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I don't know. I feel Ghostrick should have some shape or form in being able to make turn 1 plays easier. I think an effect of flipping your stuff faster would be handy. The additional Set effect is okay. I do like the Attack return effect, encouraging your opponent to follow suit with your Ghostricks and change to Defense or suffer. It's got a bit of Parade and Mummy.

Overall, it doesn't solve some of the other issues the archetype's hindered by, but it still offers some much appreciated help.

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Tried to think of non-Ghostrick decks that could make use of the extra Set not restricted to Ghostricks, and the bouncing effect as a pseudo-floodgate, but I couldn't come up with anything, huh. Anyway, have mixed feelings towards this card. On one hand, it's a potent pseudo-floodgate that threats Links, but on the other, activating until the EP should give most opposing decks enough of a window to access Spell/Trap removal and get rid of it before the turn ends. The extra Normal Set is welcomed but in the end it's not generating advantage, or not in a vacuum anyway, which IMO is something Ghostricks need the most, especially in fast metagames.

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