Black D'Sceptyr 8 Posted May 15, 2019 Limit Impulse/Normal Trap Card Lore: Discard 2 cards, and if you do, Special Summon 2 "Soul Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0). These Tokens cannot be Tributed, except for a Tribute Summon. If you control no monsters, you can activate this card from your hand by revealing 1 Level 7 or higher Fiend monster in your hand, but you cannot Special Summon monsters for the rest of the turn, except DARK monsters. NEXT UP: Final Flame Quote Share this post Link to post Share on other sites
MetalSonic 87 Posted May 19, 2019 Final Flame spell Inflict 500 damage for every 1000 battle damage your opponent took this turn. Made it more of a finisher card, so the “final” part makes more sense. next: Orcust Babel field spell You can activate the effects of “Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY, add this card to your hand. Quote Share this post Link to post Share on other sites
Summer Darj 292 Posted May 26, 2019 Huh, IMO that card is not one that needs a change and is good as it is now, even considering the current position of Orcusts in the metas. I guess the last effect can be faster:Orcustrated BabelField SpellYou can activate the effects of “Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand. You can only use this effect of "Orcustrated Babel" once per turn. Next:Hidden Soldiers Quote Share this post Link to post Share on other sites
Black D'Sceptyr 8 Posted June 7, 2019 (edited) Soul Impulse/Normal Trap Card Lore: When your opponent Summons a monster: Apply the appropriate effect, depending on the Summon type. * Normal/Flip: Special Summon 1 Level 4 or lower DARK monster from your hand. * Special Summon: Discard 1 card, and if you do, immediately after this effect resolves, Normal Summon 1 Level 5 or higher DARK monster from your hand, also draw 1 card. BD'Switchlog: So yeah, if this card's got a brand new addition to its effect to accommodate Special Summons, by using Normal Summons. Eat your heart out Monarchs. That effect also discards cards, and not as a cost either, so to all those who thought they were escaping Dark Worlds and Danger! today.... NEXT UP: Bashing Shield Edited June 7, 2019 by Black D'Sceptyr Quote Share this post Link to post Share on other sites
KingdomXathers 13 Posted June 7, 2019 (edited) Bashing Shield Equip Spell Equip only to a Normal Summoned/Set monster you control. It gains 800 ATK/DEF, it can attack while in Defense Position, also, if it battles your opponent’s monster, apply whichever is highest between its ATK and DEF (your choice if tied) for damage calculation only. Once per turn, if the equipped monster would be destroyed (by battle or card effect), it is not destroyed. Changelog: Increases both ATK and DEF in exchange for lowering the ATK gain, Gives the monster the option to attack while defending (thus rendering the Battle Damage negation of the original (mostly) moot), Lets the monster use its best stat for battling, Prevents your opponent from taking advantage of the previous point in case they take control of the equipped monster. Gives it some limited longevity. Next card: [url=https://yugioh.fandom.com/wiki/Maiden_of_the_Aqua]Maiden of the Aqua[/url] Edited June 7, 2019 by KingdomXathers Quote Share this post Link to post Share on other sites
Zirnon 0 Posted June 15, 2019 Maiden of the Aqua Level 4, WATER, Aqua-Type, ATK: 700 DEF:2000 As long as this card remains face-up on the field, the field is treated as "Umi" (however there is no increasing or decreasing of ATK/DEF due to Umi's effect). If there is an active Field Spell on the field, this effect is not applied. Revision: While you control no face-up Field Spell card, the field is treated as "Umi". All WATER monsters you control gain 200 ATK/DEF. If this card is sent from the field to the GY: You can add 1 "Umi" or 1 "A Legendary Ocean" from your Deck or GY to your hand. You can only use this effect of "Maiden of the Aqua" once per turn. I made this card like this so even if your opponent has a face-up Field Spell, the field is also treated as "Umi". Also, if this card gets destroyed to use the effect of a card that has to destroy "Umi", such as both of the Daedalus monsters, then you can add another "Umi" or "A Legendary Ocean" from your Deck or GY to your hand. Next Card: Heroic Gift Quote Share this post Link to post Share on other sites
BringerofEnd 4 Posted September 4, 2019 Heroic Gift Normal Trap Give control of 1 "Heroic Challenger" monster on your field to your opponent until the next turn's End Phase; Draw 2 cards. Rather than silly nonsense with LP, instead we just go Golden Moon Coin with this thing. Let's talk about Enlightenment. Quote Share this post Link to post Share on other sites
Summer Darj 292 Posted September 9, 2019 EnlightenmentQuick-Play Spell During the Battle Phase: Target 1 face-up Spellcaster monster that battled this turn; it can make a second attack in a row. Card was terribly outdated and powercreeped, so I gave it much more flexibility. Despite the card type change, at the core it is still a double-attack enabler for Spellcasters so the card's essence should be there. Next:Option Hunter Quote Share this post Link to post Share on other sites