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Chaos Sonic

Grimm Nights [OOC | PG-16 | Started | NA]

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OP: MADKID - RISE
ED: SawanoHiroyuki[nZk]: Yosh - scaPEGoat

 

Grimm_Nights.png

-Co-Hosted by Saikazo and Yui-

-Special thanks to Yui for the "Project Crimson" style world building assistance-

 

“Monster…”

A word that people call those in this life who have either done horrendous acts or those who cannot and could not live within our society…

In the world of Grimm, there has always been two species of sentient beings of life: Humans and Jaegers. The Jaegers, they were the beings that humans shunned and thought lower of. They came from backgrounds of that of creatures that roamed this world before, but humans only referred to them as of nothing but…”monsters”, creatures not fit to roam the world they had. How we wish we truly knew what monsters were back then…

Before the turn of the century, something was uncovered within the southern part of Grimm, in the region of Wilhelm…something we were never to uncover: the Twilight’s Gate. Released upon Grimm were the creatures and monsters that haunted the deepest depths of our minds: Fahlyn. These creatures of darkness descended upon Grimm and began to plunge it into everlasting darkness. The true fate of the world of Grimm rests within the palms of the very ones the humans labeled “monsters”…it lies with the Jaegers.

The Jaegers, in essence, are descendants of the creatures that roamed Grimm before the common age…the Protectors of Grimm. And with the Fahlyn returning to wreak havoc upon the world…what better to combat them…then a “monster”?

However, it was obvious that most of these Jaegers chose not to heed the call to action. After all, why help protect a world that had scorned and shunned them? Enter Prof. Eric Jekyll, a descendant of an old Jaeger protector along with an infamous monster hunter, who has abducted quite a number of potential Jaegers to assist in saving the world of Grimm. You have been brought into the fold of Prof. Jekyll’s organization: A.R.C.H. (Abnormalities Response and Counterattack Hunters)...charged with defeating the Fahlyn...or to simply be killed by the doctor and his organization.

As you listen to your own heart and mind, you shall engage the world that shunned you, and protect them from this darkness. Humans shall aid you when they can, whilst others shall turn their backs upon you as they’ve done before. Still…one thing is deathly clear: Grimm needs its protectors...it needs you.

 


Rules

Spoiler

1. All YCM and RP section rules apply. That means no powerplaying, godmodding, etc. You know, obvious things that you should not do because you’re a decent human being.

2. I, and by extension, any and all Co-Hosts, have final say. I am the law. However, I can be lenient if you are calm and explain yourself well. If you do not post within several days f when you are needed to post, I reserve the right to move your character. If you do not post for two weeks, then I reserve the right to write out your character. However, I can extend the timeline if you have a valid reason, but you have to tell me.

3. This is PG-16 to allow all kind of things to happen. Death happens, bad things happen, good things happen, stuff happens. Circle of Life, Circle of Death.

4. In accordance with Rule 3, if you drop suddenly, you will be written out. Now at this point, I'll be lenient and gracious with you the player. If you wish to drop, you will message me and my Co-Hosts and we will talk with you about writing the character in question out. This way, not only am I or my Co-Hosts doing anything to disrupt Rule 1 in the realm of Powerplaying or Godmodding with another's character, YOU will be giving us one last performance in which we will use that to be the end of your character.

5. For the myths, legends, and fairy tales: our timeline date for the literature and stories that you may use are early BC - 1900s. So don't go hog wild and make sure you find out where the source you want to use stands in this, just as long as they happen before or during 1900 and not after.

6. In regards to the Artificial Jaeger option, bring up your idea of how things will work for you to become one to myself and the Co-Hosts and we will either accept or refuse/suggest manners of reworking it, for you.

7. Have fun and please, try and stick with this. I want this incarnation of the RP to last more than just a few pages.

Setting

Spoiler

Grimm Nights takes place in the Victorian era world known as Grimm. A world without the advancement of technology and one that is filled with magic and mystery. However, things aren’t just as peaceful as some might think. Between the humans and Jaegers, the two races happen to be at odds with one another due to the other’s appearances and abilities, they just being labeled monsters and even demons. However, further problems arise now in Grimm, with the return of the Fahlyn. And because of this problem, the different kingdoms have closed down their borders to protect their citizens. The world’s name is derived from the authors known only as the Grimm Brothers/Brothers Grimm. The regions are named based on either names or stories from the Brothers Grimm or even fairy tale phrases and words.

Database

Spoiler

[This shall be updated as seen fit]

Kingdoms

Spoiler

Kingdom of Farway

Spoiler

[reference]
Encompassing much of Grimm's northern mountain ranges is the kingdom of Farway. The locals are quite vigilant about the safety of their land, and have been made all the more so recently with the Fahlyn outbreak. It's said that the mountains of Farway are where the tide was finally turned against the Fahlyn once upon a time, a story hinted at all the more by the way Farway cities are constructed within the mountains. Being built almost like fortresses in their own right, the cities are rigid and earthen, often carved out of the faces and depths of the mountains themselves. The naming of this regional kingdom is based off the old phrase in fairy tales, “In a land far, far away”.

Locations in Farway

The Great Forge
[reference]
Deep in the heart of the mountains of Farway, one can find a cave carved out from the mountainside. Within that cave is what can only be described as a blacksmith’s workshop, but the equipment and products are far too big to have been used by human hands. Every so often, some of the massive items seem to be shuffled around, implying that whatever uses this forge still lives, deep within the mountain.

 

Kingdom of Setsu

Spoiler

[reference]
A peaceful nation nestle d within the forests and hills of western Grimm and the islands off its coast, Setsu is a land rife with magic, likely due to the abundant life within its borders. The local citizens - being the type to revere nature - build their towns and cities alongside the natural world, rather than on top of it. The end result of this is a homeland filled with all manner of life and magic, as well as being oddly unaffect ed by the recent Fahlyn breakout despite its shared borders with Wilhelm. This is also the kingdom where Jaegers can live free of the scrutinizing eyes of other humans who think less of them. The naming of this regional kingdom is derived from Japanese “densetsu” (legend).

Locations in Setsu

Kulgud Bhaz
[reference]
The greatest of Setsu settlements, and the only one large enough to be called a proper city. Kulgud Bhaz is built at an intersection between the river and the ocean, and is designed to work together with the surrounding waters instead of hinder them. The result of this is incredibly fertile farms, tall buildings, and scenery that is the envy of other countries, netting Setsu a nice amount of tourism money.

The Swimming Isle
[reference]
A massive island off the southern coast of Setsu. Although mostly unremarkable, one important thing of note about this island is that - as the name implies - it swims. The reality that was eventually discovered is that the island sits atop the back of a colossal sea creature who doesn't seem to mind the passengers living on its back. Seems to be getting a bit antsy with the Fahlyn invading Grimm once again.

Kingdom of Wilhelm

Spoiler

[reference]
The southern kingdom of Grimm, and until recently, the seat of human civilization. Wilhelm is built atop vast plains and lush swamps. Wilhelm is also where a great evil has been unleashed upon the world, which naturally has led to most of its population scattered to the other kingdoms of Grimm. Even still, the bold adventurer who ventures into what could now be considered a cursed land may find traces of survivors; humans whose tenacity was matched only by their bullheadedness in refusing to leave, even with the threat of the Fahlyn breathing down their necks. The naming of this regional kingdom is based upon one of the names of the Grimm Brothers.

Locations in Wilhelm

Orus Muz
[reference]
Roughly "Twilight's Gate" in a dead language. Orus Muz is the name of a ruined city that lies in south-eastern Wilhelm; a city that was never meant to be explored again. Deep within the city, buried within its catacombs, is the city 's namesake; a gate that serves as the only barrier between the world of the Fahlyn and Grimm. When the gate was opened by accident due to some explorers tampering with it, they unwittingly unleashed a great evil upon Grimm that should have stayed buried away forever.

The Maw
[reference]
A great canyon that divides northern Wilhelm from the rest of the kingdom, the true depths of which remain unexplored. The only way across is a single bridge roughly in the middle of the canyon, which stands fortified by outposts meant to use the place as a choke point in defensive warfare. It's said that great riches await those willing to explore the depths of the canyon, but those who do seldom return.

Grayhold
[reference]
Said to be the greatest city in Grimm - and certainly the largest - Grayhold is the seat upon which human tenacity and ingenuity sits upon. Situated in southern Wilhelm next to a river, there is often a saying about life in the big city. "If you can't find it in Grayhold, you can't find it anywhere." Be it due to the city's sheer size, it's well-trained guards, the city's open acceptance of greater technology from Epoch, or all three, Grayhold has been able to hold its own against the Fahlyn outbreak, by undergoing the conversion from a bustling capital city to an imposing fortress that stands as a bastion of hope for the scattered fools across Wilhelm.

Kingdom of Epoch

Spoiler

[reference]
A kingdom of steam and metal, where magic is oft neglected for the sake of progress and technology. Taking up much of the eastern half of Grimm, Epoch's people enjoy a bustling economy thanks to their technological prowess, selling their great inventions to the people of other kingdoms. Due to this same advantage in technology, Epoch is also incredibly well-defended. Much of the nation's border is lined by a great iron wall, and the kingdom's soldiers are trained to use basic firearms in combat, which have proven quite a bit more effective than bows and arrows. Although others tend to not care much for their technology, this doesn't stop Epoch from trying to encourage progress across Grimm regardless. The name of the regional kingdom is actually based upon the fact of an “Epic Hero”, but Epoch itself is a period of time in history or a person’s life, typically one marked by notable events or particular characteristics. This is also a perfect name for it, since during the dawn of time, Epoch has slowly had points in history where they were marked by notable events.

Locations in Epoch

Copperhollow
[reference]
The city that best displays Epoch's genius, and the capital of the kingdom. At all times, Copperhollow is bursting at the seams with activity, serving as the heart of the kingdom's commerce and the home of the race's greatest minds and academies. This is where those looking to invent and innovate often end up, as well as where those with large-scale commission requests search for business. Among its notable customers in recent months is one Prof. Eric Jekyll, commissioning a flying fortress from which he wishes to turn the tide against the new Fahlyn invasion.

Brass Tower
[reference]
The tallest structure in Grimm, the Brass Tower overlooks a humble town in northern Epoch situated where the Iron Road meets the nation's walled border. Equipped with cannons, armor, and lots of soldiers with lots of guns, the structure 's purpose is to fortify the border in its one vulnerable spot. A task it does excellently, as to this day, no invaders have gotten past the tower.

Mt. Hot-Top
[reference]
An active volcano in south-western Epoch. Mt. Hot-Top is a den of vicious monsters, but because these monsters can't be found in other parts of Grimm, materials that can be acquired from their corpses are highly valuable. Epochian mercenaries and adventurers alike often venture into the mountain to try and claim their share of the wealth to be had selling these rare materials, but most of them meet an early and molten grave. Regional superstition dictates that climbing the mountain's outside instead of raiding the caves inside can bring good fortune.

 

Across Grimm

Spoiler

The Iron Road
[reference]
A massive trade route that stretches through all the kingdoms of Grimm, starting in an otherwise innocuous riverside town in Epoch before winding its way across the northern edge of the continent, passing through Farway and Setsu before turning south and traveling through Wilhelm and ending in a coastal town at Grimm’s southern coast. The trade route is operated by a train built by Epoch's ingenuity, and runs along a railroad that cost Epoch quite a bit of money to put together. Both cargo and passengers are transported along the Iron Road.

A.R.C.H.

Spoiler

Abnormalities Response and Counterattack Hunters, the secret organization (or not so secret given the huge floating fortress) that specializes in doing what they can to protect the world of Grimm, namely in this case from the Fahlyn.

This organization runs within the flying fortress known only as the Tower of Babel.

Tower of Babel
[reference]
A floating island with a steampunk castle, that was commissioned by a number of individuals from Epoch, for A.R.C.H. While a commissioned work from Epoch, comprised of several pieces of machinery, this floating castle has quite a number of magical properties within it to help keep the island floating. It houses a various number of rooms for both the organization workers and the island’s crew, a large dining hall, a debriefing/conference room, a medical wing, and of course, a gymnasium to keep fit as well as a good location for sparring to occur. The name of this floating island is derived from the ancient tower that humanity once built following the Great Flood in the Bible, in hopes to reach heaven.

Flora & Fauna

Spoiler

Grimm has quite the flora and fauna that riddle it’s terrain, varying in different shapes, sizes, and forms. The flora and fauna will be filled as time goes on.

