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Yu-Gi-Oh! Skies [OOC/Re-Started/Not Accepting/PG-16

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IC Thread
OP: Spyair- Scramble
ED: Unlimits- Haruka Kanata

 

~VISIONS Project Presents~

~A Zai Yu-Gi-Oh! RP~

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~Original Concept: Zai~
~Story Support: Yui, Sai~
~Logo: Yui~

~Hosts: Zai, Yui, Sai~

 

What the fuck is going on!?

 
Some Shit, dear viewers. Some shit.
 
So, YCM picked a very shitty time to die on me. I have no backups of Skies' OOC thread or any of the apps. So, in light of that, the team and I decided "fuck it, we're continuing anyway." What does that mean for you? Well a couple things.
 
The lowdown:
 
Skies is going to re-start itself at episode 3. If you were in the RP on YCM, congrats, you're still in the RP now, no apps required unless you wanna write one (a skeleton will be provided once damage control is finished and we're all settled in here). As far as the rest of episode 2... We're skipping it, to be summarized in a recap that will be edited in below in addition to the opening post of the new IC thread. Has anything changed? No, not really. All the old rules and info from the old RP still apply, and for now we're just gonna be on the honor system and trust that you remember and follow them since well, they currently don't exist. You can expect this thread to grow as I start adding missing pieces, but right now all that there'll be is this right here, and the plot summary below, since we wanna get the RP back up and running ASAP.
 
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Rules & Introduction:

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Setting:

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Plot:

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Duel Space:

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Application:

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Edited by Zai

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Church-Going Girl

Spoiler

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The LORD knows my prayers. He is in my heart. He is in my soul.

Name: Melissa Thomas Ashforth
Gender: Female
Age: 16
Physical Description:

Spoiler

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Melissa stands on the shorter end of five feet and four inches and weighs about 110 pounds. Depicted above is something akin to her formalwear, her “Sunday Best” as some might call it. Despite its cartoonish, costume-esque appearance, it’s what she is most comfortable in during times of worship or prayer. Her normal clothing is similarly formal, or at the very least conservative. Ankle-high dresses are practically all she wears if she can get away with it, and her posture is similarly as straight up-and-down as this sort of attire requires. 

Melissa generally prefers her hair shorter than the above picture, generally keeping it just below the shoulder. She seldom removes her crucifix necklace and is incredibly uncomfortable when not wearing it. She doesn’t tend to use any other accessories outside of her duel disk which is a standard model, given character only by the signs of wear it has endured.

Personality:

Spoiler

It’s not that I don’t have anything to say. It’s just that I’d really rather not say it.

Melissa finds a lot of spiritual comfort in Catholicism, though she doesn’t really like to talk about it. Melissa doesn’t like to talk about a lot of things, actually. Outside of scripture readings and the standard “Peace be with you” (“And with your spirit”), Melissa’s voice slowly decreases in decibel level until it is barely a mumble.

Interacting with Melissa, therefore, is a series of ordeals, each three or four sentences long. It’s not that she tries to push people away, it’s just that, well, wouldn’t it be better if she was left alone? Just for a little bit? She’s better with people she’s gotten to know, sometimes holding her own in lengthy, meaningless, conversations that friends tend to have with each other, but it’s definitely the “getting to know you” stage that she suffers at. It should be noted that a lot of this comes from the mere idea of face-to-face interaction. When online or through SMS (even with the recipient still in talking range), many of these inhibitions fade away and she’s almost a normal person.

Sometimes, whether because of some external influence (“You should get out more!”) or a sincere attempt to better herself, Melissa will try to push past these mental barriers she’s set up for herself. It’s in these instances -- instances that last for maybe a week at most -- where Melissa meets new people. It’s never great -- meeting new people never is for her -- but these people are added to the people she is slightly more comfortable talking with, and for Melissa, that’s enough.

All this also translates over to Melissa’s dueling style. In a general sense, dueling is still interacting with another person; it’s still an interaction she’d like to get over with, so she duels as efficiently as possible, though perhaps at the expense of skill. She’s prone to mistakes, sometimes missing an on-board trick or not properly playing around a trap. When she does take her time, she’s amazing, but these are flashes of brilliance lost in a fog of mediocrity.

Biography:

Spoiler

I have never heard The LORD speak myself, and I don’t pretend to know what He would say. I can only hope that He would approve.

It’s not that her parents were particularly religious, it’s not that one of them had died and Melissa had turned to spirituality for answers, and it certainly wasn’t aggressive recruiting by some fringe group, but for as long as Melissa could remember, she’d been an active member of some church or another. Her parents don’t really attend -- they’re more of a “Christmas and Easter” sort of family -- but they know it makes her happy.

Church and school take up the two largest chunks of Melissa’s life. In fact, Melissa learned how to duel during an after-church youth group session. The leaders, a couple named Nick and Katie, were very interested in keeping violent conflict to a minimum, and introducing their students to the dome’s most popular game was as good a solution as any. It was in this environment that Melissa was introduced to the Darklords.

Darklord Nasten’s struggle for repentance resonated with Melissa, who herself constantly deals with her own crises of faith. Most of them, broadly, concern her own desire for perfection contrasted with how fallible she knows she can be. During especially bad periods she can spend more time in or near a confession booth than outside of a one.

Melissa dreams of joining a convent -- it doesn’t particularly matter which one -- taking a vow of silence, and disappearing into the halls of her nunnery without a word. But there’s also a small part of her, a part that she’d really rather ignore thank you very much, that wonders if that’s particularly healthy of her, and maybe, just maybe…

Well, there’s a reason she doesn’t like to think about it.

Dueling Information:

Spoiler

Deck: Darklords/Archlords. These cards tell the stories of fallen angels, which mechanically translates to large angel-shaped fairies moving quickly from hand or deck to graveyard to play. When Melissa is feeling particularly motivated (or, to be a bit more specific, feels as if she has little other choice), her Duel Skill allows her to redeem these angels once more, transforming them into their Archlord variants. The strategy remains the same, just with slightly more powerful effects.

Ace Card: The "Boss Monster" of the Darklords is Darklord Morningstar, though Melissa prefers Darklord Nasten for reasons mentioned in her "Biography" section.

Custom Cards: Archlords

Duel Skill: Last Sacrament: If your LP are 4000 or less, during your Main Phase: You can banish any number of "Darklord" cards from your hand, Deck and/or GY, and if you do, replace each of them with 1 "Archlord" card from your Side Deck with an identical word in its name to the card banished.

Miscellaneous:

  • Melissa’s favorite Old Testament book is the Book of Job, her favorite New Testament book is the Act of the Apostles, and her favorite Psalm is Psalm 32.
  • George Fredric Handel’s Hallelujah Chorus was her favorite song when she was younger, and though she's branched out since then, she still finds herself preferring at least religion-adjacent music.
  • Short Story: Our First Reading

 

Edited by radio414

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Play for Fun

 
Spoiler

Name: Jun Shui 
Gender: Female
Age: 17
Physical Description 

Spoiler

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Artist: Kinako (Goboshi)

Jun stands at an average height of 5'5". Despite her size the girl possesses a rather lanky frame to her. One can find Jun with a generally cheery expression on her face, her resting expression being a small smile. While Jun's general clothing always changes to match the weather, she tends to prefer warmer colors and is always, regardless of the weather, seen wearing her hat over top her long brown hair. Her hair is often set up in double buns, but she has a habit to wear it long as well. In times of colder weather Jun has a habit of wearing clothes with sleeves longer than her arms. Jun's duel disk is rose on the actual device and the blade produced by the disk is gold. 

Personality 

Spoiler

Generally smiling and upbeat, Jun is always in the mood to make friends and acts as though she's friends with everyone. This comes from her generally amiable and positive disposition towards most people, and a general want to help people when they're presented with a problem. Of course, she can be a bit overbearing in this regard, sometimes coming off as obnoxious, nosy or even aggressively friendly at times. It is also not all that helped by her always seeming to have an answer for everything, which she seems to deliver with equal confidence regardless of how correct or helpful the answer might even be.

Her friendliness, though, can also come off as superficial to practically everyone but her closest of actual friends. She is not very patient or understanding of the feelings and concerns of those around her, often times liking to drag people around on her own whims. This is also a result of her being a generally bored person, and her figuring that having more friends means more ways to have fun. This also tends to result in her being very teasing to those she's around and very vindictive to those who sleight her. 

Jun is a very task avoident, always trying to find ways to push off anything she doesn't want to do or push it on someone  else. This is seen most with her school work. While she is certainly smart enough to attend and stay in Blue Yonder, she seemingly only ever gets barely passing grades or puts in the bare minimum work that is required of her. Instead, preferring to lounge around and hang out with others, Jun's favorite pastime is duel monsters. It is the single activity of hers that she most enjoys and is best at, though even this is not something she goes one hundred percent at all the time. In duels with much less stakes on the line, she is often prone to simply goof around and try to have more fun in then if she otherwise went full steam ahead on. 

Bio

Spoiler

Born the younger sibling of two, Jun never felt much pressure to succeed at anything. Her older brother, now a Blue Yonder alumni, had always been the more passionate of the two, and always the one to recieve more attention. As such, Jun had always instead looked for the past of least resistance and often times had flown under the radar. While this managed to work for awhile, the girl had ended up growing up never really taking an interest in much of anything and not really having any friends to speak of. It wasn't until she met her first friend in school that this changed. The person challenged Jun to a duel, and while the girl had merely declined, the person was quite persistent. It wasn't until Jun realized that it would take less effort to get it over with then keep refusing. After her first game of it, Jun was handily defeated and unsure how to feel about the whole thing. However, curious about the game, the girl challenged her now friend to it the next day. 
 
From then on, the two continued to duel each other regularly, Jun becoming more and more fond of the game as a result. Unfortunately, all good things had come to an end, and Jun's friend eventually had to move. Telling the girl that they'd become a pro duelist when they grew up, Jun eagerly reciprocated the sentiment, stating that if they were both pros then they'd be able to meet again and have fun once more. Leaving their hat with Jun, and telling her that she could return it when they met up again, the two parted ways. With a now want to become a pro, Jun had decided that if she were to get any better, she'd need more friends to do so. After awhile, the unambitious girl had surprisingly set her sights on Blue Yonder academy, knowing that her brother had received all he needed to know to step into the pro world from there.

Deck

Spoiler

Yang Zing
Do stuff like summon monsters. Lots of floating. Lots of floating. Oh my god so much floating. Wooo synchros. Maybe some of the accel variety who knows. Current ace is Baxia. 
Also uses other wyrms cause wyrms are cool. 
 
