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Another card that joins the self-revival monsters like Glow-Up, Destrudo, etc. The condition however is either situational or fit for decks with cards that pay LP in amounts different to 1000, for example Qliphorts with their Scout. Typing doesn't seem to stand out, and Level 6 is good for Xyzs such as Beatrice and Strike Bounzer. Needless to say, it's good for Link laddering and Synchro plays. With those stats and Level, and the potential synergy with Qliphorts, IMO it can get away with Monarch stats for the extra bit of support. 

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1 hour ago, Darj said:

Another card that joins the self-revival monsters like Glow-Up, Destrudo, etc. The condition however is either situational or fit for decks with cards that pay LP in amounts different to 1000, for example Qliphorts with their Scout. Typing doesn't seem to stand out, and Level 6 is good for Xyzs such as Beatrice and Strike Bounzer. Needless to say, it's good for Link laddering and Synchro plays. With those stats and Level, and the potential synergy with Qliphorts, IMO it can get away with Monarch stats for the extra bit of support. 

Inversely... You could also gain odd ends of LP to fulfill this guys condition. So this could possibly pair well with Aromage too considering how incremental their LP gains are and that this could also trigger their effects with its LP gaining follow up.

Edited by BGMキャノン

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Something in the wording is odd. It sounds like it should include "multiple of" 1000 somewhere.
On the contrary, the card is not situational... it sounds very easy to have your thousands and your hundreds numbers be different, and the 0s at the end are always gonna be something else. If it had 4, or even 5 digits as requirement, it'd be situational, and for a quick self revive of 2k ATK that heals you up, I'd probably give it tiers of effects based on it, something like:


ATK/ 0 DEF/ 0
This card gains effects based on the number of different digits in your LP.
2+: Gains 2000 ATK and DEF.
3+ (Quick Effect): You can Special Summon this card from your hand or GY.
4+ If Summoned by its own effect: You can gain LP until they become the nearest multiple of 1000.
5+ It gains 2000 ATK. (or insert any extra power play effect here for when the threshold is met).

^Last bits can be achieved by using damage halve effects or stuff that burns for monster ATK stats used to hit those weird 1750 stat monsters like Jerry Beans Man xD

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