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Shining Winged Kuriboh, Favorite HERO Neos and Miracle HERO Signal[Written]


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Shining Winged Kuriboh
lv 1 LIGHT
Fairy/Effect
(This card is always treated as a "Elemental HERO" card.)
You can reveal this card in your hand; Fusion Summon 1 "Elemental HERO" monster from your Extra Deck, by using monsters from your hand or field as Fusion material. (Quick Effect): You can discard this card from your hand; all battle damage to take this turn becomes 0. If this card is sent to the GY to activate a card effect or by a card effect: You can set 1 "Polymerization" from your Deck or GY. You can only use each effect of "Shining Winged Kuriboh" once per turn. 
ATK/300 DEF/200

Favorite HERO Neos
lv 7 LIGHT
Warrior/Fusion/Effect
2 monsters with different Types and Attributes
(This card is always treated as "Elemental HERO" card.)
Must be Fusion Summoned or Special Summoned from the Extra Deck by returning 1 "Elemental HERO Neos" from your hand, field, GY or banishment to the Deck. This cards name becomes "Elemental HERO Neos" while on the field or in your GY. You can only use the following effects of "Favorite HERO Neos" once per turn.
* If this card is Special Summoned: You can Special Summon 1 Level 4 or lower "Elemental HERO" or "Neo-Spacian" from your Deck in Defense Position, also, for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except "HERO" and "Neo-Spacian" monsters.
* (Quick Effect): You can reveal 1 Fusion monster that list "Elemental HERO Neos" as Fusion material; return monsters listed on the revealed card as Fusion material from your hand, field or GY into the Deck, then, Special Summon the revealed card ignoring its summoning conditions.
ATK/2500 DEF/2000

Miracle HERO Signal
Trap Card
You can activate this card during the turn it was set by revealing 1 "Elemental HERO" Fusion monster from your Extra Deck. Fusion Summon 1 "Elemental HERO" Fusion monster from your Extra Deck, by banishing monsters from your hand, field or GY as Fusion material, also, you can use 1 monster from your Deck as Fusion material. If a "HERO" monster(s) would be destroyed by an opponents card, you can banish this card from your GY instead. You can only activate 1 "Miracle HERO Signal" per turn.

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