Duel Skill - Phantom Starlight 
During your turn, while you have 1500 or less LP, you can target 1 Tuner Wyrm-type monster in your graveyard and up to 2 non-tuner Wyrm-type monsters in your graveyard: Banish those targets and Special Summon 1 Synchro Monster from your Extra Deck with levels equal to the combined levels of those monsters. (This Special Summon is treated as a Synchro Summon.)

Misc

Spoiler
  • Doesn't like using swear words. They make her seem like a typical thug and she wants to be better than that.
  • Birthday: June 28th (Cancer)
  • Blood Type: A+
  • Favorite food: Chicken 
  • Least favorite food: Bananas
  • Side Hobbies: Painting 
  • Has a habit of coming up with 1 to 2 syllable nicknames for everyone she meets. On the spot. 
  • No one touches the hat. No one.

 

 

Edited by Skaia

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Hiraku Tsukino

Spoiler

Name: Hiraku Tsukino
Gender: Male
Age: 16

Appearance

Spoiler

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Height: 5'6" | Weight: 154 lbs

Personality

Spoiler

Hiraku is an intelligent and capable Duelist; he's very skilled at reading situations and his opponents, making the right decisions at the right time, and using cards to the best of their ability. He's also the kind of person who not only knows all of this too well, but thinks that much less of people who can't accomplish the same. Hiraku is the sort of person who taunts his opponents and rubs his victory in their noses, and in the words of the victims: "It wouldn't be so bad if there was nothing behind his words". Yet, despite his attitude and demeanor, Hiraku still ends up being a fairly popular student, surrounding himself with like-minded individuals and being flocked to and kissed-up-to by much less capable players that just don't know any better. To some, this sort of "get good" attitude is what gave him his place at the school. Yet, to those people that either suck up to him or share a similar attitude, Hiraku will treat them well and act as a friend to them, which to many only paints him in a worse light.

Of course, this isn't to say he's irredeemable jerk, but it might take a bit of effort to go beyond that. 

Dueling Information

Spoiler

Deck: Hiraku makes good use of a general Chaos Fiend Deck called "Daedalus's Crucible". Using that theme in conjunction with various strong support cards, Hiraku plays a more complicated combo/control game aimed directly at utterly dismantling his opponent's strategy and leaving them with nothing else to work with. While the deck has a variety of boss monsters, Hiraku prefers one monster in particular that lands as his favorite for most situations.

Ace: Ambition of Daedalus

Skill: Assault from a Different Dimension
Once per Duel, while your opponent controls more monsters than you do: Special Summon "Crucible" monsters that you have banished up to the difference.

Custom Cards:
Hiraku's "Crucible" and "Daedalus" themes can be seen here: https://imgur.com/a/udQ0Irx

Biography

Spoiler

Hiraku doesn't come from a very friendly home-life, to say the least. His parents are constantly working, and his two older siblings have both graduated and moved on to make great successes of themselves. Through his childhood Hiraku wasn't one to get much attention, and as time went on it seemed that the only way to gain any sort of recognition in the home was to do something worth recognizing. Both of his brother and sister earned plenty of attention and recognition for their achievements in school, business, and politics, while Hiraku spent much of his childhood goofing off and wasting his time. Come high-school and his entry into Blue Yonder, Hiraku found that he was, indeed, good at one thing: dueling. In fact, he was very, very good at it. Hiraku quickly gained notoriety as a duelist among his classmates and even family, and it seemed like he finally found the place where he can be worth something.

Misc. Information

Spoiler

Duel Theme: https://www.youtube....h?v=5WB4iUNkWQc

  • Hiraku has a tremendous taste for incredibly sweet and/or salty food.
  • Hiraku is still in possession of a very large video game collection that he enjoys on the DL now and then.
  • Hiraku is the kind of student who also drinks coffee more for the appearance rather than the taste (he dislikes coffee)

 

 

Katsu Tanaka

Spoiler

Name: Katsu Tanaka
Gender: Female
Age: 17

Appearance

Spoiler

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Height: 5'10" | Weight: 165 lbs

Personality

Spoiler

Katsu is tough, and often refers to herself as the toughest girl in the school. Strong-willed with a good sense of independence and possibly too much self-confidence; Katz has yet to find anyone yet to really intimidate her beyond her own father, but has definitely found more than enough people to make her angry. Especially in her duels, Katz's aggressive side shines through; to the point that most other students aren't directly willing to duel her in class. Katsu isn't by any means a jerk, though. She may be strong-willed with a rather confrontational personality; but her morals are in the right place. Katsu hates bullies, and especially feels a duty to stand up for those that need it. This may or may not be directly related to her own family.

Dueling Information

Spoiler

Deck:  Katsu uses an aggressive, battle-oriented Xyz machine deck called "Skrappers". Here she can make use of monsters that can become continuous spells for a variety of versatile effects. Her main deck monsters, including her aces Skrapper Goad Roller and Skrapper Edge Trimmer go for broke and combine for some devastating attacks! She is also known, now and then, to take advantage of the card Digvorzhak for a strong field presence.

Ace: Skrapper Goad Roller | Skrapper Edge Trimmer

Skill: Hot-Blooded Overtime
Once per Duel: You can target 1 monster you control; it gains ATK/DEF equal to its Level/Rank x200 until the end of your opponent's next turn.

Custom Cards:
Katsu's entire "Skrapper" theme can found here: https://imgur.com/a/esdh3

Biography

Spoiler
Katsu comes from a big family. A big, big family. Katsu has 5 brothers; and is the oldest child among them. Katsu lives with her father and her brothers near her father's dojo, where she's frequently involved in its upkeep, in assisting with the training of other students, and with her own training. All of this to the point where her social life outside of school is practically non-existent. Throughout the early years of school, especially after her mother's passing, Katsu has felt a large responsibility in taking care of her brothers, especially from the many bullies that frequently try to pick on them.
 
Now, in high-school, Katsu spends a lot of time with physical education, but takes any chance she can get at any practical class aimed towards dueling. She entertains the thought that one day she can be a pro, but knows deep down that her father expects her to take over the dojo. While she has the grades and record to show that she could become a strong, professional duelist, she hasn't been able to participate in any significant tournaments.

Misc. Information

Spoiler

Dueling Theme: https://www.youtube....h?v=O0K_5-ca0sA

  • Shoujo manga and anime is a secret and guilty pleasure of Katsu's, a secret stash she may or may not keep under her bed.
  • Katsu has expressed some interest in art and drawing, but has never had the time to practice and is still really quite bad at it.

 

 

Edited by VCR_CAT

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Kyouko Izumi

 

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"I'm not looking for trouble. It's just really good at finding me is all."

Name: Kyouko Izumi

Gender: Female

Age: 18

Appearance:

 

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Height: 6'0"
Weight: 163 pounds

Generally taller than her fellow students, Kyouko carries an air and facial expression about her as if she's perfectly calm, but her body language will generally indicate otherwise. The hands in pockets, the tapping feet, everything in her body language below the neck indicates that Kyouko isn't as at-peace as she lets on. She possesses a fair skin tone, and prefers to wear baggy clothing in cool colors, possibly to hide an altogether unimpressive body. The keen eye will notice that the roots of her hair over time turn black, in a stark contrast to the sky blue she prefers to dye it. What's more, the orange color of her eyes can be attributed to colored lenses; her natural eye color is a dark blue.

Will dress for comfort rather than appearance whenever she can. She particularly likes the blue whale-print hoodie she has.

Personality:

 

Deadpan and not much for small talk, Kyouko is somebody who is most at peace when people simply leave her be. As such, breaking the ice with her is kind of like fishing; you're better off sitting back and waiting for her to come to you, rather than trying to force something to happen. This comparison becomes all the more fitting when one considers her fondness for aquatic hobbies. Swimming, diving, even fishing, Kyouko is the type who enjoys activities involving the water. She's not too fond of water gun fights though, or any form of competition, even ones where there's no winner or loser. She'd rather sit down someplace quiet, eat some food, and maybe read a good book, if not find the nearest body of water and go for a swim.

Kyouko is also perfectly capable of taking care of herself, as generous sorts will quickly hear from her. She's never been a fan of hand-outs or charities, seeing them as a weird sort of insult in a world where she believes one has to fight tooth and nail for what little they have. "I'm too good at life to need this thing anymore, so you can pick up my scraps if you want them." People helping each other is fine, and Kyouko encourages it, but outright giving things to others simply rubs her the wrong way. As one might expect because of this, Kyouko is by no means a generous soul, and the most she'll simply hand to someone in most cases is their own property that she found lying around. Even on birthdays and holidays, Kyouko isn't one for giving out presents, but doesn't ask for anything either.

Although she may seem perfectly calm on the surface, however, that surface is deceptively thin, by choice or not. On top of being the sort to get easily irritated, Kyouko's mind can go into fight or flight mode with little to no warning, especially when people are involved, which is a big part of why she typically tries to avoid them. Surprise physical contact, certain phrases including just about any sort of insult, or even just raising one's voice or hand, can set her off with volatile results. In fear of letting anyone think they can control her with fear, Kyouko's default response to fight or flight situations is to fight, striking with no warning and plenty of pent-up anger. While she may do her best to be an upstanding young woman, even if she doesn't always succeed when her anger gets the better of her, it would be foolish to assume Kyouko is in any way a pushover.

Biography:

 

In the game of life, some people are dealt winning hands, and some are dealt losing hands. Kyouko is very much a case of the latter. Raised in one of the more commonly-avoided neighborhoods of Ambrosia due to its unsavory nature, Kyouko's parents were no better than the rank-and-file lowlives decorating her area, try as they may have to appear otherwise. While all seemed well in the Izumi household from the outside - even if it was only at a passing glance - things within the family were very much not well. Her parents were less a married couple and more like business partners, and while Kyouko herself wasn't nearly as big or strong as a child as she is now, she still had her own share of problems at home.

While she did try to confide in a mother's love or a father's kindness when something was bothering her, Kyouko was unfortunately born into a home where those simply didn't exist. Quite the opposite, in fact; Kyouko more often found herself on the receiving end of a belt or degrading speech than any sort of warm embrace or actual reassurance. While her vicious domestic life made her highly independent from a young age, it also made her incredibly timid at first. It wasn't until second grade that Kyouko made the turn to a less cowardly nature, when confronted with a school bully. He'd raised a fist at her as an act of intimidation, and the next thing she knew, he was bleeding on the floor, some of it was on her hand, and a teacher was pulling her away from the scene. The punishment she got back home for that fight is one of her most vivid memories to this day, but it was also this incident that taught Kyouko that she could fight back.

