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By |0P|
A semi-joke retrain of my favorite fusion monster along with a counterpart. I've made no attempt to balance either of these but tried to make them somewhat realistic and at least usable in a casual game.
Sanwitch of Forbidden Arts
Spellcaster/Fusion/DARK/Lv6/ATK2100/DEF1800
"1 Level 3 Fiend monster + 1 Level 4 Spellcaster monster
The first time each turn a monster you control is sent from the field to the GY; add one monster from your deck to your hand with ATK less than or equal to that sent monster, then this card gains ATK equal to the ATK of the added monster, you can only activate this effect of "Sanwitch of The Forbidden Arts" once per turn. If this card would be removed from the field you can banish one "Sangan" or "Witch of the Black Forest" from your GY instead"
Goddess of The Chestnut Grove
Fairy/Fusion/LIGHT/Lv4/ATK1500/DEF1200
""Kuriboh" + "Goddess with the Third Eye"
Once per turn, when a monster you control is targeted for an attack, you can reveal one Fusion Monster from your Extra Deck that lists that targeted monster; tribute that monster and discard monsters from your hand equal to the number of other listed Fusion Materials, then Special Summon that revealed Fusion Monster (this is treated as a Fusion Summon) and it becomes the attack target instead. This card cannot be targeted for attacks or your opponent's card effects while you control another Fusion Monster."
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By Aria 51
Main Deck Pends (2)
Spells (3)
Fusions (5)
Trap (1)
Boss Monster (1)
Explanation:
Rising Star is the main engine card can the deck kind of needs him to operate, thus having 2 built in ways to special summon him from the deck.
Star Mentor not only acts as a way to grab Rising Star, but he helps keep your board intact by providing protection to all Masquerades besides himself.
2 of the 3 spells, Change and Rising Curtain, are stand ins for if you need to use the effects of Star Mentor or Rising Star but are unable to for one reason or another.
The 5 Fusions act as a utility Toolbox, and a very reactionary one at that.
The Show Must Go On is a 242 searcher can can help you recover if you happen to get overwhelmed.
Finally, 5 Star is a big end-all finisher that isn't super difficult to pull off, and if you happen to not be able to finish your opponent, it floats into another Fusion so you can continue your plays normally.
First time posting customs to this site, so am happy to receive some feedback.
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By Black D'Sceptyr
So.
Brooke & Mayday Walker.
Brooke's Anna Kaboom's former mentor, and Mayday's her husband, and they both get corrupted by the Barian force in ZeXal and try to take it to Yuma and Anna, and yet despite Anna and Yuma being at each other's throats because of course Anna can handle them alone, it's still one of the most compelling times of ZeXal yet.
This time, I decided that this counted as "singles" rather than "support", since the Archetype isn't TCG-bound yet. However, Brooke's apprentices's support makes for such an amazing flurry base of support for it that I'm eager to show how I can make this viable with a few new cards. And by that I mean within 10 cards EXACTLY.
Also, this time, I'll be mentioning which massive ship/aircraft/spacecraft they're based on, which are usually doomed yet big vessels of history. That begins on the first wave of new support.
Until then, enjoy.
(also for some reason its called the Supercolossal series, but whachagonnado)
Supercolossal Monsters
Supercolossal Spell/Trap Cards
Supercolossal Extra Deck Monsters
BD'S, signing off.
UPDATE I: The Level 10s are now in-with the Unreachable Kingstallion and the Submarine Seversta.
UPDATE II: Final entry comes with the Walkers' counterpart to Train Connection - the Equip Spell Supercolossal Bulkhead
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By Black D'Sceptyr
Been a while, but I've been cooking up something amazing in the interim.
Okay, so you know the Archlord Archetype? Okay, rephrasing.
You know about the duo of cards that is less an "archetype" and more "Reason #1 Why Fairies Don't Get Generic Support Anymore And Friend?"
I've decided to delve more into their backstory. And don't you fret; these will not be the only place that they debut.
So enjoy.
NOW WITH OUR NEW FEATURE CALLED "ACTUALLY LETTING YOU KNOW WHAT INSPIRED THE NAMES OF THESE GUYS!"
New Archlords: Main Deck Monsters
New Archlords: Spells/Traps
New Archlords: Extra Deck Monsters
BD'S, signing off. P.S., there will be more cards coming in the next week.
UPDATE I (4/2/2019): You've got new cards, as promised.
UPDATE II (4/10/2019): And the set is now complete with the last six cards. Think this might be enough to make sure the Sanctuary Fairies do numbers now.
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By Black D'Sceptyr
This time, folks, we're going to dip once again into the Duel Terminal storyline of the tragic tale of the World Legacy. This time, however, we go back to the beginning-before Ib and Avram and Ningirsu, before Imduk at the beginning and his other six sinister brethren at the end, before Mekk-Knights and Krawlers and Knightmares (oh my!)....
...but not before Lee. And not before the rise of the World Hero. Indeed, this is the tale of how the world was once in thrall to the machines and the Mekkstrosities they churned out.
And behind it all flittered a sinister little angel-changed in appearance but not in attitude-that kept them all going with her own twisted World Key.
But then her encounter with an otherworldly horror turned her into one that rivaled the power of a certain Source of Destruction.
From her ghastly form would come a different Machine, one that bathed the world it walked on alight in the flames of the morning star. And it would take the sacrifice of the World Hero to put them all down.
This is the tale of the landmarks that made the Legacies....this is the story of the Seven World Regalias.
World Regalias: Monsters
World Regalia: Spells/Traps
World Regalia-Final Boss
This story is now complete.
BD'S, signing off.
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