VCR_CAT 19 Posted February 14, 2020 Monsters Super Express Bullet Liner - x3 Heavy Freight Train Derricrane - x3 Machina Metalcrunch - x2 Infinitrack Tunneller - x1 Infinitrack Trencher - x1 Infinitrack Brutal Dozer - x3 Symphonic Warrior Miccs - x1 Flying Pegasus Railroad Stampede - x3 Infinitrack Anchor Drill - x3 Symphonic Warrior Guitaar - x3 Infinitrack Harvester - x3 Spells and Traps Revolving Switchyard - x3 Urgent Schedule - x3 Instant Fusion - x3 Heavy Forward - x3 Machina Overdrive - x2 Extra Deck Pair Cycroid - x1 Infinitrack Goliath - x2 Infinitrack Fortress Megaclops - x1 Gear Gigant X - x1 Gagagaga Magician - x1 Infinitrack Riverstorm - x2 Number 11: Big Eye - x1 True King of All Calamities - x1 Infinitrack Earthshaker - x1 Superdreadnought Rail Cannon Gustav Max - x1 Number 81: Superdreadnought Rail Cannon Super Dora - x1 Number 35: Ravenous Tarantula - x1 Number 77: The Seven Sins - x1 Some fun facts about the deck: - summoning Seven Sins with 2 level 12 monsters via the level 2 Infinitrack and a Level 10 monster is spicy. Opening Number 81 + True King of All Calamities is just nasty. Yes I would like to get rid of the Symphonics. No I don't know what to replace them with that would work towards a strong and consistent engine. Quote Share this post Link to post Share on other sites