The rest of Kyouko's run through primary school saw her go from an avenger of justice who targeted bullies to a sandbox tyrant that was even worse than the people she was trying to stop. She even got held back a year due to her violent tendencies. As her reputation got worse, so did the situation at home, leading her to lash out with even more aggression whenever she wasn't home, worsening her reputation and feeding the cycle all the more. By her final year of middle school, most students had learned to just avoid her entirely. Kyouko finally renounced her ways near the end of middle school, when Kyouko was about to let loose on a transfer student and saw the fear in their eyes. She was becoming something like her parents - something she hated - and had to spend some time to work some stuff out with herself.

A week of isolation later, Kyouko was a different person once again. While her violent tendencies hadn't gone away, her aggression had all but been swallowed up. Rumors around her neighborhood said she'd been seen all sorts of places that weren't home, even helping others sometimes. This reformed behavior came about just in time for her to finish middle school, at which point she started thinking about high school, and beyond. Frankly, she wasn't sure what she wanted to do with her life; only that she didn't want to be "her mother's/father's daughter" no matter what. To do that, she had to get away from home, and for that, Blue Yonder seemed like her best choice. It was far from home and had dorms she could live in. It was a dueling school though, and Kyouko didn't know how to duel. Once she looked around a bit though, getting into the game wasn't too hard. Venturing just a bit out of her neighborhood met her with a group of kids who dueled all the time, one of whom was even able to provide Kyouko with a cheap deck made of "leftover cards I didn't want and can't sell".

So now she could duel, had been trying to reform her behavior, and was looking to forcibly steer her future in a better direction. She was just barely able to join Blue Yonder, and wasted no time in packing her things and getting the hell away from home. Her record was pretty dodgy at first, but she managed to avoid expulsion long enough to get her act about as together as she could manage. With this being her final year at Blue Yonder, however, she's getting concerned about what comes next once she graduates. Assuming she does at all.

 


 

Deck - Gemini: Gemini are a sub-type of monster that are treated as Normal Monsters while on the field or in the GY. By Normal Summoning them again, they gain effects. Kyouko's deck is a non-archetype deck that uses Gemini monsters and their support, including several cards from the "Chemicritter" archetype.

Duel Skill - Release Summon: While you have 6000 or less LP: For the rest of this turn, apply the following effects.
• You can Normal Summon Normal Monsters from your GY (Level 5 or higher monsters can be Normal Summoned without Tributing).
• You can pay 500 LP; Normal Summon 1 monster.

 


 

Misc. Info:

  • Doesn't like using swear words. They make her seem like a typical thug and she wants to be better than that.
  • Birthday: April 16th (Aries)
  • Blood Type: B
  • Favorite food: Tacos
  • Least favorite food: Vegetables
  • Side Hobbies: Swimming

 | Duel Theme

Edited by Yui

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The Marionette Duelist

Spoiler

NFz2CYr.png
"Life is beautiful, ain't it?"

 


 

Character Name: Hoshiko "Rose" Saki
Age: 16
Sex: Female

Appearance

Spoiler

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Height: 5'8"
Weight: 113 lbs

 
Personality
Spoiler

Hoshiko is a starry eyed, hopeless romantic to the point of being delusional. Having lived in a bubble all her life, she is extremely naive about how the world works, and tends to overlook anything that would destroy her rose tinted view of the world. She is exceptionally uncomfortable with conflict, and will try and avoid it at all costs.

She is very out going and cheery, always trying to get people to smile. It's her main drive as an idol to bring cheer to everyone, and she applies this principle to her interactions with others. If she sees someone that is in distress or doesn't like her for whatever reasons, she will make it her goal to bring a smile into that person's face and change their perception. 

Biography

Spoiler

Hoshiko is a rather popular performance duelist with the stage name "Rose", or at least she was famous locally. She was raised by her mother, who was also a performance duelist. Her father had long since abandoned the two before she could even remember him all that well. She has always done idoling for as long as she could remember, even doing it as a young child. Her mother was rather bitter, especially with her husband leaving her, but was dead set on never letting this show to Hoshiko. Her mother made sure to shelter her from the harsh world, bubbling the girl in a fantastic idol world.

Still, her mother's facade would fade from time to time, although Hoshiko doesn't seem to remember anything about this herself. This is, in fact, one of the main driving reasons Hoshiko stuck with being an idol. The girl would occasionally catch her mother weeping when she thought she was alone. Seeing her mother in distress made her upset, and she vowed to try and bring happiness to everyone's heart, especially her mothers. Outside of modeling, one of Hoshiko's favorite pass times as a little girl was playing with her doll house, aspirations of one day living in one.

As she grew up, she performed with other idols. She noted that, occasionally, some of them seemed to almost always act completely contradictory to their stag personas back stage - a lot of them were rather bratty, actually. Hoshiko, however, turned a blind eye to this, telling herself that they were just like her and doing this to spread cheer to people's hearts. So much so that she has completely warped her memories of how they would act - if you asked her if such and such idol was the same behind the scenes as she was on stage, Hoshiko would honestly answer yes because she believes it herself despite what she has seen.

Hoshiko had always been home schooled, although she had always wanted to go to a public school. She would constantly beg her mother to enroll her to a normal school, but was met with a sugar coated rejection. Finally, after years, her mother seemingly broke down out of nowhere and agreed to enroll her to a public school. She decided that Blue Yonder Academy was the place her daughter would go.

Deck

Spoiler

Current: Shaddoll
Hoshiko plays a Shaddoll Deck with various other Attributed monsters to summon all of the other fusions. However, the primary Attributes of her deck are DARK and LIGHT, and usually relies on Shaddoll Core or even cards like Curse of the Shadow Prison that take advantage of the opponent's Attributes to summon the other El Shaddolls.
Ace Monster: El Shaddoll Construct

Duel Skill: Shaddoll Strings

You can activate the following effect by targeting one monster your opponent controls: When Fusion Summoning a Shaddoll Fusion Monster this turn, you can use the targeted monster as Fusion Material. You cannot Special Summon after activating this effect this turn, also your opponent takes no damage this turn.

Custom Cards

Spoiler

 

Shaddoll Support

 

Misc

Joyful Lover

Spoiler

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You can only control 1 "Joyous Lover". If you control a Spellcaster monster, you can Special Summon this card (from your hand). When this card is destroyed: You can add 1 monster with 1500 ATK and 200 DEF from your GY to your hand, except "Joyous Lover".

Mega Bat

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You can only control 1 "Mega Bat". If you control a Spellcaster monster, you can Special Summon this card (from your hand). You can tribute this card; Special Summon 1 monster with 1500 ATK and 200 DEF from your Deck, except "Mega Bat", but banish it when it leaves the field.

Swift Dragon

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You can only control 1 "Swift Dragon". If you control a Spellcaster monster, you can Special Summon this card (from your hand). During your Standby Phase, if your opponent Special Summoned a monster during their last turn: You can Special Summon this card from your hand, but you cannot Special Summon monsters for the rest of this turn, except Spellcaster monsters.

 


Duel Theme: Marionette

 

Edited by rep

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Late Again. . .

Spoiler

 

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"I just want to make my family proud!"

Name: Akari Ito

Age: 15

Gender: Female

 

Appearance: 

Spoiler

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Height: 5' 4"

Weight: 118 lbs

Standing at an average 5’4”, Akari is actually only two inches shorter than her older sister, Fumi. Her rather slim figure is caused because of her choice to diet every now and then and not because of exercise. Her dark blue hair (a trademark of the Ito’s) is often times worn down and a bit messy, as she doesn’t usually have the time in the morning to mess with her hair. When she does have the time, she'll usually put it into a neat little pony tail. When Akari isn’t in her Blue Yonder uniform, you’ll usually spot her sporting some kind of colorful clothing. Depending on how she’s feeling at the time, she could wear anything from a fancy summer dress to a simple t-shirt and shorts.

Personality:

Spoiler

Being born in a family of pro duelists, it’s not really a surprise that Akari wants to be one herself. But when it comes down to it, dueling isn’t second nature to her like it is to her siblings. It’s almost like life decided to take the Ito’s natural skill for dueling away from her in exchange for allowing her to enter the world. But even if she isn’t as talented as her siblings, she still tries her best. Just because she’s from a rich and prestigious family doesn’t mean that she’s stuck up and rude. In fact, she’s the complete opposite. She’s a kind and friendly person who likes to chat with whoever, when she isn’t rushing to get to class. While most teachers think Akari chooses to be late, it's actually because she oversleeps. This is because she spends most of her nights studying on an upcoming test or focusing on a topic that's currently being taught in class. Her studying usually pays off as most of the time she gets average grades. If you didn’t know, Akari is a bit on the clumsy side. Many times she’s accidentally dropped something or tripped over thin air. Often times, her clumsiness has gotten her into troublesome situations with teachers and students alike. Her clumsiness has sometimes spilled into her dueling, causing her to make mistakes. Most of the time it’s just a little mistake like forgetting to activate an effect, but in some cases she has done bigger mistakes that have actually cost her a duel. All in all, Akari wants to bear the Ito name proudly, and she knows that the only way to do that is to become a pro duelist. So no matter how many times she stumbles or messes up along the way, she’ll keep going towards her goal.

Deck:

Spoiler

Crystal Beasts. Since Crystal Beasts have low ATK, Akari relies greatly on one of her two Ace Monsters when it comes to battle and inflicting damage. Luckily for her, both of them are hard hitters. Rainbow Dragon and Rainbow Overdragon both have really high ATK and have effects that can increase their high ATK even more. However, since it usually takes some time to actually bring them out, Akari’s main strategy is to hold off her opponent until she can bring out the big guns. She pulls this off with cards like Swift Scarecrow and Bacon Saver.

. . .

Duel Skill: Crystal Reserve: Once per Duel, during either player’s turn when your LP is 1000 or less: You can place up to 2 “Crystal Beast” monsters from your Deck and/or Graveyard face-up in your Spell/Trap Zones as Continuous Spells.