Flora
The Rose of Farway

A special type of rose that grows in Farway, that is a very distinguishable shade of red, like that of a person’s blood. There is said to only a small amount of them left in the world of Grimm, but if one is found, to a Jaeger it would give them a new pathway in life. When a Jaeger takes this rose, a sort of enchantment awakens within the flower and is able to cleanse a Jaeger of their powers and abilities, letting them become human. However, this magic must be accepted willingly, otherwise, it’s magical properties will remain within rose.

  • Rose of Farway is also the title of the family known as the Roi, as they were also the caretakers of these beautifully enchanted roses. Their family crest is a red rose in bloom with three claw marks along the stem of the rose.


Fauna
Dragons

The greatest of all creatures in the land, they stand at the very top of any food chain they are part of. This is due in part to the fact that they generate magical energy simply by breathing. They are very rare creatures, with only 13 of them living in the world, although there are rumors that one was slain about five years ago.

Unicorns

They are creatures so rare that seeing one in a person’s lifetime is considered a miracle. It’s stated that their horns contain incredible healing properties, making one fetch an extremely high price on the markets. Unicorns are passive, peaceful creatures, using amazing speed and illusions to avoid battles.

Zeograth

This large creature is very rare, most people go their whole lives without knowing such a beast exists. Indeed, it is a monster from ancient times that has survived to today, thanks to its large size and hard shell. Its body resembles that of a dinosaur known as the T-Rex, but its body is covered in a hard shell, with large arms, and horns that remind people of a beetle. This monster boasts incredible defense, and the unique ability to fire pure electricity, while also having the ability to breathe fire like a dragon. Seeing this creature is considered a sign of good luck.

Rakongs

A species of giant monkeys with the horns of a bull. They are almost comically small compared to other members of the mystical species, but are strong and durable enough to even fight dragons for a little bit. Their main diet are unicorn horns, which grants the monkeys incredible regeneration abilities.

Leviathans

They are giant creatures that live in the oceans and in large bodies of water, comparable to dragons in strength. In fact, it is possible that they are just dragons that adapted to an aquatic life.

Races

Spoiler

Within the world of Grimm, there are two distinct races with sentience: humans and Jaegers.

Humans
These are your run of the mill generic race. Other than not having any sort of magic or physical abnormalities, they aren’t too much to write home about. However, they have guts and quite the spirit in them. A good normal of amount of this race, unfortunately, is incredibly racist towards the Jaegers, but there are some who actually are kinder to them.

Jaegers
The second race that takes residency here in Grimm. These are great descendants of the very first Jaegers that protected Grimm from the Fahlyn; however this meant that the humans began to label them as monsters. Jaegers have abilities in supernatural powers, magic, etc. than humans do, hence why they are labeled monsters. The naming is the word “Hunter” in German, which is a play off the one Grimm Fairy Tale: “Little Red Riding Hood”. In Grimm Nights, Jaegers are to be based on different Fairy Tales, Legends, and Myths. For instance, you want to base a Jaeger off of Fafnir from Norse Mythology, this can be done. If you want to base a character off the Frog Prince from the Princess and the Frog, this can also be done.

  • There is, however, an exceedingly rare case of something strange to arrive within the world of Grimm: Artificial Jaegers. These are beings, most likely human, who are created by a mutation because of a “great feat”. What these “great feats” are, that is currently unknown, as it could possibly be different for many individuals.

Fahlyn
An ancient evil not meant to be unleashed upon Grimm a second time. The Fahlyn are a hivemind entity comprised of spirit-like creatures that feed on the negative emotions of others, inevitably turning their prey into Fahlyn as well. While weaker Fahlyn can be fought off even by basic means, their group mentalities and lack of concern for their own lives can make even a small pack of Fahlyn dangerous all the same. Worse still is that the list of forms and abilities these monsters are capable of is limited only by one's imagination.
-Dr. Phila Stone

Fahlyn

Spoiler

The ancient evil that was defeated long ago on Grimm. These spirit like creatures were always accompanied by a heavy mist, which meant certain death to those who saw it. It is also said that they were able to infest the minds of humans with strong negative emotions, in turn transforming them into Fahlyn themselves. The Fahlyn in general are also connected by a hive mind, commanding these spirits as if they were pawns. They were defeated in the before age by the first protectors of Grimm, the Jaegers. However, due to an exposition, this race of dark creatures were able to return to wreak havoc. As the name suggests, it is a corruption of the word “Fallen”, in reference to the Fallen Angels that fell from heaven with Lucifer in the Old Testament.

A bestiary to possibly arrive...who knows.

NPC Characters

Spoiler

Aside from the cast, Grimm is home to quite a few particularly important individuals that the cast may end up meeting along the way.

Prof. Eric Jekyll
[reference]
A descendant of the Jaeger, Henry Jekyll. However, his lineage has also intertwined with the lineage of the infamous monster hunters, the Hellsings, thusly making him human. However, to make himself like his ancestor, Eric has become an Artificial Jaeger by unknown means, thus making him the “ultimate” weapon in the fight against the Fahlyn (according to him). Eric is the lead scientist and professor in A.R.C.H., in which he assists in helping Jaegers and humans alike in defeating the threat known as the Fahlyn. Unfortunately, he also happens to be the very man that abducted you.

 

Application

Spoiler

[Optional Image of Character]
[Optional Quote]


Personal Information
Name:
Age:
Gender:
Race: (Straight forward: human, Jaeger, or Artificial Jaeger)
Based On: (Here, state the fairy tale or mythological figure you’ve based your character on)
Appearance:
Personality:
Biography:


Combat Information
Epithet: (What is your character known as? Let this be in accordance with who you’ve based your character on)
Fighting Style:
Weapons:
Abilities:


Other Information
(Here add trivia, themes, etc. about your character)

 

Edited by Chaos Sonic

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The Discord is open and we now have a full OOC.

I'll be bringing in my character here soon that way we at least have one down that you all can look at.

 


 

...And be with me, for Evermore

Spoiler

[image]
"...all they can see...is a beast..."


Personal Information


Name: Alexandre Roi
Age: 19
Gender: Male
Race: Jaeger
Based On: The Beast ~ Beauty & the Beast
Appearance:

Spoiler

Zbx0dqW.png

Alexandre stands at 5'8 and weighs in at 153 lbs. His clothes, although depicted above, are a bit worn and seem faded as he has been traveling quite a number of distance.


Personality:

Spoiler

Being a royal, one would think Alexandre is quite stuck up and is quite the social butterfly within his kingdom, but that couldn't be farther from the truth. The truth is, Alexandre is a complete shut-off, keeping to himself always just due to the fact of what he is: a monster.

Because of this, he rarely knows what to say to those around him (and it's a possible reason why he tends to talk to inanimate objects sometimes). He doesn't have a problem speaking freely with other Jaegers, but what he has a problem with is namely humans. In his mind, humans are too fickle and will listen to anything anyone will say as long as it coincides with what they desire and to him, it's sickening. With this, he's quite weary at anything a human (aside from two he's known) says and what they do, because after all, quite the number in Farway were at the ready to kill him.

While he's a cautious individual, he can end up being quite the kind hearted Jaeger. Although he has fears about every move he makes in the world of Grimm, because of what he is, he does what he can to maintain his posture and proper etiquette in order to get on some people's good side. He tends, however, to stay to himself returning back to his reclusiveness as he once was free of that shell of a man, thanks to Isabella but now has returned to embrace that very same shell after he ran from Farway.

In battle, however, he actually acts the same at first. He doesn't want to hurt anyone around him, which is shown in his style of fighting. But if provoked, he will have no choice...and if continued...his true monstrous self shall emerge, and what happens next is anyone's guess.


Biography:

Spoiler

"...is it possible...for someone like me, to have a happy ending...?"

To understand Alexandre truly, one must learn about his ancestry. The descendant in the Roi family line, which started with the Jaeger known as Adam Roi and the love of his life, a human who fell for him, Belle. When the Fahlyn were banished and sealed in their time long ago, they began to settle down in Farway, ending up becoming the rulers of the northern kingdom. Of course, this was not without its issues. Coming into power and status alongside the Roi, were the Dion, led by Avenant, the intended suitor for Belle. After being thrown to the side by Belle for a mere monster, Avenant began to harass the Roi, despising them along with all other Jaeger and thinking that humans were the true species to inherit Grimm. Of course, no one batted an eye to his claims, but nevertheless, the Roi and the Dion continued to be at odds with one another down the line. This is where the story of Alexandre finally picks up.

Born alone, as his mother died during childbirth, and his father being slain by one of the Dion years before, Alexandre didn’t truly understand receive the parental love many receive in their lives. Of course, he did have the caretaker of the castle, Maurice, that put his life in the hands of the Roi after Alexandre’s father saved him from a life threatening situation, but he always felt like just a servant...not something that he could truly feel the parental love. Nevertheless, Alexandre began to grow up, being quite the recluse in his castle, not wanting to meet or see anyone. After all, he was only considered a prince or the like, he wasn’t a ruler, not until his 19th birthday...or something along those lines, he never truly listened to what Maurice said in regards to it. Because of this, the role of ruling the kingdom was on the shoulders of him rather than Alexandre. But the other reason, was due to him not wanting to be involved with meeting the Dion’s heir: Vincent. Even now, the feud and hatred between both families was strong, and Alexandre could see it in the smug face of Vincent. He felt alone, truly alone, but doing his best to never to show it once...because if he did, this would be a weakness others could possibly exploit, least this was his thinking anyway.

However, while doing his best to tend to the secret garden of Farway’s special roses, Alexandre was approached by someone that ended up changing his entire life and the outlook he once had: Isabella Candice, a young woman who moved from Setsu to Farway not too long ago. Alexandre was surprised through every encounter and chance that they had to talk and just enjoy one another’s company, namely due to the fact that he was beginning to fall for her...and similarly, she was falling for him. This began to have a huge change in Alexandre’s disposition, even finally reaching out to Farway’s populace, wanting to hold a ball for all within his castle. It was a grand affair within the kingdom, but this was namely just a simple excuse for him to be with Isabella a bit longer, even finally being able to enchant the young lady in their first dance. Of course, however, the time couldn’t be enjoyed too much as Vincent made himself known and crashed the party, also eyeing Isabella himself. However, to the shock of everyone, she outright refused Vincent and everything he offered and remained there by Alexandre’s side. Vincent left the party, only cursing and swearing that the Beast would feel his wrath...and within the next few weeks...he would be right.

Vincent watched these two enjoy their little escapades with one another, but grew tired of it, and made his move. Gathering quite a crowd, Vincent confided in them a twisted truth of Alexandre’s true colors. He lied and created the story that Alexandre had somehow put a spell upon the fair Isabella to fall for him and that he even had plans to force himself upon her in the next few days. This caused the crowd to become greatly distressed, allowing themselves to be more susceptive to listening to Vincent’s twisted words. After this, he proposed that they go and kill this Beast, to which the crowd agreed. However, Isabella overheard this news and rushed to Alexandre to tell him and Maurice the terrible news. Maurice only told the two to be gone and that he would keep the mob busy...when they left, he would be slain by the mob yearning for the blood of the Beast.

Near the border of Farway, Isabella told Alexandre to flee without her. Distraught by this, Alexandre allowed this, only giving her two things: a family heirloom hand mirror and the key to the castle’s secret garden where the Roses of Farway were, telling her to care for them in his stead. With another tear-filled goodbye, the Beast left Farway...leaving Vincent to rise in power as the new planned ruler of the kingdom. No matter the outcome of this now, Vincent got what he wanted. With Maurice out of the way and Alexandre to be eliminated if found, he would have the throne and the right to rule Farway...as his forefathers always intended.

Alexandre stayed clear of Farway for three years, about the time the Fahlyn were released upon Grimm. When word of this began to finally reach where Alexandre resided at for the time being, he began to fear for Isabella’s safety. He finally decided that he would throw his life away to protect her and return to Farway...unfortunately, he was intercepted and abducted by Eric Jekyll.


Combat Information


Epithet: The Beast | The Rose of Farway

Fighting Style:

Spoiler

Alexandre tends to fight hand to hand, trying to use his opponent's strength and momentum against them. He also utilizes his claws in battle, but usually as a scare tactic, same with his fangs, only because he believes that he shouldn't harm anyone in this way.

However, there are moments where his anger gets the better of him and his bestial form appears, in which he fights with brute strength and not much thought. Like this, he fights as a feral creature that has been locked in a cage.

Weapons: N/A
Abilities:

Spoiler

Heightened Senses
Because Alexandre is a Jaeger, his five senses have become a bit sharper than most humans have. However, his enhanced senses are usually dulled in the case of rain or even blizzards (particularly smell, sight, and hearing in these situations).

