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Tinkerer

Synthesister Archetype [WRITTEN]

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Hello, fine peoples!

Just an idea that I'd had yesterday and I just wanted to post it.  I can't really figure out how to translate the idea into typical TCG English text, so I'ma write the monsters in the Japanese translated OCG text (i.e. numbered card effects + HOPT in front of all the effects).

 

Monsters:

Spoiler

Synthesister Eldy
WATER 6*
Fairy/Effect
You can only activate the (2) effect of this card's name once per turn.
(1) Once per turn: You can pay 500 LP and target 1 monster your opponent controls; send that target to the GY.
(2) You can banish this card from your GY and target 1 "Synthesister" monster you control; that monster gains this card's (1) effect.
2400/1000

Synthesister Dua
WATER *****
Fairy/Effect
You can only activate the (2) effect of this card's name once per turn.
(1) Once per turn: You can pay 500 LP and target 1 Spell/Trap your opponent controls; banish that target.
(2) You can banish this card from your GY and target 1 "Synthesister" monster you control; that monster gains this card's (1) effect.
2300/800

Synthesister Middley
WATER ****
Fairy/Effect
You can only activate the (2) effect of this card's name once per turn.
(1) Once per turn: You can pay 500 LP.  If you have less LP when this effect resolves, you can Special Summon 1 banished "Synthesister" monster except "Synthesister 3".
(2) You can banish this card from your GY and target 1 "Synthesister" monster you control; that monster gains this card's (1) effect.
1800/1000

Synthesister Medea
WATER ***
Fairy/Effect
You can only activate the (2) effect of this card's name once per turn.
(1) Once per turn: You can pay 500 LP and discard 1 card; gain 2000 LP.
(2) You can banish this card from your GY and target 1 "Synthesister" monster you control; that monster gains this card's (1) effect.
1400/1200

Synthesister Firth
WATER **
Fairy/Effect
You can only activate the (2) effect of this card's name once per turn.
(1) Once per turn: You can pay 500 LP; add 1 "Synthesister" card from your Deck to your hand, then discard 1 card.
(2) You can banish this card from your GY and target 1 "Synthesister" monster you control; that monster gains this card's (1) effect.
800/1000

Synthesister Yung
WATER *
Fairy/Effect
You can only activate the (2) effect of this card's name once per turn.
(1) Once per turn: You can pay 500 LP; Special Summon 1 "Synthesister" monster from your GY except "Synthesister 6".
(2) You can banish this card from your GY and target 1 "Synthesister" monster you control; that monster gains this card's (1) effect.
400/400

 

Spell/Traps:

Spoiler

Synthesister's Nunnery
Field Spell
If this card is activated: You can send 1 "Synthesister" card from your Deck to the GY.  Once per turn, if you have payed 1000 or more LP this turn: You can target 1 banished "Synthesister" card or 1 "Synthesister" card in your GY; add it to your hand.  During the End Phase, your opponent must pay LP equal to half the LP you paid this turn.  If they cannot: You win the duel.

Synthesister Camouflage
Spell
Target 1 monster you control; send 1 "Synthesister" monster from your Deck with a different Level than that target to the GY, and if you do, the monster's name and Level becomes the same as the sent monster's until the End Phase.  If you would pay LP to activate the effect of a monster, you can banish this card from the GY instead.  You can only activate 1 "Synthesister Camouflage" per turn.

Synthesister's Trick
Trap
Target 1 monster you control that is originally a "Synthesister" monster; activate its (1) effect as this card's effect.  During the Main Phase, if you control a "Synthesister" monster with 3 or more effects that are not its original effect: You can banish this card from your GY; swap LP with your opponent.

Synthesister's Transformation
Trap
Target 1 "Synthesister" monster you control; return it to your hand, and if you do, Special Summon 1 "Synthesister" monster with a different Level from your GY.  During your opponent's turn, if you have less LP than your opponent: You can banish this card from your GY; until the End Phase, you can activate the effects of "Synthesister" monsters as Quick Effects.

Synthesister's Coven-ant
Trap
If you control no "Synthesister" monsters and have a banished "Synthesister" monster or "Synthesister" monster in your GY, you can activate this card from your hand by paying 500 LP.  Add 1 "Synthesister" monster from your Deck to your hand.  During the Main Phase: You can banish this card from your GY; Fusion Summon 1 Fairy monster using monsters you control as Fusion Materials.
 

Extra Deck:

Spoiler

Synthesister Headmistress
WATER 7*
Fairy/Effect
1 "Synthesister" monster + 1 monster with 2500 or less ATK
You can only activate the (2) effect of this card's name once per turn.
(1) Once per turn: You can pay 500 LP and target 1 face-up card you control and 2 cards your opponent controls; send those targets to the GY.
(2) You can banish this card from your GY and target 1 "Synthesister" monster you control; that monster gains this card's (1) effect.
2800/2000

 


Admittedly, I didn't really feel "inspired" for the Spell/Traps.  The gimmick with the monsters was the real point of this set.  As always, CnC much appreciated.

Cheers!

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