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Sleepy

Bonding Card and Fire Dragon

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Fire Dragon
FIRE Level 8 [Pyro/Effect] 2800/2600

Cannot be Normal Summoned/Set. Must be Special Summoned with "Bonding CON". 
If this card is Special Summoned: You can activate this effect; Spell/Traps and Effects your opponent currently controls have their effects negated. Also, banish all monsters your opponent controls with 0 ATK.
When this card is destroyed and sent to the GY: You can target 1 "Carboneddon", 1 "Oxygeddon" and 1 "Nitrogeddon" banished or in your GY; Special Summon them.


Nitrogeddon
WATER Level 4 [Dinosaur/Effect] 1900/700

If your Dinosaur monster battles a monster: You can Special Summon this card from your hand; your opponent's battling monster has its ATK and DEF halved and effect negated, and if your opponent's monster is a FIRE or Pyro monster, it's ATK and DEF become 0. 

Bonding CON
[Trap Card]

Tribute 1 "Carboneddon", 1 "Oxygeddon" and 1 "Nitrogeddon" from your hand or field; Special Summon 1 "Fire Dragon" from your hand, Deck, or GY. If your opponent controls a monster Special Summoned from the Extra Deck, you can Tribute any of these monsters from your Deck instead. You can banish this card from your GY to target 1 monster on the field; It becomes a FIRE Pyro until next turn's End Phase.

- - - - - - 

I did not intend for this to be more than one card, but it somehow happened... huh....

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Make Fire Dragon not miss timing with the last effect.
Pretty sure that SSing as a cost is not a thing so you have to redact Nitrogeddon's self-Summoning effect.
The Bonding seems flexible enough but as a Trap it has that inherent 1-turn stun... that doesn't really assist with this series with breaking boards. It doesn't help that Fire Dragon needs the monsters to have 0 ATK to banish them. Clearly it's intended to combo with the Water Dragons, as well as techs like "Ghost of a Grudge" or even Reptilianne stuff, but those aren't as consistent themselves and it's more of a case of "you need A to do B". Then again, it has a potent Spell/Trap stun, but that means it may want to be Summoned first to stun backrow and then follow up with a Water Dragon, but at the same time it wants the Water Dragons to be Summoned before for the ATK reductions. Maybe if the GY effect of this Trap turned all of the opponent's monsters currently on the field into FIRE/Pyros, it would help a bit.

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4 hours ago, Darj said:

Make Fire Dragon not miss timing with the last effect.
Pretty sure that SSing as a cost is not a thing so you have to redact Nitrogeddon's self-Summoning effect.
The Bonding seems flexible enough but as a Trap it has that inherent 1-turn stun... that doesn't really assist with this series with breaking boards. It doesn't help that Fire Dragon needs the monsters to have 0 ATK to banish them. Clearly it's intended to combo with the Water Dragons, as well as techs like "Ghost of a Grudge" or even Reptilianne stuff, but those aren't as consistent themselves and it's more of a case of "you need A to do B". Then again, it has a potent Spell/Trap stun, but that means it may want to be Summoned first to stun backrow and then follow up with a Water Dragon, but at the same time it wants the Water Dragons to be Summoned before for the ATK reductions. Maybe if the GY effect of this Trap turned all of the opponent's monsters currently on the field into FIRE/Pyros, it would help a bit.

That Special Summon as cost bit was an oversight xD I need to change it indeed.

The trap is not immediately usable when drawn but it still is the best Bonding S/T to date as a setup card that drops Fire Dragon as a +0 a lot of the time. The idea is that it can stun a non Continuous S/T that the opponent might just be activating, with the FIRE related effect being mostly a bonus since non-targeting quick banishing sounds worth it. The majority of the Deck already focuses on the Water Dragons with Fire Dragon cards here being made so the setup needed is minimal as to not disrupt the Water Dragon's flow (no pun intended) due to how some materials are a bit incompatible. The Bonding trap already does that, although for just 1 opponent monster rather than all of them.
On a side note, if you were to include my other threads dedicated to Water Dragon support, the boost would be considerable as you'd only need an Oviraptor to drop a Carboneddon and you'd instantly get like a +4 or +5 in plays there xP I should really overhaul the concept as a clean archetype and compress it in one thread....

On another note, other ATK reducing effects are "Wall of Disruption" and "Ghosts from the Past". Kinda clunky to add into a deck that's already tight enough but still wanted to mention them.
 

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You wouldn't be able to negate an activating Spell/Trap if you respond with the Bonding Trap, since their chain would resolve first, then Fire Dragon's effect would start a new one.

Also I realized that monsters with 0 ATK are often practically dead xD so banishing them comes off as an overkill except when facing monsters with battle protection. Maybe try something else? If it's a Dragon of fire, it could destroy a.k.a. explode monsters your opponent controls for example, I'm thinking WIND and EARTH monsters, but that would be more off-theme xD

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