Razor-Sharp Claws and Fangs
Another feature from his Jaeger ancestry, as Alexandre is in possession of razor sharp claws and fangs. His fangs are usually appear as just regular teeth, until further inspection is made. His claws actually he keeps them shrunk down to resemble normal nails, until he needs them and they grow sharper and ready to be used by him.

Bestial Form
This has been given to him due to his Jaeger blood which flowed through Adam Roi' veins. This blood has given Alexandre the ability to transform himself into his lineage's appearance...to transform into the beast. The form is brought upon his anger literally being unchained to the point of no return. In this form, he gains the following:

  • Enhanced Strength
  • Enhanced Speed and Agility
  • Enhanced Durability

Other Information


Alexandre’s Theme | Battle Theme

  • Alexandre’s name mean the following: Alexandre - a French name that means “Defender of mankind”, Roi - a French name meaning “King”.
  • He has an odd habit of talking to inanimate objects (i.e.: candelabras, tea-pots, clocks, etc.).
  • The family heirloom left to Isabella by Alexandre is actually the same enchanted mirror as in the story, though it has apparently only one focus: a way to look back. In this case with Isabella, she now uses it to make sure Alexandre is safe.
  • This is the second incarnation of this type of character, who in the original was known as “Abel Taurus”.

 

Edited by Chaos Sonic

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The Dragon Slayer

Spoiler

Personal Information
Name: Sieg
Age: 26
Gender: Male
Race: Pseudo-Jaeger
Based On: The Legend of Siegfried and Sigurd (some of the details between these legends are different, and I mix and match)
Appearance

Spoiler

Z0HIQ9K.jpg

He stands at an impressive 6'9 ft (210.3 cm) and weighs 257 lbs (116.573 kg)


Personality

Spoiler

Sieg is a quiet sort of fellow, and not one to stick around in one place for long, moving from location to location like a ghost. He does not seem to like being noticed by people in general, covering his body with a cloak and hood, and sticking to the shadows. Despite not being a people person, if he hears that someone is in trouble, he will do his best to help them, although he will do so anonymously, refusing to take credit or glory for any of his deeds.

Despite his obvious great power, he seems to suffer from very low self-esteem, deflecting any praise away from himself, often passing it to others. He also seems very hesitant to fight anything besides monsters, opting for a peaceful way out more times than not. He also refuses to show his back to anyone, although he will never tell a soul why.

He usually does not start conversations, but is open to speaking if he was spoken to first. He is a very open person about his past, willing to divulge almost anything. The only thing he will not talk about is the one thing everyone wants to ask about the most: How he managed to slay a dragon. 


Biography

Spoiler

Seig grew up in Epoch, surrounded by technology and steam. He grew up as an ordinary human, small in stature, one that no one would believe amount to anything special. He was studying his way to become an engineer, in hopes of creating something that could change the world. However, everything changed one day when he was 21. One of the thirteen dragons, Fafnir, had appeared near the city and was rampaging, threatening the safety of the people that lived near the wall. Even the advanced technology of Epoch wasn't doing much against the dragon, and so a special mission was made.

A team of people were picked to head out towards the dragon and set up a secret weapon, the Dragonrazer. Among the ones picked was Sieg, and the group set out to end the dragon menace once and for all.

They failed, miserably.

Before they could even set up the weapon, Fafnir found them and massacred them all before destroying the weapon. It had seemed no one had survived... but one did. One day. the dragon suddenly let out a pained roar that caught the attention of all on the border, and it fell over dead. The one that slayed it... was little Seig. He was brought back as a national hero, one to be honored and written in the history books. However, it was obvious that the encounter had changed him on many levels.

First, his body physically mutated and improved, changing his small body into the towering warrior he was now, his body now producing magic with every breath he took. It was theorized that the dragon blood that covered him as Fafnir died had mutated him, turning him almost half dragon. He was now a magic producing Pseudo-Jaegar in a country of technological dwarves and humans. While he was praised, he knew that he was a freak of nature now, and everyone, even his own family and friends, were treating him differently.

So he left, traveling to other lands, wandering like a ghost, solving a few problems that he came across... drifting from day to day, with no goal in mind.

 


Combat Information
Epithet: The Dragon Slayer
Fighting Style: He is a sword fighter, wielding a magic sword, and has a large magical energy source in his body. He is a very steadfast and sturdy fighter, made to move slowly, tank hits and counterattack with overwhelming force.
Weapons:

Spoiler

A sword he calls Balmung.
Ch8HO3C.png


Abilities: By controlling the way he breathes, he can channel magic through his sword, allowing it to have many varied effects. His most common one is lighting the sword on fire. He can also toughen his body up or increase his strength in quick bursts with his magic.


Other Information

Theme

Spoiler

 

 

 

Edited by Are You Okay?

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The Frog Prince

Spoiler

 

"Young Maiden, it would please me so if I could have your name."

FrogKing by inkescher


Personal Information

Name: Robin Oberonson
Age: 27
Gender: Male
Race: Jaeger
Based On: The Frog Prince/Changling Fairies
Appearance:

Spoiler

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  Robin at first glance is merely a wealthy human man but upon closer inspection one will find not only that his clothes are a hodgepodge of clashing colors and styles, they’re also somewhat dirty and ripped up. His hair is an unruly tangle of amber knots that cover his eyes and stop short of the tip of his nose, his nails are visibly filthy should he not be wearing a pair of fine but well worn cotton gloves, and he appears unusually thin with everything constantly slipping off his small frame. The oddest thing of all though are his shoes, always pristine without even a smudge of dirt on the soles (should you get the opportunity to see the bottoms) as if they’d just been purchased that day. His outfit is constantly changing along with his form as he tends to lose track of his clothes after transforming into something smaller or just outright rips through them when becoming something or someone to large, he easily remedies this issue by stealing the clothes of whichever human he impersonates, typically a wealthy youth, resulting in his seemingly expensive taste. When in his own form he has this strange charisma about him, paired with his odd dress and hidden features, that can easily draw people in but also results in a sense of uneasiness towards him.

    His favorite form to take is that of a large,mint green,  frog, about the size of a two year old child, which he often uses to escape precarious situations or  hide from enemies.

Personality

    Robin isn’t particularly fond of humans or other Jaegers and prefers the company of animals because they “make great listeners.”  He finds it difficult to take things seriously and loves to impersonate humans and cause mischief, his favorite "game" involving taking the form of a frog to trick wealthy children into letting him into their home. While he doesn't consider his actions malicious Robin will admit he's drawn to the wealthy and noble when choosing a new target.

    Robin considers himself a connoisseur of forms and loves to steal the shapes of both men and women he finds visually pleasing. while he's not interested in stopping the Fahlyn he really can't resist the chance to find new and wondrous forms to take.

Biography

    Robin Oberonson is the grandson of the now deceased legendary Jaeger Urking Oberon, the leader of a small clan of fairies with the ability to impersonate others. As a young child Robin encountered a large mint green frog that he took as a pet. His father and grandfather quickly discovered the creature after Robin used it to harass the towns people and had it returned to the wild. Robins disruptive antics only grew from there, using his signature form changing ability Robin caused endless mischief throughout the clan. whether it be impersonating others and getting them in trouble or playing cruel pranks such as "losing" playmates in the nearby forest only to follow behind and terrify them in his frog form. Robin simply couldn't stand the rules of his family and clan and struggled against them at every turn. at age eleven one of his games went to far. He lured the daughter of a wealthy human family into the woods, claiming to be a magical wish granting frog, where he trapped her in a magic circle for three days, during which he impersonated her in her home. Upon being discovered Robin was chased from the city by both humans and his own clan alike, threatened with imprisonment should he return.

    Robin spent his time in exile traveling town to town and playing similar tricks on humans, having seemingly not learned his lesson, adding to the game the theft of clothing, food, and enough money to get him to the next town. Even with the return of the Fahlyn Robin continued his horrible tricks, having no cares for the spirits arrival or how it would affect the world. it was only after he was finally caught and imprisoned that he joined A.R.C.H. both as a means to escape punishment and an opportunity to find new forms to take. Despite his rebellious nature Robin is willing to follow orders as he is still under threat of imprisonment for his lifetime of mischief.

Combat Information

Epithet

    Son of William Oberonson, Son of The Urking Oberon, Prince Tricky Oberon, King of Frogs
Fighting Style

    Robins form of fighting can barely be called a style. His focuses on evasion, either taking his frog form to escape or floating around his enemies just out of reach and waiting for an opening. If he can he’d rather not fight and just trick an enemy into entering a magic circle where they can’t bother him.

Weapons

    Robin doesn't have any weapon aside from his own powers and wit but will take up a sword, shield, or even large stick if he happens to find one lying around.

Abilities

    The main ability Robin uses is "Name Thief". a power that lets him take the form of anyone that "gives him" their name, whether that comes from their misunderstanding of his request or a poorly worded introduction, this ability relies one Robins deceptive mind and the ignorance of his target. This transformation is purely deceptive however as he gains none of the strengths, weakenesses, or powers of someone he impersonates.

    He also employs other fae magics including "Magic Circles" an enchanted circle of stones that can act as a prison or sanctuary as no one can enter or leave without Robin's permission, this ability tends to be impractical however due to the time it takes to gather stones and create the circle in such a way that the enemy doesn't notice it as, should the circle be broken, the magic will instantly cease. Robin also has the ability to levitate just above the ground as well as to seemingly become weightless which increases both his speed and mobility slightly.

 

Other Information

Theme - A Gentleman Frog

Spoiler

 

The reason Robin can turn into a frog is because he named his pet and therefor already had ownership of the creatures name

Robin's name comes from Robin Goodfellow, the titular character of an anonymous book, and Oberon, the name of the fairy king in several writings including Shakespeare's "A Midsummer Night's Dream"

Despite his carefree attitude Robin is actually incredibly paranoid about his own form being taken by another. This led him to create the alias "Prince Tricky Oberon" as well as constantly giving himself new titles.

 

Edited by |0P|

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The Big Sweet Wolf

Spoiler

JfG1ttK.png

"Hear that, everyone? It's only the end of the world!"

Name: Lucine
Age: 22
Gender: Female
Race: Jaeger
Based On: Fenrir

Appearance:

Spoiler

d2yF2qU.png

Height: 5'10"
Weight: 192 pounds

Does indeed have a tail, and it's as soft and fluffy as one might imagine. Lucine - as a wolf girl - is also in possession of sharp claws and pointy teeth.

Personality

Spoiler

Thick-skinned and joyful, Lucine lives in the moment with an enthusiasm for adventure. She's a rather simple girl at heart; she likes happy things, and doesn't like when people are sad. To that end, she'll happily lend a shoulder for others to cry on or listen when nobody else seems to. And if it means they get to enjoy the next adventure with her, all the better! Lucine generally tries to be friends with everyone she meets, and only resorts to violence if all else fails, or if it's for a friendly sparring match. And once it's over, she'll give her opponent a smile, some words of encouragement, then go on her merry way. A way that, in her perfect world, will be filled with food, friends, and laughter.

Lucine's optimism shouldn't be mistaken for naivety, though. She isn't the type who thinks things will just magically work themselves out and that everyone is inherently good. She knows the world isn't that perfect, and rather than twiddling her thumbs waiting for her happy ending to come to her, she knows that sometimes you have to crack some skulls and make a happy ending yourself. And she's fine with that. In fact, she prefers it. Lucine believes that if your happy ending just gets handed to you, it isn't really yours, so working for hers is proof that it really does belong to her.

Biography

Spoiler

Once upon a time, there lived a wolf named Fenrir, prophecized to kill the gods at the end of the world. The gods sealed this wolf's immense power away, and although he'll never break free, Fenrir did have offspring of his own. Descended from this mighty wolf is Lucine. Eldest of eleven, Lucine had a simple and cheerful upbringing within a coastal village in Farway. The days were cold, the food was warm, and the good memories were plentiful. But Lucine couldn't help but wonder what was beyond the mountains. She knew in theory of course, but having never seen the rest of Grimm for herself, her curiosity grew stronger and stronger, until one day she simply couldn't take it anymore!

