Jump to content
Blake

[Written] Heraldry 2019

Recommended Posts

Main Deck: 5
Heraldic Beast Fox
LIGHT
Level 4
Beast/Effect
You can banish this card from your GY; send 1 "Heraldic Beast" monster from your Deck to the GY. You can only use the effect of "Heraldic Beast Fox" once per turn.
1000/1000

Advanced Heraldic Beast Ouroboros
EARTH
Level 4
Dragon/Effect
Cannot be Normal Summoned or Set. You can return 2 of your banished "Heraldic Beast" monsters to the bottom of your deck; Special Summon this card from your hand in defense position. You can banish this card from your GY; discard 1 "Heraldic Beast" Monster or "Heraldry" Spell/Trap, and if you do, draw 2 cards. You can only use each effect of "Advanced Heraldic Beast Ouroboros" once per turn.
2200/1900

Advanced Heraldic Beast Griffin
WIND
Level 4
Winged Beast/Effect
Cannot be Normal Summoned or Set. You can return 2 of your banished "Heraldic Beast" monsters to the bottom of your deck; Special Summon this card from your hand in defense position. You can banish this card from your GY; discard 1 "Heraldic Beast" Monster or "Heraldry" Spell/Trap, and if you do, add 1 "Heraldic Beast" monster from your deck to your hand, except "Advanced Heraldic Beast Griffin". You can only use each effect of "Advanced Heraldic Beast Griffin" once per turn.
2500/1900

Advanced Heraldic Beast Theowo
LIGHT
Beast/Effect
Cannot be Normal Summoned or Set. You can return 2 of your banished "Heraldic Beast" monsters to the bottom of your deck; Special Summon this card from your hand in defense position. You can banish this card from your GY; discard 1 "Heraldic Beast" Monster or "Heraldry" Spell/Trap, and if you do, add 1 "Heraldry" Spell/Trap from your Deck to your hand. You can only use each effect of "Advanced Heraldic Beast Theowo" once per turn.
1500/2300

Advanced Heraldry Process
Normal Spell
Send 1 Psychic Xyz Monster from your Extra Deck to the GY; Add 1 "Heraldry" Spell/Trap from your Deck to your hand, except "Advanced Heraldry Process". You can only use 1 "Advanced Heraldry Process" per turn.

Extra Deck: 2
Number 69: Heraldry Crest Veritas
LIGHT
Rank 4
Psychic/Xyz/Effect
3 or more Level 4 Monsters
You can also Xyz Summon this card using 1 Rank 4 Psychic "Number" monster you control as Xyz Material. If this card has a "Number" monster as Xyz Material, it cannot be targeted or destroyed by card effects. If a monster is Special Summoned from the Extra Deck, except this card, its effects are negated. You can target 1 monster whose effect is negated; until the end of the turn, this card gains that monster's name and effects. If a monster declares an attack: You can detach 1 Xyz Material from this card, and if you do, destroy 1 face-up card on the field. You can only use each effect of "Number 69: Heraldry Crest Veritas" once per turn.
2600/1400

Heraldic Emblem - Fleur de Heraldry
LIGHT
Link 2 (L/D)
Psychic/Link/Effect
2 monsters with different types, except Tokens
If this card is Special Summoned: You can send 1 "Heraldic Beast" Monster or 1 "Heraldry" Spell/Trap from your Deck to the GY; Add 1 "Heraldic Beast" Monster or 1 "Heraldry" Spell/Trap from your Deck to your hand. While this card is in the GY: You can return 2 of of your banished monsters with different types to the bottom of your Deck, and if you do, Special Summon this card, and if you do that, this card gains ATK equal to the combined ATK of the monsters returned by this effect, but this card cannot be used as Link Material this turn. You can only use each effect of "Heraldic Emblem - Fleur de Heraldry" once per turn.
0

Share this post


Link to post
Share on other sites

Solid support indeed, but also I find it bland and repetitive. It's mostly mill & search support, with some draw power thrown in. The most spicy one is the Xyz, which takes on the name-copying effect of its fellow Heraldic Xyzs, but the rest of the cards kind of fall flat. Although I do get that milling and Leo are the backbone of Heraldic Beasts, you could also have taken some inspiration on their swarming potential from Eale, Amphisbaena and Unicorn, as well as explore a way to turn Basilisk into a recurring 1-of problem solver.
More Dragons would also allow for meta-relevant Guardragon plays, although to be fair you did give them 1 more Dragon with Ouroboros.
I find amusing you chose the number 69 for the Xyz xD
Pretty sure the Xyz needs some grammar work. For instance, it's not transferring the Xyz materials from the Xyz used for its alternate summoning condition, and I would write the negation effect as "The effects of other monsters on the field Special Summoned from the Extra Deck are negated" or, taking a direct example form Nekroz of Unicore, "Negate the effects of other face-up monsters on the field that were Special Summoned from the Extra Deck."
 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...