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sast [1007] Savage Strike

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289px-SAST-BoosterJP.pngSavage Strike

Savage Strike is the 7th setin the 10th series of core booster packs. It featured a heavy focus on Synchro monsters and decks, in addition to other Anime, World Legacy, and legacy support cards.

This set has already been released in the OCG.

This set will be released on February 1, 2019 in the TCG.

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[TCG] Cards Confirmed for Savage Strike.

And “Danger!” apparently gets a Foolish Burial in the form of a monster

 

Legendary Shadow of the Six Samurai (OCG Import)
Subterror Guru (OCG Import)
Guardragon Garmides
Guardragon Justicia
Cataclysmic Scorching Sunburner
Rokket Synchron (Rare)
Lappis Dragon (Rare) (SAST-EN027)
Salamangreat Foxer
Salamangreat Wolvie
Salamangreat Parro
World Legacy – “World Ark” (Rare)
Witch’s Strike (Secret Rare)

Danger! Ogopogo! (Ultra Rare)
Level 8 DARK Sea Serpent Effect Monster
ATK 1200
DEF 3000
You can reveal this card in your hand; your opponent randomly choses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Ogogopo!”; Special Summon 1 “Danger! Ogopogo!” from your hand, and if you do, draw 1 card. If this card is discarded: You can send 1 “Danger!” card from your Deck to the GY, except “Danger! Ogopogo!”. You can only use this effect of “Danger! Ogogopo!” once per turn

Sauce: https://ygorganization.com/dangerpalindrome/

Edited by Jolly Glot

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1 hour ago, Jolly Glot said:

[TCG] Cards Confirmed for Savage Strike.

And “Danger!” apparently gets a Foolish Burial in the form of a monster

 

Legendary Shadow of the Six Samurai (OCG Import)
Subterror Guru (OCG Import)
Guardragon Garmides
Guardragon Justicia
Cataclysmic Scorching Sunburner
Rokket Synchron (Rare)
Lappis Dragon (Rare) (SAST-EN027)
Salamangreat Foxer
Salamangreat Wolvie
Salamangreat Parro
World Legacy – “World Ark” (Rare)
Witch’s Strike (Secret Rare)

Danger! Ogopogo! (Ultra Rare)
Level 8 DARK Sea Serpent Effect Monster
ATK 1200
DEF 3000
You can reveal this card in your hand; your opponent randomly choses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Ogogopo!”; Special Summon 1 “Danger! Ogopogo!” from your hand, and if you do, draw 1 card. If this card is discarded: You can send 1 “Danger!” card from your Deck to the GY, except “Danger! Ogopogo!”. You can only use this effect of “Danger! Ogogopo!” once per turn

Sauce: https://ygorganization.com/dangerpalindrome/

4

They still aren't bringing over the Superheavy Samurai cards. 

? 

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3 hours ago, Ultimagamer said:

They still aren't bringing over the Superheavy Samurai cards. 

? 

There's still two imports, but they'll likely be other cards

https://ygorganization.com/votesigurdfromgeneologyoftheholywarforcyl3/

SAST-EN081
Super Anti-Kaiju War Machine Mecha-Thunder King
Level 9 / LIGHT / Machine / Effect
2200 ATK / 2100 DEF
During the Main Phase (Quick Effect): You can discard this card; banish 1 “Kaiju” monster you control that is owned by your opponent, then, you can special summon 1 monster from your GY. You can only control 1 “Kaiju” monster. This card is unaffected by other “Kaiju” Card’s effects and cannot be destroyed by battle with a “Kaiju” monster. During your end phase, if this card is in your GY: You can special summon this card. You can only use this effect of “Super Anti-Kaiju War Machine Mecha-Thunder King” once per duel.

SAST-EN082
Time Thief Winder
Level 4 / DARK / Psychic / Effect
1800 ATK / 1300 DEF
You can detach 1 material from an Xyz Monster you control: special summon this card from your hand. If this card is normal summoned or special summoned: add 1 “Time Thief” Card from your deck to your hand, except “Time Thief Winder”. You can only use each effect of “Time Thief Winder” once per turn.

SAST-EN083
Time Thief Bezel Ship
Level 4 / DARK / Machine / Effect
1000 ATK / 2000 DEF
(Quick Effect): You can Tribute this card, then target 1 “Time Thief” Xyz Monster you control; attach 1 card from your opponent’s GY to that monster as material. If this card is in the GY: You can detach 1 material from an Xyz Monster you control; Special Summon this card, but banish it when it leaves the field. You can only use each effect of “Time Thief Bezel Ship” once per turn.

SAST-EN084
Time Thief Regulator
Level 4 / DARK / Machine / Effect
600 ATK / 200 DEF
If you control no other monsters: You can Tribute this card; Special Summon 2 “Time Thief” monsters with different names from your Deck in Defense Position, except “Time Thief Regulator”. When an Xyz Monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of “Time Thief Regulator” once per turn.

SAST-EN085
Time Thief Redoer
Rank 4 / DARK / Psychic / Effect
2400 ATK / 2000 Def
2 Level 4 Monsters
Once per turn, during the Standby Phase: You can attach the top card of your opponent’s Deck to this card as material. (Quick Effect): You can detatch up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detatched
● Monster: Banish this card until the End Phase ● Spell: Draw 1 card.
● Trap: Place 1 face-up card your opponent controls on top of the Deck.
You can only use this effect of “Time Thief Redoer” once per turn.