While much of her family was content to stay home or perhaps travel in search of a job as a gladiator, Lucine wanted to explore simply for the love of seeing the world. And while she didn't exactly like fighting, she had a constitution and power that were very well-suited for it, making it easy for her to pick up odd jobs as an adventurer while she merrily explored Grimm to her heart's content. Lucine took most of her jobs out at sea, be it defending merchant vessels from pirates or helping take down a sea monster. She explored for some years, until the Fahlyn were unleashed upon an unsuspecting and underprepared Grimm. Having been in Wilhelm at the time, Lucine got to witness the ensuing panic firsthand, making efforts to get the village she was in at the time safely to Grayhold before leaving Wilhelm.

Perhaps word of her deeds got around, but one way or another, Lucine found herself invited into A.R.C.H. The opportunity to set things right in the world was simply too good to pass up. Without a moment's hesitation, Lucine accepted the invitation and joined the fight to defeat and re-seal the Fahlyn.

Combat Info

Epithet: Wolf in Sheep's Clothing

Fighting Style: When she has to engage in combat, Lucine favors a fight where she can get up close and personal with her enemies, and pummel them down. She's quite a sturdy girl, and is able to take her fair share of blows and then some before finally giving in, with a fighting style that reflects that.

Weapons: Lucine herself is the weapon. Sharp claws and pointy fangs are all she needs.

Abilities:

Spoiler

Wolf of the End: An inherent part of being descended from the great wolf Fenrir, and the crux of Lucine's fighting style. Simply put, she's incredibly strong, and can take quite a beating before going down. Being bound by chains negates her super-strength.

Keen Senses: Simply part of her lupine physiology. Lucine has great eyesight, as well as super senses of hearing and smell, and excellent balance.

Ragnarok: An ability linked to Fenrir's bloodline, and thus something Lucine has access to. This ability is effectively a combat steroid, amplifying her strength greatly, causing her body to regenerate at breakneck speeds, and allowing her to move far faster than she's normally capable of. While this is an extremely powerful buff, it's also heavily taxing on her body, guzzling down her energy. Because of this setback, she can't use it for very long, and needs lots of rest and food after using it.

Misc. Info

Character Theme | Ragnarok Theme

Loves receiving headpats, even if she won't admit it.

Quite fond of shark meat, and has been known to capture sharks by hand when out at sea for the express purpose of cooking and eating them.

Morning person. Not very good at late nights.

 

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Flying High, Defying Gravity

Spoiler

EoVs1G3.jpg
“Hey. Hey. Quoth the raven, huh?”
“Don’t start that again...”

Name: Elsie Moonwort
Age: 23
Gender: Female
Race: Jaeger
Based On: The (Wicked) Witch archetype, of which there are far too many legends on to list here. 

Appearance:

Spoiler

fZgeIjQ.jpg?1

Elsie, well, it’s not like she’s normal normal -- between her hair, her eyes, her attire, how she walks and talks and acts like a witch, and how a talking raven (his name is Corbin) always follows her around, she’s pretty abnormal of a person, but if you ignored all that for whatever reason, well, she’s a normal height (5’5” or 165cm) and weight (none of your business) so she’s got that going for her. It’s not like she has many other outfits, though, so that witchy aura follows her wherever she goes.

As for Corbin’s appearance, you know what a raven looks like, yeah? Well, he looks like that, with nothing more than maybe a little extra spark of intelligence in his eyes to betray his familiar-ness.

Personality:

Spoiler

“Despair, mortals! Cower in awe at the beauty and might of-”
“That’s probably a bit too much…”

Elsie is both proud of her heritage and not always entirely understanding the responsibilities that come with it. This pride has, as she’s grown up, transformed into a sense of superiority over most other things, a smug confidence that bleeds into everything she does. Both talkative and hotheaded, Elsie is never afraid to speak her mind, though recently she has developed at least a semblance of tact thanks to her familiar, Corbin.

Much to the relief of everyone, Corbin has as a much cooler head, and frequently, if you’ll excuse the pun, flies in the face of many of Elsie’s more extreme decisions and keeps her from getting into too much trouble. Elsie respects his opinion, even if she still sometimes finds reasons to ignore it. When her mind is made up, it’s made up, you know? And Corbin, ever the loyal familiar, will cede to her decision with maybe only a snark or two in protest.

That loyalty has also rubbed off on Elsie a little. The few companions she’s had, she’s practically bonded with for life and has at least once put her life on the line to come to their aid. It’s like the opposite of a grudge, if that makes sense. Negative interactions (if we’re being honest, probably the most common type) fade into the recesses of her memory while the positive ones are brought to the forefront. So why wouldn’t she face danger for another?

Outside of those very rare few, they really do only have each other. They’re not loners or introverts, by any stretch, but it’s not like it’s easy to make friends when you spend most of the time being over-the-top, and it’s not like it’s easy when you’re bound to said person. And there’s a little bit of defiance in that? Like, obviously they refuse to show other people that that sort of thing gets to them. But the “eff the world, we’ve got us” attitude only gets you so far, and they’ve both spent countless nights looking up at the stars hoping that more people -- humans or Jaegers -- might put up with or even accept them.

Interacting with Elsie (and Corbin), therefore, well, it can be a bit of a chore at times, especially in those first few impressions. Fortunately, Elsie has the ability to put her money where her mouth is and is always ready and willing to back up a rare friend in need. She’s getting better, but she’s not quite there yet.

Biography:

Spoiler

“Yeah, I raised Corbin since he was a chick.”
“I seem to remember it was me doing a lot of the raising...”

Witches are not born. They are made. They are created fully formed from either a ritualistic cauldron brew or from the flames at the center of a Witches’ Sabbath. According to legend, they are shaped from relics of Hecate herself, and when a witch dies, the relic returns to Hecate, deep below the earth. It is she who readies the relic to be made into a new sister of the coven. So to say that Elsie has been a witch since birth, to say that she and Corbin have been bound together since the moment they were born, these are truths without a hint of exaggeration. 

A large portion of her life was spent assisting the coven she was born into, though Elsie’s hotheadedness got her into a lot of trouble as a novice. She didn’t seem to have the patience for the intricacies of potion-brewing or any spell that couldn’t be followed by a thunderclap (though she did seem to excel at those). Already, Corbin’s levelheadedness proved its value, as he managed to convince Elsie time and time again of their worth, convincing her to continue her studies until the night of her twenty-first birthday.

One of the many coven traditions -- and oh, there are so many it would be impossible to go through them all -- involved the idea that a witch cannot truly become part of a coven until she joins one willingly. So she must journey out into the world for a time and only return when she is ready. Elsie practically jumped at the chance. The night of her final Sabbath, her bags were already packed, her broom had already been brushed to as perfect as it could possibly be, and, after quickly saying goodbye to the elders -- giving them barely enough time for her to receive their blessing -- she was off, out into the world where she has been ever since.

Combat Information:

Spoiler

Epithet: She, 108th generation daughter of Hecate, follower of Mater Tenebrarum, and carrier of Saint Walpurga’s Oil

Fighting Style: Elsie fights with an air of confidence, and her style is as bombastic as she is. “Shock and awe” might be a phrase she’d use; she’s very likely to use more flashy magicks over the more practical types. After all, why just win when you can win and look good doing it? This does lead her to occasionally getting too focused on particularities or individual enemies, and the fact that she’s fragile and has little regard for defense only compounds that particular weakness.

Weapons: Nothing especially physical. She has a dagger largely meant for rituals and ceremonies that she keeps on her person most of the time and she has given people some decent whacks with her broom but there isn’t much more than that. Corbin, meanwhile, can peck the occasional eye out.

Abilities: Magic! Elise is competent in all kinds of witchy magic, from curses and hexes (each with its own little poem she needs to recite as part of the spell) to vast rituals (requiring group participation) to the occasional potion (she’s not the best apothecary but she can make do). In addition to their individual caveats, all of these also tap from her (or, in dire needs, Corbin’s) stamina, a quality of which she is only slightly above average, another reason to end fights quickly.

Corbin, meanwhile, largely runs support. He shares a sort of empathic bond with Elsie, and, as mentioned elsewhere, he can speak as well as any human. As a familiar, he is in the upper nobility among ravens, and can lead a conspiracy -- that is, a group of ravens -- if there are enough around.

Other Information:

  • Theme: Night on Bald Mountain - Modest Mussorgsky

  • Elsie’s Song

  • "Mater Tenebrarum", also known as Our Lady of Darkness, is one of the three sisters described in Thomas De Quincy's Levana and Our Ladies of Sorrow. They were depicted as witches in Dario Argento's Three Sisters Trilogy, which contains SuspiriaInferno, and Mother of Tears. Only Suspiria is worth watching, and there are people that argue that Luca Guadigno's remake is still even better.

  • "Hecate" (pronounced "HEK-uh-tee" for the purposes of this app, though do what you will elsewhere) is the Greek Goddess of magic, and famously appeared in Macbeth, summoned by the Three Witches

  • “Saint Walpurga’s Oil” in real life (like, this is real-life trivia) is (probably) some water flowing out of a rock near relics of Saint Walpurga. Don’t tell Elsie that, obviously.

  • "Relics" in all instances in this app refer to their traditional definition, namely, body parts. For clarity, the legends hold that witches are formed from the flesh of Hecate herself.

 

Edited by radio414
I'm constantly toying around with wording and the like, so expect edits. Nothing super drastic, though, so if one draft gets accepted or denied, so too will the next draft probably

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If She Breathes

Spoiler

Overdose
Bright Burning Shout
Yearnings of the Wind


VhQFrDP.jpg

Personal Information
Name: Catriona Taghaim
Age: 27
Gender: Female
Race: Jaeger
Height: 6'1"
Weight: 165 lbs
Based On: The Cat Sìth

Personality:

Spoiler

Playfulness defines Catriona's being. To the point one can never be entirely certain when the woman is actually being serious. This includes teasing, joking and flirting in great measure with nearly anyone. This will only break down in the face of excessive rudeness which she will match in kind. There's a hidden ferocity that only comes out when people actively try to tear away at her demeanor.

As is perhaps obvious from her appearance, the woman is very bold. Her thoughts flow freely on most subjects and people and she has little sense of shame about herself. This doesn't go so far as to excuse in her mind whatever she is she's doing. But if she's enjoying herself and not hurting anyone too badly one would have a hard time convincing her she was in the wrong on something. This creates of course a bit of a skewed sense of morality based around what she likes.

On that note, Catriona is very fond of humans in general despite their often held prejudice against Jaegers. She can't help but be drawn to them. Other Jaegers though put her off greatly in most instances. Humans are easier to trick and play with in her experience. But the Jaeger can see through her facades and games more often and thus are annoying to deal with. Whoever one is, if they're cute she'll have a good enough time embarrassing them about it.

Getting the woman to be serious for very long proves very difficult. Even in battle she's often playing with her enemies. It takes a great amount of emotional honesty on the other party's part to get her to pause and reflect. Bullying genuine feelings is only fun for so long before the awkwardness sets in. In truth, this mechanism is in place because of a deep lack of trust for most any others around her. Catriona aims to take what she wants from others and expects the same of them.

Biography:

Spoiler

Catriona is a descendant of the Cat Sith, spectres of cats that used to haunt the highlands of Grimm. Many stories circulated about them. Among them claims of soul stealing, their real identity as shapeshifting witches. Many of these ideas were correct of course. From her earliest memories Catriona's mother was always a large black cat with a white spot on her chest. For generations the Jaeger had lived this way. A single mother raising her only daughter to teach her the ways of their people.

Mother and daughter wandered about Grimm taking life day by day. What food and other provisions they could find is what they lived off. Catriona was taught the powers she held as a Jaeger by her mother and practiced magic when it was convenient. They largely wandered about the lands of Setsu. The peaceful lands were more accommodating to their lifestyle. But while Catriona enjoyed her life, she could always tell her mother was on edge about something. Like she could never fully rest.

As a young teenager, she fled with her mother to the opposing side of Grimm, in the lands of Epoch. Whenever she asked her mother what was wrong she was met with little response. But before she was an adult the girl had largely gotten a solid grasp on her abilities. This included the ability to transform into a cat form similar to the one her mother was always in which she used for the first time to help her mother attack a group of humans that saw and threatened them. But on her eighteenth birthday, Catriona's mother departed, never to be seen again.

Now a proper woman, she began moving about the societies of Grimm. She found she was less than welcome in many places. But then there was always a place for a misfit somewhere or other. She became rather promiscuous but often took advantage of her foolish lovers. The idea of a cat woman seducing and duping people spread through word of mouth but still she ever found targets. It was a fun way to sustain herself for Catriona. It even worked on a noble one time, earning her the title The King of the Cats.

As she's moved about she attempted to learn of where her mother could have run off to. But with few if any leads quickly going nowhere, she has since accepted that this was simply how things were to be. Perhaps she would have a daughter one day and repeat the cycle.

