Blake 312 Posted October 1, 2019 Main Deck: 5Heraldic Beast Fox LIGHT Level 4 Beast/Effect You can banish this card from your GY; send 1 "Heraldic Beast" monster from your Deck to the GY. You can only use the effect of "Heraldic Beast Fox" once per turn. 1000/1000 Advanced Heraldic Beast Ouroboros EARTH Level 4 Dragon/Effect Cannot be Normal Summoned or Set. You can return 2 of your banished "Heraldic Beast" monsters to the bottom of your deck; Special Summon this card from your hand in defense position. You can banish this card from your GY; discard 1 "Heraldic Beast" Monster or "Heraldry" Spell/Trap, and if you do, draw 2 cards. You can only use each effect of "Advanced Heraldic Beast Ouroboros" once per turn. 2200/1900 Advanced Heraldic Beast Griffin WIND Level 4 Winged Beast/Effect Cannot be Normal Summoned or Set. You can return 2 of your banished "Heraldic Beast" monsters to the bottom of your deck; Special Summon this card from your hand in defense position. You can banish this card from your GY; discard 1 "Heraldic Beast" Monster or "Heraldry" Spell/Trap, and if you do, add 1 "Heraldic Beast" monster from your deck to your hand, except "Advanced Heraldic Beast Griffin". You can only use each effect of "Advanced Heraldic Beast Griffin" once per turn. 2500/1900 Advanced Heraldic Beast Theowo LIGHT Beast/Effect Cannot be Normal Summoned or Set. You can return 2 of your banished "Heraldic Beast" monsters to the bottom of your deck; Special Summon this card from your hand in defense position. You can banish this card from your GY; discard 1 "Heraldic Beast" Monster or "Heraldry" Spell/Trap, and if you do, add 1 "Heraldry" Spell/Trap from your Deck to your hand. You can only use each effect of "Advanced Heraldic Beast Theowo" once per turn. 1500/2300 Advanced Heraldry Process Normal Spell Send 1 Psychic Xyz Monster from your Extra Deck to the GY; Add 1 "Heraldry" Spell/Trap from your Deck to your hand, except "Advanced Heraldry Process". You can only use 1 "Advanced Heraldry Process" per turn. Extra Deck: 2Number 69: Heraldry Crest Veritas LIGHT Rank 4 Psychic/Xyz/Effect 3 or more Level 4 Monsters You can also Xyz Summon this card using 1 Rank 4 Psychic "Number" monster you control as Xyz Material. If this card has a "Number" monster as Xyz Material, it cannot be targeted or destroyed by card effects. If a monster is Special Summoned from the Extra Deck, except this card, its effects are negated. You can target 1 monster whose effect is negated; until the end of the turn, this card gains that monster's name and effects. If a monster declares an attack: You can detach 1 Xyz Material from this card, and if you do, destroy 1 face-up card on the field. You can only use each effect of "Number 69: Heraldry Crest Veritas" once per turn. 2600/1400 Heraldic Emblem - Fleur de Heraldry LIGHT Link 2 (L/D) Psychic/Link/Effect 2 monsters with different types, except Tokens If this card is Special Summoned: You can send 1 "Heraldic Beast" Monster or 1 "Heraldry" Spell/Trap from your Deck to the GY; Add 1 "Heraldic Beast" Monster or 1 "Heraldry" Spell/Trap from your Deck to your hand. While this card is in the GY: You can return 2 of of your banished monsters with different types to the bottom of your Deck, and if you do, Special Summon this card, and if you do that, this card gains ATK equal to the combined ATK of the monsters returned by this effect, but this card cannot be used as Link Material this turn. You can only use each effect of "Heraldic Emblem - Fleur de Heraldry" once per turn. 0 Quote Share this post Link to post Share on other sites
Summer Darj 292 Posted October 1, 2019 Solid support indeed, but also I find it bland and repetitive. It's mostly mill & search support, with some draw power thrown in. The most spicy one is the Xyz, which takes on the name-copying effect of its fellow Heraldic Xyzs, but the rest of the cards kind of fall flat. Although I do get that milling and Leo are the backbone of Heraldic Beasts, you could also have taken some inspiration on their swarming potential from Eale, Amphisbaena and Unicorn, as well as explore a way to turn Basilisk into a recurring 1-of problem solver. More Dragons would also allow for meta-relevant Guardragon plays, although to be fair you did give them 1 more Dragon with Ouroboros. I find amusing you chose the number 69 for the Xyz xD Pretty sure the Xyz needs some grammar work. For instance, it's not transferring the Xyz materials from the Xyz used for its alternate summoning condition, and I would write the negation effect as "The effects of other monsters on the field Special Summoned from the Extra Deck are negated" or, taking a direct example form Nekroz of Unicore, "Negate the effects of other face-up monsters on the field that were Special Summoned from the Extra Deck." Quote Share this post Link to post Share on other sites