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Aria 51

[W] Masquerade 12/12

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Main Deck Pends (2)

Spoiler

Masquerade Rising Star

EARTH

Level 4

PS 3

Warrior / Pendulum / Effect

1500 / 0

PE:

During either player's turn, you can tribute 1 "Masquerade" monster you control; Special Summon 1 "Masquerade" Fusion Monster from your Extra Deck with a different Attribute than the tributed monster had while face-up on the field (This is treated as a Fusion Summon). You can only use this effect of "Masquerade Rising Star" once per turn.

ME:

You can place this face-up monster you control into an unoccupied Pendulum Zone you control, if you do, Special Summon 1 "Masquerade' Fusion Monster from your Extra Deck (This is treated as a Fusion Summon).

 

Masquerade Star Mentor

EARTH

Level 4

PS 5

Warrior / Pendulum / Effect

1500 / 0

PE:

"Masquerade" cards you control cannot be targeted by card effects, except "Masquerade Star Mentor".

ME:

You can place this face-up monster you control into an unoccupied Pendulum Zone you control, if you do, Special Summon 1 "Masquerade Rising Star" from your Deck or from face-up in your Extra Deck.

Spells (3)

Spoiler

Masquerade Change

Quickplay Spell

Tribute 1 "Masquerade" monster you control; Special Summon 1 "Masquerade" Fusion Monster with a different Attribute than the tributed monster had while it was on the field (different from its original Attribute, if face-down).

 

Masquerade Rising Curtain

Quickplay Spell

If you control no monsters: Special Summon 1 "Masquerade" monster from your Deck, or from face-up in your Extra Deck.

 

Masquerade Spotlight

Quickplay Spell

If you control no monsters in your Main Monster Zone: Target 1 "Masquerade" monster you control; it gains 1500 ATK until the end of this turn.

Fusions (5)

Spoiler

Masquerade Star - Comedy

LIGHT

Level 4

PS 4

Warrior / Fusion / Pendulum / Effect

1500 / 0

PE:

n/a

ME:

Must first be Special Summoned with "Masquerade Rising Star". If this card is Special Summoned to the Extra Monster Zone: For the rest of this turn, you take no damage.

 

Masquerade Star - Drama

WATER

Level 4

PS 4

Warrior / Fusion / Pendulum / Effect

1500 / 0

PE:

n/a

ME:

Must first be Special Summoned with "Masquerade Rising Star". If this card is Special Summoned to the Extra Monster Zone, target 1 Spell or Trap card on the field; destroy it.

 

Masquerade Star - Musical

WIND

Level 4

PS 4

Warrior / Fusion / Pendulum / Effect

1500 / 0

PE:

n/a

ME:

Must first be Special Summoned with "Masquerade Rising Star". If this card is Special Summoned to the Extra Monster Zone, target 1 monster on the field; it cannot activate its effects until the end of the turn.

 

Masquerade Star - Mystery

DARK

Level 4

PS 4

Warrior / Fusion / Pendulum / Effect

1500 / 0

PE:

n/a

ME:

Must be Special Summoned with "Masquerade Rising Star". If this card is Special Summoned to the Extra Monster Zone, declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it.

 

Masquerade Star - Romance

FIRE

Level 4

PS 4

Warrior / Fusion / Pendulum / Effect

1500 / 0

PE:

n/a

ME:

Must be Special Summoned with "Masquerade Rising Star". You can only control 1 "Masquerade" Fusion Monster. This card gains ATK equal to the number of other "Masquerade" cards you control x 500 while it is in the Extra Monster Zone.

Trap (1)

Spoiler

The Show Must Go On!

Normal Trap

When a "Masquerade" monster is destroyed by battle or by an opponent's card effect: Add 2 "Masquerade" cards from your Deck to your hand. You can only activate 1 "The Show Must Go On!" per turn.

Boss Monster (1)

Spoiler

5 ☆ Masquerade

EARTH

Level 8

Warrior / Effect

3000 / 0

Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by shuffling 5 "Masquerade" Fusion Monsters with different Attributes from your side of the field or from face-up in your Extra Deck into the Deck, and cannot be Special Summoned in other ways. Other monsters you control cannot declare an attack. This card cannot destroy monsters by battle. This card inflicts piercing battle damage. This card can attack 5 times each Battle Phase. This card cannot attack your opponent directly. If this card is destroyed by battle or by an opponent's card effect and sent to the GY: Special Summon 1 "Masquerade" Fusion Monster from your Extra Deck (This Special Summon is treated as a Fusion Summon and by the effect of "Masquerade Rising Star").

 

Explanation:

Rising Star is the main engine card can the deck kind of needs him to operate, thus having 2 built in ways to special summon him from the deck.

Star Mentor not only acts as a way to grab Rising Star, but he helps keep your board intact by providing protection to all Masquerades besides himself.

2 of the 3 spells, Change and Rising Curtain, are stand ins for if you need to use the effects of Star Mentor or Rising Star but are unable to for one reason or another.

The 5 Fusions act as a utility Toolbox, and a very reactionary one at that.

The Show Must Go On is a 242 searcher can can help you recover if you happen to get overwhelmed.

Finally, 5 Star is a big end-all finisher that isn't super difficult to pull off, and if you happen to not be able to finish your opponent, it floats into another Fusion so you can continue your plays normally.

 

First time posting customs to this site, so am happy to receive some feedback.

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