Moving about became harder as the kingdoms began to tighten their defenses against the Fahlyn but she could still manage to sneak into places and find ever more people to entertain herself with. But this is what ultimately led to her capture at the hands of Professor Jekyll. He played along with her games all too well and incapacitated her when she leasted expected it.


Combat Information
Epithet:
The King of the Cats

Fighting Style: Catriona's style presents her as playing with her opponents. More often than not she'll keep her distance, volleying rounds of magic off to impair them. But she is capable of defending herself up close with some confident staff-based martial arts. Her magic is deceptive and less directly damaging to the opponent than it is detrimental to them. Her goal is to pop in and out as desired for kills after toying with her prey enough.

Weapons:
-A long jeweled staff which she channels her magic through. Not necessary but helpful in speeding up casting.
-Two daggers, usually strapped to her back and obscured from view by her sash, shawl and hair.

Abilities:

Spoiler

-Shadow Cat Magic: Catriona's specialty is often quick to cast magic, though it's often limited in scale for it. Whatever the intended effect the magic always manifests in the silhouette of a cat or several cats which run/fly out at the intended target.

Her different spells have effects along the lines of: spreading a shroud of darkness within several meters of impact, increasing the weight of a limb struck by the magic several fold temporarily, creating chains of darkness to bind a struck target, poisoning a target if it strikes an open wound and confusing the target if it successfully strikes the head.

-Soul Collection: Cait Sith were believed to steal the souls of those not quickly buried or prayed over. In turn, Catriona can invoke a small portion of the soul of a recently killed human, yaeger or animal into herself so long as the death occurred within the last twenty-four hours. Collecting a soul is a form of temporary magical fuel which can either strengthen her magic or let her use more of it than normal. The collected power dissipates within three days so it's use it or lose it.

-Nine Lives: Cait Sith were said to be witches who could turn into cats known in the legends nine times in their lives. Should they transform the ninth time, they remain in the cat form for the rest of their lives. And so this power is passed down to Catriona who can turn into a large black cat with a bright white spot on her chest nine times throughout her life. The ninth time, should she ever do it, will make the change permanent.

In this form her physical abilities are greatly enhanced, particularly her speed. Her magic grows in power as well, the usually status focused spells now causing physical damage on use and can be channeled into her body for direct infliction. Catriona has transformed four times in her life, giving her only five uses before the change is permanent.

 

 

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Well, Yui and I got bored, so we reviewed everyone's apps. Will update it as the others are finished.

Chaos Sonic

Spoiler

I’m still bugged by the hoodie man. I get it, it’s not the hoodie you wanna use out of the picture per say, just distracting. Seems fine otherwise, glad to see you trying different things. Maybe touch up on some details because it’s a brave new world. 7/10

Sai

Spoiler

 

Unoriginal, disgustingly ripped off. You should be ASHAMED of yourself, you horrible RPer. 0/10

0P

Spoiler

I really like how you get a firm grasp on his personality from his appearance alone. It made me realize we don’t see that often. I will also say I have a slight bias to this character because I’m playing a frog shifter in a different RP. I love his personality and his little quirks. I’m sure you have an answer to combat, and I’m curious to see what it is. 8/10

Yui

Spoiler

She gives me a heart boner. A heart-on. An affection erection. 10/10

Radio

Spoiler

Is it weird I seem to like the crow more than the main character? Don’t get me wrong, I like Elsie, but I really like Corbin and I have no clue why. But remind me… does a raven look like a writing desk? I like their dynamic, I’m curious to see how they gel with the rest of the group. 8/10

Doggo

Spoiler

First of all, you’re cheating. We barely know each other and you’re cheating. Using an F/GO character as your appearance and Yearnings of the Wind? Absolutely shamelessly exploiting my likes for your own gain. Besides that though, I like the character. She adds a personality to the group that is sorely needed. I like her powers, and I’m interested to see her unleashed into A.R.C.H. 9/10

 

Edited by Are You Okay?

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We the co-hosts have written app reviews. There will be more when we get more apps, but for now we wanted to write reviews for the apps we've got so far. Overall, I am quite pleased with our cast so far.

Alexandre

Spoiler

Hoodie seems out of place. A bit weird. Also weird is this mention in the biography of running a kingdom? Overall, the writing comes off as something that was copy-pasted from an older version of the app where the world was different. Modernization and self-reviewing are suggested. Otherwise, quite pleased; your best apps tend to come from when you step out of your “typical shonen” comfort zone, and this will be no exception with a bit of modern polish. 6/10

Sieg

Spoiler

Sumanai/10. Very interesting app. Personality feels a lot like FGO’s Siegfried, but he’s a pretty solid bro among the saber class so don’t consider this a negative. Quite fond of his biography! Very much so, in fact. 8/10

Robin

Spoiler

The attention to detail in his appearance is impressive, and makes it feel that much more like he’s right there in front of me. The rest of the app is also written quite well. Overall a very strange app that fits a strange character like Robin perfectly. Main concern from me is that it doesn’t seem like he’ll be able to do much in the way of combat, which will inevitably come up. 9/10

Lucine

Spoiler

Bio has multiple points where it looks like you wanted to go into further detail but opted against it. Weakness to chains is a clever idea for a Fenrir-based Jaeger. Writing is solid, but nothing I haven’t seen from you before. 8/10

Elsie

Spoiler

Corbin is voiced by Liam O’Brian. You can’t change my mind. Personality feels very train-of-thought to read, which is in no way a bad thing. Witch lore is also rather interesting, and I may end up expanding on the ideas in her bio for official worldbuilding stuff down the line. Overall quite an interesting app, and a wonderful contrast to your other RP character. 8/10

Catriona

Spoiler

Limited ult uses is a weird flex, but okay. Writing is quite solid and she has motives that can be definitively chased down alongside the plot, assuming Cat’s still looking for her ma. Unsure where we are on human discrimination against Jaegers though; my world design involved there not really being much if any, but I can also imagine the OP says something about it and we simply never realized since the new worldbuilding came after. Will convene with the rest of the hosting team about this, so will currently not factor that little hiccup in since I could easily be wrong about it to begin with. 8/10

 

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The host's review time! Note my reviews are pretty laid back rather than grading (namely due cause I can't grade shit to save my life), as well as my views may not agree or disagree with my co-hosts, but still, this is what I have.

Alexandre Roi (Chaos Sonic)

Spoiler

[R E D A C T E D]

Seig (Sai)

Spoiler

When you first came to me about the possibility to use both Siegfried and Sigurd as the basis of your character, I was already down for it. However, when you went the next step further and explained how he’d become an Artificial/Pseudo-Jaeger, I was excited and eager to see what you would create. And MY GOD, you delivered on that expectation. Seeing this character over the character you once used in the first incarnation of Grimm Nights, Akira (off of Chinese Dragons), I can definitely say you’ve improved...A LOT. Not only this, I am endeared to the fact that you used the method of fighting that is currently shown in Demon Slayer, while also keeping it original and in tune with the method of dragons themselves. Truth be told, this here was the character I was most excited for during the building process.

Robin Oberonson (OP)

Spoiler

This was not something I was expecting. When you said “Frog Prince” I immediately thought it would just be something along the lines of that fairy tale. However, looking at the app closer, especially at the name, I see you didn’t just pick the “Frog Prince”, but you ended up selecting a favorite of mine from my one Literature class: “A Midsummer Night’s Dream”. This is good work, however I am going to give some critiques about this, namely the fact of where the whole “Frog Prince” element comes in. If it’s just because he has a pet frog and can change into the appearance of said frog, that isn’t too much of a strong connection to utilize. However, it doesn’t mean that this app can’t be saved! My personal thoughts, which will most likely differ from my co-hosts, if you remove the “Frog Prince” elements and keep only the “A Midsummer Night’s Dream” elements, this could definitely work in your favor. The powers and everything can still be the same, but again, this is just my thought. Great work, nevertheless!

Lucine (Yui)

Spoiler

So you put a few strikes against me now. Not only did you select Fenrir as the chosen selection of your Jaeger… Not only did you make multiple references to other werewolves and/or big bad wolves from mythos and fairy tales through this app… BUT YOU BROUGHT LUCINE BACK!!! The moment I saw the name, the creature based on, and the fact that she killed a shark, I knew right away you had finally given the old attempt of Team Alola member, Lucine the Lycanroc Midnight, a proper home. Not only this, it reminds me of the old character I had in the works for Cherry Heart, a Fenrir character as well. Nevertheless, I look forward to working yet again with Lucine. Awoo, indeed.

Elise Moonwort & Corbin (Radio)

Spoiler

Now THIS surprises me the most. Or rather, you playing this type of character surprises me. A wicked witch (not just a singular one, mind you) and a raven familiar, so you not only went with a possibility of multiple witches through mythology and fairy tales, you also went with “The Raven” by Edgar Allen Poe, I applaud you. It also appears that Elise is the main support, or rather, the party mage as it were. At this point, I’m envisioning Elise and Corbin fighting similar to V from “DMC 5”, as he too is a bit of a wizard/warlock/magic user who has a familiar or two at his side. Further, I see this as a completely different style than you usually play (namely after seeing you play Melissa from Skies the way you do), so it’s interesting to see you go this route. I also see that you added that Elise was created as a witch, and this strikes me as a question: does she count as a legit Jaeger or would she be an Artificial/Pseudo-Jaeger? It’s things that plague my mind at the moment, but I like this nevertheless.

Catriona Taghaim (Doggo)

Spoiler

First glance...jeeeeeeeezuz you guys go for the lewdest images for these characters, don’t ya? All jest and japes aside, basing a character off of Cat Sith (and not Cait Sith, as came to realize after the fact), this is quite interesting. I am not familiar with this creature, but after a quick rundown and glance over, I’m intrigued on how this character will play out through the RP. It definitely shows that she’d be more along the lines of a mixed-fighter, given that she can attack with her magic but that it isn’t her only weapon in her arsenal, which is good since a good portion of characters we have at the moment seem to be more prone to close combat. Along with that, the risk factor of the “Nine Lives” technique where she could end up becoming just a regular cat, and with her now have five more times, seems like this would be quite the do or die situation in where and when she should use that technique, putting a bit of a peril into the mix just because of that.

 

Edited by Chaos Sonic

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Hammer Time

Spoiler

 

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"Why don't you try this on for size?"


Personal Information

Name: Wada Sunspear
Age: 22
Gender: Male
Race: Jaeger
Based On: Issun-Boshi, Momotaro, various Fae folklore
Appearance

Spoiler

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His height changes constantly due to his mallet, but he usually like to sit around 6'


Personality

Spoiler

Wada feels a deep personal need to protect the weak from the strong, always stepping in for the little guy. This, alongside with his headstrong nature and cockiness, has lead to him getting into more trouble than he'd rather admit. Though he thinks of himself as a great hero, he is a very caring person, always wanting to make sure people are safe.

He is also a very simple boy, having come from a simple origin. He doesn't ask for much, and doesn't really feel an urge to deceive people, instead being very straight forwards. He is also very naive, believe most things that he is told. Finally, even though he is caring and protective, he has a rather short temper and is rather emotional overall.


Biography

Spoiler

Wada came from a race of Jaeger known as Peach Fae, as they are a sort of fae that are born from peaches. Theses fae are quite small, fitting in the palm of someone's hand comfortably, and such tend to stay away from larger creatures - especially humans. As such, they mostly keep to themselves in deep forests and meadows, hiding themselves to the point where even among myths they are myths. The forest where Wada descends from stands next to a river on top of a hill. Tragically, sometime while Wada was still in his peach, a pack of wolves found his family and struck. A mist the chaos, Wada's peach rolled away and down the hill, into the river below.

Alongside further down the river was an old couple, who lived relatively far away from the nearby city. Instead, they simple tended to their small farm and lived peaceful lives in this chaotic world. One day, while Saiki Tokaji was out doing the laundry, he saw something rather odd - a peach, floating on the nearby river. Curiously, he decided to pick it up and bring it to his wife, Haga Tojaki, to potentially add some peach to their meal. However, as he got to the house, the peach started to move. Before he had time to react, a small boy came out of the peach like a bird hatching from an egg. Despite their initial shock, the old couple decided they would raise this small peach baby, naming him Wada. They raised him as their own child, although they noticed that, as the kid got older, he never really grew at all. He also had rather sharp ears and, more importantly, wings, although they didn't think much of it. They had seen some strange things in their lives, this wasn't even close to the strangest Jaeger they had seen.