Bio:

Spoiler

The rich and prestigious Ito family are known far and wide in Ambrosia for their status in the dueling world. Almost every member of the Ito family is or has been a pro duelist. So, it’s not really a surprise that Akari Ito wanted to be one too. Being the youngest of three siblings, she always looked up to her older brother and sister. With her brother, Reo, being the eldest, she looked up to him the most. Whenever he dueled, whether it be at home or out at some duel tournament, Akari watched. She enjoyed how he always dueled with a smile and showed off so much energy and skill in his duels. She wanted to be just like him. But as it turned out to be, it wasn’t gonna be easy. As it turned out, she was actually a terrible duelist. Often times she’d make a mistake or forget how a card worked, and because of this, she lost every duel she had. No matter how hard she tried to get better, it always felt like nothing changed. Her dueling was garbage. It was clear that the pro dueling gene had skipped her or something. Akari would’ve probably given up her dream to become a pro duelist right then and there if it wasn’t for her siblings. Noticing that she was struggling with her dueling, they helped her as best as they could. Under their guidance, her dueling slowly but surely got better, and it wasn’t long before she was starting to win duels. With her goal to be a pro duelist looking brighter than before, she continued focusing on improving her dueling. At the age of 14, Akari enrolled in Blue Yonder Academy, the place where both of her siblings had graduated from. Wanting to make her family proud, she worked hard and survived her first year with average grades. Now going into her second year at Blue Yonder, her main worry is keeping her grades at acceptable levels.

Misc:

Spoiler

-Her birthday is December the 17th

-Loves bunnies over any kind of animal and even has a pet bunny named Snowflake that her older siblings and the Ito family servants take care of while she's at Blue Yonder.

Default Theme

Duel Theme

 

 

 

Edited by The Frost King

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Alison Collidge

Spoiler

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"What a remarkable fate you have~"

 


Personal Information


 

Name: Alison Collidge

Age: 16

Gender: F

 


 

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Height: 4"9

Weight: 77lbs (35 kg)

When not with the Occult Club, the above is Alison's standard wear, and if not that she always wears simple, comfortable clothing, mostly dresses or tops and skirts with Mary Jane-style shoes. However, when within her club she takes on a darker appearance, and favours a black robe and cowl to "get into the mood". She uses a standard academy energy duel disk, though it is a smaller model than most in order to fit her slender and delicate wrists. It also comes with a colour change feature as well, which changes based on her lucky colour for the day.

 

The girl is very thin and petite, which is why she tends to sit during duels so as to not overexert herself or exacerbate her condition.[/spoiler]


Personality

She doesn't believe in fortune-telling, not at all. A strange thing really, considering she's very much into the occult and fortune-telling, but it's more of a hope factor than a belief factor. Due to suffering from Juvenile Parkinson's Disease, she is prone to mild-tremors and rigidity, affecting her activities from day to day which incites bouts of depression and anxiety. This is where her fortune-telling comes in, as each morning she performs a tarot card reading on herself, and the relief from each positive reading allows her to get through her day without a trail of melancholy and anxiety following her like a plague.

When not weighed down by her condition, Alison appears to be quite together, with her being fairly cheerful albeit a touch aloof and perhaps a little eerie with that small smile of hers. It's the knowing look in her eyes as well, and she is fully aware of that affect, as she puts it on for a mysterious factor. This allows her to keep people at a certain distance, due to a stubborn desire to not want people pitying her about her condition, should they find out. Deep down she knows it's because she is scared of the idea of people understanding her condition, which somehow seems worse in her own mind. She does, however, let people get close enough to her in order to give them a short tarot card reading.

When in Occult Mode, she is deeply mystical, and plays up the whole "crazy soothsayer", perhaps a bit too much. It's sad in a ways, given that this is when she tends to be truly happiest when she is allowed to act so OOC. It is also her habit to perform a reading of a duel she is due to have, in order to prepare herself for what comes next.


Biography

Alison was diagnosed with Juvenile Parkinson's Disease four years ago, roughly two years before she began attending Blue Yonder Academy. This resulted in her being pulled out of her previous school, and was then home-schooled per advice from her doctor until they could fully analyze her condition. The stress of the situation forced Alison into herself for a full year, and she tended to refuse to leave her room except to eat, use the bathroom, or shower. This was how she came into fortune-telling through reading countless articles online in order to learn more about others suffering from her condition. They were very rare, as her own condition was. She also took to dueling online in order to satisfy her urges, until eventually she was told she could attend public schooling again. Naturally she chose Blue Yonder, and felt determined to not let her condition weigh her down physically.


Dueling Information


 

Deck: Misguiding Fortune - A Fortune Lady deck that works to play against their opponent, always slipping in and out of time or manipulating it in order to maximize their plays while also making their opponent waste theirs.

Ace Cards: Fortune Lady Dark, Fortune Lady Earth, Fortune Mistress Opalescent

Custom Cards: Newfound Fortune

Duel Skill: Fateless Fortune - Once per duel, during your Draw Phase before you draw: You can pay 1000 LP; reveal 1 card in your Deck to your opponent, then add it to your hand instead of conducting your normal draw.


Miscellaneous Information:

  • She trades cards for readings, even though she'd never use them.
  • Said payment collection sits at roughly 134 cards so far.

 

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The Abstracted Artist
 

Spoiler

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"A touch of vermillion, and- oh, hi there! Sorry, I was just painting...wow, that's a simply beautiful dress you're wearing!"

 


 

Name: Yusuji Ishida
Gender: Female
Age: 16

Appearance:

Spoiler

 

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Half the time you WILL actually find Yusuji in her apron, due to her abandoning her work in the middle of another great idea to go say hi to a friend. Not too fussy about how smart she looks, even in school with her Blue Yonder uniform hastily put on, as she almost always has more important things on her mind, especially at mornings.
 
Those glasses aren't just a fashion statement, as she is naturally far-sighted, and the big frames were just cheap. Her Duel Disk, on the other hand, was a little more pricey than the standard model, having a curved shimmering blade that shifts from color to color while active. The base itself is a standard white, it not mattering to her too much while she has the vivid rainbow blade when its active.

 

Personality

Spoiler

 

The world is a canvas, worked tirelessly by artists of all kinds day and night, and the rest of the world are those blessed enough to simply be able watch the result of their creativity. And then there is Yusuji, who somehow fits into neither category. She pours her heart into designing massive art pieces, drawn either from her imagination or the world around her...for about 5 minutes, before being distracted by a text message. Again.

You see, Yusuji's always eager to try something new. Perhaps a bit too much so. Her excited, friendly personality leads to her interest to many things sometimes getting in the way of her day-to-day life, but rarely if ever completely overwhelming her. It's not so much getting bored of whatever she's currently doing, more so her getting a greater interest in something new. Everything's always a fresh experience to marvel at for her, and she always expects it to be. Maybe that's because she does her best to seek them out and shy away from what may be boring, or maybe it just inherently is for her.

However, she does have a tendency to miss the trees for the forest, as it were. Often so caught up in the big picture, Yusuji tends to miss out little details in her experiences she either forgot about or just didn't consider. Because of this, there's often little filter between her thoughts and her mouth, and she tends to just say whatever comes to her mind. Even with other people, she takes things said at face value, concentrating more on what is said, rather than how it is said or what it implies. Most people don't mind this, as there's rarely anything bad that comes spilling out, but she has unknowingly gotten herself into many an awkward situation, or sometimes worse.

Although she can be a little hasty sometimes, particularly in dueling, at other times she can be rather thoughtful. This is mostly in dueling or in her painting, when she gets properly invested in something she enjoys, but if something else particularly piques her interest, she can focus on it somewhat.

 

Biography

Spoiler

There was nothing really special about Yusuji’s growing up life. Born as an only child to an upper-middle-class family with a stay-at-home mom and a dad who worked at some office in the city, it wasn’t anything compelling. She went to school, did a bit of dueling, and painted by herself, but she never seemed to have any of the interesting escapades everyone else had. There was always some kid at school doing something awesome, and when she came home and spent all of the dinner talking wistfully about what had happened that day, her parents would then do their best to deliver on that reality for their little girl, using what money they had to make life exciting for her, be it through letting her join dueling tournaments around Ambrosia of paying through the nose for art lessons. Soon, she was spending more time out the house than in, barely coming back for those dinner conversations as her world had been expanded so much.
 
Eventually, with Yusuji turning 14 and having high enough grades, her parents enrolled her on Blue Yonder, due not only to the school's good reputation but its high grade art facilities and state of the art dueling systems, both things that were bound to impress their daughter. Yusuji left, eager for a completely new life, and was completely blown away by her experiences at the boarding school. It was everything she had hoped for and more, and this eagerness translated into her excelling in and enjoying both inter- and extra-curricular work. Meanwhile, her parents were content just to wait for the time when she would return, and perhaps have some time for them.

Deck/Duel Skill:

Spoiler

Yusuji uses a “The Weather” Deck, which focuses on self-banishing Fairies that disrupt your opponent with wild storms and return for a encore the next turn. She uses her monsters as artists, with her continuous Spells/Traps as the literal canvases they work with in order to create a new masterpiece every time she duels.
 
Ace Card: The Weather Painter Rainbow

Customs:

Spoiler

The Weather Painter Rainbow (errata'd)
LIGHT - ✪✪✪✪✪✪✪✪✪ - Fairy/Fusion/Effect - 2400/2600

3 "The Weather" monsters
Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) When your opponent would Special Summon a monster(s) (Quick Effect): You can send this Fusion Summoned card to the GY; negate the Summon, and if you do, destroy that monster(s). Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. "The Weather" Effect Monsters this card is adjacent to gain the following effect.
● When a card or effect is activated (Quick Effect): You can banish this card; negate the activation, and if you do, destroy that card.

The Weather Painter Haze
FIRE - ✪✪✪✪✪✪ - Fairy/Effect - 1700/2400

If this card is Special Summoned: You can add 1 “The Weather” Spell/Trap Card from your Deck or GY to your hand. You can only use this effect of "The Weather Painter Haze" once per turn. Your opponent cannot activate cards or effects in response to your “The Weather” Spell/Trap Card or effect activations, also their effects cannot be negated. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.

Zephyr, the Weather Hall
Field Spell

All "The Weather" monsters you control gain 200 ATK and DEF. Once per turn: You can shuffle 1 Fairy monster from your GY into your Deck; draw 1 card. Once per turn, during the Standby Phase: You can target 1 of your Monster Zones; until the end of your opponent's next turn, a Level 6 or lower Effect Monster in that Monster Zone gains the following effect:
● This card cannot be targeted or destroyed by your opponent's cards or effects.

Weather Forecast
Normal Spell

Banish 1 “The Weather” monster from your GY; Special Summon 1 “The Weather” monster with a different name to that monster from your Deck, but you cannot Special Summon from the Extra Deck for the rest of the turn. You can only activate 1 “Weather Forecast” per turn.

Canvas Refreshing
Quick-Play Spell

Return all “The Weather” Continuous Spell/Trap Cards you control to your hand, then target any number of Spell/Trap Cards your opponent controls, up to the number of cards returned to your hand; destroy them.

The Weather Hazy Canvas
Continuous Trap

"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
● If your opponent Special Summons a monster(s) (except during the Damage Step): You can banish this card, then discard 1 card; return that monster(s) to the hand.

