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FinalFan

Make A Synchro Monster

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Rules:
1. The latest post will have a prompt for a Synchro Monster, be it a specific card name, asking for support for an archetype, or requesting a card that does a specific thing.
2. The person that posts next can either make a card to the request, or post "Skip".
3. The intent is to make cards, so if you don't like the prompt, too bad.
4. Then, at the end of the post, add a prompt for the next poster.
5. Please include as many card details as possible if you are writing them out. A couple people back on YCM had the habit of leaving out a card's stats.
6. Also, don't make any joke cards here.
7. Have fun.

Next Card: I know they probably don't need it, but you would think that Six Samurai, with all of their Tuners, would have more in-house Synchros. Make one.

Edited by FinalFan

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Legendary Six Samurai - Rihan
★★★★★
LIGHT
Warrior/Synchro/Effect
ATK 2400
DEF 2400
1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters
Once per turn: You can banish 1 "Six Samurai" card from your hand or GY, then target 1 card on the field; banish it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.

 

Rihan as a Synchro Monster, joining Shi En.

 

N/C: Make a "Gusto" or "Vylon" Synchro Monster. That's it.

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Daigusto Koris by BDSceptyr

Daigusto Koris/WIND/Psychic-Type Synchro Effect Monster/✪✪✪✪✪✪✪✪/2800 ATK/1500 DEF

Lore: 1 Tuner + 1+ non-Tuner "Gusto" monsters
If this card is Synchro Summoned: You can activate this effect; until the end of the next turn, your opponent must pay 500 LP to activate a Spell/Trap or non-WIND monster's effect (even if this card leaves the field). WIND monsters you control cannot be targeted by card effects. Once per turn, if there are 
less cards in your hand than WIND monsters in your GY; You can discard 1 card; Special Summon 1 WIND monster from your hand or GY with 1500 or less DEF.

 

NEXT UP: A Synchro that requires a Synchro Tuner for its Summon.

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Tiger's Eye Dragon
★★★★★★★★★
WATER
Dragon/Synchro/Effect
ATK 2800
DEF 2100
1 Tuner Synchro Monster + 1+ non-Tuner monsters
If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. Once per turn, if this card is in a Monster Zone: You can target 1 face-up card your opponent controls; it has its effect(s) negted. Once per turn, if this card is in a Spell & Trap Zone: You can target 1 face-up card your opponent controls; destroy it.
 

N/C: A Synchro Monster that specifically lists "Sea Monster of Theseus" as a Tuner required.

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Treeman of Kamptes

DARK

Plant/Synchro/Effect

8/2800/3300

"Sea Monster of Theseus" + 1+ monsters

If this card is Synchro Summoned, Special Summon 2 "Pityokamp Tokens" (Level 4/DARK/Plant/ATK 0/DEF 0) to your opponent's field, such that the tokens are one Main Monster Zone apart. You can only use this effect of "Treeman of Kamptes" once per turn. While you control this Synchro Summoned card, "Pityokamp Tokens" cannot be Tributed or used as Material for a Summon, also any monster in a Monster Zone whose column is between 2 "Pityokamp Tokens" is banished.

 

Your choice of either another Fortune Lady Synchro or a Melodious Synchro (you can even throw in an in-Archetype Tuner as a bonus)

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Fortune Lady Entropy
DARK/Spellcaster/Synchro/Effect/Level 12/? ATK/? DEF
2+ Tuners, including a "Fortune Lady" Tuner + 1 non-Tuner monster that was Special Summoned from the Extra Deck
This card's ATK/DEF become its Level x 500. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12), then, you can draw 1 card. You can only use each of these effects of "Fortune Lady Entropy" once per turn.
● When a card or effect is activated (Quick Effect): You can target 1 of your banished "Fortune Lady" monsters; negate the activation, and if you do, banish it and return the target to your GY, also this card loses Levels equal to the Level of the target.
● When this Synchro Summoned card leaves the field because of your opponent's card (either by battle or by card effect): You can Special Summon 1 monster from your Extra Deck whose Level is equal to the Level that this card had on the field.

Next: Make a Cyberse Synchro.

Edited by FinalFan

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Cloud Crasher

Level 8 | LIGHT | Cyberse/Synchro/Effect

2000 ATK / 2000 DEF

1 Cyberse Tuner + 1+ non-Tuner monsters

If this card is Synchro Summoned: You can banish 1 Cyberse monster from your hand or GY to target up to 2 cards your opponent controls; destroy those targets, then this card gains ATK equal to half the original ATK of that banished monster. If this card is destroyed by battle or an opponent's card effect: You can target up to 3 of your banished Cyberse monsters; shuffle those targets into the Deck.

 

Next: A Level 2 Synchro

Edited by 8bit Moonside
today i learned ctrl+enter is a shortcut to post

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Ravenous Rodent

EARTH **

Beast/Synchro/Effect

2 Tuners

Gains 500 ATK for each Tuner in your GY. If you have no non-Tuners in your GY, this card cannot be destroyed by battle or card effect. You can banish 1 monster from the GY: Special Summon this card from the GY, then send the top 2 cards from your Deck to the GY. You can only use this effect of "Ravenous Rodent" once per turn.

0/0

 

A Level 4 Synchro that supports WATER monsters (and/or "Umi")

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Silver Archery Girl

WATER 
Aqua/Synchro/Effect

1 Tuner + 1 or more non-Tuner monsters
While you control "Umi": You can use any 2 WATER monsters you control as materials for the Synchro Summon of this card. You can return 1 "Umi" you control to the hand to activate 1 of the following effects:
• Target 1 card your opponent controls: place that opponent's card on the bottom of the Deck
• Target 1 WATER monster in your GY: add that target to your hand.
You can only use 1 "Silver Archery Girl" effect per turn, and only once that turn.

 

Next, a Synchro that supports Gemini Monsters.

Edited by Truffle Shuffle

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