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Truffle Shuffle

Performance of the Garma Sword (Ritual Pendulum Monster)

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Performance of the Garma Sword

DARK | ⭐⭐⭐⭐⭐⭐⭐ | Warrior/Ritual/Pendulum/Effect | <6>
2550 ATK | 1850 DEF
Effect: Once per turn: You can send 1 Ritual Spell or Ritual Monster from your hand to the GY; Negate the effects of all monsters Special Summoned after this effect's activation until your opponent's next End Phase. If this card you control would be destroyed: You can banish 1 Ritual Spell or Ritual Monster from your hand, Deck or GY instead.
Pendulum Effect: This card can Ritual Summon itself from the Pendulum Zone. You must also Tribute monsters from your hand or field whose total Levels equal 7 or more.

 

This was an idea I had in mind for a while. Originally I was just going to make a Fusion/Pendulum that had to be made from the old Performance of the Sword and Garma Sword, but Garma Sword is a rare piece of cardboard in this day and age, going for over $100 on ebay, etc. Really took the wind out of my sails. So instead she's more of a retrained Ritual of both the original cards, with the design being as if the Performance of the Sword/Commencement Dance girl is performing the Garma Sword Oath, etc. The reason I'm putting her here in Experimental instead of Singles is because A) As far as I know there has never been a Ritual Pendulum before so I'm not really sure how far I can take the "Ritual Summons itself" idea, and B) I really didn't know what to do for her effect. Any help would be appreciated.

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You can post it in the regular CC section IMO. Ritual Pendulums may not have precedence but it's not that much of an unrealistic concept, IMO. The only weird thing I see here is the "Ritual Summon itself" effect, but that can be solved with a more proper wording. I would go for something like:
Tribute monsters from your hand or field whose total Levels equal 7 or more, then Ritual Summon 1 "Performance of the Garma Sword" from your Pendulum Zone.

You can even make the effect more flexible by including the hand.

As for the monster effect, the protection seems too strong because it gives the monster so many lives depending on how many Ritual Spells/Monsters you run, also the first effect is unclear and I see different interpretations:
1. All monsters Special Summoned between the activation of this effect and the opponent's next EP have their effects negated, permanently.
2. All monsters Special Summoned after this effect's activation have their effects negated, but the negation wears off at the opponent's next EP. Inherently, monsters Special Summoned after that EP won't be affected by the negation.
3. Maybe you intended for a combination of both, where it negates all monster Special Summoned between the effect's activation and the opponent's next EP, and for the negation to only last until said opponent's EP.
Depending on your intent, I can suggest a text fix for the effect.
Those issues aside, the effects look fine to me. Not sure what you mean with not knowing what to do with the effect. If you mean looking for a more flavorful effect, well that's tough since neither Performance nor Garma have effects to tie them with.

Edited by Darj

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