Duel Skill: Sudden Inspiration
Once per duel, if your LP are 4000 or less: You can place 1 "The Weather" Continuous Spell/Trap Card from your Deck face-up in your Spell & Trap Zone, and if you do, you can Special Summon 1 monster from your hand to that card's column.

 


Miscellaneous:

Spoiler

 

Mini-Profile:

Spoiler

Full Name: Yusuji Ishida
Height: 1.66 meters | 5'5"
Weight: 54 kg | 119 lb.
Birthday: August 10 (Leo)
Blood Type: B
Favorite Color: Canary Yellow
Favorite food: Cakes, anything sweet and pretty
Least favorite food: Spicy stuff
Side Hobbies: Painting


Character Theme
Battle Theme #1:
Yusuji has a tendency to want to paint everything, so you might find a few of her works just walking around Ambrosia.

 

 

 

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Taking Yui's Niche

Spoiler

Name: Princess Gabriela Von Draculesti, Third of her name, Keeper of the Key, Angel of the Dark, Crown Princess of Romvania

Gender: Female

Age: 14

Appearance

Spoiler
Image

Gabriela stands at 5 foot tall and weighs in at no more than 90 pounds. She dresses in what she says is high fashion but is, in actuality, simply a cheap costume from a shop. Gabriela claims that she has dozens of these outfits and that she has no need of anything else. Her eyes are red only through colored contacts and are normally a soft hazel color.

Biography

Spoiler

Gabriela claims she is the princess of a far off land. A land where the rivers are filled with gems and the mountains with gold. She says she came to this land in order to study it and learn what she must to become a proper ruler for her people. And that, once she is coronated, she will judge from her experiences in this land whether her home of Romvania will enter a partnership with the people of Ambrosia.

This is a lie.

Gabriela, originally Gabby Conners, is the daughter of a gambling duelist. From an early age she was forced to work around the neighborhood, where the people looked at her with a mixture of pity and disgust, to help her parents make a living. Or, rather, to fuel her father's gambling habit. Her father was a relatively talented duelist but he tended to rely on shaky luck and more often than not broke even or fell into debt. However he knew enough to teach his daughter how to play. And how to cheat.

He intended for the girl to help him with his, increasingly shady, plans to make more money. As he fell deeper into debt he became more wild, more desperate, and both Gabby and her mother began to fear what the man would make her do.

Her mother, a rather timid woman, was in secret hiding away money here and there whenever she could scrap any up or sneak a bit from the rare instances of her father ending up in the positive. She wanted to keep her daughter from the criminal, and dangerous, life that her father had planned for her. And so, on her 14th birthday, Gabby's mother gave her the money and told her to run. To get away from her father. There was a tournament for young and talented duelists with the prize of a scholarship to a prestigious school. Gabby's mother convinced the girl to sneak out, get some cards, and enter the tournament.

Gabby reluctantly obeyed and, thinking no tournament would let someone dressed in rags duel, first bought a cheap costume and gathered up enough cards for a deck. She did decently well but it seemed clear that she wasn't going to win the entire thing. Desperate, Gabby used some of the techniques her father had shown her and cheated her way to the top. Absolutely dominating the competition.

She decided to remake herself anew in this new school. Gabby Connors was dead. Long live Princess Gabriela.

Personality

Spoiler

Gabby was a polite and rather unassuming girl. Who harbored guilt over cheating. Who didn't believe that she deserves to be among all these elites in this incredible school. A girl who feared her true nature being discovered. Who wanted to make friends but had no idea how to do so and wanted nothing more than to separate herself from her past life as much as possible.

But this isn't the story of Gabby. Not anymore.

Gabriela is a pompous young lady. One who is used to getting what she wants and believes that others are merely there to put her on a pedestal. She craves being praised and will go out of her way to stand out for this reason. She says she doesn't mind stepping on those lesser than her to rise up. Though she is, of course, far too proper and regal to do such a thing. Despite her arrogant and outgoing attitude Gabriela doesn't seem to be entirely unkind. She may belittle people but she doesn't want anyone to be hurt in any way. She says that she is looking after her "flock" and that it is only proper to make sure those beneath her are healthy. Any act of kindness on her part are often followed by some line about how it is only because of her superior position and genetics. For she was born for greatness and nothing can possibly stop her.

Deck

Spoiler
Servants of the Dark: Wights, of course. Gabriela's deck consists mostly of cards that feed off the Monsters in order to put herself at an advantage. Cards such as Chaos Burst and cards to send the Wight Monsters to the Graveyard. The only extra deck she employs are Fusion Monsters, notably Dragonecro Nethersoul Dragon. But her true Ace is the King of the Skull Servants.

Duel Skill: Give Yourself To The Divine Demon: All Monsters in the Graveyard are treated as Skull Servant for one turn.

Custom Cards

Spoiler

To be added

Other

 

Spoiler

 

-Hates cards that rely on luck and will avoid those who use such things.

-Is very careful about not getting her clothes dirty as she only has the single outfit. Though she denies this fact.

-Talented at household chores and cooking but often doesn't show this around others.

-Claims she has Dark Familiars that follow her and do her bidding. This is her main excuse as to why wherever she lives seems to always be clean.

-Is terrified her father will find her and make her do his bidding. And that she'll cheat again and become the same as him.

-Often wonders if this whole thing wasn't an elaborate plan by her father.

 

 

 

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The Action HERO

Spoiler

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"Alright, let's show 'em how a real hero does things! Transformation Summon! HENSHIN!!"


Personal Information


Name: Souji Kazuraba
Age: 17
Gender: Male
Physical Appearance:

Spoiler

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Height: 5'9"

Weight: 127 lbs

Depicted above is Souji's regular style of outfit he enjoys to wear (especially if it's purple). In class he actually wears the the standard Blue Yonder uniform but with a slight difference than the usual uniform attire dictates...and that is he's always wearing his fedora, in class or out of it. His Duel Disk happens to be one of the Academia style with the energy blade being purple with the style of the disk being white and purple.

When he does his Entertainment Dueling, he wears a custom costume that he made in order "keep his identity a secret", but at the same time...he figures it makes his alias more believable. Along with the costume, he owns a dirt bike that he uses to ride in onto the Duel Field, to do tricks with and to add flavor to his performance.

Not outfit related, but it's easily told that he's physically fit and active. Not only this but his eyes are a slight shade of violet, best usually seen when he tips his fedora over his eyes slightly to keep the light from shining in them. Underneath said fedora is his unkept brown hair which usually seems like he just woke up with it like that.


Personality:

Spoiler

An energetic youth who puts his all into his Dueling and studies (but not tests), that is the brief description of Souji.

The young man, however, doesn't have too many friends. This reasoning is due to the overall nature of himself: a total jerk. He can be manipulative in some regards, but deep down he is someone who cares about those around him. Despite this, he is someone who always as his friend's (however few they be) backs and even does what he can to help in situations (be it a bully situation, lost items, or even helping others testing new deck builds). He's as dependable as they come but at the same time, this can also be his downfall. His willingness to help can also have him have multiple things stacked up and he can forget them. While he's trying to fix this problem, it's slow going. Souji is a physically fit young man, due to his dream of being an "Action Hero" type of Entertainment Duelist. As such, he's limber and quick on his feet and does his own stunts. This is just given his thought process that a Duelist shouldn't just train their mind, but also train their body to be just as strong.

He excels at dueling, while his test scores are to be desired, but this is due to his very bad test anxiety. Unless the test is in the form of a Duel, Souji will end up freezing up and not doing much of anything else. Souji does his absolute best to show off as much as he can in a duel, just to demonstrate his skills to those around him.


Biography:

Spoiler

"Like all heroes, here's my epic tale! ...Well...not so much EPIC though."

Souji was born in a lower middle classed family, not able to get much and give much. However, this didn't upset Souji in the slightest and he didn't care what others said about his living. He always thought: "You live your life and I'll live mine", but after a long period of time for this, he stopped.

It started to change for him when he started watching a few Duelists that were a bit different than any other Entertainment Duelists around. He tended to classify them as "Action Hero" Duelists. In Souji's eyes, even though they were acting like the heroes they portrayed, he saw them as real heroes nevertheless. Because of this, he did his best to change himself to mirror the type of person he wished to be, just like them. And when he went to a nearby card shop, he found the tool that would get him there. It was here that he came in contact with his deck: the Elemental HEROs and Masked HEROs.

As he grew, this young man and his HEROs did what they could to beat all odds and show them what they could do. And for a while it did them good, especially with being sought out because of his talent for the boarding school: Blue Yonder Academy. Seeing this as the stepping stone to his goal of being an "Action Hero" Duelist, Souji enrolled in Blue Yonder. However...

He didn't expect this school to be just that...a school. And rather than just Dueling, Souji had to deal with actual classes. In order to continue his stride, Souji has to do everything he can to keep him from losing his head with these classes...mainly the horrid and dreaded tests.


Dueling Information


Dueling Alias: The Kamen Rider
Duel Skill:

Spoiler

Duel Skill - Dynamic Entrance

Once per Duel, if your LP is 1000 or less: Special Summon 1 Level 8 or lower "HERO" Fusion Monster from your Extra Deck, ignoring it's Summoning conditions. This counts as a Fusion Summon.


Deck:

Spoiler

Next Decade

This deck is comprised of the monsters known as Elemental HERO. The deck by itself specializes in quick Fusions and uses the fused E-HERO monsters' abilities to gain control (be it in the form of destroying the opponent's monsters, banishing them if they would hit the grave, etc.). However, these are only the start of the surprises that Next Decade deal in. By use of Quick-Play Spells known as "Change" cards, Souji is able to change his monsters into warriors known as Masked HEROs. Because of this, Souji refers to it by the correct terminology of "Transformation Summon" and not Fusion Summon.

Next Decade allows Souji to gain the field advantage against his opponent, especially if the certain combos work properly. Not only this, but he has the advantage of multiple attacks with these cards.

Ace Cards: E-HERO Shadow Mist, E-HERO Solidman, E-HERO Blazeman, Mask Change, Form Change, E-HERO Absolute Zero, M-HERO Acid, M-HERO Dian, Contrast HERO Chaos


Custom Cards:

Spoiler

C-HERO Chaos - Errata Effect

Spoiler

CAy3neN.png

2 "Masked HERO" monsters

(This card is always treated as an "Elemental HERO" card.)

Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. This card cannot be targeted by card effects. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.

C-HERO Geyser - N/A

Spoiler

FeBG2s0.png

2 "Masked HERO" monsters

(This card is always treated as an "Elemental HERO" card.)

Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also WATER-Attribute. This card cannot be destroyed by card effects. If this card is Fusion Summoned: Destroy all cards your opponent controls in the same column as this card, and if you do, inflict 500 damage to them for each card destroyed.

C-HERO Dust - N/A

Spoiler

FI1EsWE.png

2 "Masked HERO" monsters

(This card is always treated as an "Elemental HERO" card.)

Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also WIND-Attribute. This card cannot be destroyed by battle. If this card attacks an opponent's monster, at the end of the Damage Step: Return it to the hand, then you can have this card lose exactly 1000 ATK until the end of this turn, and if it does, it can make an additional attack in a row.

 


Misc. Information


Souji's Theme (Alternative) | Duel Theme (Alternative) | Turnaround! Theme | Summoning Ace

  • Souji's name is a combination of two separate Kamen Riders: Souji - This is from Souji Tendou of Kamen Rider Kabuto, Kazuraba - This is from Kouta Kazuraba of Kamen Rider Gaim.
  • Further on the Kamen Rider theme, Souji's appearance is that of Kamen Rider W's Shotaro Hidari, Kamen Rider Joker.
  • Contrast HERO Chaos being Souji's ace card is a play on the fact that it was based off of the Fang/Joker combo of Double from Kamen Rider W.
  • During the Transformation Summon, he has a habit of shouting "Henshin" when his monsters change.
  • The Deck title for Souji's deck is a reference to the song "The Next Decade" by Gackt. This song was used in the movie Kamen Rider Decade: All Riders vs. Dai-Shocker.
  • Souji's costume he wears when using his Dueling Alias, The Kamen Rider, is Masked HERO Gust. Since none of the actual M-HERO cards (i.e. Bassols, Gust, etc) it was chosen to be his costume.
  • This is the 2nd iteration of Souji Kazuraba, as he appeared in Skies Version 1.0 but wasn't my main character. He appeared in a total of 3 Episodes and didn't exactly do anything. With this in mind, I chose to use him as my main. The only difference is the fact that the need to use Action Duels to reach his dream. Instead, he's going the Go Onizuka route of Entertainment Dueling.
Edited by Chaos Sonic

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Hard Work Pays Off

Spoiler

JwK8UNO.png
"Keep your eyes on the prize."

 


 

Name: Kenji Kawasaki
Age: 14
Gender: Male
Appearance

Spoiler

GqM3fM0.jpg

Height: 6'1"
Weight: 178 lbs

Personality

Spoiler

Kenji is a rather strange one. From the outside, one would guess that he's your typical smug slacker rich kid due to the way he presents himself. He almost always seems relaxed about everything, talking in a sheepish tone most of the time. In actuality, he is a diligent and hard working individual, and worst of all a perfectionist. He cannot leave something done until it is done right.

Kenji believes that you should use any resource that you have access to too its fullest; one should not be ashamed of their family. He also has a rigid sense of honor, and is adamantly against any form of cheating or corner cutting. He also believes that anything is possible if you set your mind and effort to it; the only thing holding you back is yourself.

Of course, Kenji thinks fairly high of himself, although not because of his status. He feels accomplished with himself, having put in the hard work to get to where he is. On the same note, however, he knows that he can still improve, and is not hostile to criticism. 

Biography

Spoiler

Kenji had always been rich, being born as an only child in a rather rich family, his mother being a prolific duelist and his father a scientist. Despite the wealth of his family, they made sure Kenji didn't end up spoiled to the best of their abilities. After all, both of them had started from poor places, and worked hard to get to where they were today. They would be damned if their son didn't understand this.

To an extent, he did. While he would never truly understand where they came from, he did learn to value the wealth that he had. Compared to the other snobby rich kids that he went to elementary with, he was rather humble. Of course, this was only compared to those with egos larger than the school itself - his ego was still pretty damn large, to say the least. What fed this ego was that he was rather good at Yu-Gi-Oh, which was the big talk of his school. Even with his more limited card pool compared to his peers, he was considered the best duelist of the schoolyard.

People thought that he was just naturally gifted, seeing as he also had great academical standing. However, it was because he spent almost all of his free time either dedicating himself to his studies with his father or practicing dueling with his mother. In fact, in a sort of ironic way, he used to be pretty bad at the game when he first picked it up, more so than kids his age that were starting the game.

One day, after having topped a local tournament, he and his parents had decided to enroll Kenji to Blue Yonder Academy. He had become good at what he did, but he was determined to keep on improving himself.

Deck

Spoiler

Current: Dragon Buster Cannon Overdrive
Kenji uses an A-to-Z Deck using the members from XYZ, VW, and ABC together alongside generic machine support such as Gold and Silver Gadget and a few "Dimensional" support cards. Most of the members have been errata'd to give the fusions more consistency and power to the weaker members.
Ace Monster: A-to-Z-Dragon Buster Cannon
Duel Skill: Dimensional Shipment
If you control no monsters: Return all LIGHT Machine Fusion Monsters from your GY to the ED, then place all of your banished Machine monsters into your GY

Custom Cards
 

Spoiler

Retrains

Spoiler

mPbfedD.png

"X-Head Cannon" + "Y-Dragon Head"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) You can only Special Summon “XY-Dragon Cannon(s)” once per turn. Once per turn: You can target 1 face-up Spell/Trap Card your opponent controls; destroy that target. During your turn (Quick Effect): You can Tribute this card; Special Summon the cards banished to Special Summon this card from the Extra Deck.

J73sPje.png

"X-Head Cannon" + "Z-Metal Tank"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) You can only Special Summon “XZ-Tank Cannon(s)” once per turn. Once per turn: You can target 1 face-down Spell/Trap Card your opponent controls; destroy that target. During your turn (Quick Effect): You can Tribute this card; Special Summon the cards banished to Special Summon this card from the Extra Deck.

8xosrUV.png

"Y-Dragon Head" + "Z-Metal Tank"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) You can only Special Summon “XZ-Tank Cannon(s)” once per turn. Once per turn: You can target 1 face-down monster your opponent controls; destroy that target. During your turn (Quick Effect): You can Tribute this card; Special Summon the cards banished to Special Summon this card from the Extra Deck.

0nADwX1.png

"X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your GY. (You do not use "Polymerization".) You can only Special Summon “XYZ-Dragon Cannon(s)” once per turn. You can discard 1 card, then target 1 card your opponent controls; destroy that target. During your turn (Quick Effect): You can Tribute this card; Special Summon the cards banished to Special Summon this card from the Extra Deck.

3eMZ5Lq.png

"V-Tiger Jet" + "W-Wing Catapult"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your GY. (You do not use "Polymerization"). You can only Special Summon “VW-Tiger Catapult(s)” once per turn. Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. Once per turn, you do not discard to activate the effect(s) of the equipped monster. During your turn (Quick Effect): You can Tribute this card; Special Summon the cards banished to Special Summon this card from the Extra Deck.

x8Y9toK.png

"VW-Tiger Catapult" + "XYZ-Dragon Cannon"
Must first be Special Summoned from your Extra Deck by banishing the above cards you control. (You do not use "Polymerization"). You can only Special Summon “VWXYZ-Dragon Catapult Cannon(s)” once per turn. When this card declares an attack on an opponent's monster: You can change the attack target's battle position. (Flip Effects are not activated.) If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. If this card destroys an opponent's monster by battle: You can banish 1 card your opponent controls. During your turn (Quick Effect): You can Tribute this card; Special Summon the cards banished to Special Summon this card from the Extra Deck.

4nP52qg.png

"A-Assault Core" + "B-Buster Drake" + "C-Crush Wyvern"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your GY. (You do not use "Polymerization".) You can only Special Summon “ABC-Buster Dragon(s)” once per turn. Once per turn (Quick Effect): You can discard 1 card, then target 1 card on the field; banish it. During your turn (Quick Effect): You can Tribute this card; Special Summon the cards banished to Special Summon this card from the Extra Deck.

qBLlO0C.png


"ABC-Dragon Buster" + "XYZ-Dragon Cannon"
Must be Special Summoned (from your Extra Deck) by banishing cards you control with the above original names, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) When your opponent activates a Spell/Trap Card, or monster effect (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card. (Quick Effect): You can Tribute this card; Special Summon the cards banished to Special Summon this card from the Extra Deck.

New Customs

Spoiler

zVWM0L4.png

Special Summon 1 of your banished "A-", "B-", "C-", “V-”, “W-”, “X-”, “Y-” or “Z-” LIGHT Machine monster you possess and equip it with this card, and if it a Fusion Monster, negate its effects. If this card leaves the field, banish the equipped monster. If the monster leaves the field, banish this card. You can only activate 1 “Dimensional Crane” per turn.

YyEFOi2.png

Target 1 face-up Machine monster you control; destroy it, then Special Summon 1 Level 4 Machine Normal Monster from your Deck, also, equip it with 1 Union monster that specifically lists that monster in its card text. You cannot Special Summon monsters from the Extra Deck during the turn you activate this effect, except Fusion Monsters.

jos8zxd.png

Once per turn: You can discard 1 card, then reveal 1 LIGHT Machine Fusion Monster in your Extra Deck; this turn, if you would Special Summon that monster by banishing the materials listed on it from your side of the field, you can also banish those cards from your GY. If this face-up card leaves the field because of an opponent's card or effect: You can target 1 LIGHT Machine Fusion Monster in your GY; Special Summon it. You can only use this effect of "Dimensional Power Plant" once per turn. Please ignore the card I am a dumb dumb
 
tQDtbXf.png
 
Pay half your LP; Special Summon up to 3 of your banished Level 4 LIGHT Machine Union/Normal monsters, and if you do, banish an equal number of Level 4 LIGHT Machine Union/Normal monsters from your Deck, also you cannot conduct your Battle Phase this turn.

 

Duel Theme: Original Bet

 

Edited by rep

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This Just In

Spoiler

Name:  Aiko Yamaguchi 
Gender: Female 
Age: 15
Physical Description

Spoiler

 

eJAgNKK.jpg?1

5'3.

 


Personality

Spoiler

Boundless in curiosity, Aiko is a restless spirit with an a reporter's zeal. Aiko is both incredibly passionate about her job as a news reporter and, self proclaimed, detective. Boundlessly curious about the world around her and easily frustrated by not knowing things, Aiko is constantly on the hunt for new information, mysteries or just general scoops. She does whatever she feels is necessary at the time, be it taking important photos, snooping around or just in general finding herself in strange or odd places. This can make her come off as irritating, nosy and maybe even creepy at times, though this matters little to her. 

