norI worK 69 Posted January 25, 2020 Ignore the meme side Monsters: 13 3 Raye 3 Radian 3 Vishudda 1 Shaddoll Beast 1 Shaddoll Dragon 1 Pankratops Spells: 27 3 Allure of Darkness 3 Called By The Grave 3 Engage 3 Foolish Burial Goods 3 Shaddoll Fusion 2 Area Zero 1 Jamming Waves 1 Afterburner 1 Widow Anchor 1 Multirole 1 Hornet Drones 1 Vector Blast 1 Hercules Base 1 Shark Cannon 1 Upstart 1 Avarice 1 Foolish Burial 1 Metalfoes Fusion Radian: Gets rid of problematic monsters. Dark for Allure, 7 for Sacred Swords. Vishuddha: Gets rid of problematic cards. Dark for Allure, 7 for Sacred Swords. Great with Area Zero/Multirole/Foolish Burial. Shaddoll Beast/Dragon: Playing these because these are the only ones that net me card advantage. Foolish Burial Goods: At 3 now because Engage is banned. With Kagari at 3 we get whatever we want. Vector Blast: Normally don't play, but if we mill Visuddha/Shaddoll/Roze we gain advantage. Strong with Roze in general. Outs Avramax Shaddoll Fusion: This card is busted. Our other new Engage. In this deck it is 4 cards in one. You draw off Beast, Pop off Dragon, beat over SS monsters with Construct (and then triggering Roze to summon and negate). One card nets you 4 effects. Stupid strong Called By the Grave: We want Fusion to resolve. We play 0 hand traps so no worries about turning off our own cards as well. Sacred Swords: Originally I wanted to play 2 as it is another Allure, but 4 Allures is enough. Hard OPT and can't use it on Raye/Shaddolls means we like one. Avarice: Keeps Shaddoll engine, Kagaris etc around. Quote Share this post Link to post Share on other sites