8bit Moonside 0 Posted September 7, 2019 (edited) I like Mathmechs, they're a fun beatdown archetype. So here's some support that leans into Final Sigma's "while in the Extra Monster Zone" effects, while focusing more on the Xyz Summoning side of things. Mathmech Rooter Level 8 | EARTH | Cyberse/Effect 0 ATK / 2500 DEF You can Normal Summon this monster without Tributing, but its Level becomes 4. You can only control one "Mathmech Rooter". If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 card your opponent controls; negate its effects until the End Phase of this turn. You must control a face-up "Mathmech" monster to activate and to resolve this effect. Mathmech Squarer Level 8 | EARTH | Cyberse/Effect 1600 ATK / 900 DEF If your opponent controls a monster and all monsters you control are "Mathmech" monsters (min. 1): You can Special Summon this card (from the hand), but for the rest of the turn you cannot Special Summon monsters, except Cyberse monsters. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can Special Summon 1 "Mathmech" monster from your hand. Mathmech Editor Lagrangian Rank 8 | EARTH | Cyberse/Xyz/Effect 2000 ATK / 0 DEF 3 Level 8 Cyberse monsters Gains 300 ATK for each "Mathmech" monster in your GY with different names. While this card is in the Extra Monster Zone, it cannot be destroyed by card effects. While this card is in the Extra Monster Zone (Quick Effect): You can detach 2 Xyz Materials from this card; banish 1 "Mathmech" monster from your Extra Deck, and if you do, this card gains ATK equal to that monster's original ATK until the End Phase of this turn, but it cannot attack directly this turn. Prime Mathmech Euler DARK | Cyberse/Link/Effect 1500 ATK / LINK-2 L D 2 Cyberse monsters "Mathmech" monsters in zones this card points to are also treated as being in the Extra Monster Zone. Once per turn, if another "Mathmech" monster you control is targeted by a card effect: You can banish 1 "Mathmech" Spell/Trap from your GY; negate the activation, and if you do, destroy that card. Mathmech Simplification Continuous Spell During either player's turn, if a "Mathmech" monster you control is sent to the GY: You can Special Summon 1 "Mathmech" monster from your Deck whose Level is exactly 4 less than that monster's original Level/Rank, but it cannot activate its effects on the field. You can banish this card from your GY, then target 3 "Mathmech" monsters in your GY; shuffle them into the Deck, then draw 1 card. You can only activate each effect of "Mathmech Simplification" once per turn. Mathmech Divider Fukashigi Equip Spell Equip only to a "Mathmech" monster in the Extra Monster Zone. Once per turn, if the equipped monster battles an opponent's monster: You can banish 1 "Mathmech" monster from your GY; apply the appropriate effect, based on that monster's Attribute. * FIRE: The equipped monster gains 1000 ATK during damage calculation only. * EARTH: If the equipped monster destroys an opponent's monster by battle, inflict damage to your opponent equal to half that monster's original ATK. * LIGHT: Your opponent cannot activate Spells/Traps or monster effects until the end of the Damage Step. * DARK: If the equipped monster destroys an opponent's monster by battle, it can attack once again in a row. Edited September 8, 2019 by 8bit Moonside made Lagrangian 3 materials instead of 2 so it's not as easy to bring out with the other L8 monsters Quote Share this post Link to post Share on other sites