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Jolly Glot

[CHIM-EN] fillers

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CHIM-EN000 Monster Express
Level 4 EARTH Machine Effect Monster
ATK 1500
DEF 1200

You can target 1 face-up you control; send 1 monster from your Extra Deck to the GY with the same original Type as that face-up monster, but for the rest of this turn, you cannot Special Summon monsters, except monsters with the same original Type as the monster sent to the GY by this effect. You can only use this effect of “Monster Express” once per turn.

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CHIM-EN081 Primineral Mandstrong
Level 8 EARTH Rock Effect Monster
ATK 2000
DEF 3000

You can Set this card from your hand to your Spell & Trap Zone as a Spell. During the End Phase, if this card is in the GY because it was destroyed by an opponent’s card effect this turn while it was Set on your field: You can Special Summon this card, then you can add 1 monster from your GY to your hand, except “Primineral Mandstrong”. You can only use this effect of “Primineral Mandstrong” once per turn.

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CHIM-EN082 Desert Locusts
Level 6 EARTH Insect Synchro Tuner Effect Monster
ATK 1500
DEF 2500

Materials: 1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: This turn player discards 1 card. You can only use this effect of “Desert Locusts” once per turn. Once per Chain, during your opponent’s Main Phase: You can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.

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CHIM-EN083 Tyrant Farm
Normal Spell Card

Tribute 1 Effect Monster; Special Summon 1 non-Effect Monster with the same original Type/Attribute from your GY. You can only activate 1 “Tyrant Farm” per turn.

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CHIM-EN084 Brutal Beast Battle
Normal Trap Card

If a player controls 2 or more monsters of the same card type (Ritual, Fusion, Synchro, Xyz or Link), they must send some to the GY so they control no monster than 1 monster of that card type. Then each player that sent a monster to the GY for this effect draws cards equal to the number of different card types (Ritual, Fusion, Synchro, Xyz or Link) they control. YOu can only activate 1 “Brutal Beast Battle” per turn.

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Overburst Dragon
Link 2 DARK Dragon Link Effect Monster
ATK 1800

Materials: 2 “Rokket” monsters
You can target 1 other Link Monster you control; Special summon 1 “Rokket” monster from your hand to your zone that target points to, but the monster Summoned by this effect cannot be used as Link Material, also destroy it during the End Phase. You can only use this effect of “Overburst Dragon” once per turn. When this card is destroyed by battle and sent to the GY: You can target 1 “Rokket” monster in your GY; add it to your hand.

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Astra Ghouls
Level 5 EARTH Zombie Effect Monster
ATK 0
DEF 2000

When this card is Normal Summoned: You can target 1 Level 4 or lower monster in your GY; special Summon it in Defense Position, but its effects are negated, also banish it during the End phase. Once per turn: You can roll a six-sided die, and the face-up monsters you currently control become the Level equal to the result, until the end of this turn.

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Bye Bye Damage
Normal Trap Card

During Damage Calculation, if your monster is attacked: Your battling monster cannot be destroyed by that battle, also if you take battle damage from that battle, your opponent takes effect damage equal to double that amount. You can only apply this effect of “Bye Bye Damage” once per turn.

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Dance with Beasts
Normal Trap Card

When an opponent’s monster declares a direct attack, while the combined ATK of all face-up monsters they control is 8000 or higher; Special Summon 3 monsters with different names in Attack Positions, 1 each from your hand, Deck, and GY. You can only activate 1 “Dances with Beasts” per turn.

Source:

https://ygorganization.com/themaskfallsoffofthedreammirror/

 

Edited by Jolly Glot

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Thoughts on the imports (Overburst Dragon-onwards, just so it's clear):
- Overburst Dragon isn't really needed now to be fair
- Bye Bye Damage, memey battle trap from Zexal that no one will run
- The other two I forgot even existed in Japan tbph.

Thoughts on TCG exclusives:
- Tyrant Farm, my first thoughts was Tenyi support, could see it as a tech.
- Mandstrong is too reliant on your opponent.

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Can't remember which ones are new. Pretty sure Astral Ghouls was already in the OCG.

I spot some gems there.  Monster Express in Fairies allows the milling of Arc Light and N'tss, 2 from the handful of floaty ED monsters around. Plus either it's bound to get better if/when floaty ED Machines are released, or it will restrict their design.

Desert Locust is the best of this bunch IMO, and already a favorite. Insect Synchros aren't as common so I find cool for them to get a generic representative, and Level 6 is relatively accessible. However, the card really shines because of Needlefiber. Dropping this during the opponent's turn, then follow up with the Synchro Summon of Savage Dragon or whatever? insane.

I find amusing that from Bye Bye Damage's effect I would expect it to reduce damage to 0 but actually makes the opponent take double the damage you take. It's ironic xD

 

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