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What's your favorite genre of video games?

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Was gonna do a poll for this, but I figured there's so many different genres that there'd be no point.

But yeah, was just curious: What's everyone's favorite video game genre? and if you can/want to, tell us why

Me: 3D puzzle/platformers have always been special to me. Crash Bandicoot was my first video game ever played and it's left an impression. On the other hand, I also love puzzles, so combining the two is always fun.

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To no surprise to anyone probably, Tactical Turn Based RPG. Advance Wars, Fire Emblem, Final Fantasy Tactics. That sort of game.

I just enjoy being able to think about my moves but having to strategize and often the way they do their art tends to be appealing to me. Funnily what got my into them were PS1 games, Front Mission 3 and Vanguard Bandits. I really love the genre though it's still somewhat lacking in numbers of games I think.

Next closest probably RPG but that's fairly similar so also a shout out to Fighting games.

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Visual Novels or games that take on elements of visual novels in order to enhance their characters.

I know that sounds like a loaded answer, given the association with dating sims/porn that VNs have, but it's mostly the detective type games that really appeal to me, as well as things like Persona or Fire Emblem that have similar elements mixed in.

Beyond that, I greatly enjoy JRPGs and TRPs. Real time just isn't for me, overall. Even the pseudo-real time JRPGs aren't my thing.

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7 hours ago, Just Plain Blake said:

Visual Novels or games that take on elements of visual novels in order to enhance their characters.

I know that sounds like a loaded answer, given the association with dating sims/porn that VNs have, but it's mostly the detective type games that really appeal to me, as well as things like Persona or Fire Emblem that have similar elements mixed in.

Beyond that, I greatly enjoy JRPGs and TRPs. Real time just isn't for me, overall. Even the pseudo-real time JRPGs aren't my thing.

Holy shit, you're taunting me.

I don't have a favorite genre.

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I prefer turn-based games over, well, not-turn-based games. So naturally, this makes me an RPG and card game dork. I especially like games where positioning yourself matters (cementing Final Fantasy Tactics as the best game of the series imo). Other games I enjoy that do this are the Geneforge saga (which btw the first game is getting remastered next February and I'm 1,000,000% excited for it) and games like Sword Legacy Omen, once you get past the mouse lag, bugginess, and the fact that the game has like only 4 OSTs.

I also enjoyed some hack and slash games like Dynasty Warriors, but that's probably more because cutting down hundreds of enemies within a matter of seconds is one hell of a power fantasy.

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It's funny. Some of my favorite games are turn-based RPGs, but I wouldn't call the genre my favorite. My favorite would have to be platformer. Whether it be 2D or 3D. I am picky though. I'd sooner play a Hat in Time than Spyro. And yes, did play both of those games.

The premise for platformers is simple enough, but many games have their own spin on it. Different power-ups, perhaps a myriad of characters to choose from, engaging story or music. Platformers for me can be almost any. Get all the way to the right like 2D Mario or Sonic, Metroidvania games can be a treat, and collectathons if they're charming enough like Conker's Bad Fur Day or A Hat in Time.

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After some thinking, I've come to realize that while I really enjoy RPGs--from turn-based to real-time--as well as some platformers as well, my favorite genre is actually the adventure game genre. Basically an interactive game with heavy emphasis on exploration and solving puzzles to further the narrative. Ace Attorney and some other games have helped me to realize this.

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16 minutes ago, Dimitri Alexandre Blaiddyd said:

After some thinking, I've come to realize that while I really enjoy RPGs--from turn-based to real-time--as well as some platformers as well, my favorite genre is actually the adventure game genre. Basically an interactive game with heavy emphasis on exploration and solving puzzles to further the narrative. Ace Attorney and some other games have helped me to realize this.

ace attorney is a visual novel

Honestly, this mostly sums up my earlier post. Ye Olde Puzzle Adventure Games just kinda evolved into Visual Novels, for the most part, and it's a really interesting development.

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Ace Attorney is actually both an adventure game and a visual novel. It's also one of the only visual novels I actually like, interestingly enough considering my love for adventure games. Though I have enjoyed a couple hybrid-type games.

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20 hours ago, Dimitri Alexandre Blaiddyd said:

After some thinking, I've come to realize that while I really enjoy RPGs--from turn-based to real-time--as well as some platformers as well, my favorite genre is actually the adventure game genre. Basically an interactive game with heavy emphasis on exploration and solving puzzles to further the narrative. Ace Attorney and some other games have helped me to realize this.

Those would be my second favorite, especially ARPGs. Turn-based is great, too, though only when I feel like thinking. The kind where I can just run around, hit things, collect loot and level up are always nice to just boot up and play whenever.

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I get that. They're super relaxing too. I don't usually get stressed out playing adventure games unless I'm going through a particularly difficult puzzle. Looking at you, BotW's shrines XP

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I don't usually care what genre it is as long as I can pick up and play it without much issue or reluctance. Things like Mega Man X (the original) or Among Us or RCT1. I'll occasionally embark on a more lengthy excursion (something like Earthbound or Super Metroid). In terms of era (in case you couldn't tell yet)

I tend to prefer games from the pre-2000s, for a number of reasons;

  1. Without DLC or an online market or sometimes in the absence of an internet, there was much greater reason for developers to pursue profit via making the best product they could, and one that would be worth revisiting. Although the easy-out was making a game super hard in cheap ways, then as well as now, there were still developers who went the extra mile.
  2. With those developers who did go the extra mile, the limitations of their platform provided opportunities for design that wouldn't be there if the platform was essentially limitless. People behind the games we now know as legendary didn't have the capability for bells and whistles, or for as many features as they got, they had to make the best of what they had (for example, SMB1-3 or StarTropics didn't have much room for complications, so they had to go all the way with what mechanics and designs they could go with; in the end, these are what most games are remembered for.
  3. They trust the player more. By that I mean they didn't shove everything down your throat based on a presumption of lack of intelligence. Egoraptor talked about this a bit in his Mega Man X Sequelitis video; while game's subject matter has grown more adult, the way the player is approached has become more juvenile and ham-handed, with even self-evident features spelled out for you instead of the game's design doing the guiding. It's a "show don't tell" kind of thing.

That's not to say there are great modern games, but more often than not the trailblazers and quality small products get overlooked. Two exceptions being Undertale and Among Us. But in the end we'll remember these generations of games by our experience with them, and that aspect seems overlooked by developers more often than not.

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For me, it's a tie between racing games and fighting games. I love the thrill of finding new ways to win in a fighting game after mastering certain characters and the thrill of a close race, whether I win or lose as long as it's not very much I lose by.

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