 ATK/4000 DEF

You can only control 1 “Arcana Force EX - The Elite Lord”. This card cannot be Tributed. You can Ritual Summon this card with “Academy Form”. Must be Ritual Summoned (from your hand) by using 3 “Arcana Force” monsters, or 1 “Arcana Force EX” monster, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect.

  • Heads: Once per turn: You can pay 1000 LP and target 1 Level 8 or lower “Arcana Force” monster in your GY; Special Summon it, and if you do, choose which of its effects to apply without tossing a coin.
  • Tails: Once per turn, if your opponent activates a card or effect (Quick Effect): You can banish 1 “Arcana Force” monster from your hand or GY; negate the activation/effect of that card, and if you do, destroy it.

 

NEXT: This "Academy Form" / "Elite" Ritual Monster thing was fun, but let's go with something new: a "Harpie" Ritual Monster. 


 

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Harpie’s Pet Gryphon
8/WIND/Winged Beast/Ritual/2700/2000
You can Ritual Summon this card with “Harpie Gryphon Taming”. If this card is Ritual Summoned: You can reveal any number of Winged Beast monsters in your hand; all monsters your opponent controls lose 500 ATK/DEF for each monster revealed until the end of this turn. While you control “Harpie Lady Sisters” and/or 3 or more “Harpie Ladies”, this card can make up to 3 attacks during each Battle Phase.

Harpie Gryphon Taming
Ritual Spell
Ritual Summon 1 “Harpie’s Pet Gryphon” from your hand by Tributing monsters from your hand or field whose total Levels equal or exceed 8, then, if you control “Harpie Lady Sisters”, you can add “Harpie Ladies” from your GY to your hand, up to the number of monsters Tributed.

Next: A Ritual Monster for a Zexal-era archetype.

Edited by Gorlois
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Umbral Horror Grotesque

DARK ****

Fiend/Ritual/Effect

Can be Ritual Summoned using "Barian's Dark Contract". You take no battle damage during your turn. When this card is Special Summoned: You can Special Summon 1 Level 4 or lower Fiend monster from your GY. You can only use this effect of "Umbral Horror Grotesque" once per turn. If a monster you control is destroyed by battle, banish the top 3 cards of your opponent's Deck face-down, then reduce the ATK of all your opponent's monsters by 300. If this card leaves the field, you can target 1 "Number" monster in your GY with a number above 100; Special Summon it then attach this card to it as Xyz Material.

2700/1200

 

Barian's Dark Contract

Ritual Spell

This card can be used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon OR: Tribute 1 "Number" Xyz Monster whose Rank is greater than or equal to the Level of the Ritual Monster you Ritual Summon. If you control a "Number" monster with a number above 100, you can banish this card from the GY; Set 1 "Rank-up-Magic" from your Deck or GY. During the End Phase that you activate either of this card's effects: Take 1000 damage.

 

A Ritual retrain of a non-Ritual monster.

Edited by Tinkerer
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  • 4 weeks later...

Talwar Master Archfiend

Level 6 | DARK | Fiend/Ritual/Effect

2400 ATK / 2150 DEF

Can be Ritual Summoned using "Ceremonial Talwar". This card can make up to 2 attacks on monsters during each Battle Phase. If this card declares an attack, and you control no Spell/Trap cards: You can Equip 1 Equip Spell Card from your GY to this face-up card. 

 

Ceremonial Talwar

Ritual Spell Card

Ritual Summon 1 "Talwar Master Archfiend" from your hand by Tributing monsters from your hand or field whose total Levels equal 6. While this card is in the GY, it is treated as an Equip Spell Card with the following effect:

  • The equipped monster gains 300 ATK. If the equipped monster battles: You can activate this effect; your opponent cannot activate cards or effects until the end of the Damage Step, also destroy this card during the End Phase.

 

Next: A Ritual monster for a Duel Terminal archetype that doesn't have one yet.

Edited by 8bit Moonside
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  • 5 years later...
On 05/10/2019 at 09:07, 8bit Moonside said:

Next: A Ritual monster for a Duel Terminal archetype that doesn't have one yet.

Worm .Converge

Level 10 | LIGHT | Reptile | Ritual | Effect
ATK | ? DEF

Can only be ritual summoned by the effect of "W Nebula Comet". Once per turn, you can reveal this card in your hand: Add 1 "Worm" Reptile monster from your deck to your hand, then add 1 "W Nebula Comet" from your deck to your hand. This monster gains the following effects based on the number of monsters used to Ritual Summon this monster:

  • 1+: When this card is removed from the field, you can special summon "Worm" Reptile monsters from your deck whose combined levels are less than or equal to the combined levels of the monsters used as Ritual material to summon this card.
  • 2+: For each Ritual material monster with a different name used to ritual summon this card, this monster gains 400 DEF. This card can attack while in Defense Position using it's DEF.
  • 4+: Once per turn, if a monster activates its effect because it was flipped face-up: Your opponent must place cards from their hand on the top of their deck until they have 2 cards in their hand. If it was a Flip Effect, this effect cannot be negated by Spell or Trap cards.
  • 7+: Every time a card is flipped face-up, all "Worm" Monsters you control gain 500 DEF.

W Nebula Comet

Normal Trap

You can only activate two of the following effects "W Nebula Comet" per turn:

  • You can only activate this effect of "W Nebula Comet" once per turn. Banish 1 "Worm .Converge" from your deck or grave, then Fusion Summon 1 "Worm Zero" from your Extra Deck or Grave by using 5 monsters from your deck as Fusion Material.
  • You can only activate this effect of "W Nebula Comet" once per turn. Banish 1 "Worm Zero" from your Extra Deck or Grave, then Ritual Summon 1 "Worm .Converge" from your hand or deck using 6 monsters from your deck as Ritual Material.
  • You can only activate this effect of "W Nebula Comet" once per turn. During the end phase of this turn, excavate a number of cards from the top of your deck equal to the amount of times a monster was flipped face-up this turn. Add one to your hand, then shuffle your deck.
  • Flip all cards on the field (Face-up cards become face-down and face-down cards become face-up.) Flip effects are activated at this time. Spell and Trap cards are treated as if they were activated; if they could not have been activated at this time, they are sent to the grave without activating.

Next: Urubonus, the Avatar of Malice upgrade.

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