As Wada was growing up, he always wondered why he was so small compared to his adoptive parents. He also felt something inside of him was calling for him. He told this to his parents, who simply told him it was nothing and to stay safe at home. They were worried something would kill him if he ever left the house due to his small stature. Eventually, though, they knew he had to go home. With tears in their eyes, they let Wada venture out into the forest nearby when he was, as far as they could tell, an adult.

When Wada got to the forest, his eyes were in shock. He saw a tall, red man capturing fae in bottles. Angrily, Wada slowly approached the man, trying not to be seen by him. He noticed a toy mallet on his belt and, while the man was busy with his kidnapping, stole it. With one swift motion, he bashed the man on the back of the head, hoping the hammer would have enough force in it to knock him out. Instead, the Jaeger started to shrink in size. With a few wacks and some good old fighting, Wada was able to defeat the red man and save his kin.

As time went on, he figured out how the mallet worked and, one day, he heard about A.R.C.H. Not wanting this day to be repeated, he decided that he would join them.


Combat Information


Epithet: Mallet Man
Fighting Style: Wada's fighting style, despite his simple and headstrong attitude, is rather crafty. He uses his mallet to buff his allies and to nerf his opponents through various shenanigans. Whether its sneaking up to someone and wacking them with a shrinking blow, or letting one of his friends overwhelm the opponent with size alone, Wada always has a strike up his sleeve. However, if push comes to shove, Wada is not afraid to make himself big and go to town with his hammer, although this is usually done as a last resort since, in terms of using a giant hammer, his technique is lacking outside of smashing things.
Weapons: A seemingly average Toy Mallet, Uchide is anything but average. This magical mallet has various functions, which depend on what mode the user sets it too, which can be noted by the color of the mallet itself. Notably, anyone is capable of using the mallet in whatever mode it is in, but seemingly, as far as Wada can tell, only he can change which mode the hammer is in.
Red: The Default mode, and the one that acts most like an actual toy hammer. The hammer part of the hammer act more like springs than a hammer head, compounding and expanding upon impact. He can use this to launch things at alarming speeds, or launch himself by striking the ground.
Blue: The Shrinking mode is self explanatory. Anything hit by the hammer will shrink - the harder you hit it, the more it shrinks. This works on everything and anyone, although sentient beings shrink slower if they resist it. It also, conveniently, shrinks everything that person is wearing, although not what they are holding. It can be used on the wielder himself, and the mallet magically shrinks alongside the user.
Yellow: The Growing mode has the same rules and stipulations as the shrinking mode, but it makes things grow instead of shrink.
Green: The Solid mode makes it so the mallet's springy head solidifies, turning it into more of an actual hammer.
Abilities: Using his wings, Wada is able to fly around rather freely, although eventually it does tire him out. This tiring is more apparent when he is large - the bigger he is, the more tiring it is to fly around.

 

 

Edited by REP

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Dancing With Fire

 

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"Keep a fire burning inside. Always."

Personal Information
Name:
 Cassiopeia "Cassidy" D'Isigny
Age: 22
Gender: Female
Race: Jaeger
Based On: Ignis Fatuus ("Will-O-Wisp")

Appearance

Appearance: Cassidy's standard outfit consists of a low-cut green and white corset with matching diamond-patterned silk sleeves, stockings and garters, paired with a ruffled miniskirt in various shades of green. Her hair is usually partially held up in the back with a large bow, although she does let it down for certain occasions. She is virtually always barefoot and does not seem to mind walking in cold temperatures or across rough terrain as much as one would expect. She is fairly tall and slender, standing about 5"8 and weighing in at approximately 115 pounds.

Personality: Bubbly, outgoing, and slightly airheaded, Cassidy is certainly the most cheerful tool in the shed, if not the sharpest. She works very hard at keeping a positive, optimistic outlook on life, even when faced with difficult situations. Her natural instinct is to try and befriend everyone she comes across, regardless of whether or not those people are actually looking for friendship—and to be fair, she does have something of a knack when it comes to charming most kinds of people. Transparent, loyal, and naïve to a fault, she tends to wear her heart on her sleeve and is very protective of those she cares for, often taking it upon herself to cheer them on in their respective endeavors. In groups, she instinctively seeks harmony, often getting scared or confused when those around her express darker or more violent emotions. Although she's a bit of crybaby, when push comes to shove, she can be surprisingly spunky. She tends to attract a lot of attention—especially from men—due to her good looks and flashy personality, which she seems to enjoy in most cases. Having received virtually no formal education, she is largely clueless when it comes to navigating heftier topics like war, politics, and religion. Even her understanding of the Fahlyn Crisis that threatens the world of Grimm is rudimentary at best. On the other hand, her emotional intelligence and street smarts are highly developed as a result of her nomadic lifestyle.

Biography: Cassidy was born in the southern kingdom of Wilhelm in Blackroot Cut, a small village bordering one of the region's larger and more infamous swamps. Before her birth, her mother Andromeda was renowned as a local beauty and a talented healer who used ingredients from the surrounding marshlands for her herbal remedies. Although many of the village men vied for her hand, Andromeda turned them away kindly but firmly, asserting that she had chosen a life of celibacy and dedication to her craft. That is, until she found herself in the very heart of the Haunted Marshes on one of her forays, as if drawn through the mists by some will far stronger than her own. It was there that she first laid eyes on Ignis, the leader of a clan of fire spirits who ruled as fairy-lord in that realm. As a general rule, Ignis employed his fire magic to redirect pesky mortals away from his people and occasionally lure them to their doom, yet he made an exception in Andromeda's case, captivated by her beauty. Although they were both aware that dalliances between humans and fairies usually ended in tragedy, the couple soon fell head over heels for each other, with Andromeda visiting as often as possible.

A few months later, the village seethed with outrage and ill-disguised curiosity when it became clear that Andromeda was pregnant. Their outrage only grew when they learned that Andromeda refused to identify the father. Some suggested that perhaps she had simply been had, tricked by some roving scoundrel. Those who were truly cruel whispered that she had lain with some sort of beast or demon in the swamps and that she would surely birth an unnatural child as proof of their unholy union. When Andromeda's time finally came, the labor was difficult. She was delirious and babbled incessantly, and to those who dared to touch her, she was so feverish that her very flesh seemed to burn. Finally, it was done. The fever broke, her ramblings came to an end, and Andromeda was left with her newborn baby, a girl-child with bright green eyes and a few tufts of green hair. "Cassiopeia," she murmured, smiling tiredly as she kissed her daughter, giving her the name she and Ignis had agreed upon. Around her, the townsfolk exchanged looks of horror at the sound of such an obviously pagan name. The years passed, and with them, Cassiopeia—or Cassidy, as she came to be called, for the villagers refused to use her birth name—grew into a sweet, if somewhat flighty, beautiful young girl. Yet Andromeda was never the same again. Although she went about her usual duties for a time, it was clear that life in Blackroot Cut—a life spent away from Ignis' side—could never truly satisfy her. She sighed often, lost in thought, and spent most of her time contemplating the mist-shrouded swamps. Then, one day, ten years to the day after Cassidy's birth, she vanished without a trace, leaving everything behind in order to rejoin her beloved.

Now an orphan for all purposes, Cassidy was shuffled from home to home for the next two years, living with any number of foster parents, though she never managed to stay long with any of them. For all her good looks and charm, there was something strange about her. Once again, the townsfolk began to whisper behind closed doors, remembering the rumors from years before. Who had her father been, really? A scoundrel, a monster, or some sort of pagan god? If so, what did that make her? Whatever she was, it was clear that she wasn't one of them and never would be. Fortunately for Cassidy, an opportunity for escape came with the arrival of Master Valan Luca's Traveling Circus, blown off-course by a fierce storm. Although he had hoped to receive a warm welcome, Master Valan soon learned that the people of Blackroot Cut were a tight-lipped and tight-fisted bunch that clearly disapproved of his menagerie. With one exception. A young girl with bright green eyes and a ready smile who always seemed to be somewhere underfoot, befriending performers or trying to feed the animals. From the moment he saw her, he felt inexplicably drawn to her, like a moth to flame. Master Valan was a shrewd man, and even a less shrewd man would have seen that Cassidy's interest in the circus was more than a passing fancy. Upon learning that she had no parents and that she was desperate to get away, he made his decision. Three weeks later, Master Valan Luca's Traveling Circus rolled out of town, trumpets blaring, wagon wheels creaking, animals roaring. With one small addition. The village council had pretended to make a fuss when Master Valan approached them with his proposition, but in reality, they were glad to see Cassidy go. She had always been an odd child, never quite fitting in. Surely she would be better off somewhere else, far away.

Fast-forward ten years. To the public eye, Cassidy is now one of the circus' main acts, renowned for her acrobatic performances and fire dancing skills. Under Master Valan—himself a Jaeger, a secret known to only a handful—she has fully embraced her magical abilities, calling upon the Ignis Fatuus in order to create dazzling spectacles. Yet in private, Master Valan has begun training her in espionage and combat. He understands—even if she doesn't—that the Fahlyn Crisis threatens the whole world of Grimm. When the time comes, the Jaegers will have to lead the charge against the encroaching evil. And when they do, he intends for Cassidy to be there. To that extent, he has made arrangements with an old contact, Professor Eric Jekyll, in order to have his protégée brought into the fold of the latter's organization for some hands-on experience.

Combat Information
Epithet:
 Fire Dancer

Fighting Style: While Cassidy doesn't have much in terms of actual combat experience, her sharp eyes, quick reflexes, and acrobatic skills allow her to move quickly across the battlefield and harass larger slower-moving targets. When paired with her magical abilities, she is extremely difficult to pin down. She tends to favor mid-range combat in order to launch fire-based attacks on opponents or skewer them with throwing knives, though she will flit in and out of close range if she spots an opening. She will often reposition herself during encounters if she feels at a disadvantage, and in the worst case scenario, she is not afraid to flee if the tides turn against her.

Weapons: Throwing knives. Cassidy carries at least twelve on her person at any given time. In addition to using them for sleight-of-hand tricks and circus performances, she wields them with considerable precision and has some practice when it comes to aiming for certain vulnerable spots, though she is not a trained assassin by any means. She can also wield them as daggers in a pinch.

Abilities: Although she herself is not too clear on all the details, having never actually met her father, Cassidy is descended from a line of fairies whose fire magic is most commonly observed as spectral flames in swamps, bogs, and forests (a phenomenon which eventually came to be called "will-o-wisps" by mortals). As part of her bloodline, Cassidy can harness and wield the Ignis Fatuus, the magical power source that is unique to her clan. In addition to granting her virtual immunity to most types of fire and considerable resistance to cold temperatures and ice-based attacks, she is able to unleash powerful emerald-colored flames, either to burn away enemies or provide a source of warmth and illumination for allies. Her "Ghost Fire," as she calls it, is unique in that she can control not only the intensity, but also the types of structures that she wishes to affect, allowing her to safely focus on animate or inanimate targets, depending on the situation. Her fire magic is deeply influenced by her training as an acrobat and fire-eater, leading her to mix these styles (for example, she will often juggle fireballs using her hands and blow fire from her mouth). She can also transform into a glowing ball of ethereal fire—a will-o'-wisp, if you will—allowing her to float rapidly through the air in order to avoid corporeal attacks or ground-based hazards. Per her own admission, this ability is not a true form of flight, as it is not particularly suitable for traversing high altitudes and is vulnerable to disruption in the form of strong gusts of wind.

Miscellaneous
• Cassidy's Themes: Main Theme | Battle Theme
• Cassidy's full name, Cassiopeia, and that of her mother, Andromeda, are references to the characters of the same names in Greek mythology.
• Her surname, D'Isigny, has Irish roots and is a play upon the spelling of the first word of "Ignis Fatuus."

Edited by Saiba Aisu

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big ol maybe going here

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Work In Progress still

 

Couldn't work the character into a state I was happy with, won't be joining.

Edited by Kazooie

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Playful Apocalypse

 

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"What's life without a little fun?"

Personal Information
Name: Lopt Solbjorg
Age: Old (Looks 25)
Gender: Male
Race: Jaeger
Based On: Loki
Appearance:

 

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While this is Lopt's base appearance, it is far from his only appearance. In this form, he stands at about 5'9", not counting his bunny ears, and has a rather frail looking frame. Usually dressed quite nicely.


Personality:

 

Lopt comes across as the polite yet carefree type. He does, says, eats, and dresses as he wants, others be damned, but he always minds his manners. Even his bunny ears are something he does for himself, plus they make children smile.

