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Celtic Guardian archetype


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The "Celtic Guardian" archetype could center around a series of EARTH Warrior type monsters with an emphasis on swift attacks, precise strikes, and evasion mechanics. Their strategy revolves around gaining momentum through quick, successive attacks and being able to avoid destruction or counter enemy moves. This archetype builds on the flavor of the classic "Celtic Guardian" while modernizing it for competitive play with synergy and swift, strategic gameplay.
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Example Cards


Celtic Guardian of Swift Blades [EARTH]
LV 4/Warrior/Effect
(1700/1200) 
"Celtic Guardian" monsters you control gains 500 ATK during the Damage Step only. You can banish 1 card from your hand or GY; add 1 Spell/Trap that mentions "Celtic Guardian" from your Deck or banishment to your hand. You can only use this effect of "Celtic Guardian of Swift Blades" once per turn.
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Celtic Guardian of the Thunder Strike [EARTH]
LV 4/Warrior/Effect
(1500/1400) 
 If you control other "Celtic Guardian" monster; You can Special Summon this card (from your hand). You can only Special Summon "Celtic Guardian of the Thunder Strike" once per turn this way. At the start of your Battle Phase: You can target 1 monster your opponent controls; halve its ATK.
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Celtic Guardian of the Mystic Grove [EARTH]
LV 3/Warrior/Tuner/Effect
(1400/1000)
You can send 1 "Celtic Guardian" monster from your Deck to the GY; Special Summon this card from your hand. If this card is sent to the GY as Synchro Material: You can Special Summon 1 Level 4 or lower "Celtic Guardian" monster from your Deck, except "Celtic Guardian of the Mystic Grove". You can only use each effect of "Celtic Guardian of the Mystic Grove" once per turn.
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Celtic Vanguard Protector [EARTH]
LV 3/Warrior/Tuner/Effect
(1200/1500)
(This card is also treated as a "Celtic Guardian" Card) 
When a "Celtic Guardian" monster you control is targeted for an attack or by card effects: You can send this card from your hand; negate the attack or activation, and if you do, destroy that card. You can banish this card in your GY; add 1 "Celtic Guardian" monster from your Deck to your hand, except "Celtic Vanguard Protector". You can only use 1 effect of "Celtic Vanguard Protector" once per turn.
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Sacred Blade of the Celtic Guardian
[Equip Spell]
Equip only to a "Celtic Guardian" monster. It gains 500 ATK and cannot be destroyed by battle. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage. If the equipped monster destroys a monster by battle: Draw 1 card.
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Art of the Swift Strike
[Counter Trap]
When your opponent activates a card or effect: You can target 1 "Celtic Guardian" monster you control; banish it until the End Phase, and if you do, negate the activation, also, destroy that card. During your Main Phase, if you control a "Celtic Guardian" monster: You can banish this card in your GY; all "Celtic Guardian" monsters you control can make second ATK during Battle Phase this turn. You can only activate 1 "Art of the Swift Strike" per turn.
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Celtic Guardian's Last Stand
[Continuous Trap]
Once per turn, if your opponent declares an attack while you control a "Celtic Guardian" monster: You can banish 1 "Celtic Guardian" monster or 1 card that mentions it from your hand or GY; negate the attack.
Once per turn, during the End Phase, if a "Celtic Guardian" monster you control battled this turn: Draw 1 card.
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Blade Dance of the Guardians
[Normal Spell]
Target up to 3 "Celtic Guardian" monsters in your GY or banishment; shuffle them into the Deck, and if you do, Draw that many cards, then discard 2 cards. (Quick Effect): You can banish this card in your GY; all "Celtic Guardian" monsters you control gain 1000 ATK until the end of this turn. You can only activate 1 "Blade Dance of the Guardians" per turn.
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Celtic Training Grounds
[Field Spell]
All "Celtic Guardian" monsters you control gains 300 ATK/DEF. Once per turn, during your Main Phase: You can Special Summon 1 "Celtic Guardian" monster from your GY or banishment, and if you do, for the rest of this turn all Battle Damage your opponent takes is halve. If a "Celtic Guardian" monster attacks, your opponent cannot activate cards or effects until the end of the Damage Step.
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Celtic Guardian of the Champion Blades [EARTH]
LV 7/Warrior/Synchro/Effect
(2700/2400)
1 EARTH Tuner + 1 non-Tuner "Celtic Guardian" monster
This card gains 200 ATK for each "Celtic Guardian" monster in your GY. Once per turn, During your Main Phase: You can banish 1 "Celtic Guardian" monster from your GY; this turn, this card can attack all monsters your opponent controls once each. If this card destroys a monster by battle: You can add 1 Spell/Trap that mentions "Celtic Guardian"  from your Deck or banishment to your hand.
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Celtic Guardian - Hero of the Forgotten Blade [EARTH]
LV 10/Warrior/Synchro/Effect
(3200/2600)
1 EARTH Tuner + "Celtic Guardian of the Champion Blades"
This card can attack twice during the Battle Phase. Once per turn (Quick Effect): If your opponent activates card or effects, you can banish 1 "Celtic Guardian" monster from your hand or GY; negate the activation, and if you do, destroy it. If this card destroys a monster by battle: Inflict damage to your opponent equal to the destroyed monster original ATK.

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Edited by Mimighoul Yuma
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