SAST-EN086
Time Thief Hack
Continuous Spell Card
During the turn they are Special Summoned, Xyz Monsters you control cannot be destroyed by your opponent’s card effects, also your opponent cannot target them with card effects. You can target 1 face-up Xyz Monster you control; it gains 300 ATK for each material currently attached to it, until the end of this turn, and if it does, and also has a material that is owned by your opponent, it can attack directly this turn (even if this card leaves the field). You can only use this effect of “Time Thief Hack” once per turn.

SAST-EN087
Time Thief Flyback
Normal Trap Card
Target 1 “Time Thief” Xyz Monster you control; attach 1 “Time Thief” card from your hand or Deck to it as material. You can banish this card from your GY, then target 1 “Time Thief” Xyz Monster you control; attach 1 card from your opponent’s GY to it as material. You can only use 1 “Time Thief Flyback” effect per turn, and only once that turn.

SAST-EN089
Valkyrie Vierte
Level 3 / LIGHT / Fairy / Effect
1400 ATK / 1400 DEF
During your Main Phase: Excavate Cards from the top of your deck equal to the number of other “Valkyrie” you control, and if you do, add 1 excavated Normal Spell/Trap to your hand, also send the remaining cards to the GY. Otherwise, shuffle all excavated cards into the deck. When this card is destroyed by battle and sent to the GY: Special Summon 1 “Valkyrie” monster from your deck. You can only use each effect of “Valkyrie Vierte” once per turn.


SAST-EN090
Final Light
Normal Spell Card
Pay LP in multiples of 1000 then, target 1 “Valkyrie” monster in your GY with a different name for each 1000 LP paid: special summon them, then your opponent can special summon monsters with 2000 or less ATK from their GY, up to the number of monsters you special summoned by this effect. You can only activate 1 “Final Light” per turn.

SAST-EN091
Apple of Enlightenment
Normal Trap Card
Target cards in your opponent’s GY, up to the number of “Valkyrie” monsters you control; banish them. If this Set card in its owner’s control has left the field because of an opponent’s card effect, and is now in the GY or banished: You can draw cards equal to the number of “Valkyrie” monsters you control +1.

 

Edited by British Soul

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The Valkyrie support looks decent, IMO. I assume Final Light targets Valkyries in the GY. And a "removed while Set" effect give extra value to Normal Traps when they have no conditions to be activated from the hand. Not sure if I would prefer for the effects to be reversed or not, though. Do Valkyries have effects that redirect or force backrow removal? Then again, IIRC they have a Level 5 so Durendal could be an option for that purpose.

Time Thieves look on the right track as they already have some self-revival power for swarming, and I noticed the lack of OPT clause on the detach effect of the Xyzs. Still, their over-reliance on Xyz Monster may be what keeps hem in check. If their Xyz Summon attempts are negated, they can't follow up.

The Kaiju is amusing. It effectively undos what the opponent's Kaiju did to you, except on Xyzs and nomi monsters, and if you are not facing any Kaijus from your opponent, it can fall back on its EP self-revival for combos and whatnot.

The new Danger! isn't as good unless I'm missing something. It would only work as set-up for Chupacabra. IDK if it being a DARK/Sea Serpent with +1 Level than Nessie allows for Type-based techs like... Transmodify?

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26 minutes ago, Darj said:

The Valkyrie support looks decent, IMO. I assume Final Light targets Valkyries in the GY. And a "removed while Set" effect give extra value to Normal Traps when they have no conditions to be activated from the hand. Not sure if I would prefer for the effects to be reversed or not, though. Do Valkyries have effects that redirect or force backrow removal? Then again, IIRC they have a Level 5 so Durendal could be an option for that purpose.

I assumed it'd be GY as well as that was what it did in the anime. As for the trap, I do like that they gave it an additional effect that supports Valkyrie's as all it did in the anime was draw a card if it left the board while set.

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Ah mah, imagine having to write out the new Kaiju's name on a decklist form, you'd have to incorporate small handwriting for it to fit.

Also Mind Crush as well, good luck remembering its name.

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1 hour ago, British Soul said:

Ah mah, imagine having to write out the new Kaiju's name on a decklist form, you'd have to incorporate small handwriting for it to fit.

Also Mind Crush as well, good luck remembering its name.

You don't need to remember specific names for mind crush, provided you can make it clear to your opponent what card you are referring to.

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7 minutes ago, (youknowwhoiam) said:

You don't need to remember specific names for mind crush, provided you can make it clear to your opponent what card you are referring to.

That's true, as long as it's close enough, it's a matter of discretion.

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Just realized the self-Summon of the Anti-Kaiju can also prevent the opponent from disrupting your board with its own Kaiju. A quite handy layer of protection considering you can just get it in the GY by discard, mill, etc.

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On 1/22/2019 at 11:30 AM, Darj said:

The new Danger! isn't as good unless I'm missing something. It would only work as set-up for Chupacabra. IDK if it being a DARK/Sea Serpent with +1 Level than Nessie allows for Type-based techs like... Transmodify?

1

Think its to work with the new Spell/Trap for Danger!, especially Second Expedition into Danger!, which would cycle itself back to trigger a discard and draw. Shenanigans follow from there.

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