And, well, because they drive other people nuts. It's fun to get a rise out of people.

Realistically, he isn't so much carefree as simply looking to enjoy life however he best can. It just so happens that he enjoys a bit of trickster behavior along the way, though never enough to damage the polite persona he puts forward. Pranks are too over the top, simple bits like trying to experiment with change blindness are much more thrilling, including even wild acts such as changing his gender or species. And the more blunt the person, the more Lopt sees them as a challenge.

However, while all of this is the real Lopt, he buries other parts of himself. His hatred of humans. His intelligence garnered through time. His wisdom earned with experience. None of those lead to a more enjoyable life, so what's the point of putting them on display? You gather more flies with honey, after all... And more fools by playing nodding along.

The only part of his personality that isn't shitty is that he tends to have a soft spot for younger people, regardless of race. Even those who treat him rather poorly will find that he has a penchant for doting, even if it oftentimes results in trying to piss them off for a quick laugh. Perhaps it's because they're innocent. Perhaps it's because they're up for fun and games. Or maybe he just sees his younger self in them.


Biography:

 

Born in Wilhelm, Loptyr Lauf was born to the Lauf clan. They descendants of an ancient being known as Loki, who was prophesied to put the events of the end of the world into motion. While he and his family never put much stock into it, it was true that they inhabited the area around Orus Muz, keeping mostly to themselves. Due to the superstition around the ruins and the prophecy that held the test of time, the people of Wilhelm took to fearing and reviling the clan that would live near those ruins... And the fact that they were Jaeger was only a cherry on top.

Loptyr grew up a happy child despite this. Sure, there were times they would have to quickly flee from the humans, as he was taught it was wrong to harm them, but it still felt like a game most of the time to him. He and his relatives never suffered real harm from the feeble attempts, causing them to grow too comfortable. Too safe. As he grew into adolescence, Loptyr even began to actively antagonize the humans by shifting in front of them, often to stick his tongue out and transform it into a hissing snake tongue. Hurting them was wrong, but was it wrong to make them so mad they fell over themselves? Nah, it was funny.

However, the complacency and hubris became the very downfall of the Laufs. The humans eventually managed to mount an assault, surrounding them and killing them on the spot. After all, capture wasn't an option, they could just slip from the bindings. The blood of the family stained the ruins, ending the line of the "twilit monsters".

That is, except for Loptyr. He had been off to the woods, hunting animals, picking fruits, just enjoying himself. Sure, he took a few hours longer than he was supposed to, but there was no harm, right? Of course, he had no way of knowing that he would return to his community in flames, humans outside of it cheering as the night sky was lit by the bonfire.

Those humans called them monsters, yet did this?

The very humans who assaulted him regularly, to no success?

Those mongrels? Had they rubbed two brain cells together and come to this conclusion? 

That all of these "world enders" needed to die?

Fine. If they wanted someone to start the 'Twilight', they had it.

It was many days later that reports of humans gnawed by giant wolves, trampled by horses, constricted by snakes, and more made their way back to Grayhold, prompting an investigation. But what they found was razed ground and corpses, Jaeger and human alike, littered about in tatters. Decomposing and feasted upon by wild beasts. Given the state of the Lauf clan's settlement, it did not appear that the humans had been killed by them. The event would go down in history as a mystery, a strike from the gods or demons.

At the same time, Loptyr had arrived at the Maw. Weary from travel, broken in soul, the lone teenager set up home in the relatively abandoned area. Killing those wretched humans hadn't made him feel any better. It made him feel worse. He stole the lives of others, but for what gain? His own sanity? Revenge? Did that bring back his brothers, his mother, his father? Anyone?

Time passed. Then more time. And still more time. How long had it been? Years? Decades? Maybe even centuries? What had become of Loptyr Lauf? Who could say? The memory of the Laufs mostly faded, other than the mystery of their massacre.

Sometimes, a neatly dressed traveler by the name of Lopt Solbjorg would sometimes show up in towns, walking around with an obvious pair of bunny ears on his head. Such a brazen Jaeger. Yet, no harm ever seemed to come to him. He would slip into town, get what he needed, and leave.

And those who would try to harm him? Well, they were usually completely fine. Other than, say, having a new haircut, missing their clothes, or other relatively harmless things. None of them could say how the Jaeger had done it to them, only that he moved faster than they thought possible. Just reports of a lop-eared man "improving" them as he saw fit. On top of that, some reports claim that the mysterious bunny man is actually a woman, dressed in elegant dresses.

Loptyr Lauf was no more. But Lopt Solbjorg was living his best life, in a world no longer his own, humming a tune as he went along. After all, with all that time under his belt... What was the point of not trying to live your best life? Why let insects bother you, when you can instead play with them?

He would eventually find Loptyr Lauf invited to A.R.C.H. Intrigued that someone had tracked him down, with his original name no less, he decided to join up. The fate of the insects didn't matter much, but it would be a great way to kill time. And maybe, just maybe... he would find someone worth his time.


    Combat Information
    Epithet: Twilit Fool
    Fighting Style: Acrobatic. Lopt utilizes his unique makeup to stay on his toes, making for a very evasive fighting style based on striking when the time is optimal. Any sort of high ground that he can use for an advantage will be. Trees, hills, crags, you name it. He uses his environment as a way to overwhelm the opponent, meaning that flat land is really not his friend.
    Weapons: Weapons? How primitive.
    Abilities: Simply put, Lopt's ability is shapeshifting. While he uses it day-to-day for the purpose of entertaining himself or getting what he wants, it is mostly a combat ability. It takes a great amount of effort to transform his entire body into another form, much less one of another size, so it's fairly impractical for fighting. However, he has mastered the ability to transform parts of his body on demand, most notably his arms and legs. Turn himself into an eight-legged horse, turn his arm into a giant wolf's gaping maw, or simply use serpentine fangs to dig into something or tail to hold on. While not the only things he can do, these more grotesque shifts are ones he has taken to commonly using.

    Other Information

    • Theme - Lop-Eared Lopt~
    • Battle Theme - Revelations of Twilight
    • Inspirations for fighting style include Corrin (SSB4/U), Bayonetta, and Alucard (Hellsing).
    • He has a nice walking cane, but he chooses not to use it very often because he has no desire for it to be damaged.
    • He is not fond of hot weather. Or fire.
    • How old is he? Who knows?

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    Wonderland

     

    Spoiler

    "Time is up? Well, good, it'd be dreadfully sad were they down."

    Personal Information

    Spoiler

    Name: Lacie Bundlebye
    Age: 28
    Gender: Female
    Race: Artificial Jaeger
    Based On: The Mad Hatter

    Personality

    Spoiler

     

    Lacie is quite mad. But all the best people are. She is a rather smile-y lass and often seems to be living in a different world than everyone else. You see, Lacie is a dreamer. A dreamer who never woke up. She sees things very differently than others and often seems rather carefree, even callous, about the state of things. She darts around from subject to subject and place to place and doesn't seem capable of focusing for long on anything.

    Not to say she wishes ill to others or doesn't care about suffering she just has a different view on what suffering is. As long as she's not caged and restrained with her freedom taken away she lets most transgressions roll off her back. Though therein lies the problem. People tend to try and put her in a box and tell her what she can and can't do and that's just unacceptable.

    All together she's not so worried if the world burns around her. Except that even she knows that if darkness envelops the land then she won't be able to do much of anything. The world would be so bleak and dull if everything was dead and grey after all.

    Polite and friendly to a point. Though some think of her as obnoxious. For while she doesn't mock or insult others often she does have habits of interrupting them or suddenly ignoring them for something else.

    That said Lacie very much enjoys celebrating triumphs, big or small, and will often be extravagant in her praises.

     


    Biography

    Spoiler

     

    Once upon time there was a lovely young girl in a lovely family. She lived in a big house in a big city with a big father and an even bigger, but still quite lovely, mother. Her father was a tailor of a very special sort. He tailored magical clothing you see. Clothes made with special material and chemicals that gave them effects that could help humans against some of the more violent, or at least that's what they say, denizens of the world.

    He was a very well liked man for his bright smile, kind ways, and, most importantly for most, ability to give humans an edge they usually wouldn't have. This made him quite rich but, as with many cases, great money came with great temptations. He was a gentle soul at heart but said heart was also rather weak. A combination that meant he occasionally dipped into more dangerous methods. It was all for the good of his family of course but even so it caused a rather unfortunate incident.

    You see her father, along with being kind, and big, and loved, was also rather absentminded. While making birthday tea for his daughter he was, at the same time, working on a particular hat with particularly rare and, though no one can prove this, potentially illegal chemicals. He accidentally, an accident of the sort anyone could make, were they as big, as absentminded, as weak hearted and gentle souled, as her father was, mixed the two tasks up.

    So when he served her daughter some tea he unknowingly had her ingest highly dangerous, though isn't danger subjective anyway, magical chemicals. This changed the girl. Giving her rather terrible, in the most delightful and lovely way of course, abilities and causing her personality to shift ever so slightly away what one might think of as normal.

    For several years her kind and stupid, oh now that's a rude way to put it forgive me, father spent much of their money trying to find a way to revert her. Eventually Lacie left the house to keep them from falling into debt and set out into the world to test the limits of her abilities and to be free.

    It's just unfortunate isn't it that so many people think that her freedom is a problem?

     

     

    Combat Information

    Spoiler

    Epithet: Mad Mistress of Murder Mayhem
    Fighting Style: Frantic yet oddly fluid. Lacie fights in a way that makes it hard to keep track of what she's doing. She tends to try and keep moving and keep attacking. Small wounds until finally going for the "kill". (now now, kill is a harsh word)
    Weapons: Knives. So many knives. Throwing knives. Stabbing knives. Cutting knives. Steak knives. All the knives. Oh yes and poison.


    Abilities: The simple way of describing Lacie's magic would be "generation." She can generate various things from what is apparently thin air. That being said she hasn't really used it for a lot beyond knives and small things like teacups and, of course, hats. Perhaps the occasional rabbit. This process is actually somewhat painful but what's a little pain in the face of such a wonderful ability?

    Beyond that she also has the capability of generating something less solid. A sort of fume that comes from her body that can cause minor tricks of the mind, such as hallucinations, or light paralysis.

    She also can brew a mean cup of tea...and other chemical substances.

    Other Information

    Spoiler

    -Very much dislikes her birthday
    -"Knows a guy" who can give you some "rather interesting plants"
    -Enjoys tea very much and you should too
    -Once saw a man lure some children to a grisly death
    -Enjoys the smell of cookies but is dreadful at baking
    -Isn't actually covered in mushrooms

    Theme
    Battle Theme

     

     

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    I spent forever agonizing over whether I should make an application for another RP. And I know I shouldn't...but I did. :')

    Lad from the Loch

    Spoiler

    vcieJX3.png
    "Sorry, boot ah dinnae think--I mean, I'm not very hungry--no! What I'm trying to say is...oh never mind."


    Personal Information

    Name: Lachlan "Lach" Ness

    Age: 25

    Gender: Male

    Race: Jaeger

    Based On: The Loch Ness Monster | Kelpies

    Appearance

    Spoiler

    XOOd9qq.png
    Horse Form
    Leviathan Form

    Height: 5'9"
    Weight: 155 lbs

    Pale-skinned with a lean frame, Lachlan has the appearance of a regular young British man for the most part. He has shaggy black hair and dark green eyes that seem almost black, and remind you of a pool of still water. In fact, the longer you look, the more captivated you find yourself. Actually...he's rather handsome, isn't he? You could just keep on looking at him...let him lead you to the nearby lake and drag you down...where you can gaze into his eyes forev--

    "Ooch, my bad," he apologizes, donning a pair of dark frames. You blink, feeling strange, as if you had just woken up from some sort of spell. "L-listen, while ah think you're deid nice an' all, ye shouldnae foller a stranger to any auld bit, ye ken? Weel that's...ach, I'm sorry, I did it again. I mean, don't you think you should be a little smarter? Or no, that's not what I mean. What I mean is, while I'm very flattered, you should save that stuff for the person you like. Oh, you like me? Oh...umm...n-no, that's just the fairy charm, okay? It's not real. Stop, don't come any closer. This is sexual harassment."

    Personality

    Spoiler

    Lachlan is a rather strange individual. While he desires very much to become a fairytale hero and find the love of his life he believes to exist, he is rather reticent when it comes to actually doing these things. Or talking to people he's interested in. Because he knows just how shallow regular attraction is, he finds himself doubting every single person who approaches him romantically. He cannot help but wonder if they like him for himself, or if it's the fairy charm that clings to him like a bad dream. So while he admires relationships born of true love, he cannot trust that he will so easily achieve it himself. He also avoids skin contact with others, as that seems to trigger the charm.

