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Jolly Glot

Debut of the Megaliths [IGAS]

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Based on the Seven Olympian Spirits comes a new Ritual suite in Ignition Assault

Megalith-Ophiel.png?resize=206%2C300&ssl

IGAS-JP035
Megalith Ophiel
Level 4 EARTH Rock Ritual Effect Monster
1600/2500

You can Ritual Summon this card with any “Megalith” card.
You can use the (2)nd effect with this card’s name only once per turn.
(1) If this card is Ritual Summoned: You can add 1 “Megalith” monster from your Deck to your hand, except “Megalith Ophiel”.
(2) During your Main Phase: You can choose 1 Ritual Monster in your hand, and if you do, Tribute other monsters from your hand and/or field, including this card on the field, whose total Levels equal or exceed the chosen monster’s Level, and after that, Ritual Summon the chosen monster.

Megalith-Hagit.png?resize=206%2C300&ssl=
IGAS-JP036
Megalith Hagith
Level 4 EARTH Rock Ritual Effect Monster
1300/2600

You can Ritual Summon this card with any “Megalith” card.
You can use the (2)nd effect with this card’s name only once per turn.
(1) If this card is Ritual Summoned: You can add 1 “Megalith” Spell/Trap from your Deck to your hand.
(2) During your Main Phase: You can choose 1 Ritual Monster in your hand, and if you do, Tribute other monsters from your hand and/or field, including this card on the field, whose total Levels equal or exceed the chosen monster’s Level, and after that, Ritual Summon the chosen monster.

Megalith-Oak.png?resize=206%2C300&ssl=1
IGAS-JP037
Megalith Och
Level 4 EARTH Rock Ritual Effect Monster
1000/2700

You can Ritual Summon this card with any “Megalith” card.
You can use the (2)nd effect with this card’s name only once per turn.
(1) If this card is Ritual Summoned: You can draw 1 card, then discard 1 card.
(2) During the Main Phase (Quick Effect): You can choose 1 Ritual Monster in your hand, and if you do, Tribute other monsters from your hand and/or field, including this card on the field, whose total Levels equal or exceed the chosen monster’s Level, and after that, Ritual Summon the chosen monster.

Megalith-Phaleg.png?resize=206%2C300&ssl
IGAS-JP038
Megalith Phaleg
Level 8 EARTH Rock Ritual Effect Monster
2500/1200

You can Ritual Summon this card with any “Megalith” card.
You can use the (1)st effect with this card’s name only once per turn.
(1) You can discard this card; Choose 1 “Megalith” Ritual Monster in your hand, and if you do, Tribute other monsters from your hand and/or field whose total Levels equal or exceed the chosen monster’s Level, and after that, Ritual Summon the chosen monster.
(2) Monsters you control gain 300 ATK/DEF for each Ritual Monster in your GY.

Megalith-Betol.png?resize=206%2C300&ssl=
IGAS-JP039
Megalith Bethor
Level 8 EARTH Rock Ritual Effect Monster
1500/2600

You can Ritual Summon this card with any “Megalith” card.
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) You can discard this card; Choose 1 “Megalith” Ritual Monster in your hand, and if you do, Tribute other monsters from your hand and/or field whose total Levels equal or exceed the chosen monster’s Level, and after that, Ritual Summon the chosen monster.
(2) If this card is Ritual Summoned: You can target cards your opponent controls, up to the number of Ritual Monsters with different names in your GY; destroy them.

Megalith-Aratron.png?resize=206%2C300&ss
IGAS-JP040
Megalith Aratron
Level 8 EARTH Rock Ritual Effect Monster
2000/3000

You can Ritual Summon this card with any “Megalith” card.
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) During the Main Phase (Quick Effect): You can discard this card; Choose 1 “Megalith” Ritual Monster in your hand, and if you do, Tribute other monsters from your hand and/or field whose total Levels equal or exceed the chosen monster’s Level, and after that, Ritual Summon the chosen monster.
(2) When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can place 1 Ritual Monster from your GY on the bottom of your Deck, and if you do, negate that activation, and if you do that, destroy it.

Megalith-Portal.png?resize=206%2C300&ssl
IGAS-JP057
Megalith Portal
Field Spell

You can use the (2)nd effect with this card’s name only once per turn.
(1) The first time each Ritual Summoned monster would be destroyed by battle each turn, it is not destroyed.
(2) If a “Megalith” monster(s) is Special Summoned: You can target 1 Ritual Monster in your GY; add that monster to your hand.

Megalith-Promotion.png?resize=206%2C300&
IGAS-JP071
Megalith Promotion
Continuous Trap

You can use the (1)st effect with this card’s name only once per turn.
(1) You can target 1 Level 4 or lower monster you control; its Level becomes double its original Level until the end of the turn.

Megalith-Imagine.png?resize=206%2C300&ss
IGAS-JP072
Megalith Emersion
Continuous Trap

You can use the (1)st effect with this card’s name only once per turn.
(1) You can target 1 “Megalith” monster in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck when it leaves the field.

Source:

https://ygorganization.com/olympiangiantrocks/

Edited by Jolly Glot

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Kinfa wish they were DARK and LIGHT to deviate from the common EARTH/Rock but at least they get to mesh a bit better with Block Dragon.

Could there be mistranslations and all of the Ritual Summoning effects are Quick, or there really are only 2 of them? If they were all Quick it would be more amusing and competitively relevant.

Was thinking Phaleg was the worst due to the mere ATK boosting effect but then I realized it's the only beater in the archetype so far.

I find amusing their Ritual clauses not only state any archetype card, also they don't even have a proper Ritual Spell yet. Never thought Ritual Spells would be left out from an entire Ritual archetype in this way. I have seen card makers do it, but didn't expect koomy would do it, too.

Anyway, I think these got potential to be decent. Block Dragon support is already a big plus and they seem to appreciate mill support so some BAs or LS can help. Plus techs like Block Golem, the Stone Statue and Koaki rocks plus Ties of Brethren to play the stun game, maybe. The Cont. Trap that is practically an OPT Reborn looks great, too.

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Kind of odd that I never thought of Rituals simply Ritual Summoning with their monster effects, rather than a Ritual Spell, I gotta do something with that eventually, though these guys seem to be gimmick overload, with using only Ritual Monsters, no Ritual Spells at all, and having Quick Effect Ritual Summons too. I like them, how they play is hard to say though, they do have 3 Ritual Spells in their monsters, though it does hurt not being able to actually use the great Ritual Spell support, though some of the generic stuff can work I suppose.

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Just realized you can assist the archetype with 2 of the 4 Impcantantion searchers, Talismandra and Penciplume,  which means you don't need the full Impcantantion set as some Ritual decks too, unless you want to increase the chances of opening with Talismandra, or you run Ritual Spells like ARA or Earth Chant and IDK what else they can use. That ought to be a plus, at least for reducing the deck size. Furthermore, the 2 Impcantantions are searchable by E-Tele and Lonefire for deck thinning if needed.

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1 hour ago, Darj said:

...or you run Ritual Spells like ARA or Earth Chant and IDK what else they can use

If you put in an Impcantation package, you might as well use their Ritual Spell since it can summon any Ritual monster, speed up the Impcantation engine, and be pseudo searched by Foolish Burial Goods.


Getting this deck started looks like it'd be a bit of an issue, but... It's a ROCK archetype and I want it! 

 

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