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Thought it was average at first but still decent for comboing with monsters you control that benefit from getting back into hour hand. Then I realized it actually is a Cont. Trap... and then that it has not even a soft OPT or twice-per-turn. IDK if this is a fair way to make battle Traps relevant in the meta, it seems overpowering to me despite the weaknesses of a Cont. Trap. The only card I can think of ATM that is similar to this is Ordeal of a Traveler, which I haven't seen outside of a Sacred Beast feat. new support build that I stumbled upon, IIRC by Lithium2300.

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All your monsters turn into Grandmole huh?
Degenerate Circuit sounds hilarious with it, and then you'd need to mostly worry about finding the right monsters for the job... I personally really like a casual deck I have with D.D. Scout Planes, D.D. Drones, Strike Ninja, and I think Degenerate Circuit banishes D.D. Survivor from field instead of bouncing it so it works, and D.D. Destroyer would be techable at least.
It'd be a replacement for Macro/D. Fissure, or be ran in addition to them.

I'm sure that is a super powerful effect that'll greatly disrupt the opponent even without the above stuff I wrote, but it gets rid of both sides of the monster lineup to achieve it at the expense of going for a "clean up and OTK" that other decks would normally do instead, and any deck can access Knightmare Phoenix, Tornado Dragon, or in-archetype removal so this is not gonna be as impactful as a true floodgate would be... This means I'm not worried about its balance. It's good enough to be relevant IMO.

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26 minutes ago, BGMキャノン said:

Another thing to consider is this also pairs well with decks that have a lot of monsters that can Special Summon themselves from the hand... On of my favorite examples of this is Juragedo as with him you can play him as a Grandmole on either player's battle phase with this card... All while gaining LP. The card basically rewards the player that can get the most monsters of their hand in single turn to be able to attack directly. Additionally, it greatly hurts decks that rely too much on the Extra Deck that can't immediately get rid of it as their Extra Deck monsters are lost resources if attacked.

For a moment I thought Juragedo maybe could wipe the board on its own but I just looked it up and it has a hard OPT clause on it. I also had looked up Mist Valley Thunderbird for the same reason but that one can't attack when re-summoned by itself.  It is still a good play that ends up with a monster on board, just not as impactful as I was hunting for xD

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