Despite, or perhaps because of, her penchant to share what she has learned, Aiko has a hard time getting along with others. She is easily excitable and will often jump to several conclusions all at once before actually settling on something. She is often times inquisitive and even downright accusatory in how she speaks. As well, because of her penchant for sharing what she has learned, she is both a terrible liar and secret keeper. 

Deck

Spoiler

Blackwings. I don't know, not set in stone, but black wings 

Misc. Information: 

  • Aiko has a casual interest in the game of Duel Monsters, but is generally more skilled at it than the average person. This is as a result of her using dueling primarily as a way of extracting information from people 
  • She also moonlights as a member of the broadcast club and has a fondness for commentating duels  

 

 

Edited by Skaia

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Spoiler

 

Name: Ashley Rendleman
Gender: Female
Age: 18

Spoiler

Physical Description
AiDmHI8.jpg
As the school’s student council president, Ashley feels the need to look well-presented at all times, and has a variety of styles and outfits to help her appear fresh, charming, and ready to go at any moment in time, even under the most stressful of times. Ashley obviously is found in her uniform most times, and when she is not is found in a wide variety of skirts, dresses, and form-fitting tops, heels and flats to keep her image as a beautiful, well-informed student powerhouse intact. She is lean, as a result of being an athlete and actress, and finds the gym to be her relaxation spot. There is never a blemish to be found, and her long, flowing blonde hair is kept immaculately straight and glows radiantly in the sunlight. Some of her peers consider her perfect, and she would rather keep it that way.[/spoiler]

Spoiler

 

Personality
In a word: Persistent. Ashley knows what she wants, and she will stop at nothing, and she means nothing, to get to it, so long as it does not involve hurting someone physically to get there. Physically is mentioned in specific because, well, as a politician, Ashley knows that sometimes feelings have to get manipulated for certain things to happen. It’s not her proudest quality, but she is acutely aware that there are just some things in life just require other people to go down. That being said, Ashley is also extremely personable and does truly make an effort to know anybody and everybody that crosses her path. She will take the time to say hello to anybody, and is always willing to get the student government involved in student-teacher affairs for anybody, even the bullies. As such, she is quite peppy and probably just a bit too talkative for her own good, but clearly means well and is well-liked for it.
The positive to taking all that time out of her day to be well-known and well-liked is that she is the most informed person on campus. Sometimes Ashley knows things that are happening before they even happen, and has just as many ears and eyes on staff as she does the student body. Simply put, it is not impossible to hide things from Ashley, but should you succeed it would be a feat indeed. It’s one of the things that makes her so good as a student council president. She always knows the needs of those around her.

In private time, Ashley is often a busybody that is looking to get something done. New goals, new people, new places. She does not have time for relaxing and hates being in the same place for more than 20 minutes. She plays hard, studies hard, politics hard, and parties hard. That competition factor means she’ll munchkin with the nerds at the D&D table and bench with the football team (although she’s a little less successful in that regard). If you challenge the Ashley Rendleman to a battle of skill, you better be prepared to get tested, win, lose or draw, because she will do her darndest to beat you.

 

Deck
Pure Zoodiacs

Ashley likes to win these duels and to do that you need to have a good deck. While there is not the same emotional attachment to the deck, as some of the other students show, the highly competitive Zoodiacs deck is a reflection of her personality. Ashley does not play for fun, she plays to win because winning is fun.

Custom Cards
(Not Likely)

Duel Skill
Busy Body - Duelists must play the game with their hands exposed. After all, nobody likes secrets.

Misc. Information
Ashley has an embarrassing streak of kissing random strangers at parties, something she is not proud of, and something her friends will endlessly tease her about.
Ashley has a pet lizard named Bart that she keeps in her apartment.

Spoiler

 

Biography

Ashley, simply put, has had it quite easy in her lifetime. Her parents were well off, she was an only child and received virtually anything she ever wanted due to not having to share, has always made friends somewhat easily and became the student council president of one of the most prestigious dueling academies out there. It was all gravy, except for one thing: Ashley has never truly been passionate about anything. She loves catching up with people and does everything to their fullest because she does not see the point in wasting energy on doing something if you are not going to do it right, but has never found something that she feels she can put the rest of her life to. She is not set on being a pro duelist, but does not want to be a disappointment to her parents. She went to Blue Yonder and became the student council president as a way to learn more about the different avenues in life, and hopefully find a passion of her own.

When she first arrived at Blue Yonder, Ashley quickly took to Elizabeth and Todd Hall. They were both successful, attractive, and seemed to know exactly where they wanted to be in life. Elizabeth in particular always seemed to be the party queen, something she could relate to, and they became great chums at the top. When Todd passed, she stuck by Elizabeth’s side, because they had spent the whole year and change practically at each other’s hips, and she felt she could not let her down by jumping to the next most popular thing. For this reason, Ashley spends the better part of her free time calling Liz to see how she’s doing, if she wants to go somewhere, and doing her part to try and get her out of the funk she’s in. What Liz doesn’t know, and will likely never know, is Ashley has used her strong pull inside of the student government to keep Liz in the school and out of trouble. She is not particularly proud of corrupting her own government to protect her, but Liz has grown to be an incredibly dear friend, and wants to see her come out of the other side of this depression with a graduation certificate.

 

 

 

 

Spoiler

Name: Elizabeth Hall
Gender: Female
Age: 17

Spoiler

 

Physical Description

http://i.imgur.com/sFvYLJq.jpg
Being part of an academy, Elizabeth is caught in her uniform most days, accompanied by thigh high boots, and her platinum hair tied back and slung over her left shoulder, leaving large, curving bangs to outline her jawline that is stronger than is typical for women her age. Her pale blue verging on gray eyes are typically lightly outlined with black to bring more attention to the capturing, analytical gaze of her's. The only other makeup on her face, if you could call that, is a faint shine from the lip balm she applies to her thin, pale lips just to keep everything looking beautiful without being overbearing. Her pierced ears are not usually a point of conversation, but if her ears were to be examined, it would be noticed that she's got 2 or 3 small rings going up her earlobes on either side of her head. On any day where she were not to be uniform, however, Elizabeth wears your normal t-shirt, jeans, and canvas sneakers, preferring not to flaunt her hard-earned figure from years of dancing as a hobby. An average bust is featured by her deep curves and unusual height. Standing at 5'10", Elizabeth towers over most women of her age and even some men as well.

 

Spoiler

 

Personality
Since birth, Elizabeth and her brother Todd were both quite the troublemakers, Elizabeth has never been much for the rules, and, whether it is for fun, proving a point, or simply because she views it as an inconvenience at the time, will absolutely circumvent them. This troublemaking streak never quite got any better with age, and especially not with the success her and her brother met with dueling. She had been caught numerous times with cards up her sleeves and sneaking answers into tests at a young age until the tandem was admitted to the academy. At first offense, it was made incredibly clear that the both of them would be ejected from the academy were they to be caught again. Now, say what you will about a bit of fun, but Elizabeth was no idiot; she knew that the best thing to do in that instance was to go on the straight and narrow, a pretty clear display of her willpower when all things are considered.

What was once a fun loving and excitable, if not mischievous, Elizabeth has now transformed into an uninspired, lonely youth since the passing of her brother. She no longer finds the fun in dueling that she used to, and only continues at the academy to hold on to what she has left of her brother's memory. Elizabeth now reflects the life of an introvert, seeking to avoid crowded social interaction whenever possible with the explicit intention of avoiding any conversation involving her late brother. In more ways than one, Elizabeth is keeping herself from being able to heal and move on, something fostered by her closest friends, the only ones she still talks to. Elizabeth has given up on the concept of partying, dating, and all other things distracting her from her own loneliness, something she used to be big on, and desired for. To say that Elizabeth was popular at her height of being the #1 student in her class at the Academy would be an understatement; she was the popular girl that all the other girls wanted to be, and Elizabeth always allowed random people to be her friend for the sake of spreading her happiness with as many people as she could. Now, there is a certain degree of wishing someone else would do the same for her.

 


Deck - Lunalights

Elizabeth has kept her deck, and thus her playing style, up to date as a result of simply being a good player of the game, but often will completely sabotage herself in a game or outright forfeit when she no longer feels like playing. Elizabeth no longer has the same passion for the game since Todd's passing, and while she could quite easily win more games than she does, she simply cannot will herself to be as competitve and strong at the game as she once was. Perhaps one day, with the right motivation, Liz will find herself back into competitive shape. She always keeps the deck that way just in case the fire comes back.

Duel Skill - Battle Dancer - If an attack would result in lethal damage, choose a different target for that attack.No Custom Cards

Elizabeth and her entire family are what would be considered a very traditional English family, accent and all. Were Earth to exist, it could be theorized that she has a London accent.

Elizabeth is a terribly overbearing backseat driver, as a result of her brother's passing.

She is a dedicated dancer and is quite skillful in many styles, even taking it as seriously as to learn proper ballet, despite it being a vastly outdated artform in this era.

Elizabeth was a fiercely dedicated Harpies player as a child.

Despite her grades now being quite poor for her level of intelligence, Elizabeth takes great pride in tutoring younger, less skilled students.

Elizabeth goes by both Liz and Beth in terms of nickname, but will not shun you for referring to her by her full name.

Spoiler

Upon entrance to the Academy, talk of the Hall family was littered with praise; Elizabeth and Todd were two children that appeared to have incredibly bright futures as tag duelists. Born 3 minutes later than her brother, Elizabeth was a fraternal twin, and, as many twins tend to, lived a life inseparable from her brother. They adventured together, learned together, dueled together, and even shared successes and failures together. They were always the other's shoulder to cry on, or the loyal sibling to the other when they were getting in trouble with Mom and Dad. Long story short, they rose to the top of their class quickly after broadcasting their unique dueling style that involved rituals and the use of normal monsters in a climate that featured Synchros, XYZs, and an orgy of other, seemingly more useful styles.

Popularity in Academy as the grade's conjoined #1 duelist would bring them apart slowly over time; they would always check in with one another, but they were both getting older and friends, significant others and other things would prevent them from being inseparable as they once were. For Elizabeth, regrets came in no stronger waves than when she realized she could have done all of those things later in order to spend more time with her brother before he passed. Todd was cruelly taken from the world in a motor vehicle accident just 2 years ago, something Elizabeth has never truly been able to recover from. Ignoring the fact that she was practically inconsolable when the event itself happened, having to transition her deck from a doubles deck to a singles deck has fostered an extreme feeling of loneliness in Elizabeth. A major side effect of her brother's passing would be Elizabeth's dramatic fall from the top, now being nothing more than your average student. She skates by in classes, hardly duels, and wins even less frequently than that. Elizabeth now enters the tournament for the first time since her freshman year after, hoping to regain her spot on top as the class' top duelist, a wish her parents have asked her to fulfill for her own good alone.

