Jolly Glot 49 Posted November 13, 2019 (edited) Evil HERO, Ancient Gear, Melodious and more! Union Carrier Light Machine / Link / Effect Link-2 1000 / R B 2 monsters with the same Type or Attribute You can only use this card name’s effect once per turn. Cannot be used as a Link Material during the turn it was Link Summoned. (1) You can target 1 face-up monster you control; equip 1 monster with the same original Type or Attribute as that target from your hand or Deck to it with this effect. -It gains 1000 ATK. If you equipped a monster from the Deck with this effect, you cannot Special Summon a monster with that name for the rest of this turn. Antique Gear Ballistic Shooter / Ancient Gear Ballistic Shooter Earth Machine / Link / Effect Link-2 1500 / R BL 2 EARTH Machine monsters You can only use this card name’s (1) and (2) effects once per turn each. (1) If this card is Link Summoned: You can add 1 “Ancient Gear” monster or “Geartown” from your Deck to your hand. (2) You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy the card you control, and if you do, the opponent’s monster’s ATK/DEF becomes 0 until the end of this turn. Xtra HERO Hell Diviser Dark Fiend / Link / Effect Link-2 1700 / BL B 2 “HERO” monsters You can only use this card name’s (1) effect once per turn. (1) If this card is Link Summoned: You can reveal 1 “HERO” Fusion Monster in your Extra Deck, and add up to 2 Fusion Materials with different names listed on it from your Deck to your hand. You cannot Special Summon monsters during the turn you activate this effect, except “HERO” monsters. (2) Fiend monsters this card points to gains ATK/DEF equal to its Level x 100. Reptiless Echidna / Reptilianne Echidna Dark Reptile / Link / Effect Link-2 200 / L BR 2 monsters, including a Reptile monster You can only use this card name’s (1) and (2) effets once per turn each. (1) If this card is Link Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes 0. (2) During your Main Phase: You can add a number of Reptile monsters with different names from your Deck to your hand, up to the number of monsters with 0 ATK your opponent controls, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Reptile monsters. Gensou no Hanagakusei Bloom Harmonist / Bloom Harmonist the Melodious Virtuoso Fairy/Link/Effect, LIGHT, Link-2, ATK-1000, BL+BR 2 Fairy monsters You can only use the 1st effect of this card’s name once per turn. (1) If this card is Link Summoned: You can discard 1 card; Special Summon 2 “Melodious” monsters with different Levels from your Deck to your zones this card points to in Defense Position. You cannot Special Summon monsters the turn you activate this effect, except “Melodious” monsters. (2) If a “Melodious” monster this card points to attacks, your opponent cannot activate cards or effects until the end of the Damage Step. source: https://ygorganization.com/lmaodinosaurpyrorock/ Edited November 13, 2019 by Jolly Glot Quote Share this post Link to post Share on other sites
Unlisted Member 117 Posted November 13, 2019 (edited) The Reptilliane and Melodius Links are good, but they come with price on how effectively they can be used... Reptilliane Link does require you to go 2nd to get the most out of it.. For the search effect, you could use Ojama_Duo and Ojama_Trio to get an insane amount of pluses. Worms can use the pluses via this combo to have enough names to Fusion Summon Worm_Zero with all of its effects via Polymerization. Aliens might be able to get a few plays off this, haven't really thought about it atm... And I am not sure how effective this is in Reptilliane considering it is still a not so good archetype perhaps Reptilianne_Vaskii is pretty good here. Melodius Link is exactly what Melodius needs to pull off its defensive core with Aria_the_Melodious_Diva and Elegy_the_Melodious_Diva more frequently, but that discard that you have to put into the first effect is always risky with Ash lurking around since this is 3 card investment... Though I suppose one can cram 3 Called by the Graves in and pray their opponent either doesn't have Ash when you need to use the effect or if they draw into Called by the Grave at the right opportunity. Edited November 14, 2019 by BGMキャノン Quote Share this post Link to post Share on other sites