    Afraid to offend others and risk getting into contact with them, Lachlan is often apologizing, even if he is not the one at fault. Unused to talking to others for a long time, he sometimes stumbles over his words as well, and has trouble getting his thoughts out. He also seems dependent on his glasses, and gets easily panicked at even the thought of losing them. Because of this he comes off as weak-willed and timid, not very heroic at all. However, he does not lack courage, he just holds a lot of fear, a fear of getting too close to others, both figuratively and literally. Due to this, he often finds himself in difficult situations where people desire to bully him, and is often forced to draw on his Jaeger powers to get himself out of them. This either ends in people running from him screaming, or, in the cases where others don't know how he "defeated the villain," proclaiming him a hero. While he does not enjoy the negative attention, he does appreciate the moments where he's praised, as that means he is one step closer to becoming a hero just like in the fairytales of old.

    Lachlan can be a little dramatic sometimes when there is no risk of triggering the charm, going over-the-top in his desire to become a hero of legend and win the heart of the true love he knows has to be waiting for him out there. Also, woe betide those who bring up fairytales to him. He will go on and on and on about them if given the chance. At heart, he is a kind and considerate boy who even after experiencing setbacks has not lost his innocent view of how the world should work.

    There is a little cognitive dissonance where his eating habits come in, however. As a kelpie raised to eat human beings, Lachlan's preferred food is, of course, human beings. However, in every single fairytale he's listened to, anybody who ate other people was a villain to be defeated. So, in an attempt to become a hero, Lachlan has decided to not eat human beings...though if they're already dead, he might indulge.

    Biography

    Spoiler

    Since the wee auld days, there have been tales of a monster infesting a large freshwater lake called Lake Ness or "Loch Ness" by the locals. This monster was known as the Loch Ness Monster, and for a while, there were numerous sightings, though just as many people believed it to be some sort of hoax. However, there were also whispers...tales of children disappearing after taking a ride on a large black horse, the only survivor being a young one who had refused to ride with the others. Or of a large sea monster having somehow moved from its saltwater home to the lake. The lake grew infamous, but nobody could really say what the truth was.

    Except for the Jaegers that call themselves "kelpies," descendants of the original. Kelpies are Jaegers who can take on any shape, though they generally prefer the form of a large black horse with a bulrush mane, or, when luring their prey, an attractive human being with water weeds in their hair from swimming about the rivers and streams where they haunt. They take after their forefather, who chose to settle in the River Ness, later moving into Loch Ness. This kelpie preferred to take a different form, one more akin to a sea monster or leviathan of the deep.

    As a kelpie, Lachlan is descended from this very Jaeger, and has been taught by his parents everything he needs to know to live as one in the world of Grimm. Take on an attractive human form and lure humans into the water to drown them and eat them, take on horse form and let humans ride him into the water to drown them and eat them, or take on sea monster form and just swallow them whole.

    However, the boy always thought that there had to be something more to life than eating humans. Creeping into a human village once, he listened to one of their storytellers, a beautiful girl named Viviane, spin a tale of a pair of lovers who loved each other though fair weather and stormy skies. Starry-eyed and shaken, Lachlan returned to the village to listen to more stories, and then returned again, and again, and again, until he decided that he, too, wanted to experience such a wondrous emotion as "love." And perhaps he already had, for he found himself admiring Viviane more and more with every word she spoke.

    On the day of Lachlan's coming of age, Viviane herself appeared at Loch Ness. His parents urged him to take human form and captivate her, and then drown her and eat her. However, Lachlan found that he couldn't bring himself to do so. As he was fleeing, the girl caught sight of him and grew bewitched, throwing herself into his arms and singing his praises with the skill of the poet she was. The poor boy was struck speechless, and could do no more than gently urge her back to shore. Still, she promised to return so that they could live together near the waters of the lake he so loved. He agreed, ignoring the angry shouts of his parents, hopeful that this would be the start to a blossoming romance.

    However, as soon as Viviane lost sight of the boy, she came back to her senses. Realizing Lachlan's true nature, she became disgusted, and led multiple village hunters to the place where they were supposed to rendezvous. There, they ambushed the boy, and to protect himself, he was forced to transform into his leviathan form and kill all of them, including Viviane.

    While his parents devoured the bodies, Lachlan wept. For his first love had died, and by his hand. It had been doomed from the start. Unable to bear it any longer, he fled the place, having learned a valuable lesson--that love is a cruel mistress, and that it and attraction are not the same thing at all.

    However, Lachlan did not give up on his hope of experiencing a beautiful love, like one out of a fairytale. Acquiring a pair of glasses with plain glass lenses, he found that, even if he met somebody's eyes, they would not grow bewitched, though they would still do so if they came in skin contact with him. Ecstatic, the man then traveled the land of Grimm on a quest to find true love, and possibly perform some heroic fairytale deeds as well. In the process, he became fairly noteworthy as a knight-errant of sorts on a search for true love.

    Perhaps too noteworthy, as before he knew it, he found himself face-to-face with a man known as Dr. Jekyll who then gave him two choices--to join his organization A.R.C.H. or die. He chose to join. After all, it was not yet his time to die, and helping to protect the world of Grimm seemed just the sort of thing he should do as an aspiring fairytale romantic hero.


    Combat Information

    Epithet: The Loch Ness Monster | The Hero of the Deep

    Fighting Style: Lachlan's most effective fighting style is transforming into a giant sea monster and devouring people. Or becoming a large black horse and fighting that way. However, in an effort to become more like a fairytale hero, he has chosen to take up a weapon like the heroes of old, a spear that is actually a harpoon. Using this harpoon, he jabs at his foes from a distance and can also throw it. He is not nearly as talented with a harpoon as he is in his transformed forms, however.

    Weapons: A regular harpoon. Not sure what else to tell you.

    Abilities

    Spoiler

    Call of the Fae: Also known as "fairy charm" or Lachlan's "annoying pervert maker." Probably his most troublesome ability. With this, people who get in skin contact with him and/or look into his eyes find themselves captivated. He wears glasses to keep people at bay, and gets agitated if anybody falls under his spell. Jaegers are often immune to this power, and humans with strong wills can resist it as well.

    Shapeshifting: Normally, kelpies can transform into anything, however, Lachlan only has practice transforming into three things: a human being, a black horse, and a leviathan. The downside of the last one is he has to be in a large enough body of water or it's practically useless. He has also grown an aversion to transforming into that after his coming-of-age experience, so he more often just shifts between human and horse form. He might be able to transform into other creatures with enough practice, but, rather than practice shapeshifting, he would rather practice learning to use the harpoon.

    Water Affinity: As a kelpie, Lachlan is an excellent swimmer. He can also breathe underwater by transforming part of his body to grow a pair of gills. The downside to this is that his skin will dry out easily without water, so he usually ends up taking a bath all the time or dunking water over his head. Drinking water helps lessen the effects to a point, so because of this, he is always carrying a waterskin, and is often found with a glass of water at hand.


    Other Information

    Trivia

    Spoiler
    • Lachlan has a broad accent that stems from his place of birth, but as it makes it difficult for others to understand him, he often attempts to imitate the more moderate dialect that most others speak in.
    • He wears a silver necklace around his neck which transforms into a silver bridle in horse form. This is something that all kelpies have, and without which they find themselves greatly weakened.
    • He hates dogs. This is mainly because of the recent dog breed called the "kelpie," which people often confuse him with if he tells them what he is. But it's also because, traditionally, dogs have had a habit of sniffing out fae.
    • He does like cats, however.
    • His second favorite food is fish. His first favorite food, is of course, human flesh, but we don't mention that in polite conversation.
    • He takes any chance he has to learn of a new fairytale, and has memorized all the fairytales he has heard by heart.
    Edited by Dimitri Alexandre Blaiddyd

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    I have work and other places to post today, but I figured I'd just leave this here in the mean time for a placeholder. 

    WIP 

    Spoiler

     

    [Much Headshot, Woo Image]
    [Something Something Lore Pun Joke]


    Personal Information
    Name: Something Something weeb shit
    Age: Legal
    Gender: Female 
    Race: Sie Sind Das Essen
    Based On: Yuki-onna 
    Appearance:

    Spoiler

    I5Pk7b0.jpg

    Personality:
    Biography:


    Combat Information
    Epithet: Snow Bitch 
    Fighting Style:
    Weapons:
    Abilities: Being cold 


    Other Information
    (Here add trivia, themes, etc. about your character)

     

     

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    On 11/2/2019 at 6:00 PM, Chaos Sonic said:

    The host's review time! Note my reviews are pretty laid back rather than grading (namely due cause I can't grade shit to save my life), as well as my views may not agree or disagree with my co-hosts, but still, this is what I have.

    Alexandre Roi (Chaos Sonic)

      Reveal hidden contents

    Seig (Sai)

      Reveal hidden contents

    Robin Oberonson (OP)

      Reveal hidden contents

    Lucine (Yui)

      Reveal hidden contents

    Elise Moonwort & Corbin (Radio)

      Reveal hidden contents

    Catriona Taghaim (Doggo)

      Reveal hidden contents

     

    Now, to continue on with my reviews, the previous ones were fine after the original questions were asked to the specific individuals who had things I was unsure about.

    Wada Sunspear (REP)

    Spoiler

    FINISH THE APP, PLEASE!!! That's literally my only criticism here, cause I can see some major potential for this character and I want to see it come to fruition (FRUIT-ion, get it cause peaches), but I need to see this through! Please finish it...

    Cassiopeia "Cassidy" D'Isigny (Saiba Aisu)

    Spoiler

    A character based upon the will-o-wisps? Not too sure about this one in the long run, to be honest, but I'm keeping an open mind about this. That's literally my only issue with this character...as I'm trying my best to see how she'd be considered based on a will-o-wisp, while she's also controlling said will-o-wisps. Now I would venture further to say it could work if she was attributed as either a ghost, fairy, or elemental spirit, which is what the will-o-wisps are normally attributed towards...but to outright say that Cassidy is based on a will-o-wisp seems a bit...stretched.

    That's just my two-cents on that whole shebang.

    Lopt Solbjorg (Blake)

    Spoiler

    Can I say that this is one of the few apps I absolutely love? When I first saw the whole rabbit angle of the image, Loki was FAR from my mind. I originally thought this was going to end up being possibly "The Velveteen Rabbit", but unfortunately that was brought forth in 1922, rather than anytime from 1900 and before. However when I read through the app, I was stunned and amazed at this. Never before did I ever expect a character like this to be brought forth, from a Norse deity no less. Everything with this app is quite surprising that it all works. I told Sai and Yui this as well, but Lopt is like a shitpost character that actually works! What actually intrigues me is the fact that we have a Loki descendant here as well as Yui's Fenrir descendant. Now I know this means you both don't have to know each other, but the interactions between these two characters would be quite enjoyable...least in my mind. Bottom line: I absolutely love this old man Jaeger.

    Though the true win over factor...was his main theme...xD

    Lacie Bundlebye (LordCowCow)

    Spoiler

    After looking at this app, clearly you've gone absolutely bonkers...but in a good manner.

    In truth, I expected somewhere along the line there would be an Alice in Wonderland character, but the Mad Hatter wasn't who I initially thought of. But of course, this app shows that you definitely made her quite the Mad Hatter indeed. Everything seems to check out from what I can see, however, one thing bugs me: the ability of our Hatter. What really is it? " The simple way of describing Lacie's magic would be "generation."", now while that may seem like a simple way to put it...perhaps an explanation further on how this power of hers works would be in order. Is it similar to a construct being formed? Is it a sleight of hand type of ability to where these things just find their way into her hands? A good portion of explanation would be greatly appreciated on this.

    Lachlan Ness (Sethera)

    Spoiler

    Hey look, it's the loch ness monster!

    This was another something I wasn't expecting. But at the same time...I love it. Both the kelpie and the Loch Ness monster aspect of this is fantastic! What got me laughing, however, was the "Call of the Fae" ability he has that mixed with his harpoon/spear weapon. Going for the Diarmuid approach with this, I see. Regardless of terrible choices in Lancers to model after (I kid, I kid), Lachlan looks pretty solid to me. It seems like he'd be a perfect addition to the group once this RP starts...I really want to see how this character plays out in the long run!

    ??? (Skaia)

    Spoiler

    Same as Rep...please try and finish this. I really want to see what this character can do.

     

    Edited by Chaos Sonic

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