 

 

 

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Hothead

Spoiler

https://imgur.com/Ms0KDnz Ms0KDnz.png

"What the hell do you want, punk?"

Name: "King" Kai Fischer
Gender: Male
Age: 16
Physical Description

Spoiler

cw991lx.png

Kai hovers at a height of 6'1" and weighs 162 lbs, towering over a great number of people. He wears a variety of jackets with the same fluffy collar, and a slew of different colored undershirts to go with them. His arrogance and annoyance is practically radiating from him. While he doesn't always wear a beanie, he usually does. He also likes to wear a variety of pins on it.


Personality

Spoiler

If there's any word that describes Kai, it would be competitive. Kai's the type of brash teen that's quick to get into people's faces and speak his mind - in a way, his brutal honesty could be seen as a virtue, if he weren't so vitriol about it. He's got a chip on his shoulder and everything to prove, and will not let anything get in his way of achieving his dreams. He's strong willed, not backing down from anything. Of course, this makes him very antagonistic, eager to back up his boasts.

Over the years of getting showered in attention, both good and bad, he became a bit addicted to it, clamoring for more. He demands to be respected, but isn't always willing to respect others in return. Kai tends to act before he thinks, letting his mind run before he can think about his words. The only thing bigger than his ego is his aspirations and his need to prove to everyone that he isn't a failure. His refusal to fail is the fuel to his fire.

.
Deck

Spoiler

Cyber Beatdown

Kai runs an aggressive Cyber Dragon deck, focused on beating down the opponent with huge monsters. The deck focuses on Xyz Summon, specifically Rank 5, and Cyber Dragon specific Fusion Summoning. The deck has 2 main Ace Monsters: Cyber Dragon Infinity and Cyber Eternity Dragon. However, he possess other tricks up his sleeve, like Cyber Twin Dragon and Chimeratech Megafleet Dragon.

Duel Skill: Overclock Fusion

If your opponent controls more monsters than you do, you can Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.


Custom Cards

Spoiler

New Cards:

yxoskI9.png

2CvsqAj.png

 

Retrains:

Si1B7Yy.png


Biography

Spoiler

Kai comes from a relatively well-off family. His father was a washed up ex pro who, while he was the young age of 7, left the house. This left him, his mother, and his younger sister to stand on their own. It wasn't that bad, as his father had made quite a bit from his career, although they only saw a portion of that at home. Still, it was enough for Kai to get a respectable collection of cards. The idea that his father was, at least in his eyes, a failure, however, never sat well with him. It would slowly become his primary drive to become somebody. He would not be a failure like his old man.

And duel he did, becoming an infamous duelist on the courtyards of Horizon Academy. While he was an excellent duelist, he was a poor student due to his aggressive attitude and disruptive nature in the classes he didn't skip. His grades obviously suffered, but he didn't care. His future was in dueling, and he was damn good at it. He even got a nickname the other kids would chant on the sidelines - King.

Of course, this did not go unnoticed, as he would learn that he had the opportunity to transfer to Blue Yonder Academy. It was rare for anyone to transfer from here to there, especially one with grades like his. They told him it was because of his dueling prowess. Kai wasn't stupid, though, he knew exactly what was happening. They were trying to get rid of him, which didn't sit well with Kai, and he almost refused simply out of spite. However, he couldn't refuse the temptation. He knew Blue Yonder Academy was his future. With a confident grin, Kai lets his kingdom behind.

He had a new throne to claim.


Misc. Information

  • Battle Theme
  • Kai has a sweet tooth
  • His favorite fruit are peaches

 

Edited by God of :eyes:

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      Within this saga, different tales will be explored.
      Are you part of a detective agency that investigates problems caused by Duel Spirits throughout the region, helping those who cannot adapt to these newfangled creatures?
      Are you out to find Duel Spirits that are on the level of Legendary and Mythical Pokemon, believing that they might clash with the Legends of our world?
      Or are you out to fight Gym Leaders, the Elite Four, the Champion?
      Well, I basically took someone's old idea from 2010s YCM. I've been thinking of remolding it for a while.
      I guess I might have to think hard about some mechanics. For the time being, only Fusion will be an actual card game mechanic used here while I imagine others like Synchro Monsters, Link Monsters and the like are regular evolutions or even standalones.
      I suppose Synchro summoning mechanics could be integrated easily.
      I imagine most monsters will have evolutionary lines based on aspects of their lore. Once we get into accepting phase, a lot will be explained.
    • By Rinne
      (If you can't see this right, switch to the default skin.)
      This is a spiritual successor to my Titans: Legacy RP: hopefully I'll correct some of the mistakes I made in hosting this time around.
      into the breach
      a young avengers-inspired roleplay
      char 1 char 2 char 3 char 4 char 5 char 6 WHAT WE FOUND THERE...
      Extraordinary individuals on Earth have existed since the beginning of recorded history, or even before then. As long as man has looked up at the stars and wondered what higher powers exist out there, there have been a select chosen few who can bridge that gap. Gifted with powers, whether supernatural, technological, alien, or simply exceptional among humanity; they have rode the crest of the wave of history, shaping it at every turn... whether for good or for evil.
      Over the last few centuries, as the modern geopolitical sphere solidifies, so does the culture of superheroes. Multiple groups arise, each one policing their corner of the globe, trying to stay disentangled from the worries of the rest of the world. There are so many, in fact, that it took a few days before the full picture came together one hot summer day in 2018.
      Seven young heroes, vanished into thin air. And when they return, the stories they tell will only be overshadowed by the secrets they keep...
      GUIDELINES
      Please read and understand NCM and section rules before posting.
      You have creative freedom when making your character, but please remember that GM word is final, and you may be asked to change things if deemed necessary. There's a fine line between over-the-top and just plain silly: I expect you to know where that lies. I won't be restricting your potential powers, but please be reasonable and consider how your character's abilities will work in the context of an RP.
      (Note: Characters with a "cosmic" origin or power source, ex. aliens or Green Lantern-esque heroes, must be cleared by me prior to applying, and will be held to greater scrutiny.)
      Being accepted into this RP means that you are committed to seeing it advance. If you end up falling inactive, you may be dismissed from participating. When posting, please let at least two people go before you before posting again; and aim to post at least once a week. If for some reason you'll need to be inactive for an extended period, please let the hosts know so they can write around your absence.
      As of right now, I only want one character per player. If you are competing for a particular position against another applicant... well, tough. I'll pick applications based on how I think the characters will overlap and interact with one another--we're following the trope of Superhero Speciation. Finally, six characters max will be on the Young Guardians, meaning I'll only accept five other players.
      THE WORLD + WORLDBUILDING
      tbd
      timeline
      This is by no means a complete history: feel free to expand on it in your app. (Please forgive my poor attempts at Google Translating Russian.)
      1900's While empowered individuals as a concept have existed since the dawn of time, the idea of costumed villains and vigilantes only became culturally widespread with the advances of the 20th century.1940 The "Golden Age" of superheroics begins a year into the Second World War: this was when heroes were deployed to the front lines for the first time as tactical ultimatums. The war ends with a two-pronged attack. The French Légion de la Gloire and the British Division 10 moved in the Western theater, and the Soviet красные знаменосцы (Red Pennants) and American Sentinels took the East. Notably, this avoided the nuclear bombing of Hiroshima and Nagasaki. Rather, the trigger for the Axis' surrender was when a Soviet hero named Огненное Знамя (Fiery Banner) went insane and razed the city of Dresden to the ground, incinerating nearly one million Germans. (He would later be executed for war crimes, which set off future international tensions.)Sep 2, 1945 After the end of the war, the primary world powers gathered at Dresden to sign into account the Dresden Accords, a list of rules for deploying superheroes under national orders. As a result, heroing became a mostly-national phenomenon: international scenarios were rare to the point of irrelevance.mid-1950's An unintended consequence of the Accords was the rise of global super-crime, mostly by the shadowy organization M.I.S.T. Against the tension of the Cold War, which was only held at bay by the tenuous balance of powers, this globespanning group plundered and spread terror, lead by the mysterious and charismatic Gray Mask. These two factors are considered to be the beginning of the "Bronze Age" of heroes, where realpolitik eclipsed a unifying foe.Mar 4, 1983 This state of uncertainty fell with a bang! with the invasion of the K'rrik, a race of insectoid aliens looking to strip Earth of her resources and subjugate her citizens. Humanity suddenly found they were not alone: and although they unified in the face of such evil, they were on the back foot of a number of days until the arrival of the Cosmic Legion (name subject to change).Mar 17, 1983 The tide turned, and within two weeks the K'rrik invaders were beaten back, but at the cost of millions of casualties. March 17th became the Day of Memory, an international holiday to commemorate the loss of life. A side effect of the Legion's new presence on Earth was the acceleration of spacefaring technologies, letting humanity quickly establish lunar and Martian outposts.JUNE 2018 A group of seven young superheroes make their first entry into the Otherworld after being abducted in their sleep. One of their number is killed by monsters shortly after arrival, dropping the count to six.JULY? 2018 Present day... maybe? Time's passage is dreamlike and uncertain in the Otherworld, so it's a best guess that it's been a month. application code
      tbd the young guardians
      Your Name
      test Your Name
      test Your Name
      test Your Name
      test Your Name
      test Your Name
      test skull kid
      Momotaro Yamaga (山賀百太郎), a shadow-sneaking rogue on the run from his past in the Yakuza. KIA in the Otherworld.
      played by: NPC banner image by ctreus lex, coding by rinne. please don't copy, rip, or use for your own purposes.
    • By Zai
      ~Digimon Divers~
      A Digimon RP by Zai
       
      Dedicated to everyone who still remembers their innocence, and everyone who loved, laughed, and cried. To all the tamers, and all the digidestined out there, and to all of them that might follow. To the friends I've made, and every biggest dreamer who ever shared their love for a digital monster with me. This story, whatever it turns out to be, and wherever it might end, is for you. It comes from my heart, and my love for a special part of my childhood. There are pieces of me in it, from my past, and from my present, and whether you're reading it, or helping to write it, I hope it brings you some of the joy that digimon has brought me.
      All my love.
      -Matt
       
      Rules and Information

      Premise
       
      Setting
       
      Apps
      Accepted Apps
       
    • By Zai
      ~A Zai Mecha Rp~
      ~Logo By: Thar~
      ~Theme: Song For...~
       
      Intro
       
      Rules and Info
       

      Setting


      Plot
       

      Application Templates
       
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