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KingdomXathers

[Written] Elemental HERO Wildtide

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(Made this one mostly 'cuz the idea of Wildheart as a pirate captain intrigues me =3)

 

Elemental HERO Wildtide

WATER/Lv 7/Warrior/Fusion/Effect/2500 ATK/1900 DEF

“Elemental HERO Wildheart” + 1 WATER monster
Must be Fusion Summoned, and cannot be Special Summoned by other ways. Once per turn, if your opponent activates a Spell/Trap Card or effect: You can return 1 of your “HERO” monsters that is either banished or in the GY to the bottom of your Deck; negate the activation/effect of that Spell/Trap, and if you do, destroy it. Once per turn, if a “HERO” monster you control destroys a monster by battle, or inflicts battle damage to your opponent: You can add 1 card from your opponent’s GY to your hand.


 


 

Edited by KingdomXathers

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So... a Magician's Left/Right hand in one, who gets all of the HERO support. The second effect doesn't look too great to me except when you luckily draw Shadow Mist or Vyon, but the first effect is enough to make this card valuable, and thus this effect is more of an icing on cake. However, the trade-off is running Wildheart, who has fallen out of relevance since the HERO beat days and nowadays would pretty much behave like a "garnet" in HERO decks. And yet, with Vyon and milling support is should be relatively easy to set up a Miracle Fusion play for this guy. So, seems decent to me IMO, at least in HERO Fusion variants.
You could make it immune to Traps, if not both Spell and Traps, to stick with the flavor from Wildheart.

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